import java.awt.*; import java.util.Random; public class StarWarsMap extends AbstractMap{ Random rnd = new Random(); //цвет закрытого участка Color barriedColor; //цвет открытого участка private final Color roadColor = new Color(0, 0, 139); @Override protected void GenerateMap() { _map = new int[100][100]; _size_x = (float)_width / _map.length; _size_y = (float)_height / _map[0].length; int counter = 0; for(int i = 0; i < _map.length; ++i) { for(int j = 0; j < _map[0].length; ++j) { _map[i][j] = _freeRoad; } } while(counter < 50) { int x = _random.nextInt(0, 100); int y = _random.nextInt(0, 100); if (_map[x][y] == _freeRoad) { _map[x][y] = _barrier; counter++; } } } @Override protected void DrawRoadPart(Graphics g, int i, int j) { Graphics2D g2d = (Graphics2D)g; g2d.setPaint(roadColor); g2d.fillRect((int)(i * _size_x), (int)(j * _size_y), (int)(_size_x), (int)(_size_y)); } @Override protected void DrawBarrierPart(Graphics g, int i, int j) { Graphics2D g2d = (Graphics2D)g; barriedColor = new Color(rnd.nextInt(256), rnd.nextInt(256), rnd.nextInt(256)); g2d.setPaint(barriedColor); g2d.fillRect((int)(i * _size_x), (int)(j * _size_y), (int)(_size_x), (int)(_size_y)); } }