diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawingSPAU.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSPAU.cs similarity index 99% rename from SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawingSPAU.cs rename to SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSPAU.cs index 9b74014..df4c0df 100644 --- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawingSPAU.cs +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSPAU.cs @@ -10,7 +10,7 @@ namespace SelfPropelledArtilleryUnit /// /// Класс, отвечающий за прорисовку и перемещение объекта-сущности /// - public class DrawingSPAU + public class DrawningSPAU { /// /// Класс-сущность diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Form.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Form.cs index 935f790..02c87cd 100644 --- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Form.cs +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Form.cs @@ -5,7 +5,7 @@ namespace SelfPropelledArtilleryUnit /// /// - /// - private DrawingSPAU? _drawningSPAU; + private DrawningSPAU? _drawningSPAU; /// /// /// @@ -38,7 +38,7 @@ namespace SelfPropelledArtilleryUnit private void buttonCreate_Click(object sender, EventArgs e) { Random random = new(); - _drawningSPAU = new DrawingSPAU(); + _drawningSPAU = new DrawningSPAU(); _drawningSPAU.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256),