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1 Commits
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ProjectMotorShip/.vs/ProjectMotorShip/v17/.futdcache.v2
Normal file
BIN
ProjectMotorShip/.vs/ProjectMotorShip/v17/.futdcache.v2
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28
ProjectMotorShip/ProjectMotorShip/DirectionType.cs
Normal file
28
ProjectMotorShip/ProjectMotorShip/DirectionType.cs
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@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectMotorShip
|
||||
{
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
}
|
185
ProjectMotorShip/ProjectMotorShip/DrawningMotorShip.cs
Normal file
185
ProjectMotorShip/ProjectMotorShip/DrawningMotorShip.cs
Normal file
@ -0,0 +1,185 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectMotorShip
|
||||
{
|
||||
public class DrawningMotorShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityMotorShip? EntityMotorShip { get; private set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _MotorShipWidth = 100;
|
||||
/// <summary>
|
||||
/// Высота прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _MotorShipHeight = 70;
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Цвет корпуса</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="pipes">Признак наличия труб</param>
|
||||
/// <param name="section">Признак наличия отсека для топлива</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <returns>true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах</returns>
|
||||
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pipes, bool section,
|
||||
int width, int height)
|
||||
{
|
||||
if (width < _MotorShipWidth || height < _MotorShipHeight)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityMotorShip = new EntityMotorShip();
|
||||
EntityMotorShip.Init(speed, weight, bodyColor, additionalColor, pipes, section);
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
/// <summary>
|
||||
/// Проверка, что x и y не выходят за пределы формы
|
||||
/// </summary>
|
||||
if (x < 0 || x + _MotorShipWidth > _pictureWidth)
|
||||
{
|
||||
x = 20;
|
||||
}
|
||||
if (y < 0 || y + _MotorShipHeight > _pictureHeight)
|
||||
{
|
||||
y = 20;
|
||||
}
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityMotorShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX - EntityMotorShip.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityMotorShip.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY - EntityMotorShip.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityMotorShip.Step;
|
||||
}
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + _MotorShipWidth + EntityMotorShip.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityMotorShip.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + _MotorShipHeight + EntityMotorShip.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityMotorShip.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityMotorShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush optionalBrush = new SolidBrush(EntityMotorShip.BodyColor);
|
||||
if (EntityMotorShip.Pipes)
|
||||
{
|
||||
g.FillRectangle(optionalBrush, _startPosX + 70, _startPosY, 10, 30);
|
||||
g.FillRectangle(optionalBrush, _startPosX + 50, _startPosY + 10, 10, 20);
|
||||
g.DrawRectangle(pen, _startPosX + 50, _startPosY + 10, 10, 20);
|
||||
g.DrawRectangle(pen, _startPosX + 70, _startPosY, 10, 30);
|
||||
}
|
||||
if (EntityMotorShip.Section)
|
||||
{
|
||||
g.FillRectangle(optionalBrush, _startPosX + 10, _startPosY + 30, 10, 10);
|
||||
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 30, 10, 10);
|
||||
}
|
||||
Brush mainBrush = new SolidBrush(EntityMotorShip.AdditionalColor);
|
||||
//палуба
|
||||
g.FillRectangle(mainBrush, _startPosX + 30, _startPosY + 30, 60, 10);
|
||||
g.DrawRectangle(pen, _startPosX + 30, _startPosY + 30, 60, 10);
|
||||
//корпус
|
||||
g.FillPolygon(mainBrush, new Point[]
|
||||
{
|
||||
new Point(_startPosX, _startPosY + 40),
|
||||
new Point(_startPosX + 100, _startPosY + 40),
|
||||
new Point(_startPosX + 90, _startPosY + 60),
|
||||
new Point(_startPosX + 20, _startPosY + 60),
|
||||
new Point(_startPosX, _startPosY + 40),
|
||||
}
|
||||
);
|
||||
g.DrawPolygon(pen, new Point[]
|
||||
{
|
||||
new Point(_startPosX, _startPosY + 40),
|
||||
new Point(_startPosX + 100, _startPosY + 40),
|
||||
new Point(_startPosX + 90, _startPosY + 60),
|
||||
new Point(_startPosX + 20, _startPosY + 60),
|
||||
new Point(_startPosX, _startPosY + 40),
|
||||
}
|
||||
);
|
||||
//якорь
|
||||
g.DrawLine(pen, _startPosX + 25, _startPosY + 45, _startPosX + 25, _startPosY + 55);
|
||||
g.DrawLine(pen, _startPosX + 20, _startPosY + 50, _startPosX + 30, _startPosY + 50);
|
||||
g.DrawLine(pen, _startPosX + 23, _startPosY + 55, _startPosX + 27, _startPosY + 55);
|
||||
}
|
||||
|
||||
internal void Init(int v1, int v2, Color color1, Color color2, bool v3, bool v4, bool v5, int width, int height)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
60
ProjectMotorShip/ProjectMotorShip/EntityMotorShip.cs
Normal file
60
ProjectMotorShip/ProjectMotorShip/EntityMotorShip.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Collections.Specialized.BitVector32;
|
||||
|
||||
namespace ProjectMotorShip
|
||||
{
|
||||
public class EntityMotorShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия труб
|
||||
/// </summary>
|
||||
public bool Pipes { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия отсека для топлива
|
||||
/// </summary>
|
||||
public bool Section { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения теплохода
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес теплохода</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="pipes">Признак наличия труб</param>
|
||||
/// <param name="section">Признак наличия отсека для топлива</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool pipes, bool section)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Pipes = pipes;
|
||||
Section = section;
|
||||
}
|
||||
}
|
||||
}
|
39
ProjectMotorShip/ProjectMotorShip/Form1.Designer.cs
generated
39
ProjectMotorShip/ProjectMotorShip/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace ProjectMotorShip
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace ProjectMotorShip
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
135
ProjectMotorShip/ProjectMotorShip/MotorShip.Designer.cs
generated
Normal file
135
ProjectMotorShip/ProjectMotorShip/MotorShip.Designer.cs
generated
Normal file
@ -0,0 +1,135 @@
|
||||
namespace ProjectMotorShip
|
||||
{
|
||||
partial class MotorShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(882, 453);
|
||||
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBox1.TabIndex = 0;
|
||||
this.pictureBox1.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Location = new System.Drawing.Point(62, 402);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(94, 29);
|
||||
this.buttonCreate.TabIndex = 1;
|
||||
this.buttonCreate.Text = "Создать";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click_1);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::ProjectMotorShip.Properties.Resources.стрелка2;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(746, 402);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 2;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.BackgroundImage = global::ProjectMotorShip.Properties.Resources.стрелка;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonRight.Location = new System.Drawing.Point(818, 402);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 3;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::ProjectMotorShip.Properties.Resources.стрелка3;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonUp.Location = new System.Drawing.Point(782, 366);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 4;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.BackgroundImage = global::ProjectMotorShip.Properties.Resources.стрелка1;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonDown.Location = new System.Drawing.Point(782, 402);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 5;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// MotorShip
|
||||
//
|
||||
// this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
// this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(882, 453);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.pictureBox1);
|
||||
this.Name = "MotorShip";
|
||||
this.Text = "Form1";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBox1;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
}
|
||||
}
|
69
ProjectMotorShip/ProjectMotorShip/MotorShip.cs
Normal file
69
ProjectMotorShip/ProjectMotorShip/MotorShip.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectMotorShip
|
||||
{
|
||||
public partial class MotorShip : Form
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private DrawningMotorShip? _drawningMotorShip;
|
||||
public MotorShip()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Ìåòîä ïðîðèñîâêè ìàøèíû
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningMotorShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningMotorShip.DrawTransport(gr); pictureBox1.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningMotorShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningMotorShip.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningMotorShip.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningMotorShip.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningMotorShip.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonCreate_Click_1(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningMotorShip = new DrawningMotorShip();
|
||||
_drawningMotorShip.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), /*Convert.ToBoolean(random.Next(0, 2))*/
|
||||
pictureBox1.Width, pictureBox1.Height);
|
||||
_drawningMotorShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
60
ProjectMotorShip/ProjectMotorShip/MotorShip.resx
Normal file
60
ProjectMotorShip/ProjectMotorShip/MotorShip.resx
Normal file
@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace ProjectMotorShip
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new MotorShip());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Compile Update="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
<ItemGroup>
|
||||
<Compile Update="MotorShip.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
</Project>
|
103
ProjectMotorShip/ProjectMotorShip/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectMotorShip/ProjectMotorShip/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectMotorShip.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectMotorShip.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap стрелка {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("стрелка", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap стрелка1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("стрелка1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap стрелка2 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("стрелка2", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap стрелка3 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("стрелка3", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -117,4 +117,17 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="стрелка" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\стрелка.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="стрелка2" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\стрелка2.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="стрелка1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\стрелка1.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="стрелка3" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\стрелка3.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
ProjectMotorShip/ProjectMotorShip/Resources/стрелка.jpg
Normal file
BIN
ProjectMotorShip/ProjectMotorShip/Resources/стрелка.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
BIN
ProjectMotorShip/ProjectMotorShip/Resources/стрелка1.jpg
Normal file
BIN
ProjectMotorShip/ProjectMotorShip/Resources/стрелка1.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
BIN
ProjectMotorShip/ProjectMotorShip/Resources/стрелка2.jpg
Normal file
BIN
ProjectMotorShip/ProjectMotorShip/Resources/стрелка2.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 21 KiB |
BIN
ProjectMotorShip/ProjectMotorShip/Resources/стрелка3.jpg
Normal file
BIN
ProjectMotorShip/ProjectMotorShip/Resources/стрелка3.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
@ -0,0 +1,23 @@
|
||||
{
|
||||
"runtimeTarget": {
|
||||
"name": ".NETCoreApp,Version=v6.0",
|
||||
"signature": ""
|
||||
},
|
||||
"compilationOptions": {},
|
||||
"targets": {
|
||||
".NETCoreApp,Version=v6.0": {
|
||||
"ProjectMotorShip/1.0.0": {
|
||||
"runtime": {
|
||||
"ProjectMotorShip.dll": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"libraries": {
|
||||
"ProjectMotorShip/1.0.0": {
|
||||
"type": "project",
|
||||
"serviceable": false,
|
||||
"sha512": ""
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -0,0 +1,15 @@
|
||||
{
|
||||
"runtimeOptions": {
|
||||
"tfm": "net6.0",
|
||||
"frameworks": [
|
||||
{
|
||||
"name": "Microsoft.NETCore.App",
|
||||
"version": "6.0.0"
|
||||
},
|
||||
{
|
||||
"name": "Microsoft.WindowsDesktop.App",
|
||||
"version": "6.0.0"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
Binary file not shown.
Binary file not shown.
@ -0,0 +1 @@
|
||||
92a56f81e67c3af2f643156bfb15fe83c802e1d6
|
@ -0,0 +1,18 @@
|
||||
C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\obj\Debug\net6.0-windows\ProjectMotorShip.csproj.AssemblyReference.cache
|
||||
C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\obj\Debug\net6.0-windows\ProjectMotorShip.MotorShip.resources
|
||||
C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\obj\Debug\net6.0-windows\ProjectMotorShip.Properties.Resources.resources
|
||||
C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\obj\Debug\net6.0-windows\ProjectMotorShip.csproj.GenerateResource.cache
|
||||
C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\obj\Debug\net6.0-windows\ProjectMotorShip.GeneratedMSBuildEditorConfig.editorconfig
|
||||
C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\obj\Debug\net6.0-windows\ProjectMotorShip.AssemblyInfoInputs.cache
|
||||
C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\obj\Debug\net6.0-windows\ProjectMotorShip.AssemblyInfo.cs
|
||||
C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\obj\Debug\net6.0-windows\ProjectMotorShip.csproj.CoreCompileInputs.cache
|
||||
C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\bin\Debug\net6.0-windows\ProjectMotorShip.exe
|
||||
C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\bin\Debug\net6.0-windows\ProjectMotorShip.deps.json
|
||||
C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\bin\Debug\net6.0-windows\ProjectMotorShip.runtimeconfig.json
|
||||
C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\bin\Debug\net6.0-windows\ProjectMotorShip.dll
|
||||
C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\bin\Debug\net6.0-windows\ProjectMotorShip.pdb
|
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C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\obj\Debug\net6.0-windows\ProjectMotorShip.dll
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C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\obj\Debug\net6.0-windows\refint\ProjectMotorShip.dll
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C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\obj\Debug\net6.0-windows\ProjectMotorShip.pdb
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C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\obj\Debug\net6.0-windows\ProjectMotorShip.genruntimeconfig.cache
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C:\Users\Екатерина\OneDrive\Desktop\РПП\ProjectMotorShip\ProjectMotorShip\obj\Debug\net6.0-windows\ref\ProjectMotorShip.dll
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obj\Debug\net6.0-windows\\_IsIncrementalBuild
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Reference in New Issue
Block a user