64 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Airbus
{
internal class StarWarsMap : AbstractMap
{
Random rnd = new Random();
//цвет выстрела из лазера
Color randomColor = new Color();
//цвет закрытого участка
Brush barriedColor;
//цвет открытого участка
Brush roadColor = new SolidBrush(Color.DarkBlue);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
randomColor = Color.FromArgb(rnd.Next(256), rnd.Next(256), rnd.Next(256));
barriedColor = new SolidBrush(randomColor);
g.FillRectangle(barriedColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}