Eliseev E.E. LabWork02_Hard #7
@ -11,7 +11,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BlacksmithWorkshopContracts
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BlacksmithWorkshopBusinessLogic", "BlacksmithWorkshopBusinessLogic\BlacksmithWorkshopBusinessLogic.csproj", "{B3C97222-2894-4D74-B0D7-B3BEB347081D}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BlacksmithWorkshopListImplement", "BlacksmithWorkshopListImplement\BlacksmithWorkshopListImplement.csproj", "{2942D468-0C3B-4B8D-A15F-184F5D7C969A}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BlacksmithWorkshopListImplement", "BlacksmithWorkshopListImplement\BlacksmithWorkshopListImplement.csproj", "{2942D468-0C3B-4B8D-A15F-184F5D7C969A}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BlacksmithWorkshopFileImplement", "BlacksmithWorkshopFileImplement\BlacksmithWorkshopFileImplement.csproj", "{58737D93-9A12-4D07-BF3F-86AC512CE626}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -39,6 +41,10 @@ Global
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{2942D468-0C3B-4B8D-A15F-184F5D7C969A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2942D468-0C3B-4B8D-A15F-184F5D7C969A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2942D468-0C3B-4B8D-A15F-184F5D7C969A}.Release|Any CPU.Build.0 = Release|Any CPU
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{58737D93-9A12-4D07-BF3F-86AC512CE626}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{58737D93-9A12-4D07-BF3F-86AC512CE626}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{58737D93-9A12-4D07-BF3F-86AC512CE626}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{58737D93-9A12-4D07-BF3F-86AC512CE626}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -0,0 +1,9 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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@ -0,0 +1,108 @@
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using BlacksmithWorkshopContracts.BindingModels;
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using BlacksmithWorkshopContracts.ViewModels;
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using BlacksmithWorkshopDataModels.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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namespace BlacksmithWorkshopFileImplement.Models
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{
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//класс реализующий интерфейс модели изделия
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public class Manufacture : IManufactureModel
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{
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public int Id { get; private set; }
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public string ManufactureName { get; private set; } = string.Empty;
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public double Price { get; private set; }
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public Dictionary<int, int> WorkPieces { get; private set; } = new();
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private Dictionary<int, (IWorkPieceModel, int)>? _manufactureWorkPieces = null;
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public Dictionary<int, (IWorkPieceModel, int)> ManufactureWorkPieces
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{
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get
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{
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if (_manufactureWorkPieces == null)
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{
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var source = DataFileSingleton.GetInstance();
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_manufactureWorkPieces = WorkPieces.ToDictionary(x => x.Key,
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y => ((source.WorkPieces.FirstOrDefault(z => z.Id == y.Key) as IWorkPieceModel)!, y.Value));
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}
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return _manufactureWorkPieces;
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}
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}
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public static Manufacture? Create(ManufactureBindingModel model)
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{
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if (model == null)
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{
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return null;
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}
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return new Manufacture()
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{
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Id = model.Id,
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ManufactureName = model.ManufactureName,
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Price = model.Price,
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WorkPieces = model.ManufactureWorkPieces.ToDictionary(x => x.Key, x => x.Value.Item2)
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};
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}
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public static Manufacture? Create(XElement element)
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{
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if (element == null)
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{
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return null;
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}
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return new Manufacture()
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{
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Id = Convert.ToInt32(element.Attribute("Id")!.Value),
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ManufactureName = element.Element("ManufactureName")!.Value,
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Price = Convert.ToDouble(element.Element("Price")!.Value),
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WorkPieces = element.Element("ManufactureWorkPieces")!.Elements("ManufactureComponent").ToDictionary(
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x => Convert.ToInt32(x.Element("Key")?.Value),
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x => Convert.ToInt32(x.Element("Value")?.Value))
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};
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}
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public void Update(ManufactureBindingModel model)
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{
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if (model == null)
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{
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return;
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}
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ManufactureName = model.ManufactureName;
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Price = model.Price;
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WorkPieces = model.ManufactureWorkPieces.ToDictionary(x => x.Key, x => x.Value.Item2);
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_manufactureWorkPieces = null;
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}
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public ManufactureViewModel GetViewModel => new()
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{
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Id = Id,
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ManufactureName = ManufactureName,
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Price = Price,
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ManufactureWorkPieces = ManufactureWorkPieces
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};
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public XElement GetXElement => new("Manufacture",
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new XAttribute("Id", Id),
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new XElement("ManufactureName", ManufactureName),
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new XElement("Price", Price.ToString()),
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new XElement("ManufactureWorkPieces", WorkPieces.Select(
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x => new XElement("ManufactureComponent",
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new XElement("Key", x.Key),
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new XElement("Value", x.Value))
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).ToArray()));
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}
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}
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@ -0,0 +1,75 @@
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using BlacksmithWorkshopContracts.BindingModels;
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using BlacksmithWorkshopContracts.ViewModels;
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using BlacksmithWorkshopDataModels.Models;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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namespace BlacksmithWorkshopFileImplement.Models
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{
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//реализация интерфейса модели заготовки
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public class WorkPiece : IWorkPieceModel
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{
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public int Id { get; private set; }
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public string WorkPieceName { get; private set; } = string.Empty;
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public double Cost { get; set; }
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public static WorkPiece? Create(WorkPieceBindingModel model)
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{
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if (model == null)
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{
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return null;
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}
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return new WorkPiece()
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{
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Id = model.Id,
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WorkPieceName = model.WorkPieceName,
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Cost = model.Cost
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};
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}
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public static WorkPiece? Create(XElement element)
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{
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if (element == null)
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{
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return null;
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}
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return new WorkPiece()
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{
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Id = Convert.ToInt32(element.Attribute("Id")!.Value),
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WorkPieceName = element.Element("WorkPieceName")!.Value,
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Cost = Convert.ToDouble(element.Element("Cost")!.Value)
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};
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}
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public void Update(WorkPieceBindingModel model)
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{
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if (model == null)
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{
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return;
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}
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WorkPieceName = model.WorkPieceName;
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Cost = model.Cost;
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}
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public WorkPieceViewModel GetViewModel => new()
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{
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Id = Id,
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WorkPieceName = WorkPieceName,
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Cost = Cost
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};
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public XElement GetXElement => new("WorkPiece",
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new XAttribute("Id", Id),
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new XElement("WorkPieceName", WorkPieceName),
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new XElement("Cost", Cost.ToString()));
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}
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}
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@ -9,7 +9,7 @@ using System.Threading.Tasks;
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namespace BlacksmithWorkshopListImplement.Models
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{
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//класс реализующий интерфейс модели изделия
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//класс, реализующий интерфейс модели изделия
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public class Manufacture : IManufactureModel
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{
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//методы set делаем приватным, чтобы исключить неразрешённые манипуляции
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