Compare commits
No commits in common. "лаб2" and "main" have entirely different histories.
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@ -1,75 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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||||||
using System.Threading.Tasks;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement;
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using ProjectMotorShip.DrawingObjects;
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namespace ProjectMotorShip.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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private IMoveableObject? _movebleObject;
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private Status _state = Status.NotInit;
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protected int FieldWidth { get; private set; }
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protected int FieldHeight { get; private set; }
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public Status GetStatus() { return _state; }
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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||||||
{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_movebleObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestination())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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protected ObjectParametrs? GetObjectParametrs => _movebleObject?.GetObjectPosition;
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _movebleObject?.GetStep;
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}
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protected abstract void MoveToTarget();
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protected abstract bool IsTargetDestination();
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_movebleObject?.CheckCanMove(directionType) ?? false)
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{
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_movebleObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -1,28 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectMotorShip
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{
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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@ -1,52 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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||||||
using System.Text;
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||||||
using System.Threading.Tasks;
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||||||
using ProjectMotorShip.Entities;
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||||||
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namespace ProjectMotorShip.DrawingObjects
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||||||
{
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||||||
public class DrawningMotorShip : DrawningShip
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||||||
{
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public DrawningMotorShip(int speed, double weight,
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Color mainColor, Color optionalColor, bool pipes,
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bool fuelCompartment, int width, int height) :
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base(speed, weight, mainColor, width, height, 100, 60)
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{
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if (EntityShip != null)
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||||||
{
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EntityShip = new EntityMotorShip(speed, weight, mainColor,
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optionalColor, pipes, fuelCompartment);
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}
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}
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public override void DrawTrasport(Graphics g)
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{
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if (EntityShip is not EntityMotorShip motorShip)
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||||||
{
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||||||
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return;
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||||||
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}
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Pen pen = new(Color.Black);
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Brush optionalBrush = new SolidBrush(motorShip.OptionalColor);
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if (motorShip.Pipes)
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{
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g.FillRectangle(optionalBrush, _startPosX + 70, _startPosY, 10, 30);
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g.FillRectangle(optionalBrush, _startPosX + 50, _startPosY + 10, 10, 20);
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g.DrawRectangle(pen, _startPosX + 50, _startPosY + 10, 10, 20);
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g.DrawRectangle(pen, _startPosX + 70, _startPosY, 10, 30);
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}
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if (motorShip.FuelCompartment)
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||||||
{
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g.FillRectangle(optionalBrush, _startPosX + 10, _startPosY + 30, 10, 10);
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g.DrawRectangle(pen, _startPosX + 10, _startPosY + 30, 10, 10);
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}
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_startPosY += 30;
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base.DrawTrasport(g);
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_startPosY -= 30;
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}
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}
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}
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@ -1,37 +0,0 @@
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using System;
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using System.Collections.Generic;
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|
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using System.Linq;
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using System.Text;
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|
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using System.Threading.Tasks;
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|
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using ProjectMotorShip.DrawingObjects;
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namespace ProjectMotorShip.MovementStrategy
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{
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public class DrawningObjectShip : IMoveableObject
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{
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private readonly DrawningShip? _drawningShip = null;
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public DrawningObjectShip(DrawningShip drawningShip)
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{
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_drawningShip = drawningShip;
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}
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public ObjectParametrs? GetObjectPosition
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{
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get
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{
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if (_drawningShip == null || _drawningShip.EntityShip == null)
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{
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return null;
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}
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return new ObjectParametrs(_drawningShip.GetPosX,
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_drawningShip.GetPosY, _drawningShip.GetWidth,
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_drawningShip.GetHeight);
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}
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}
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public int GetStep => (int)(_drawningShip?.EntityShip?.Step ?? 0);
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public bool CheckCanMove(DirectionType direction) =>
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_drawningShip?.CanMove(direction) ?? false;
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public void MoveObject(DirectionType direction) =>
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_drawningShip?.MoveTransport(direction);
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}
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}
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@ -1,132 +0,0 @@
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using System;
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using System.Collections.Generic;
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||||||
using System.Linq;
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||||||
using System.Text;
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||||||
using System.Threading.Tasks;
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|
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using ProjectMotorShip.Entities;
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||||||
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||||||
namespace ProjectMotorShip.DrawingObjects
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||||||
{
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public class DrawningShip
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||||||
{
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public EntityShip? EntityShip { get; protected set; }
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private int _pictureWidth;
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private int _pictureHeight;
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||||||
protected int _startPosX;
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protected int _startPosY;
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protected readonly int _shipWidth = 100;
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||||||
protected readonly int _shipHeight = 30;
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||||||
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||||||
public DrawningShip(int speed, double weight, Color mainColor, int width, int heigth)
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||||||
{
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||||||
if (width <= _shipWidth || heigth <= _shipHeight)
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|
||||||
{
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||||||
return;
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||||||
}
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||||||
_pictureWidth = width;
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||||||
_pictureHeight = heigth;
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||||||
EntityShip = new EntityShip(speed, weight, mainColor);
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||||||
}
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||||||
protected DrawningShip(int speed, double weight,
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||||||
Color mainColor, int width, int heigth,
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||||||
int shipWidth, int shipHeight)
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|
||||||
{
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|
||||||
if (width <= shipWidth || heigth <= shipHeight)
|
|
||||||
{
|
|
||||||
return;
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|
||||||
}
|
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||||||
_pictureHeight = heigth;
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||||||
_pictureWidth = width;
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||||||
_shipHeight = shipHeight;
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||||||
_shipWidth = shipWidth;
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||||||
EntityShip = new EntityShip(speed, weight, mainColor);
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||||||
}
|
|
||||||
public void SetPosition(int x, int y)
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|
||||||
{
|
|
||||||
if (x < 0 || y < 0 || x + _shipWidth > _pictureWidth || y + _shipHeight > _pictureHeight)
|
|
||||||
{
|
|
||||||
x = 10;
|
|
||||||
y = 10;
|
|
||||||
}
|
|
||||||
_startPosX = x;
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|
||||||
_startPosY = y;
|
|
||||||
}
|
|
||||||
public int GetPosX => _startPosX;
|
|
||||||
public int GetPosY => _startPosY;
|
|
||||||
public int GetWidth => _shipWidth;
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|
||||||
public int GetHeight => _shipHeight;
|
|
||||||
public bool CanMove(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (EntityShip == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return direction switch
|
|
||||||
{
|
|
||||||
DirectionType.Left => _startPosX - EntityShip.Step > 0,
|
|
||||||
DirectionType.Up => _startPosY - EntityShip.Step > 0,
|
|
||||||
DirectionType.Right => _startPosX + EntityShip.Step + _shipWidth <= _pictureWidth,
|
|
||||||
DirectionType.Down => _startPosY + EntityShip.Step + _shipHeight <= _pictureHeight,
|
|
||||||
_ => false,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public void MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (!CanMove(direction) || EntityShip == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
case DirectionType.Left:
|
|
||||||
_startPosX -= (int)EntityShip.Step;
|
|
||||||
break;
|
|
||||||
case DirectionType.Up:
|
|
||||||
_startPosY -= (int)EntityShip.Step;
|
|
||||||
break;
|
|
||||||
case DirectionType.Right:
|
|
||||||
_startPosX += (int)EntityShip.Step;
|
|
||||||
break;
|
|
||||||
case DirectionType.Down:
|
|
||||||
_startPosY += (int)EntityShip.Step;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public virtual void DrawTrasport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityShip == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush mainBrush = new SolidBrush(EntityShip.MainColor);
|
|
||||||
//палуба
|
|
||||||
g.FillRectangle(mainBrush, _startPosX + 30, _startPosY, 60, 10);
|
|
||||||
g.DrawRectangle(pen, _startPosX + 30, _startPosY, 60, 10);
|
|
||||||
//корпус
|
|
||||||
g.FillPolygon(mainBrush, new Point[]
|
|
||||||
{
|
|
||||||
new Point(_startPosX, _startPosY + 10),
|
|
||||||
new Point(_startPosX + 100, _startPosY + 10),
|
|
||||||
new Point(_startPosX + 90, _startPosY + 30),
|
|
||||||
new Point(_startPosX + 20, _startPosY + 30),
|
|
||||||
new Point(_startPosX, _startPosY + 10),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
g.DrawPolygon(pen, new Point[]
|
|
||||||
{
|
|
||||||
new Point(_startPosX, _startPosY + 10),
|
|
||||||
new Point(_startPosX + 100, _startPosY + 10),
|
|
||||||
new Point(_startPosX + 90, _startPosY + 30),
|
|
||||||
new Point(_startPosX + 20, _startPosY + 30),
|
|
||||||
new Point(_startPosX, _startPosY + 10),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
//якорь
|
|
||||||
g.DrawLine(pen, _startPosX + 25, _startPosY + 15, _startPosX + 25, _startPosY + 25);
|
|
||||||
g.DrawLine(pen, _startPosX + 20, _startPosY + 20, _startPosX + 30, _startPosY + 20);
|
|
||||||
g.DrawLine(pen, _startPosX + 23, _startPosY + 25, _startPosX + 27, _startPosY + 25);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using static System.Collections.Specialized.BitVector32;
|
|
||||||
|
|
||||||
namespace ProjectMotorShip.Entities
|
|
||||||
{
|
|
||||||
public class EntityMotorShip : EntityShip
|
|
||||||
{
|
|
||||||
public Color OptionalColor { get; private set; }
|
|
||||||
public bool Pipes { get; private set; }
|
|
||||||
public bool FuelCompartment { get; private set; }
|
|
||||||
public EntityMotorShip(int speed, double weight,
|
|
||||||
Color mainColor, Color optionalColor,
|
|
||||||
bool pipes, bool fuelCompartment) : base(speed, weight, mainColor)
|
|
||||||
{
|
|
||||||
OptionalColor = optionalColor;
|
|
||||||
Pipes = pipes;
|
|
||||||
FuelCompartment = fuelCompartment;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectMotorShip.Entities
|
|
||||||
{
|
|
||||||
public class EntityShip
|
|
||||||
{
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
public Color MainColor { get; private set; }
|
|
||||||
public double Step => (double)Speed * 100 / Weight;
|
|
||||||
public EntityShip(int speed, double weight, Color mainColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
MainColor = mainColor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
39
ProjectMotorShip/ProjectMotorShip/Form1.Designer.cs
generated
Normal file
39
ProjectMotorShip/ProjectMotorShip/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
namespace ProjectMotorShip
|
||||||
|
{
|
||||||
|
partial class Form1
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.components = new System.ComponentModel.Container();
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||||
|
this.Text = "Form1";
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
10
ProjectMotorShip/ProjectMotorShip/Form1.cs
Normal file
10
ProjectMotorShip/ProjectMotorShip/Form1.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
namespace ProjectMotorShip
|
||||||
|
{
|
||||||
|
public partial class Form1 : Form
|
||||||
|
{
|
||||||
|
public Form1()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -117,17 +117,4 @@
|
|||||||
<resheader name="writer">
|
<resheader name="writer">
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
</resheader>
|
</resheader>
|
||||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
|
||||||
<data name="стрелка" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\стрелка.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="стрелка2" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\стрелка2.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="стрелка1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\стрелка1.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="стрелка3" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\стрелка3.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
</root>
|
@ -1,16 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectMotorShip.MovementStrategy
|
|
||||||
{
|
|
||||||
public interface IMoveableObject
|
|
||||||
{
|
|
||||||
ObjectParametrs? GetObjectPosition { get; }
|
|
||||||
int GetStep { get; }
|
|
||||||
bool CheckCanMove(DirectionType direction);
|
|
||||||
void MoveObject(DirectionType direction);
|
|
||||||
}
|
|
||||||
}
|
|
174
ProjectMotorShip/ProjectMotorShip/MotorShip.Designer.cs
generated
174
ProjectMotorShip/ProjectMotorShip/MotorShip.Designer.cs
generated
@ -1,174 +0,0 @@
|
|||||||
namespace ProjectMotorShip
|
|
||||||
{
|
|
||||||
partial class MotorShip
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
|
||||||
this.buttonCreate = new System.Windows.Forms.Button();
|
|
||||||
this.buttonLeft = new System.Windows.Forms.Button();
|
|
||||||
this.buttonRight = new System.Windows.Forms.Button();
|
|
||||||
this.buttonUp = new System.Windows.Forms.Button();
|
|
||||||
this.buttonDown = new System.Windows.Forms.Button();
|
|
||||||
this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
|
|
||||||
this.buttonStep = new System.Windows.Forms.Button();
|
|
||||||
this.buttonCreateShip = new System.Windows.Forms.Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
|
||||||
this.SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBox1
|
|
||||||
//
|
|
||||||
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
|
|
||||||
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
|
|
||||||
this.pictureBox1.Name = "pictureBox1";
|
|
||||||
this.pictureBox1.Size = new System.Drawing.Size(882, 453);
|
|
||||||
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
|
||||||
this.pictureBox1.TabIndex = 0;
|
|
||||||
this.pictureBox1.TabStop = false;
|
|
||||||
//
|
|
||||||
// buttonCreate
|
|
||||||
//
|
|
||||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
|
||||||
this.buttonCreate.Location = new System.Drawing.Point(39, 402);
|
|
||||||
this.buttonCreate.Name = "buttonCreate";
|
|
||||||
this.buttonCreate.Size = new System.Drawing.Size(144, 29);
|
|
||||||
this.buttonCreate.TabIndex = 1;
|
|
||||||
this.buttonCreate.Text = "Создать теплоход";
|
|
||||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click_1);
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonLeft.BackgroundImage = global::ProjectMotorShip.Properties.Resources.стрелка2;
|
|
||||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonLeft.Location = new System.Drawing.Point(746, 402);
|
|
||||||
this.buttonLeft.Name = "buttonLeft";
|
|
||||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonLeft.TabIndex = 2;
|
|
||||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
this.buttonRight.BackgroundImage = global::ProjectMotorShip.Properties.Resources.стрелка;
|
|
||||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonRight.Location = new System.Drawing.Point(818, 402);
|
|
||||||
this.buttonRight.Name = "buttonRight";
|
|
||||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonRight.TabIndex = 3;
|
|
||||||
this.buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonUp.BackgroundImage = global::ProjectMotorShip.Properties.Resources.стрелка3;
|
|
||||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonUp.Location = new System.Drawing.Point(782, 366);
|
|
||||||
this.buttonUp.Name = "buttonUp";
|
|
||||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonUp.TabIndex = 4;
|
|
||||||
this.buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
this.buttonDown.BackgroundImage = global::ProjectMotorShip.Properties.Resources.стрелка1;
|
|
||||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonDown.Location = new System.Drawing.Point(782, 402);
|
|
||||||
this.buttonDown.Name = "buttonDown";
|
|
||||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonDown.TabIndex = 5;
|
|
||||||
this.buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
|
||||||
//
|
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
this.comboBoxStrategy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
|
||||||
this.comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
this.comboBoxStrategy.Items.AddRange(new object[] {
|
|
||||||
"1",
|
|
||||||
"2"});
|
|
||||||
this.comboBoxStrategy.Location = new System.Drawing.Point(719, 23);
|
|
||||||
this.comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
this.comboBoxStrategy.Size = new System.Drawing.Size(151, 28);
|
|
||||||
this.comboBoxStrategy.TabIndex = 6;
|
|
||||||
//
|
|
||||||
// buttonStep
|
|
||||||
//
|
|
||||||
this.buttonStep.Location = new System.Drawing.Point(782, 57);
|
|
||||||
this.buttonStep.Name = "buttonStep";
|
|
||||||
this.buttonStep.Size = new System.Drawing.Size(88, 29);
|
|
||||||
this.buttonStep.TabIndex = 7;
|
|
||||||
this.buttonStep.Text = "Шаг";
|
|
||||||
this.buttonStep.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonStep.Click += new System.EventHandler(this.buttonStep_Click);
|
|
||||||
//
|
|
||||||
// buttonCreateShip
|
|
||||||
//
|
|
||||||
this.buttonCreateShip.Location = new System.Drawing.Point(201, 402);
|
|
||||||
this.buttonCreateShip.Name = "buttonCreateShip";
|
|
||||||
this.buttonCreateShip.Size = new System.Drawing.Size(153, 29);
|
|
||||||
this.buttonCreateShip.TabIndex = 8;
|
|
||||||
this.buttonCreateShip.Text = "Создать корабль";
|
|
||||||
this.buttonCreateShip.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonCreateShip.Click += new System.EventHandler(this.buttonCreateShip_Click);
|
|
||||||
//
|
|
||||||
// MotorShip
|
|
||||||
//
|
|
||||||
this.ClientSize = new System.Drawing.Size(882, 453);
|
|
||||||
this.Controls.Add(this.buttonCreateShip);
|
|
||||||
this.Controls.Add(this.buttonStep);
|
|
||||||
this.Controls.Add(this.comboBoxStrategy);
|
|
||||||
this.Controls.Add(this.buttonDown);
|
|
||||||
this.Controls.Add(this.buttonUp);
|
|
||||||
this.Controls.Add(this.buttonRight);
|
|
||||||
this.Controls.Add(this.buttonLeft);
|
|
||||||
this.Controls.Add(this.buttonCreate);
|
|
||||||
this.Controls.Add(this.pictureBox1);
|
|
||||||
this.Name = "MotorShip";
|
|
||||||
this.Text = "Form1";
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
|
||||||
this.ResumeLayout(false);
|
|
||||||
this.PerformLayout();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBox1;
|
|
||||||
private Button buttonCreate;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonRight;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonDown;
|
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button buttonStep;
|
|
||||||
private Button buttonCreateShip;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,127 +0,0 @@
|
|||||||
using System.Windows.Forms;
|
|
||||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
|
|
||||||
using ProjectMotorShip.DrawingObjects;
|
|
||||||
using ProjectMotorShip.MovementStrategy;
|
|
||||||
using Status = ProjectMotorShip.MovementStrategy.Status;
|
|
||||||
using Button = System.Windows.Forms.Button;
|
|
||||||
|
|
||||||
namespace ProjectMotorShip
|
|
||||||
{
|
|
||||||
public partial class MotorShip : Form
|
|
||||||
{
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
|
||||||
/// </summary>
|
|
||||||
private DrawningShip? _drawningShip;
|
|
||||||
private AbstractStrategy? _abstractStrategy;
|
|
||||||
private object _drawingShip;
|
|
||||||
|
|
||||||
public MotorShip()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Ìåòîä ïðîðèñîâêè ìàøèíû
|
|
||||||
/// </summary>
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_drawningShip == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningShip.DrawTrasport(gr); pictureBox1.Image = bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void buttonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningShip == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
_drawningShip.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
_drawningShip.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
_drawningShip.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
_drawningShip.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void buttonCreate_Click_1(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new();
|
|
||||||
_drawningShip = new DrawningMotorShip(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), /*Convert.ToBoolean(random.Next(0, 2))*/
|
|
||||||
pictureBox1.Width, pictureBox1.Height);
|
|
||||||
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void buttonStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningShip == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
|
||||||
switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
if (_abstractStrategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_abstractStrategy.SetData(
|
|
||||||
new DrawningObjectShip(_drawningShip),
|
|
||||||
pictureBox1.Width,
|
|
||||||
pictureBox1.Height);
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
}
|
|
||||||
if (_abstractStrategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_abstractStrategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_abstractStrategy = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void buttonCreateShip_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new Random();
|
|
||||||
_drawningShip = new DrawningShip(
|
|
||||||
random.Next(100, 300),
|
|
||||||
random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
pictureBox1.Width,
|
|
||||||
pictureBox1.Height);
|
|
||||||
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,60 +0,0 @@
|
|||||||
<root>
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -1,42 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectMotorShip.MovementStrategy
|
|
||||||
{
|
|
||||||
internal class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestination()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParametrs;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.RightBorder <= FieldWidth &&
|
|
||||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
|
||||||
objParams.DownBorder <= FieldHeight &&
|
|
||||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParametrs;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var diffX = objParams.RightBorder - FieldWidth;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
var diffY = objParams.DownBorder - FieldHeight;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,56 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectMotorShip.MovementStrategy
|
|
||||||
{
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestination()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParametrs;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return
|
|
||||||
Math.Abs(objParams.ObjectMiddleHorizontal - FieldWidth / 2) <= GetStep()
|
|
||||||
&&
|
|
||||||
Math.Abs(objParams.ObjectMiddleVertical - FieldHeight / 2) <= GetStep();
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParametrs;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,29 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectMotorShip.MovementStrategy
|
|
||||||
{
|
|
||||||
public class ObjectParametrs
|
|
||||||
{
|
|
||||||
private readonly int _x;
|
|
||||||
private readonly int _y;
|
|
||||||
private readonly int _width;
|
|
||||||
private readonly int _height;
|
|
||||||
public int LeftBorder => _x;
|
|
||||||
public int TopBorder => _y;
|
|
||||||
public int RightBorder => _x + _width;
|
|
||||||
public int DownBorder => _y + _height;
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
public ObjectParametrs(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -11,7 +11,7 @@ namespace ProjectMotorShip
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new MotorShip());
|
Application.Run(new Form1());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -8,19 +8,4 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Update="Properties\Resources.Designer.cs">
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DependentUpon>Resources.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Update="Properties\Resources.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
</Project>
|
@ -1,8 +1,8 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Update="MotorShip.cs">
|
<Compile Update="Form1.cs">
|
||||||
<SubType>Form</SubType>
|
<SubType>Form</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@ -1,103 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace ProjectMotorShip.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectMotorShip.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap стрелка {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("стрелка", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap стрелка1 {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("стрелка1", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap стрелка2 {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("стрелка2", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap стрелка3 {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("стрелка3", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
Binary file not shown.
Before Width: | Height: | Size: 22 KiB |
Binary file not shown.
Before Width: | Height: | Size: 22 KiB |
Binary file not shown.
Before Width: | Height: | Size: 21 KiB |
Binary file not shown.
Before Width: | Height: | Size: 22 KiB |
@ -1,15 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectMotorShip.MovementStrategy
|
|
||||||
{
|
|
||||||
public enum Status
|
|
||||||
{
|
|
||||||
NotInit,
|
|
||||||
InProgress,
|
|
||||||
Finish
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,23 +0,0 @@
|
|||||||
{
|
|
||||||
"runtimeTarget": {
|
|
||||||
"name": ".NETCoreApp,Version=v6.0",
|
|
||||||
"signature": ""
|
|
||||||
},
|
|
||||||
"compilationOptions": {},
|
|
||||||
"targets": {
|
|
||||||
".NETCoreApp,Version=v6.0": {
|
|
||||||
"ProjectMotorShip/1.0.0": {
|
|
||||||
"runtime": {
|
|
||||||
"ProjectMotorShip.dll": {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"libraries": {
|
|
||||||
"ProjectMotorShip/1.0.0": {
|
|
||||||
"type": "project",
|
|
||||||
"serviceable": false,
|
|
||||||
"sha512": ""
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,15 +0,0 @@
|
|||||||
{
|
|
||||||
"runtimeOptions": {
|
|
||||||
"tfm": "net6.0",
|
|
||||||
"frameworks": [
|
|
||||||
{
|
|
||||||
"name": "Microsoft.NETCore.App",
|
|
||||||
"version": "6.0.0"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Microsoft.WindowsDesktop.App",
|
|
||||||
"version": "6.0.0"
|
|
||||||
}
|
|
||||||
]
|
|
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Reference in New Issue
Block a user