64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Airbus
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{
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internal class StarWarsMap : AbstractMap
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{
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Random rnd = new Random();
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//цвет выстрела из лазера
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Color randomColor = new Color();
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//цвет закрытого участка
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Brush barriedColor;
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//цвет открытого участка
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Brush roadColor = new SolidBrush(Color.DarkBlue);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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randomColor = Color.FromArgb(rnd.Next(256), rnd.Next(256), rnd.Next(256));
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barriedColor = new SolidBrush(randomColor);
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g.FillRectangle(barriedColor, i * _size_x, j * _size_y, _size_x, _size_y);
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
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}
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protected override void GenerateMap()
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{
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_map = new int[100, 100];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int counter = 0;
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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_map[i, j] = _freeRoad;
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}
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}
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while (counter < 50)
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{
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int x = _random.Next(0, 100);
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int y = _random.Next(0, 100);
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if (_map[x, y] == _freeRoad)
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{
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_map[x, y] = _barrier;
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counter++;
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}
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}
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}
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}
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}
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