using ProjectAirFighter.MovementStrategy; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectAirFighter.MovementStrategy { public class MoveToBorder : AbstractStrategy { protected override bool IsTargetDestinaion() { var objParams = GetObjectParameters; if (objParams == null) { return false; } return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight; } protected override void MoveToTarget() { var objParams = GetObjectParameters; if (objParams == null) { return; } var diffX = objParams.RightBorder - (FieldWidth - 1); if (Math.Abs(diffX) > GetStep()) { if (diffX < 0) { MoveRight(); } } var diffY = objParams.DownBorder - (FieldHeight - 1); if (Math.Abs(diffY) > GetStep()) { if (diffY < 0) { MoveDown(); } } } } }