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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_airbus.Drawings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Project_airbus.Entities;
namespace Project_airbus.Drawings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingAirbus : DrawingAirplan
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес самолета</param>
/// <param name="bodyAirbus">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodySection">Признак наличия отсека</param>
/// <param name="motor">Признак наличия дополнительных двигателей</param>
public DrawingAirbus(int speed, double weight, Color bodyAirbus, Color additionalColor, bool bodySection, bool motor) : base(130, 60)
{
EntityAirplan = new EntityAirbus(speed, weight, bodyAirbus, additionalColor, bodySection, motor);
}
public override void DrawTransport(Graphics g)
{
if (EntityAirplan == null || EntityAirplan is not EntityAirbus airbus || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(airbus.AdditionalColor);
base.DrawTransport(g);
//Дополнительный отсек сверху
if (airbus.BodySection)
{
g.DrawLine(pen, _startPosX.Value + 25, _startPosY.Value + 20, _startPosX.Value + 50, _startPosY.Value + 12);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 12, _startPosX.Value + 70, _startPosY.Value + 12);
g.DrawLine(pen, _startPosX.Value + 70, _startPosY.Value + 12, _startPosX.Value + 80, _startPosY.Value + 20);
}
// Двигатели под крылом
if (airbus.Motor)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 31, _startPosY.Value + 32, 12, 4);
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 32, 12, 4);
}
}
}

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using Project_airbus.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_airbus.Drawings;
public class DrawingAirplan
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAirplan? EntityAirplan { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки самолета
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки самолета
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки самолета
/// </summary>
private readonly int _drawingAirplanWidth = 130;
/// <summary>
/// Высота прорисовки самолета
/// </summary>
private readonly int _drawingAirplanHeight = 60;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawingAirplanWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawingAirplanHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawingAirplan()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес самолета</param>
/// <param name="bodyAirbus">Основной цвет</param>
public DrawingAirplan(int speed, double weight, Color bodyAirbus) : this()
{
EntityAirplan = new EntityAirplan(speed, weight, bodyAirbus);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawingAirbusWidth">Ширина прорисовки самолета</param>
/// <param name="drawingAirbusHeight">Высота прорисовки самолета</param>
protected DrawingAirplan(int drawingAirbusWidth, int drawingAirbusHeight) : this()
{
_drawingAirplanWidth = drawingAirbusWidth;
_drawingAirplanHeight = drawingAirbusHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="wigth">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int wigth, int height)
{
if (wigth < _drawingAirplanWidth || height < _drawingAirplanHeight) { return false; };
_pictureWidth = wigth;
_pictureHeight = height;
if (_startPosX != null || _startPosY != null)
{
if (_startPosX + _drawingAirplanWidth > _pictureWidth)
{
_startPosX = -_drawingAirplanWidth + _pictureWidth;
}
else if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawingAirplanHeight > _pictureHeight)
{
_startPosY = -_drawingAirplanHeight + _pictureHeight;
}
else if (_startPosY < 0)
{
_startPosY = 0;
}
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Кордината Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x + _drawingAirplanWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingAirplanWidth;
}
else if (x < 0)
{
_startPosX = 0;
}
else
{
_startPosX = x;
}
if (y + _drawingAirplanHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingAirplanHeight;
}
else if (y < 0)
{
_startPosY = 0;
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityAirplan == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityAirplan.step > 0)
{
_startPosX -= (int)EntityAirplan.step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + _drawingAirplanWidth + EntityAirplan.step < _pictureWidth)
{
_startPosX += (int)EntityAirplan.step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + _drawingAirplanHeight + EntityAirplan.step < _pictureHeight)
{
_startPosY += (int)EntityAirplan.step;
}
return true;
case DirectionType.Up: //вверх
if (_startPosY - EntityAirplan.step > 0)
{
_startPosY -= (int)EntityAirplan.step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityAirplan == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//корпус
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 100, 20);
//крыло
Brush darkBrush = new SolidBrush(Color.Black);
g.FillRectangle(darkBrush, _startPosX.Value + 27, _startPosY.Value + 29, 40, 3);
//хвостовое крыло
g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 20, _startPosX.Value, _startPosY.Value);
g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value + 20, _startPosY.Value + 20);
//заднее поперечное крыло
g.FillEllipse(darkBrush, _startPosX.Value - 7, _startPosY.Value + 15, 20, 5);
//нос самолёта
g.DrawLine(pen, _startPosX.Value + 100, _startPosY.Value + 20, _startPosX.Value + 130, _startPosY.Value + 30);
g.DrawLine(pen, _startPosX.Value + 100, _startPosY.Value + 40, _startPosX.Value + 130, _startPosY.Value + 30);
g.DrawLine(pen, _startPosX.Value + 130, _startPosY.Value + 30, _startPosX.Value + 100, _startPosY.Value + 30);
//задние шасси
g.DrawLine(pen, _startPosX.Value + 21, _startPosY.Value + 40, _startPosX.Value + 21, _startPosY.Value + 45);
g.FillEllipse(darkBrush, _startPosX.Value + 15, _startPosY.Value + 45, 6, 6);
g.FillEllipse(darkBrush, _startPosX.Value + 21, _startPosY.Value + 45, 6, 6);
//переднее шасси
g.DrawLine(pen, _startPosX.Value + 90, _startPosY.Value + 40, _startPosX.Value + 90, _startPosY.Value + 45);
g.FillEllipse(darkBrush, _startPosX.Value + 87, _startPosY.Value + 45, 6, 6);
}
}

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namespace Project_airbus.Entities;
/// <summary>
/// Класс-сущность "Самолет(Aэробус)"
/// </summary>
public class EntityAirbus : EntityAirplan
{
/// <summary>
/// Дополнительный цвет(для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак(опция) наличия отсека
/// </summary>
public bool BodySection { get; private set; }
/// <summary>
/// ПРизнак(опция) наличия дополнительных двигателей
/// </summary>
public bool Motor { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса самолета(аэробуса)
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес самолета</param>
/// <param name="bodyAirbus">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodySection">ПРизнак наличия отсека</param>
/// <param name="motor">Признак наличия дополнительных двигателей</param>
public EntityAirbus(int speed, double weight, Color bodyAirbus, Color additionalColor, bool bodySection, bool motor) :base(speed, weight, bodyAirbus)
{
AdditionalColor = additionalColor;
BodySection = bodySection;
Motor = motor;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_airbus.Entities;
/// <summary>
/// Класс-сущность "Самолёт"
/// </summary>
public class EntityAirplan
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес самолета
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyAirbus { get; private set; }
/// <summary>
/// Шаг перемещения самолета(аэробуса)
/// </summary>
public double step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес самолета</param>
/// <param name="bodyAirbus">Основной цвет</param>
public EntityAirplan(int speed, double weight, Color bodyAirbus)
{
Speed = speed;
Weight = weight;
BodyAirbus = bodyAirbus;
}
}

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namespace Project_airbus
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace Project_airbus
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace Project_airbus
{
partial class FormAirbus
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormAirbus));
pictureBoxAirbus = new PictureBox();
buttonCreateAirbus = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonCreateAirplan = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAirbus).BeginInit();
SuspendLayout();
//
// pictureBoxAirbus
//
pictureBoxAirbus.BackgroundImageLayout = ImageLayout.Stretch;
pictureBoxAirbus.Dock = DockStyle.Fill;
pictureBoxAirbus.Location = new Point(0, 0);
pictureBoxAirbus.Name = "pictureBoxAirbus";
pictureBoxAirbus.Size = new Size(752, 385);
pictureBoxAirbus.TabIndex = 6;
pictureBoxAirbus.TabStop = false;
//
// buttonCreateAirbus
//
buttonCreateAirbus.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateAirbus.Location = new Point(12, 330);
buttonCreateAirbus.Name = "buttonCreateAirbus";
buttonCreateAirbus.Size = new Size(162, 43);
buttonCreateAirbus.TabIndex = 7;
buttonCreateAirbus.Text = "Создать аэробас";
buttonCreateAirbus.UseVisualStyleBackColor = true;
buttonCreateAirbus.Click += ButtonCreateAirbus_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(663, 303);
buttonUp.Name = "buttonUp";
buttonUp.RightToLeft = RightToLeft.No;
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 8;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_CLick;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(704, 344);
buttonRight.Name = "buttonRight";
buttonRight.RightToLeft = RightToLeft.No;
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 9;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_CLick;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(622, 344);
buttonLeft.Name = "buttonLeft";
buttonLeft.RightToLeft = RightToLeft.No;
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 10;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_CLick;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(663, 344);
buttonDown.Name = "buttonDown";
buttonDown.RightToLeft = RightToLeft.No;
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 11;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_CLick;
//
// buttonCreateAirplan
//
buttonCreateAirplan.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateAirplan.Location = new Point(198, 330);
buttonCreateAirplan.Name = "buttonCreateAirplan";
buttonCreateAirplan.Size = new Size(162, 43);
buttonCreateAirplan.TabIndex = 12;
buttonCreateAirplan.Text = "Создать самолёт";
buttonCreateAirplan.UseVisualStyleBackColor = true;
buttonCreateAirplan.Click += buttonCreateAirplan_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(612, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(128, 28);
comboBoxStrategy.TabIndex = 13;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(647, 46);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(92, 30);
buttonStrategyStep.TabIndex = 14;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormAirbus
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(752, 385);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateAirplan);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonCreateAirbus);
Controls.Add(pictureBoxAirbus);
Name = "FormAirbus";
Text = "Аэробус";
Click += ButtonMove_CLick;
((System.ComponentModel.ISupportInitialize)pictureBoxAirbus).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxAirbus;
private Button buttonCreateAirbus;
private Button buttonUp;
private Button buttonRight;
private Button buttonLeft;
private Button buttonDown;
private Button buttonCreateAirplan;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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using Project_airbus.Drawings;
using Project_airbus.MovementStrategy;
namespace Project_airbus
{
/// <summary>
/// Форма работы с объектом "Аэробас"
/// </summary>
public partial class FormAirbus : Form
{
/// <summary>
/// Поле-объект для прорисовки поля
/// </summary>
private DrawingAirplan? _drawingAirplan;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormAirbus()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки самолета(аэробаса)
/// </summary>
private void Draw()
{
if (_drawingAirplan == null)
{
return;
}
Bitmap bmb = new(pictureBoxAirbus.Width, pictureBoxAirbus.Height);
Graphics gr = Graphics.FromImage(bmb);
_drawingAirplan.DrawTransport(gr);
pictureBoxAirbus.Image = bmb;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawingAirplan):
_drawingAirplan = new DrawingAirplan(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawingAirbus):
_drawingAirplan = new DrawingAirbus(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawingAirplan.SetPictureSize(pictureBoxAirbus.Width, pictureBoxAirbus.Height);
_drawingAirplan.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать Аэробас"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateAirbus_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingAirbus));
/// <summary>
/// Обработка нажатия кнопки "Создать Самолёт"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateAirplan_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingAirplan));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_CLick(object sender, EventArgs e)
{
if (_drawingAirplan == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingAirplan.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingAirplan.MoveTransport(DirectionType.Down);
break;
case "buttonRight":
result = _drawingAirplan.MoveTransport(DirectionType.Right);
break;
case "buttonLeft":
result = _drawingAirplan.MoveTransport(DirectionType.Left);
break;
}
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawingAirplan == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableAirplan(_drawingAirplan), pictureBoxAirbus.Width, pictureBoxAirbus.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

File diff suppressed because it is too large Load Diff

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@ -1,139 +0,0 @@
namespace Project_airbus.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -1,24 +0,0 @@
namespace Project_airbus.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -1,55 +0,0 @@
namespace Project_airbus.MovementStrategy;
/// <summary>
/// Стратегия перемещения к краю экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -1,54 +0,0 @@
namespace Project_airbus.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -1,64 +0,0 @@
using Project_airbus.Drawings;
namespace Project_airbus.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningAirplan
/// </summary>
public class MoveableAirplan : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningAirplan или его наследника
/// </summary>
private readonly DrawingAirplan? _airplan = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="airplan">Объект класса DrawningAirplan</param>
public MoveableAirplan(DrawingAirplan airplan)
{
_airplan = airplan;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_airplan == null || _airplan.EntityAirplan == null || !_airplan.GetPosX.HasValue || !_airplan.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_airplan.GetPosX.Value, _airplan.GetPosY.Value, _airplan.GetWidth, _airplan.GetHeight);
}
}
public int GetStep => (int)(_airplan?.EntityAirplan?.step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_airplan == null || _airplan.EntityAirplan == null)
{
return false;
}
return _airplan.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -1,27 +0,0 @@
namespace Project_airbus.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -1,72 +0,0 @@
namespace Project_airbus.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -1,22 +0,0 @@
namespace Project_airbus.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace Project_airbus
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new FormAirbus()); Application.Run(new Form1());
} }
} }
} }

View File

@ -2,29 +2,10 @@
<PropertyGroup> <PropertyGroup>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework> <TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms> <UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<PackageReference Include="GradientColorPicker" Version="1.0.0" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>

View File

@ -1,103 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Project_airbus.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Project_airbus.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _1675780596_papik_pro_p_risunok_strelka_vniz_15 {
get {
object obj = ResourceManager.GetObject("1675780596_papik-pro-p-risunok-strelka-vniz-15", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _1681706995_2_5 {
get {
object obj = ResourceManager.GetObject("1681706995_2-5", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _8059e25af3bccce85e99b032f7c8e64e {
get {
object obj = ResourceManager.GetObject("8059e25af3bccce85e99b032f7c8e64e", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Vector_Arrow_Up_PNG_HD {
get {
object obj = ResourceManager.GetObject("Vector-Arrow-Up-PNG-HD", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -1,133 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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<xsd:choice maxOccurs="unbounded">
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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</xsd:element>
<xsd:element name="data">
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<xsd:element name="resheader">
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<resheader name="resmimetype">
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<resheader name="version">
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