From adb32498b26d3895187a3f81e2c3cee8ef4518af Mon Sep 17 00:00:00 2001 From: GokaPek <109132407+GokaPek@users.noreply.github.com> Date: Sun, 22 Oct 2023 17:03:43 +0400 Subject: [PATCH] =?UTF-8?q?=D0=9F=D0=BE=D0=BF=D1=8B=D1=82=D0=BA=D0=B0=20?= =?UTF-8?q?=D0=B8=D1=81=D0=BF=D1=80=D0=B0=D0=B2=D0=B8=D1=82=D1=8C=20=D0=BA?= =?UTF-8?q?=D0=BE=D0=BD=D1=84=D0=BB=D0=B8=D0=BA=D1=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../{DrawningSPAU.cs => DrawingSPAU.cs} | 2 +- SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Form.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) rename SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/{DrawningSPAU.cs => DrawingSPAU.cs} (99%) diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSPAU.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawingSPAU.cs similarity index 99% rename from SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSPAU.cs rename to SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawingSPAU.cs index df4c0df..9b74014 100644 --- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSPAU.cs +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawingSPAU.cs @@ -10,7 +10,7 @@ namespace SelfPropelledArtilleryUnit /// /// Класс, отвечающий за прорисовку и перемещение объекта-сущности /// - public class DrawningSPAU + public class DrawingSPAU { /// /// Класс-сущность diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Form.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Form.cs index 02c87cd..935f790 100644 --- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Form.cs +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Form.cs @@ -5,7 +5,7 @@ namespace SelfPropelledArtilleryUnit /// /// - /// - private DrawningSPAU? _drawningSPAU; + private DrawingSPAU? _drawningSPAU; /// /// /// @@ -38,7 +38,7 @@ namespace SelfPropelledArtilleryUnit private void buttonCreate_Click(object sender, EventArgs e) { Random random = new(); - _drawningSPAU = new DrawningSPAU(); + _drawningSPAU = new DrawingSPAU(); _drawningSPAU.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256),