198 lines
5.8 KiB
C#

using Microsoft.VisualBasic.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Airbus
{
internal abstract class AbstractMap : IEquatable<AbstractMap>
{
private IDrawningObject _drawningObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
{
_width = width;
_height = height;
_drawningObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
//проверка на "накладывание"
protected bool CheckPosition(float Left, float Right, float Top, float Bottom)
{
int x_start = (int)(Left / _size_x);
int y_start = (int)(Right / _size_y);
int x_end = (int)(Top / _size_x);
int y_end = (int)(Bottom / _size_y);
for(int i = x_start; i <= x_end; i++)
{
for(int j = y_start; j <= y_end; j++)
{
if (_map[i, j] == _barrier)
{
return true;
}
}
}
return false;
}
public Bitmap MoveObject(Direction direction)
{
_drawningObject.MoveObject(direction);
(float Left, float Right, float Top, float Bottom) = _drawningObject.GetCurrentPosition();
if (CheckPosition(Left, Right, Top, Bottom))
{
_drawningObject.MoveObject(MoveObjectBack(direction));
}
return DrawMapWithObject();
}
private Direction MoveObjectBack(Direction direction)
{
switch (direction)
{
case Direction.Up:
return Direction.Down;
break;
case Direction.Down:
return Direction.Up;
break;
case Direction.Left:
return Direction.Right;
break;
case Direction.Right:
return Direction.Left;
break;
}
return Direction.None;
}
private bool SetObjectOnMap()
{
if(_drawningObject == null || _map == null)
{
return false;
}
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
_drawningObject.SetObject(x, y, _width, _height);
(float Left, float Right, float Top, float Bottom) = _drawningObject.GetCurrentPosition();
if(!CheckPosition(Left, Right, Top, Bottom))
{
return true;
}
float x_start = Left;
float y_start = Right;
float x_length = Top - Left;
float y_length = Bottom - Right;
while(CheckPosition(x_start, y_start, x_start + x_length, y_start + y_length))
{
bool check;
do
{
check = CheckPosition(x_start, y_start, x_start + x_length, y_start + y_length);
if (!check)
{
_drawningObject.SetObject((int)x_start, (int)y_start, _width, _height);
return true;
}
else
{
x_start += _size_x;
}
} while (check);
}
x_start = x;
y_start += _size_y;
return false;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if(_drawningObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for(int i = 0; i < _map.GetLength(0); ++i)
{
for(int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
_drawningObject.DrawningObject(gr);
return bmp;
}
//сравнение
public bool Equals(AbstractMap? other)
{
if (other == null || _map != other._map || _height != other._height || _width != other._width
|| _size_x != other._size_x || _size_y != other._size_y || GetType() != other.GetType()
|| _map.GetLength(0) != other._map.GetLength(0) || _map.GetLength(1) != other._map.GetLength(1))
{
return false;
}
for(int i = 0; i < _map.GetLength(0); i++)
{
for(int j = 0; j < _map.GetLength(1); j++)
{
if (_map[i, j] != other._map[i, j])
{
return false;
}
}
}
return true;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}