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5eb0454b66 зафиксировать всё 2023-10-30 12:05:50 +04:00
55 changed files with 734 additions and 56 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorShip
{
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorShip
{
public class DrawningMotorShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityMotorShip? EntityMotorShip { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _MotorShipWidth = 100;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _MotorShipHeight = 70;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pipes">Признак наличия труб</param>
/// <param name="section">Признак наличия отсека для топлива</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pipes, bool section,
int width, int height)
{
if (width < _MotorShipWidth || height < _MotorShipHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityMotorShip = new EntityMotorShip();
EntityMotorShip.Init(speed, weight, bodyColor, additionalColor, pipes, section);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
/// <summary>
/// Проверка, что x и y не выходят за пределы формы
/// </summary>
if (x < 0 || x + _MotorShipWidth > _pictureWidth)
{
x = 20;
}
if (y < 0 || y + _MotorShipHeight > _pictureHeight)
{
y = 20;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityMotorShip == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityMotorShip.Step > 0)
{
_startPosX -= (int)EntityMotorShip.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityMotorShip.Step > 0)
{
_startPosY -= (int)EntityMotorShip.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + _MotorShipWidth + EntityMotorShip.Step < _pictureWidth)
{
_startPosX += (int)EntityMotorShip.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _MotorShipHeight + EntityMotorShip.Step < _pictureHeight)
{
_startPosY += (int)EntityMotorShip.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityMotorShip == null)
{
return;
}
Pen pen = new(Color.Black);
Brush optionalBrush = new SolidBrush(EntityMotorShip.BodyColor);
if (EntityMotorShip.Pipes)
{
g.FillRectangle(optionalBrush, _startPosX + 70, _startPosY, 10, 30);
g.FillRectangle(optionalBrush, _startPosX + 50, _startPosY + 10, 10, 20);
g.DrawRectangle(pen, _startPosX + 50, _startPosY + 10, 10, 20);
g.DrawRectangle(pen, _startPosX + 70, _startPosY, 10, 30);
}
if (EntityMotorShip.Section)
{
g.FillRectangle(optionalBrush, _startPosX + 10, _startPosY + 30, 10, 10);
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 30, 10, 10);
}
Brush mainBrush = new SolidBrush(EntityMotorShip.AdditionalColor);
//палуба
g.FillRectangle(mainBrush, _startPosX + 30, _startPosY + 30, 60, 10);
g.DrawRectangle(pen, _startPosX + 30, _startPosY + 30, 60, 10);
//корпус
g.FillPolygon(mainBrush, new Point[]
{
new Point(_startPosX, _startPosY + 40),
new Point(_startPosX + 100, _startPosY + 40),
new Point(_startPosX + 90, _startPosY + 60),
new Point(_startPosX + 20, _startPosY + 60),
new Point(_startPosX, _startPosY + 40),
}
);
g.DrawPolygon(pen, new Point[]
{
new Point(_startPosX, _startPosY + 40),
new Point(_startPosX + 100, _startPosY + 40),
new Point(_startPosX + 90, _startPosY + 60),
new Point(_startPosX + 20, _startPosY + 60),
new Point(_startPosX, _startPosY + 40),
}
);
//якорь
g.DrawLine(pen, _startPosX + 25, _startPosY + 45, _startPosX + 25, _startPosY + 55);
g.DrawLine(pen, _startPosX + 20, _startPosY + 50, _startPosX + 30, _startPosY + 50);
g.DrawLine(pen, _startPosX + 23, _startPosY + 55, _startPosX + 27, _startPosY + 55);
}
internal void Init(int v1, int v2, Color color1, Color color2, bool v3, bool v4, bool v5, int width, int height)
{
throw new NotImplementedException();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Collections.Specialized.BitVector32;
namespace ProjectMotorShip
{
public class EntityMotorShip
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия труб
/// </summary>
public bool Pipes { get; private set; }
/// <summary>
/// Признак (опция) наличия отсека для топлива
/// </summary>
public bool Section { get; private set; }
/// <summary>
/// Шаг перемещения теплохода
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес теплохода</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pipes">Признак наличия труб</param>
/// <param name="section">Признак наличия отсека для топлива</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool pipes, bool section)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Pipes = pipes;
Section = section;
}
}
}

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@ -1,39 +0,0 @@
namespace ProjectMotorShip
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectMotorShip
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectMotorShip
{
partial class MotorShip
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// pictureBox1
//
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(882, 453);
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBox1.TabIndex = 0;
this.pictureBox1.TabStop = false;
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.Location = new System.Drawing.Point(62, 402);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(94, 29);
this.buttonCreate.TabIndex = 1;
this.buttonCreate.Text = "Создать";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click_1);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::ProjectMotorShip.Properties.Resources.стрелка2;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Location = new System.Drawing.Point(746, 402);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 2;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonRight
//
this.buttonRight.BackgroundImage = global::ProjectMotorShip.Properties.Resources.стрелка;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Location = new System.Drawing.Point(818, 402);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 3;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::ProjectMotorShip.Properties.Resources.стрелка3;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Location = new System.Drawing.Point(782, 366);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 4;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonDown
//
this.buttonDown.BackgroundImage = global::ProjectMotorShip.Properties.Resources.стрелка1;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(782, 402);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 5;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
//
// MotorShip
//
// this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
// this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(882, 453);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.pictureBox1);
this.Name = "MotorShip";
this.Text = "Form1";
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureBox1;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonRight;
private Button buttonUp;
private Button buttonDown;
}
}

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@ -0,0 +1,69 @@
using System.Windows.Forms;
namespace ProjectMotorShip
{
public partial class MotorShip : Form
{
/// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary>
private DrawningMotorShip? _drawningMotorShip;
public MotorShip()
{
InitializeComponent();
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè ìàøèíû
/// </summary>
private void Draw()
{
if (_drawningMotorShip == null)
{
return;
}
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningMotorShip.DrawTransport(gr); pictureBox1.Image = bmp;
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningMotorShip == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningMotorShip.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningMotorShip.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningMotorShip.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningMotorShip.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void buttonCreate_Click_1(object sender, EventArgs e)
{
Random random = new();
_drawningMotorShip = new DrawningMotorShip();
_drawningMotorShip.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), /*Convert.ToBoolean(random.Next(0, 2))*/
pictureBox1.Width, pictureBox1.Height);
_drawningMotorShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
}
}

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@ -0,0 +1,60 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -11,7 +11,7 @@ namespace ProjectMotorShip
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new MotorShip());
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Compile Update="Form1.cs">
<Compile Update="MotorShip.cs">
<SubType>Form</SubType>
</Compile>
</ItemGroup>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectMotorShip.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectMotorShip.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелка {
get {
object obj = ResourceManager.GetObject("стрелка", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелка1 {
get {
object obj = ResourceManager.GetObject("стрелка1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелка2 {
get {
object obj = ResourceManager.GetObject("стрелка2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелка3 {
get {
object obj = ResourceManager.GetObject("стрелка3", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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