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35 changed files with 76 additions and 1640 deletions

3
.gitignore vendored
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@ -398,6 +398,3 @@ FodyWeavers.xsd
# JetBrains Rider
*.sln.iml
/ProjectDumpTruck/ProjectDumpTruck/DirectionType.cs
/ProjectDumpTruck/ProjectDumpTruck/DrawningDumpTrack.cs
/ProjectDumpTruck/ProjectDumpTruck/EntityDumpTruck.cs

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@ -1,8 +0,0 @@
using System;
public class Class1
{
public Class1()
{
}
}

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@ -1,8 +0,0 @@
using System;
public class Class1
{
public Class1()
{
}
}

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@ -1,8 +0,0 @@
using System;
public class Class1
{
public Class1()
{
}
}

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@ -1,8 +0,0 @@
using System;
public class Class1
{
public Class1()
{
}
}

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@ -1,8 +0,0 @@
using System;
public class Class1
{
public Class1()
{
}
}

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@ -1,35 +0,0 @@
namespace ProjectDumpTrack.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -1,106 +0,0 @@
using ProjectDumpTrack.Entities;
namespace ProjectDumpTrack.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningDumpTrack : DrawningTrack
{
////2 задание
//public override bool MoveTransport(DirectionType direction)
//{
// if (EntityTrack == null || !_startPosX.HasValue || !_startPosY.HasValue)
// {
// return false;
// }
// switch (direction)
// {
// //влево
// case DirectionType.Left:
// if (_startPosX.Value - EntityTrack.Step > 0)
// {
// _startPosX -= (int)EntityTrack.Step;
// }
// return true;
// //вверх
// case DirectionType.Up:
// if (_startPosY.Value - EntityTrack.Step > 0)
// {
// _startPosY -= (int)EntityTrack.Step;
// }
// return true;
// //вправо
// case DirectionType.Right:
// if (_startPosX.Value + EntityTrack.Step + _drawningTrackWidth < _pictureWidth)
// {
// _startPosX += (int)EntityTrack.Step;
// }
// return true;
// //вниз
// case DirectionType.Down:
// if (_startPosY.Value + EntityTrack.Step + _drawningTrackHeight < _pictureHeight)
// {
// _startPosY += (int)EntityTrack.Step;
// }
// return true;
// default:
// return false;
// }
//}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodywork">Признак наличия кузова</param>
/// <param name="awning">Признак наличия тента</param>
public DrawningDumpTrack(int speed, double weight, Color bodyColor, Color additionalColor, bool bodywork, bool awning) : base(130, 100)
{
EntityTrack = new EntityDumpTrack(speed, weight, bodyColor, additionalColor, bodywork, awning);
}
public override void DrawTransport(Graphics g)
{
if (EntityTrack == null || EntityTrack is not EntityDumpTrack dumpTrack || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(dumpTrack.AdditionalColor);
base.DrawTransport(g);
//Отрисовка кузова
if (dumpTrack.Bodywork)
{
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value, 90, 35);
}
//Отрисовка тента
if (dumpTrack.Bodywork & dumpTrack.Awning)
{
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value, 95, 10);
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value, 95, 3);
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value, 3, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value, 3, 40);
}
base.DrawTransport(g);
}
}

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@ -1,246 +0,0 @@

using ProjectDumpTrack.Entities;
namespace ProjectDumpTrack.Drawnings;
public class DrawningTrack
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityTrack? EntityTrack { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки самосвала
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки самосвала
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки самосвала
/// </summary>
private readonly int _drawningTrackWidth = 130;
/// <summary>
/// Высота прорисовки самосвала
/// </summary>
private readonly int _drawningTrackHeight = 100;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningTrackWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningTrackHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningTrack()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningTrack(int speed, double weight, Color bodyColor) : this()
{
EntityTrack = new EntityTrack(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningTrackWidth">Ширина прорисовки автомобиля</param>
/// <param name="drawningTrackHeight">Высота прорисовки автомобиля</param>
protected DrawningTrack(int drawningTrackWidth, int drawningTrackHeight) : this()
{
_drawningTrackWidth = drawningTrackWidth;
_drawningTrackHeight = drawningTrackHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (_drawningTrackWidth > width || _drawningTrackHeight > height)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x + _drawningTrackWidth > _pictureWidth)
{
x -= _drawningTrackWidth;
}
if (y + _drawningTrackHeight > _pictureHeight)
{
y -= _drawningTrackHeight;
}
if (x < 0)
{
x = 0;
}
if (y < 0)
{
y = 0;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityTrack == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityTrack.Step > 0)
{
_startPosX -= (int)EntityTrack.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityTrack.Step > 0)
{
_startPosY -= (int)EntityTrack.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + EntityTrack.Step + _drawningTrackWidth < _pictureWidth)
{
_startPosX += (int)EntityTrack.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityTrack.Step + _drawningTrackHeight < _pictureHeight)
{
_startPosY += (int)EntityTrack.Step;
}
return true;
default:
return false;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityTrack == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//Отрисовка основы (кабины водителя и днища)
Brush body = new SolidBrush(EntityTrack.BodyColor);
g.FillRectangle(body, _startPosX.Value + 100, _startPosY.Value, 30, 35);
g.FillRectangle(body, _startPosX.Value, _startPosY.Value + 40, 130, 20);
//Отрисовка колёс
Brush wheels = new SolidBrush(Color.Gray);
g.FillEllipse(wheels, _startPosX.Value, _startPosY.Value + 60, 30, 30);
g.FillEllipse(wheels, _startPosX.Value + 30, _startPosY.Value + 60, 30, 30);
g.FillEllipse(wheels, _startPosX.Value + 100, _startPosY.Value + 60, 30, 30);
//Отрисовка границ
Brush border = new SolidBrush(Color.Black);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value, 30, 35);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 40, 130, 20);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 60, 30, 30);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 60, 30, 30);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 60, 30, 30);
}
}

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@ -1,47 +0,0 @@
namespace ProjectDumpTrack.Entities;
/// <summary>
/// Класс-сущность "Самосвал"
/// </summary>
public class EntityDumpTrack : EntityTrack
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия кузова
/// </summary>
public bool Bodywork { get; private set; }
/// <summary>
/// Признак (опция) наличия тента
/// </summary>
public bool Awning { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса самосвала
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodywork">Признак наличия кузова</param>
/// <param name="awning">Признак наличия тента</param>
public EntityDumpTrack(int speed, double weight, Color bodyColor, Color additionalColor, bool bodywork, bool awning) : base(5, 45, Color.Black)
{
AdditionalColor = additionalColor;
Bodywork = bodywork;
Awning = awning;
}
}

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@ -1,45 +0,0 @@

namespace ProjectDumpTrack.Entities;
/// <summary>
/// Класс-сущность "Грузовик"
/// </summary>
public class EntityTrack
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения самосвала
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityTrack(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -0,0 +1,39 @@
namespace ProjectDumpTruck
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -0,0 +1,10 @@
namespace ProjectDumpTruck
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -1,174 +0,0 @@
namespace ProjectDumpTruck
{
partial class FormTransport
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxDumpTrack = new PictureBox();
buttonCreateDumpTrack = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonCreateTrack = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxDumpTrack).BeginInit();
SuspendLayout();
//
// pictureBoxDumpTrack
//
pictureBoxDumpTrack.Dock = DockStyle.Fill;
pictureBoxDumpTrack.Location = new Point(0, 0);
pictureBoxDumpTrack.Name = "pictureBoxDumpTrack";
pictureBoxDumpTrack.Size = new Size(800, 450);
pictureBoxDumpTrack.TabIndex = 0;
pictureBoxDumpTrack.TabStop = false;
//
// buttonCreateDumpTrack
//
buttonCreateDumpTrack.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateDumpTrack.Location = new Point(12, 409);
buttonCreateDumpTrack.Name = "buttonCreateDumpTrack";
buttonCreateDumpTrack.Size = new Size(210, 29);
buttonCreateDumpTrack.TabIndex = 1;
buttonCreateDumpTrack.Text = "Создать грузовик с кузовом";
buttonCreateDumpTrack.UseVisualStyleBackColor = true;
buttonCreateDumpTrack.Click += buttonCreateDumpTrack_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left1;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(670, 403);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(752, 403);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up1;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(711, 362);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down1;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(711, 403);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonCreateTrack
//
buttonCreateTrack.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateTrack.Location = new Point(238, 409);
buttonCreateTrack.Name = "buttonCreateTrack";
buttonCreateTrack.Size = new Size(210, 29);
buttonCreateTrack.TabIndex = 6;
buttonCreateTrack.Text = "Создать грузовик";
buttonCreateTrack.UseVisualStyleBackColor = true;
buttonCreateTrack.Click += buttonCreateTrack_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(670, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(112, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(721, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(61, 22);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormTransport
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateTrack);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateDumpTrack);
Controls.Add(pictureBoxDumpTrack);
Name = "FormTransport";
Text = "FormTransport";
((System.ComponentModel.ISupportInitialize)pictureBoxDumpTrack).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxDumpTrack;
private Button buttonCreateDumpTrack;
internal Button buttonLeft;
internal Button buttonRight;
internal Button buttonUp;
internal Button buttonDown;
private Button buttonCreateTrack;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -1,172 +0,0 @@

using ProjectDumpTrack.Drawnings;
using ProjectDumpTruck.MovementStrategy;
/// <summary>
/// Форма работы с объектом "Самосвал"
/// </summary>
namespace ProjectDumpTruck
{
public partial class FormTransport : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningTrack? _drawningTrack;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormTransport()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningTrack == null)
{
return;
}
Bitmap bmp = new(pictureBoxDumpTrack.Width, pictureBoxDumpTrack.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningTrack.DrawTransport(gr);
pictureBoxDumpTrack.Image = bmp;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningTrack):
_drawningTrack = new DrawningTrack(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningDumpTrack):
_drawningTrack = new DrawningDumpTrack(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(1, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningTrack.SetPictureSize(pictureBoxDumpTrack.Width, pictureBoxDumpTrack.Height);
_drawningTrack.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать грузовик с кузовом"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateDumpTrack_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningDumpTrack));
/// <summary>
/// Обработка нажатия кнопки "Создать грузовик"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateTrack_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTrack));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningTrack == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningTrack.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningTrack.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningTrack.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningTrack.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningTrack == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTrack(_drawningTrack), pictureBoxDumpTrack.Width, pictureBoxDumpTrack.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

View File

@ -1,143 +0,0 @@

namespace ProjectDumpTruck.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
////Абстрактный метод 3 задание
//public abstract void MyAbstractMethod();
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -1,28 +0,0 @@

namespace ProjectDumpTruck.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
////Интерфейс - задание 1
//void MyMethod();
}

View File

@ -1,57 +0,0 @@

namespace ProjectDumpTruck.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
////Абстрактный метод 3 задание
//public override void MyAbstractMethod()
//{
// Console.WriteLine("Implementation of abstract method in derived class");
//}
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -1,60 +0,0 @@

namespace ProjectDumpTruck.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
////Абстрактный метод 3 задание
//public override void MyAbstractMethod()
//{
// Console.WriteLine("Implementation of abstract method in derived class");
//}
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -1,74 +0,0 @@

using ProjectDumpTrack.Drawnings;
namespace ProjectDumpTruck.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningTrack
/// </summary>
public class MoveableTrack : IMoveableObject
{
////Интерфейс-задание 1
//public void MyMethod()
//{
//}
/// <summary>
/// Поле-объект класса DrawningCar или его наследника
/// </summary>
private readonly DrawningTrack? _track = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningCar</param>
public MoveableTrack(DrawningTrack track)
{
_track = track;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_track == null || _track.EntityTrack == null || !_track.GetPosX.HasValue || !_track.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_track.GetPosX.Value, _track.GetPosY.Value, _track.GetWidth, _track.GetHeight);
}
}
public int GetStep => (int)(_track?.EntityTrack?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_track == null || _track.EntityTrack == null)
{
return false;
}
return _track.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -1,25 +0,0 @@

namespace ProjectDumpTruck.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -1,73 +0,0 @@

namespace ProjectDumpTruck.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -1,23 +0,0 @@

namespace ProjectDumpTruck.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -1,5 +1,3 @@
using ProjectDumpTruck.MovementStrategy;
namespace ProjectDumpTruck
{
internal static class Program
@ -13,16 +11,7 @@ namespace ProjectDumpTruck
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormTransport());
////Àáñòðàêòíûé ìåòîä 3 çàäàíèå
//AbstractStrategy myObject1 = new MoveToBorder();
//myObject1.MyAbstractMethod();
//AbstractStrategy myObject2 = new MoveToCenter();
//myObject2.MyAbstractMethod();
Application.Run(new Form1());
}
}
}

View File

@ -2,25 +2,10 @@
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -1,103 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectDumpTruck.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectDumpTruck.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down1 {
get {
object obj = ResourceManager.GetObject("down1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left1 {
get {
object obj = ResourceManager.GetObject("left1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up1 {
get {
object obj = ResourceManager.GetObject("up1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -1,133 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="left1" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left1.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="down1" type="System.Resources.ResXFileRef, System.Windows.Forms">
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