Вторая форма
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@ -0,0 +1,138 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SelfPropelledArtilleryUnit.DrawningObjects;
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using SelfPropelledArtilleryUnit.MovementStrategy;
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namespace SelfPropelledArtilleryUnit.Generics
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{
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/// <summary>
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/// Параметризованный класс для набора объектов DrawningCar
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="U"></typeparam>
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internal class SPAUGenericCollection<T, U>
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where T : DrawningSPAU
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where U : IMoveableObject
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{
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/// <summary>
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/// Ширина окна прорисовки
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/// </summary>
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private readonly int _pictureWidth;
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/// <summary>
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/// Высота окна прорисовки
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/// </summary>
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private readonly int _pictureHeight;
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/// <summary>
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/// Размер занимаемого объектом места (ширина)
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/// </summary>
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private readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер занимаемого объектом места (высота)
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/// </summary>
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private readonly int _placeSizeHeight = 90;
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/// <summary>
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/// Набор объектов
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/// </summary>
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private readonly SetGeneric<T> _collection;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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public SPAUGenericCollection(int picWidth, int picHeight)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = new SetGeneric<T>(width * height);
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}
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/// <summary>
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/// Перегрузка оператора сложения
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/// </summary>
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/// <param name="collect"></param>
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/// <param name="obj"></param>
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/// <returns></returns>
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public static bool operator +(SPAUGenericCollection<T, U> collect, T? obj)
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{
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if (obj == null)
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{
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return false;
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}
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return collect?._collection.Insert(obj) ?? false;
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}
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/// <summary>
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/// Перегрузка оператора вычитания
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/// </summary>
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/// <param name="collect"></param>
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/// <param name="pos"></param>
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/// <returns></returns>
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public static T? operator -(SPAUGenericCollection<T, U> collect, int pos)
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{
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T? obj = collect._collection.Get(pos);
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if (obj != null)
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{
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collect._collection.Remove(pos);
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}
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return obj;
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}
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/// <summary>
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/// Получение объекта IMoveableObject
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/// </summary>
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/// <param name="pos"></param>
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/// <returns></returns>
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public U? GetU(int pos)
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{
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return (U?)_collection.Get(pos)?.GetMoveableObject;
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}
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/// <summary>
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/// Вывод всего набора объектов
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/// </summary>
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/// <returns></returns>
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public Bitmap ShowCars()
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{
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Bitmap bmp = new(_pictureWidth, _pictureHeight);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawObjects(gr);
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return bmp;
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}
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/// <summary>
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/// Метод отрисовки фона
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/// </summary>
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/// <param name="g"></param>
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private void DrawBackground(Graphics g)
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{
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Pen pen = new(Color.Black, 3);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight +
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1; ++j)
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{//линия рамзетки места
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g.DrawLine(pen, i * _placeSizeWidth, j *
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_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
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_placeSizeHeight);
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}
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g.DrawLine(pen, i * _placeSizeWidth, 0, i *
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_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
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}
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}
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/// <summary>
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/// Метод прорисовки объектов
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/// </summary>
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/// <param name="g"></param>
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private void DrawObjects(Graphics g)
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{
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for (int i = 0; i < _collection.Count; i++)
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{
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// TODO получение объекта
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// TODO установка позиции
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// TODO прорисовка объекта
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}
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}
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}
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}
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@ -5,6 +5,7 @@ using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using SelfPropelledArtilleryUnit.Entities;
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using SelfPropelledArtilleryUnit.MovementStrategy;
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namespace SelfPropelledArtilleryUnit.DrawningObjects
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{
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@ -217,5 +218,9 @@ namespace SelfPropelledArtilleryUnit.DrawningObjects
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_ => false,
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};
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}
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/// <summary>
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/// Получение объекта IMoveableObject из объекта DrawningCar
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/// </summary>
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public IMoveableObject GetMoveableObject => new DrawningObjectSPAU(this);
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}
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}
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private void InitializeComponent()
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{
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pictureBoxSPAU = new PictureBox();
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buttonCreate = new Button();
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buttonUp = new Button();
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buttonDown = new Button();
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buttonLeft = new Button();
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buttonRight = new Button();
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buttonCreateParent = new Button();
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buttonStep = new Button();
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comboBoxStrategy = new ComboBox();
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ButtonCreateSPAU = new Button();
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ButtonCreateSPAUchild = new Button();
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ButtonSelectSPAU = new Button();
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ButtonStartegyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxSPAU).BeginInit();
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SuspendLayout();
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//
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@ -49,17 +50,6 @@
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pictureBoxSPAU.TabIndex = 0;
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pictureBoxSPAU.TabStop = false;
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//
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// buttonCreate
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Location = new Point(134, 412);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(301, 29);
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buttonCreate.TabIndex = 1;
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buttonCreate.Text = "Создать САУ с залповой установкой";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += buttonCreate_Click;
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//
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// buttonUp
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//
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buttonUp.BackgroundImage = Properties.Resources.upper_arrow;
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@ -104,26 +94,6 @@
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += buttonMove_Click;
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//
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// buttonCreateParent
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//
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buttonCreateParent.Location = new Point(12, 409);
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buttonCreateParent.Name = "buttonCreateParent";
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buttonCreateParent.Size = new Size(116, 30);
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buttonCreateParent.TabIndex = 6;
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buttonCreateParent.Text = "Создать САУ";
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buttonCreateParent.UseVisualStyleBackColor = true;
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buttonCreateParent.Click += buttonCreateParent_Click;
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//
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// buttonStep
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//
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buttonStep.Location = new Point(794, 65);
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buttonStep.Name = "buttonStep";
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buttonStep.Size = new Size(76, 30);
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buttonStep.TabIndex = 7;
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buttonStep.Text = "Шаг";
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buttonStep.UseVisualStyleBackColor = true;
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buttonStep.Click += buttonStep_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.Size = new Size(103, 28);
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comboBoxStrategy.TabIndex = 8;
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//
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// ButtonCreateSPAU
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//
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ButtonCreateSPAU.Location = new Point(12, 403);
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ButtonCreateSPAU.Name = "ButtonCreateSPAU";
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ButtonCreateSPAU.Size = new Size(153, 36);
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ButtonCreateSPAU.TabIndex = 11;
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ButtonCreateSPAU.Text = "Создать обычный";
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ButtonCreateSPAU.UseVisualStyleBackColor = true;
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ButtonCreateSPAU.Click += ButtonCreateSPAU_Click;
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//
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// ButtonCreateSPAUchild
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//
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ButtonCreateSPAUchild.Location = new Point(189, 403);
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ButtonCreateSPAUchild.Name = "ButtonCreateSPAUchild";
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ButtonCreateSPAUchild.Size = new Size(153, 35);
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ButtonCreateSPAUchild.TabIndex = 12;
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ButtonCreateSPAUchild.Text = "Создать с ЗУ";
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ButtonCreateSPAUchild.UseVisualStyleBackColor = true;
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ButtonCreateSPAUchild.Click += ButtonCreateSPAUchild_Click;
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//
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// ButtonSelectSPAU
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//
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ButtonSelectSPAU.Location = new Point(759, 90);
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ButtonSelectSPAU.Name = "ButtonSelectSPAU";
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ButtonSelectSPAU.Size = new Size(111, 37);
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ButtonSelectSPAU.TabIndex = 13;
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ButtonSelectSPAU.Text = "Выбрать";
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ButtonSelectSPAU.UseVisualStyleBackColor = true;
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ButtonSelectSPAU.Click += ButtonSelectSPAU_Click;
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//
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// ButtonStartegyStep
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//
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ButtonStartegyStep.Location = new Point(767, 49);
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ButtonStartegyStep.Name = "ButtonStartegyStep";
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ButtonStartegyStep.Size = new Size(103, 26);
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ButtonStartegyStep.TabIndex = 14;
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ButtonStartegyStep.Text = "Шаг";
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ButtonStartegyStep.UseVisualStyleBackColor = true;
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ButtonStartegyStep.Click += ButtonStartegyStep_Click;
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//
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// Form
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(882, 453);
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Controls.Add(ButtonStartegyStep);
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Controls.Add(ButtonSelectSPAU);
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Controls.Add(ButtonCreateSPAUchild);
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Controls.Add(ButtonCreateSPAU);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonStep);
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Controls.Add(buttonCreateParent);
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Controls.Add(buttonRight);
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Controls.Add(buttonLeft);
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Controls.Add(buttonDown);
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Controls.Add(buttonUp);
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Controls.Add(buttonCreate);
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Controls.Add(pictureBoxSPAU);
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Name = "Form";
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StartPosition = FormStartPosition.CenterParent;
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@ -158,13 +169,14 @@
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#endregion
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private PictureBox pictureBoxSPAU;
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private Button buttonCreate;
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private Button buttonUp;
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private Button buttonDown;
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private Button buttonLeft;
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private Button buttonRight;
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private Button buttonCreateParent;
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private Button buttonStep;
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private ComboBox comboBoxStrategy;
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private Button ButtonCreateSPAU;
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private Button ButtonCreateSPAUchild;
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private Button ButtonSelectSPAU;
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private Button ButtonStartegyStep;
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}
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}
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@ -1,5 +1,6 @@
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using SelfPropelledArtilleryUnit.DrawningObjects;
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using SelfPropelledArtilleryUnit.MovementStrategy;
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using System.Drawing;
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namespace SelfPropelledArtilleryUnit
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{
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@ -13,14 +14,20 @@ namespace SelfPropelledArtilleryUnit
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/// <summary>
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/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
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/// </summary>
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private AbstractStrategy? _abstractStrategy;
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private AbstractStrategy? _strategy;
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/// <summary>
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/// Âűáđŕííűé ŕâňîěîáčëü
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/// </summary>
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public DrawningSPAU? SelectedSPAU { get; private set; }
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/// <summary>
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/// Èíèöèàëèçàöèÿ ôîðìû
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/// </summary>
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public Form()
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{
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InitializeComponent();
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_strategy = null;
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SelectedSPAU = null;
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}
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/// <summary>
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/// Ìåòîä ïðîðèñîâêè ìàøèíû
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@ -42,32 +49,36 @@ namespace SelfPropelledArtilleryUnit
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonCreate_Click(object sender, EventArgs e)
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private void ButtonCreateSPAUchild_Click(object sender, EventArgs e)
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{
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Random random = new();
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Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialogColor = new();
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if (dialogColor.ShowDialog() == DialogResult.OK)
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{
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color = dialogColor.Color;
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}
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ColorDialog dialogDop = new();
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if (dialogDop.ShowDialog() == DialogResult.OK)
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{
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dopColor = dialogDop.Color;
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}
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_drawningSPAU = new DrawningSPAUchild(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)), true,
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random.Next(1000, 3000), color,
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dopColor, Convert.ToBoolean(random.Next(0, 2)),
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pictureBoxSPAU.Width, pictureBoxSPAU.Height);
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_drawningSPAU.SetPosition(random.Next(10, 100),
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random.Next(10, 100));
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Draw();
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}
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private void buttonCreateParent_Click(object sender, EventArgs e)
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{
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Random random = new();
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_drawningSPAU = new DrawningSPAU(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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pictureBoxSPAU.Width, pictureBoxSPAU.Height);
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_drawningSPAU.SetPosition(random.Next(10, 100),
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random.Next(10, 100));
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_drawningSPAU.SetPosition(random.Next(10, 100), random.Next(10,
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100));
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Draw();
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}
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/// <summary>
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/// Čçěĺíĺíčĺ đŕçěĺđîâ ôîđěű
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonMove_Click(object sender, EventArgs e)
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{
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if (_drawningSPAU == null)
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@ -93,7 +104,28 @@ namespace SelfPropelledArtilleryUnit
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Draw();
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}
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private void buttonStep_Click(object sender, EventArgs e)
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private void ButtonCreateSPAU_Click(object sender, EventArgs e)
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{
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Random random = new();
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Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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_drawningSPAU = new DrawningSPAU(random.Next(100, 300),
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random.Next(1000, 3000), color,
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pictureBoxSPAU.Width, pictureBoxSPAU.Height);
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_drawningSPAU.SetPosition(random.Next(10, 100), random.Next(10,
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100));
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Draw();
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}
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/// <summary>
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/// Řŕă ńňđŕňĺăčč ďĺđĺěĺůĺíč˙
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonStartegyStep_Click(object sender, EventArgs e)
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{
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if (_drawningSPAU == null)
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{
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@ -101,34 +133,44 @@ namespace SelfPropelledArtilleryUnit
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}
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if (comboBoxStrategy.Enabled)
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{
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_abstractStrategy = comboBoxStrategy.SelectedIndex
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switch
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_abstractStrategy == null)
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if (_strategy == null)
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{
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return;
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}
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_abstractStrategy.SetData(new
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DrawningObjectSPAU(_drawningSPAU), pictureBoxSPAU.Width,
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pictureBoxSPAU.Height);
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comboBoxStrategy.Enabled = false;
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_strategy.SetData(_drawningSPAU.GetMoveableObject,
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pictureBoxSPAU.Width, pictureBoxSPAU.Height);
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}
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if (_abstractStrategy == null)
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if (_strategy == null)
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{
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return;
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}
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_abstractStrategy.MakeStep();
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comboBoxStrategy.Enabled = false;
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_strategy.MakeStep();
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Draw();
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if (_abstractStrategy.GetStatus() == Status.Finish)
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if (_strategy.GetStatus() == Status.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_abstractStrategy = null;
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_strategy = null;
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}
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}
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/// <summary>
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/// Âűáîđ ŃŔÓ
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonSelectSPAU_Click(object sender, EventArgs e)
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{
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SelectedSPAU = _drawningSPAU;
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DialogResult = DialogResult.OK;
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}
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}
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}
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45
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSPAUCollection.Designer.cs
generated
Normal file
45
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSPAUCollection.Designer.cs
generated
Normal file
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namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class FormSPAUCollection
|
||||
{
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||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
SuspendLayout();
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||||
//
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||||
// FormSPAUCollection
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||||
//
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||||
AutoScaleDimensions = new SizeF(8F, 20F);
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||||
AutoScaleMode = AutoScaleMode.Font;
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||||
ClientSize = new Size(899, 456);
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||||
Name = "FormSPAUCollection";
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||||
Text = "FormSPAUCollection";
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||||
ResumeLayout(false);
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||||
}
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||||
|
||||
#endregion
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||||
}
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||||
}
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using System;
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||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class FormSPAUCollection : Form
|
||||
{
|
||||
public FormSPAUCollection()
|
||||
{
|
||||
InitializeComponent();
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||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,120 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
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||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
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|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
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||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
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||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
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||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
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||||
<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
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</xsd:element>
|
||||
<xsd:element name="assembly">
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||||
<xsd:complexType>
|
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<xsd:attribute name="alias" type="xsd:string" />
|
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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||||
<xsd:complexType>
|
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<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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||||
</xsd:element>
|
||||
</xsd:choice>
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||||
</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
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||||
</resheader>
|
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<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
|
||||
</root>
|
@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Generics
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
internal class SetGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T?[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <returns></returns>
|
||||
public bool Insert(T car)
|
||||
{
|
||||
// TODO вставка в начало набора
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public bool Insert(T car, int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
||||
// проверка, что после вставляемого элемента в массиве есть пустой элемент
|
||||
// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
|
||||
// TODO вставка по позиции
|
||||
_places[position] = car;
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public bool Remove(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO удаление объекта из массива, присвоив элементу массива значение null
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T? Get(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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Reference in New Issue
Block a user