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PIbd-22_Pe
Author | SHA1 | Date | |
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60f2e38cf7 | ||
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6c391ce4f7 | ||
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4d50d2fa27 |
@ -0,0 +1,133 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SelfPropelledArtilleryUnit.DrawningObjects;
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namespace SelfPropelledArtilleryUnit.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -0,0 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SelfPropelledArtilleryUnit.DrawningObjects;
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/// <summary>
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/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
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/// </summary>
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namespace SelfPropelledArtilleryUnit.MovementStrategy
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{
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public class DrawningObjectSPAU : IMoveableObject
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{
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private readonly DrawningSPAU? _drawningCar = null;
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public DrawningObjectSPAU(DrawningSPAU drawningCar)
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{
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_drawningCar = drawningCar;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_drawningCar == null || _drawningCar.EntitySPAU == null)
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{
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return null;
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}
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return new ObjectParameters(_drawningCar.GetPosX,
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_drawningCar.GetPosY, _drawningCar.GetWidth, _drawningCar.GetHeight);
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}
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}
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public int GetStep => (int)(_drawningCar?.EntitySPAU?.Step ?? 0);
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public bool CheckCanMove(DirectionType direction) =>
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_drawningCar?.CanMove(direction) ?? false;
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public void MoveObject(DirectionType direction) =>
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_drawningCar?.MoveTransport(direction);
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}
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}
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@ -4,8 +4,9 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using SelfPropelledArtilleryUnit.Entities;
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namespace SelfPropelledArtilleryUnit
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namespace SelfPropelledArtilleryUnit.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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@ -15,7 +16,7 @@ namespace SelfPropelledArtilleryUnit
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntitySPAU? EntitySPAU { get; private set; }
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public EntitySPAU? EntitySPAU { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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@ -27,11 +28,11 @@ namespace SelfPropelledArtilleryUnit
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int _startPosX;
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int _startPosY;
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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@ -46,30 +47,38 @@ namespace SelfPropelledArtilleryUnit
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="wing">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height)
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public DrawningSPAU(int speed, double weight, Color bodyColor, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_carHeight >= height)
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{
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return false;
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return;
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}
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if (_carWidth >= width)
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{
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return false;
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return;
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}
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EntitySPAU = new EntitySPAU();
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EntitySPAU.Init(speed, weight, bodyColor, additionalColor,
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bodyKit, wing, sportLine);
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return true;
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EntitySPAU = new EntitySPAU(speed, weight, bodyColor);
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}
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public DrawningSPAU(int speed, double weight, Color bodyColor, int width, int height, int carWidth, int carHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_carWidth = carWidth;
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_carHeight = carHeight;
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if (_carHeight >= height)
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{
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return;
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}
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if (_carWidth >= width)
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{
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return;
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}
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EntitySPAU = new EntitySPAU(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции
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@ -78,7 +87,6 @@ namespace SelfPropelledArtilleryUnit
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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// TODO: Изменение x, y @
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if (x < 0 || x > _pictureWidth - _carWidth)
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{
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x = 0;
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@ -96,7 +104,7 @@ namespace SelfPropelledArtilleryUnit
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (EntitySPAU == null)
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if (!CanMove(direction) || EntitySPAU == null)
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{
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return;
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}
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@ -104,56 +112,40 @@ namespace SelfPropelledArtilleryUnit
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntitySPAU.Step > 0)
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{
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_startPosX -= (int)EntitySPAU.Step;
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}
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_startPosX -= (int)EntitySPAU.Step;
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntitySPAU.Step > 0)
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{
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_startPosY -= (int)EntitySPAU.Step;
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}
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_startPosY -= (int)EntitySPAU.Step;
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + EntitySPAU.Step < _pictureWidth - _carWidth)
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{
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_startPosX += (int)EntitySPAU.Step;
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}
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_startPosX += (int)EntitySPAU.Step;
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + EntitySPAU.Step < _pictureHeight - _carHeight)
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{
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_startPosY += (int)EntitySPAU.Step;
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}
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_startPosY += (int)EntitySPAU.Step;
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntitySPAU == null)
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{
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return;
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}
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Pen penBlack = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntitySPAU.AdditionalColor);
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// обвесы
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if (EntitySPAU.BodyKit)
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{
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//залповая усутановка
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g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 20, 20, 40);
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g.DrawLine(penBlack, _startPosX + 5, _startPosY + 20, _startPosX + 15, _startPosY + 25);
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}
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//гусеницы
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Brush brBlack = new SolidBrush(Color.Black);
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Brush br = new SolidBrush(EntitySPAU.BodyColor);
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Brush brBody = new SolidBrush(EntitySPAU.BodyColor);
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g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 50, 20, 20);
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g.FillEllipse(brBlack, _startPosX + 30, _startPosY + 50, 20, 20);
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g.FillEllipse(brBlack, _startPosX + 55, _startPosY + 50, 20, 20);
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@ -166,7 +158,7 @@ namespace SelfPropelledArtilleryUnit
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pointsGun[1].X = _startPosX + 40; pointsGun[1].Y = _startPosY + 45;
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pointsGun[2].X = _startPosX + 135; pointsGun[2].Y = _startPosY + 5;
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pointsGun[3].X = _startPosX + 130; pointsGun[3].Y = _startPosY + 0;
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g.FillPolygon(br, pointsGun);
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g.FillPolygon(brBody, pointsGun);
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g.DrawPolygon(penBlack, pointsGun);
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//корпус
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Point[] pointsCorp = new Point[4];
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@ -174,7 +166,7 @@ namespace SelfPropelledArtilleryUnit
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pointsCorp[1].X = _startPosX + 10; pointsCorp[1].Y = _startPosY + 30;
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pointsCorp[2].X = _startPosX + 130; pointsCorp[2].Y = _startPosY + 30;
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pointsCorp[3].X = _startPosX + 135; pointsCorp[3].Y = _startPosY + 60;
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g.FillPolygon(br, pointsCorp);
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g.FillPolygon(brBody, pointsCorp);
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g.DrawPolygon(penBlack, pointsCorp);
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//башня
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Point[] pointsHead = new Point[4];
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@ -182,8 +174,48 @@ namespace SelfPropelledArtilleryUnit
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pointsHead[1].X = _startPosX + 45; pointsHead[1].Y = _startPosY + 15;
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pointsHead[2].X = _startPosX + 70; pointsHead[2].Y = _startPosY + 15;
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pointsHead[3].X = _startPosX + 75; pointsHead[3].Y = _startPosY + 30;
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g.FillPolygon(br, pointsHead);
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g.FillPolygon(brBody, pointsHead);
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g.DrawPolygon(penBlack, pointsHead);
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}
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// /// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _carWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _carHeight;
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
|
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public bool CanMove(DirectionType direction)
|
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{
|
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if (EntitySPAU == null)
|
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{
|
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return false;
|
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}
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return direction switch
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{
|
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//влево
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DirectionType.Left => _startPosX - EntitySPAU.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntitySPAU.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + EntitySPAU.Step < _pictureWidth - _carWidth,
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//вниз
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DirectionType.Down => _startPosY + EntitySPAU.Step < _pictureHeight - _carHeight,
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_ => false,
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};
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}
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}
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}
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@ -0,0 +1,40 @@
|
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using System;
|
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using System.Collections.Generic;
|
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using System.Linq;
|
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using System.Text;
|
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using System.Threading.Tasks;
|
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using SelfPropelledArtilleryUnit.Entities;
|
||||
|
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namespace SelfPropelledArtilleryUnit.DrawningObjects
|
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{
|
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public class DrawningSPAUchild : DrawningSPAU
|
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{
|
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/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия залповой установки</param>
|
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public DrawningSPAUchild(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, int width, int height) : base(speed, weight, bodyColor, width, height)
|
||||
{
|
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if (EntitySPAU != null)
|
||||
{
|
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EntitySPAU = new EntitySPAUchild(speed, weight, bodyColor, additionalColor, bodyKit);
|
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}
|
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}
|
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public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntitySPAU is not EntitySPAUchild entitySPAUchild)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen penBlack = new Pen(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(entitySPAUchild.AdditionalColor);
|
||||
// обвесы
|
||||
if (entitySPAUchild.BodyKit)
|
||||
{
|
||||
//залповая усутановка
|
||||
g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 20, 20, 40);
|
||||
g.DrawLine(penBlack, _startPosX + 5, _startPosY + 20, _startPosX + 15, _startPosY + 25);
|
||||
}
|
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base.DrawTransport(g);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,13 +1,8 @@
|
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using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
namespace SelfPropelledArtilleryUnit.Entities
|
||||
{
|
||||
public class EntitySPAU
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
@ -21,23 +16,7 @@ namespace SelfPropelledArtilleryUnit
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия обвеса
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия антикрыла
|
||||
/// </summary>
|
||||
public bool Wing { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия гоночной полосы
|
||||
/// </summary>
|
||||
public bool SportLine { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// Шаг перемещения САУ
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
@ -46,20 +25,10 @@ namespace SelfPropelledArtilleryUnit
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="wing">Признак наличия антикрыла</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool bodyKit, bool wing, bool sportLine)
|
||||
{
|
||||
public EntitySPAU(int speed, double weight, Color bodyColor) {
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
Wing = wing;
|
||||
SportLine = sportLine;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Entities
|
||||
{
|
||||
public class EntitySPAUchild : EntitySPAU
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия залповой установки
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия залповой установки</param>
|
||||
public EntitySPAUchild(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
}
|
||||
}
|
||||
}
|
@ -34,6 +34,9 @@
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreateParent = new Button();
|
||||
buttonStep = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSPAU).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -49,11 +52,11 @@
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(22, 410);
|
||||
buttonCreate.Location = new Point(134, 412);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(82, 29);
|
||||
buttonCreate.Size = new Size(301, 29);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.Text = "Создать САУ с залповой установкой";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
@ -101,11 +104,44 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonCreateParent
|
||||
//
|
||||
buttonCreateParent.Location = new Point(12, 409);
|
||||
buttonCreateParent.Name = "buttonCreateParent";
|
||||
buttonCreateParent.Size = new Size(116, 30);
|
||||
buttonCreateParent.TabIndex = 6;
|
||||
buttonCreateParent.Text = "Создать САУ";
|
||||
buttonCreateParent.UseVisualStyleBackColor = true;
|
||||
buttonCreateParent.Click += buttonCreateParent_Click;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Location = new Point(794, 65);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(76, 30);
|
||||
buttonStep.TabIndex = 7;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += buttonStep_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "0", "1" });
|
||||
comboBoxStrategy.Location = new Point(767, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(103, 28);
|
||||
comboBoxStrategy.TabIndex = 8;
|
||||
//
|
||||
// Form
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(882, 453);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(buttonCreateParent);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
@ -127,5 +163,8 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateParent;
|
||||
private Button buttonStep;
|
||||
private ComboBox comboBoxStrategy;
|
||||
}
|
||||
}
|
@ -1,3 +1,6 @@
|
||||
using SelfPropelledArtilleryUnit.DrawningObjects;
|
||||
using SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class Form : System.Windows.Forms.Form
|
||||
@ -6,6 +9,12 @@ namespace SelfPropelledArtilleryUnit
|
||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private DrawningSPAU? _drawningSPAU;
|
||||
|
||||
/// <summary>
|
||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
||||
/// </summary>
|
||||
@ -22,14 +31,12 @@ namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxSPAU.Width,
|
||||
pictureBoxSPAU.Height);
|
||||
Bitmap bmp = new(pictureBoxSPAU.Width, pictureBoxSPAU.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningSPAU.DrawTransport(gr);
|
||||
pictureBoxSPAU.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
|
||||
/// </summary>
|
||||
@ -38,26 +45,33 @@ namespace SelfPropelledArtilleryUnit
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningSPAU = new DrawningSPAU();
|
||||
_drawningSPAU.Init(random.Next(100, 300),
|
||||
_drawningSPAU = new DrawningSPAUchild(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
random.Next(0, 256)), true,
|
||||
pictureBoxSPAU.Width, pictureBoxSPAU.Height);
|
||||
_drawningSPAU.SetPosition(random.Next(10, 100),
|
||||
random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void buttonCreateParent_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningSPAU = new DrawningSPAU(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
pictureBoxSPAU.Width, pictureBoxSPAU.Height);
|
||||
_drawningSPAU.SetPosition(random.Next(10, 100),
|
||||
random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if(_drawningSPAU == null)
|
||||
{
|
||||
if (_drawningSPAU == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
@ -78,5 +92,43 @@ namespace SelfPropelledArtilleryUnit
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningSPAU == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new
|
||||
DrawningObjectSPAU(_drawningSPAU), pictureBoxSPAU.Width,
|
||||
pictureBoxSPAU.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SelfPropelledArtilleryUnit.DrawningObjects;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -8,8 +8,6 @@ namespace SelfPropelledArtilleryUnit
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form());
|
||||
}
|
||||
|
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user