Реализация сущностей.
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@ -3,11 +3,16 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using BlacksmithWorkshopDataModels;
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using BlacksmithWorkshopDataModels.Models;
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namespace BlacksmithWorkshopContracts.BindingModels
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{
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internal class ComponentBindingModel : IComponentModel
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{
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public int Id { get; set; }
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public double Cost { get; set; }
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public string ComponentName { get; set; } = string.Empty;
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}
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}
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@ -0,0 +1,27 @@
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using BlacksmithWorkshopDataModels.Enums;
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using BlacksmithWorkshopDataModels.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace BlacksmithWorkshopContracts.BindingModels
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{
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internal class OrderBindingModel : IOrderModel
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{
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public int Id { get; set; }
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public int ProductId { get; set; }
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public int Count { get; set; }
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public double Sum { get; set; }
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public OrderStatus Status { get; set; } = OrderStatus.Неизвестен;
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public DateTime DateCreate { get; set; } = DateTime.Now;
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public DateTime? DateImplement { get; set; }
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}
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}
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@ -0,0 +1,20 @@
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using BlacksmithWorkshopDataModels.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace BlacksmithWorkshopContracts.BindingModels
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{
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internal class ProductBindingModel : IProductModel
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{
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public int Id { get; set; }
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public string ProductName { get; set; } = string.Empty;
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public double Price { get; set; }
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public Dictionary<int, (IComponentModel, int)> ProductComponents { get; set; } = new();
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}
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}
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