This commit is contained in:
elizaveta 2024-03-13 03:07:19 +04:00
parent 0ed1f29f97
commit 3a7a9170a6
11 changed files with 505 additions and 54 deletions

View File

@ -6,7 +6,7 @@ using System.Threading.Tasks;
namespace Tank; namespace Tank;
public class DrawningtTank public class DrawningTank
{ {
/// <summary> /// <summary>
/// Класс-сущность /// Класс-сущность
@ -31,11 +31,11 @@ public class DrawningtTank
/// <summary> /// <summary>
/// Ширина прорисовки автомобиля /// Ширина прорисовки автомобиля
/// </summary> /// </summary>
private readonly int _drawningCarWidth = 110; private readonly int _drawningTankWidth = 145;
/// <summary> /// <summary>
/// Высота прорисовки автомобиля /// Высота прорисовки автомобиля
/// </summary> /// </summary>
private readonly int _drawningCarHeight = 60; private readonly int _drawningTankHeight = 105;
/// <summary> /// <summary>
/// Инициализация свойств /// Инициализация свойств
/// </summary> /// </summary>
@ -43,15 +43,13 @@ public class DrawningtTank
/// <param name="weight">Вес</param> /// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param> /// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param> /// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param> /// <param name="pushka">Признак наличия обвеса</param>
/// <param name="wing">Признак наличия антикрыла</param> /// <param name="pulemet">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pushka, bool pulemet)
additionalColor, bool bodyKit, bool wing, bool sportLine)
{ {
EntityTank = new EntityTank(); EntityTank = new EntityTank();
EntityTank.Init(speed, weight, bodyColor, additionalColor, EntityTank.Init(speed, weight, bodyColor, additionalColor,pushka, pulemet);
bodyKit, wing, sportLine);
_pictureWidth = null; _pictureWidth = null;
_pictureHeight = null; _pictureHeight = null;
_startPosX = null; _startPosX = null;
@ -63,13 +61,33 @@ public class DrawningtTank
/// <param name="width">Ширина поля</param> /// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param> /// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns> /// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height) /// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя
public bool SetPictureSize(int width, int height)
{ {
// TODO проверка, что объект "влезает" в размеры поля if (_drawningTankWidth <= width && _drawningTankHeight <= height)
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена {
_pictureWidth = width; _pictureWidth = width;
_pictureHeight = height; _pictureHeight = height;
return true; if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawningTankWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningTankWidth;
}
if (_startPosY + _drawningTankHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningTankHeight;
}
}
return true;
}
return false;
} }
/// <summary> /// <summary>
/// Установка позиции /// Установка позиции
@ -82,8 +100,11 @@ public bool SetPictureSize(int width, int height)
{ {
return; return;
} }
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы if (x < 0) x = 0;
// то надо изменить координаты, чтобы он оставался в этих границах else if (x + _drawningTankWidth > _pictureWidth) x = _pictureWidth.Value - _drawningTankWidth;
if (y < 0) y = 0;
else if (y + _drawningTankHeight > _pictureHeight) y = _pictureHeight.Value - _drawningTankHeight;
_startPosX = x; _startPosX = x;
_startPosY = y; _startPosY = y;
} }
@ -92,7 +113,7 @@ public bool SetPictureSize(int width, int height)
/// </summary> /// </summary>
/// <param name="direction">Направление</param> /// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns> /// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction) public bool MoveTransport(DirectionType direction)
{ {
if (EntityTank == null || !_startPosX.HasValue || if (EntityTank == null || !_startPosX.HasValue ||
!_startPosY.HasValue) !_startPosY.HasValue)
@ -104,24 +125,22 @@ public bool MoveTransport(DirectionType direction)
//влево //влево
case DirectionType.Left: case DirectionType.Left:
if (_startPosX.Value - EntityTank.Step > 0) if (_startPosX.Value - EntityTank.Step > 0)
{
_startPosX -= (int)EntityTank.Step; _startPosX -= (int)EntityTank.Step;
}
return true; return true;
//вверх //вверх
case DirectionType.Up: case DirectionType.Up:
if (_startPosY.Value - EntityTank.Step > 0) if (_startPosY.Value - EntityTank.Step > 0)
{
_startPosY -= (int)EntityTank.Step; _startPosY -= (int)EntityTank.Step;
}
return true; return true;
// вправо // вправо
case DirectionType.Right: case DirectionType.Right:
//TODO прописать логику сдвига в право if (_startPosX.Value + _drawningTankWidth + EntityTank.Step < _pictureWidth)
_startPosX += (int)EntityTank.Step;
return true; return true;
//вниз //вниз
case DirectionType.Down: case DirectionType.Down:
//TODO прописать логику сдвига в вниз if (_startPosY.Value + _drawningTankHeight + EntityTank.Step < _pictureHeight)
_startPosY += (int)EntityTank.Step;
return true; return true;
default: default:
return false; return false;
@ -139,12 +158,35 @@ public bool MoveTransport(DirectionType direction)
return; return;
} }
Pen pen = new(Color.Black); Pen pen = new(Color.Black);
Brush additionalBrush = new Brush additionalBrush = new SolidBrush(EntityTank.AdditionalColor);
SolidBrush(EntityTank.AdditionalColor); Brush bodyBrush = new SolidBrush(EntityTank.BodyColor);
// обвесы
if (EntityTank.BodyKit) g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 45, 150, 60);
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 60, 33, 33);
g.DrawEllipse(pen, _startPosX.Value + 110, _startPosY.Value + 60, 33, 33);
g.DrawEllipse(pen, _startPosX.Value + 35, _startPosY.Value + 80, 16, 16);
g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 83, 16, 16);
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 83, 16, 16);
g.DrawEllipse(pen, _startPosX.Value + 95, _startPosY.Value + 80, 16, 16);
g.FillEllipse(bodyBrush, _startPosX.Value + 45, _startPosY.Value + 55, 15, 15);
g.FillEllipse(bodyBrush, _startPosX.Value + 65, _startPosY.Value + 55, 15, 15);
g.FillEllipse(bodyBrush, _startPosX.Value + 85, _startPosY.Value + 55, 15, 15);
g.FillRectangle(bodyBrush, _startPosX.Value + 30, _startPosY.Value + 10, 100, 30);
g.FillRectangle(bodyBrush, _startPosX.Value + 5, _startPosY.Value + 40, 140, 25);
if(EntityTank.Pushka)
g.FillRectangle(additionalBrush, _startPosX.Value + 120, _startPosY.Value + 20, 100, 15);
if (EntityTank.Pulemet)
{ {
return; Point p = new Point(_startPosX.Value + 75, _startPosY.Value + 10);
Point p1 = new Point(_startPosX.Value + 80, _startPosY.Value + 1);
Point p2 = new Point(_startPosX.Value + 87, _startPosY.Value + 2);
Point p3 = new Point(_startPosX.Value + 80, _startPosY.Value + 10);
Point[] p_pulemet = { p, p1, p2, p3 };
g.FillPolygon(additionalBrush, p_pulemet);
} }
} }
} }

View File

@ -21,15 +21,11 @@ public class EntityTank
/// <summary> /// <summary>
/// Признак (опция) наличия обвеса /// Признак (опция) наличия обвеса
/// </summary> /// </summary>
public bool BodyKit { get; private set; } public bool Pushka { get; private set; }
/// <summary> /// <summary>
/// Признак (опция) наличия антикрыла /// Признак (опция) наличия антикрыла
/// </summary> /// </summary>
public bool Wing { get; private set; } public bool Pulemet { get; private set; }
/// <summary>
/// Признак (опция) наличия гоночной полосы
/// </summary>
public bool SportLine { get; private set; }
/// <summary> /// <summary>
/// Шаг перемещения автомобиля /// Шаг перемещения автомобиля
/// </summary> /// </summary>
@ -41,17 +37,17 @@ public class EntityTank
/// <param name="weight">Вес автомобиля</param> /// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param> /// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param> /// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param> /// <param name="pushka">Признак наличия обвеса</param>
/// <param name="wing">Признак наличия антикрыла</param> /// <param name="pulemet">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param> /// <param name="sportLine">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool wing, bool sportLine) public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pushka, bool pulemet)
{ {
Speed = speed; Speed = speed;
Weight = weight; Weight = weight;
BodyColor = bodyColor; BodyColor = bodyColor;
AdditionalColor = additionalColor; AdditionalColor = additionalColor;
BodyKit = bodyKit; Pushka = pushka;
Wing = wing; Pulemet = pulemet;
SportLine = sportLine;
} }
} }

View File

@ -28,31 +28,110 @@
/// </summary> /// </summary>
private void InitializeComponent() private void InitializeComponent()
{ {
button1 = new Button(); pictureBoxTank = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxTank).BeginInit();
SuspendLayout(); SuspendLayout();
// //
// button1 // pictureBoxTank
// //
button1.Location = new Point(51, 65); pictureBoxTank.AccessibleRole = AccessibleRole.None;
button1.Name = "button1"; pictureBoxTank.Dock = DockStyle.Fill;
button1.Size = new Size(150, 46); pictureBoxTank.Location = new Point(0, 0);
button1.TabIndex = 0; pictureBoxTank.Name = "pictureBoxTank";
button1.Text = "button1"; pictureBoxTank.Size = new Size(1235, 854);
button1.UseVisualStyleBackColor = true; pictureBoxTank.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxTank.TabIndex = 1;
pictureBoxTank.TabStop = false;
pictureBoxTank.Click += ButtonMove_Click;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 796);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(150, 46);
buttonCreate.TabIndex = 2;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreateTank_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(1021, 786);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(45, 45);
buttonLeft.TabIndex = 3;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(1072, 735);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(45, 45);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(1123, 786);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(45, 45);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(1072, 786);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(45, 45);
buttonDown.TabIndex = 6;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
// //
// FormTank // FormTank
// //
AutoScaleDimensions = new SizeF(13F, 32F); AutoScaleDimensions = new SizeF(13F, 32F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450); ClientSize = new Size(1235, 854);
Controls.Add(button1); Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxTank);
Name = "FormTank"; Name = "FormTank";
Text = "Танк"; Text = "Танк";
((System.ComponentModel.ISupportInitialize)pictureBoxTank).EndInit();
ResumeLayout(false); ResumeLayout(false);
PerformLayout();
} }
#endregion #endregion
private PictureBox pictureBoxTank;
private Button button1; private Button buttonCreate;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
} }
} }

View File

@ -12,9 +12,92 @@ namespace Tank
{ {
public partial class FormTank : Form public partial class FormTank : Form
{ {
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningTank? _drawningTank;
/// <summary>
/// Конструктор формы
/// </summary>
public FormTank() public FormTank()
{ {
InitializeComponent(); InitializeComponent();
} }
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningTank == null)
{
return;
}
Bitmap bmp = new(pictureBoxTank.Width,
pictureBoxTank.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningTank.DrawTransport(gr);
pictureBoxTank.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateTank_Click(object sender, EventArgs e)
{
Random random = new();
_drawningTank = new DrawningTank();
_drawningTank.Init(random.Next(100, 300), random.Next(1000,
3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
_drawningTank.SetPictureSize(pictureBoxTank.Width,
pictureBoxTank.Height);
_drawningTank.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningTank == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result =
_drawningTank.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningTank.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningTank.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawningTank.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
} }
} }

103
Tank/Tank/Properties/Resources.Designer.cs generated Normal file
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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Tank.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Tank.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>