diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawingSPAU.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSPAU.cs
similarity index 99%
rename from SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawingSPAU.cs
rename to SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSPAU.cs
index 9b74014..df4c0df 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawingSPAU.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSPAU.cs
@@ -10,7 +10,7 @@ namespace SelfPropelledArtilleryUnit
///
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
///
- public class DrawingSPAU
+ public class DrawningSPAU
{
///
/// Класс-сущность
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Form.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Form.cs
index 935f790..02c87cd 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Form.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Form.cs
@@ -5,7 +5,7 @@ namespace SelfPropelledArtilleryUnit
///
/// -
///
- private DrawingSPAU? _drawningSPAU;
+ private DrawningSPAU? _drawningSPAU;
///
///
///
@@ -38,7 +38,7 @@ namespace SelfPropelledArtilleryUnit
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
- _drawningSPAU = new DrawingSPAU();
+ _drawningSPAU = new DrawningSPAU();
_drawningSPAU.Init(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),