Лабораторная работа №1
This commit is contained in:
parent
f248880734
commit
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39
ProjectSportCar/Form1.Designer.cs
generated
39
ProjectSportCar/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
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namespace ProjectSportCar
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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@ -1,10 +0,0 @@
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namespace ProjectSportCar
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
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135
ProjectSportCar/FormMonorail.Designer.cs
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135
ProjectSportCar/FormMonorail.Designer.cs
generated
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@ -0,0 +1,135 @@
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namespace ProjectMonorail
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{
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partial class FormMonorail
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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buttonMove_Right = new Button();
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buttonMove_Down = new Button();
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buttonMove_Left = new Button();
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buttonMove_Up = new Button();
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pictureBoxMonorail = new PictureBox();
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buttonCreateMonorail = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxMonorail).BeginInit();
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SuspendLayout();
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//
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// buttonMove_Right
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//
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buttonMove_Right.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonMove_Right.BackgroundImage = Properties.Resources.ArrowRight;
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buttonMove_Right.BackgroundImageLayout = ImageLayout.Stretch;
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buttonMove_Right.Location = new Point(766, 427);
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buttonMove_Right.Name = "buttonMove_Right";
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buttonMove_Right.Size = new Size(35, 35);
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buttonMove_Right.TabIndex = 0;
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buttonMove_Right.UseVisualStyleBackColor = true;
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buttonMove_Right.Click += ButtonMove_Click;
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//
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// buttonMove_Down
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//
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buttonMove_Down.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonMove_Down.BackgroundImage = Properties.Resources.ArrowDown;
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buttonMove_Down.BackgroundImageLayout = ImageLayout.Stretch;
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buttonMove_Down.Location = new Point(725, 427);
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buttonMove_Down.Name = "buttonMove_Down";
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buttonMove_Down.Size = new Size(35, 35);
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buttonMove_Down.TabIndex = 1;
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buttonMove_Down.UseVisualStyleBackColor = true;
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buttonMove_Down.Click += ButtonMove_Click;
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//
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// buttonMove_Left
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//
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buttonMove_Left.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonMove_Left.BackgroundImage = Properties.Resources.ArrowLeft;
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buttonMove_Left.BackgroundImageLayout = ImageLayout.Stretch;
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buttonMove_Left.Location = new Point(684, 427);
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buttonMove_Left.Name = "buttonMove_Left";
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buttonMove_Left.Size = new Size(35, 35);
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buttonMove_Left.TabIndex = 2;
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buttonMove_Left.UseVisualStyleBackColor = true;
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buttonMove_Left.Click += ButtonMove_Click;
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//
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// buttonMove_Up
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//
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buttonMove_Up.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonMove_Up.BackgroundImage = Properties.Resources.ArrowUp;
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buttonMove_Up.BackgroundImageLayout = ImageLayout.Stretch;
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buttonMove_Up.Location = new Point(725, 386);
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buttonMove_Up.Name = "buttonMove_Up";
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buttonMove_Up.Size = new Size(35, 35);
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buttonMove_Up.TabIndex = 3;
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buttonMove_Up.UseVisualStyleBackColor = true;
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buttonMove_Up.Click += ButtonMove_Click;
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//
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// pictureBoxMonorail
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//
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pictureBoxMonorail.Dock = DockStyle.Fill;
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pictureBoxMonorail.ImageLocation = "";
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pictureBoxMonorail.Location = new Point(0, 0);
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pictureBoxMonorail.Name = "pictureBoxMonorail";
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pictureBoxMonorail.Size = new Size(813, 474);
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pictureBoxMonorail.TabIndex = 4;
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pictureBoxMonorail.TabStop = false;
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//
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// buttonCreateMonorail
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//
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buttonCreateMonorail.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateMonorail.Location = new Point(12, 439);
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buttonCreateMonorail.Name = "buttonCreateMonorail";
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buttonCreateMonorail.Size = new Size(75, 23);
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buttonCreateMonorail.TabIndex = 5;
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buttonCreateMonorail.Text = "Создать";
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buttonCreateMonorail.UseVisualStyleBackColor = true;
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buttonCreateMonorail.Click += ButtonCreateMonorail_Click;
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//
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// FormMonorail
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(813, 474);
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Controls.Add(buttonCreateMonorail);
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Controls.Add(buttonMove_Up);
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Controls.Add(buttonMove_Left);
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Controls.Add(buttonMove_Down);
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Controls.Add(buttonMove_Right);
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Controls.Add(pictureBoxMonorail);
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Name = "FormMonorail";
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Text = "P";
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((System.ComponentModel.ISupportInitialize)pictureBoxMonorail).EndInit();
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ResumeLayout(false);
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}
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#endregion
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private Button buttonMove_Right;
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private Button buttonMove_Down;
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private Button buttonMove_Left;
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private Button buttonMove_Up;
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private PictureBox pictureBoxMonorail;
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private Button buttonCreateMonorail;
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}
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}
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75
ProjectSportCar/FormMonorail.cs
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75
ProjectSportCar/FormMonorail.cs
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@ -0,0 +1,75 @@
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using ProjectMonorail.Scripts.Locomative;
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namespace ProjectMonorail
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{
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public partial class FormMonorail : Form
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{
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private DrawMonorail? _drawningMonorail;
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public FormMonorail()
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{
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InitializeComponent();
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}
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/// <summary>
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/// Метод для прорисовки автомобиля
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/// </summary>
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private void Draw ()
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{
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if (_drawningMonorail == null) return;
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Bitmap bmp = new(pictureBoxMonorail.Width, pictureBoxMonorail.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawningMonorail.DrawTransport(gr);
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pictureBoxMonorail.Image = bmp;
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}
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/// <summary>
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/// Обработка нажатия кнопки "Создать"
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/// </summary>
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private void ButtonCreateMonorail_Click(object sender, EventArgs e)
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{
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Random random = new();
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_drawningMonorail = new DrawMonorail();
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_drawningMonorail.Initialization(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)),
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Convert.ToBoolean(random.Next(0, 2)));
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_drawningMonorail.SetPictureSize(pictureBoxMonorail.Width, pictureBoxMonorail.Height);
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_drawningMonorail.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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}
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/// <summary>
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/// Обработка кнопок перемешения
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/// </summary>
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private void ButtonMove_Click(object sender, EventArgs e)
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{
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if (_drawningMonorail == null) return;
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string name = ((Button)sender).Name ?? string.Empty;
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bool result = false;
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switch(name)
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{
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case "buttonMove_Up":
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result = _drawningMonorail.MoveTransport(Scripts.DirectionType.Up);
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break;
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case "buttonMove_Down":
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result = _drawningMonorail.MoveTransport(Scripts.DirectionType.Down);
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break;
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case "buttonMove_Right":
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result = _drawningMonorail.MoveTransport(Scripts.DirectionType.Right);
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break;
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case "buttonMove_Left":
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result = _drawningMonorail.MoveTransport(Scripts.DirectionType.Left);
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break;
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}
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if (result) Draw();
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}
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}
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}
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@ -1,4 +1,4 @@
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namespace ProjectSportCar
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namespace ProjectMonorail
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{
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internal static class Program
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{
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@ -11,7 +11,7 @@ namespace ProjectSportCar
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// To customize application configuration such as set high DPI settings or default font,
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// see https://aka.ms/applicationconfiguration.
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ApplicationConfiguration.Initialize();
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Application.Run(new Form1());
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Application.Run(new FormMonorail());
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}
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}
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}
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22
ProjectSportCar/ProjectMonorail.csproj
Normal file
22
ProjectSportCar/ProjectMonorail.csproj
Normal file
@ -0,0 +1,22 @@
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<Project Sdk="Microsoft.NET.Sdk">
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||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
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<TargetFramework>net8.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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||||
<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
|
@ -1,9 +1,8 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.32002.185
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MinimumVisualStudioVersion = 10.0.40219.1
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectSportCar", "ProjectSportCar.csproj", "{C1C061F8-FA8C-4805-AE55-2DABEB1E86B7}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectMonorail", "ProjectMonorail.csproj", "{C1C061F8-FA8C-4805-AE55-2DABEB1E86B7}"
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EndProject
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||||
Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -1,11 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
103
ProjectSportCar/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectSportCar/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Этот код создан программой.
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||||
// Исполняемая версия:4.0.30319.42000
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||||
//
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||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
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||||
// повторной генерации кода.
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||||
// </auto-generated>
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||||
//------------------------------------------------------------------------------
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||||
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||||
namespace ProjectMonorail.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
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||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
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||||
private static global::System.Globalization.CultureInfo resourceCulture;
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||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectMonorail.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
ProjectSportCar/Properties/Resources.resx
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133
ProjectSportCar/Properties/Resources.resx
Normal file
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|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="ArrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Arrows\ArrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ArrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Arrows\ArrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ArrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Arrows\ArrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ArrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Arrows\ArrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
ProjectSportCar/Resources/Arrows/ArrowDown.png
Normal file
BIN
ProjectSportCar/Resources/Arrows/ArrowDown.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 23 KiB |
BIN
ProjectSportCar/Resources/Arrows/ArrowLeft.png
Normal file
BIN
ProjectSportCar/Resources/Arrows/ArrowLeft.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
BIN
ProjectSportCar/Resources/Arrows/ArrowRight.png
Normal file
BIN
ProjectSportCar/Resources/Arrows/ArrowRight.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
BIN
ProjectSportCar/Resources/Arrows/ArrowUp.png
Normal file
BIN
ProjectSportCar/Resources/Arrows/ArrowUp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 23 KiB |
BIN
ProjectSportCar/Resources/Reference/Monorail.png
Normal file
BIN
ProjectSportCar/Resources/Reference/Monorail.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 77 KiB |
28
ProjectSportCar/Scripts/DirectionType.cs
Normal file
28
ProjectSportCar/Scripts/DirectionType.cs
Normal file
@ -0,0 +1,28 @@
|
||||
namespace ProjectMonorail.Scripts
|
||||
{
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
}
|
302
ProjectSportCar/Scripts/Monorail/DrawMonorail.cs
Normal file
302
ProjectSportCar/Scripts/Monorail/DrawMonorail.cs
Normal file
@ -0,0 +1,302 @@
|
||||
using System.Drawing.Drawing2D;
|
||||
|
||||
namespace ProjectMonorail.Scripts.Locomative
|
||||
{
|
||||
public class DrawMonorail
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityMonorail? EntityMonorail { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int? _startPositionX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int? _startPositionY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int _drawningMonorailWidth = 110;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _drawningMonorailHeight = 40;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="monorailTrack">Признак наличия монорельсового пути</param>
|
||||
/// <param name="cabin">Признак наличия кабиныы</param>
|
||||
public void Initialization(int speed, double weight, Color bodyColor, Color additionalColor, bool monorailTrack, bool cabin)
|
||||
{
|
||||
EntityMonorail = new EntityMonorail();
|
||||
EntityMonorail.Initialization(speed, weight, bodyColor, additionalColor, monorailTrack, cabin);
|
||||
_drawningMonorailWidth = cabin ? 170 : 90;
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPositionX = null;
|
||||
_startPositionY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns> true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
// TODO проверка, что объект "влезает" в размеры поля
|
||||
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
||||
if (_drawningMonorailWidth > width || _drawningMonorailHeight > height) return false;
|
||||
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) return;
|
||||
|
||||
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
||||
// то надо изменить координаты, чтобы он оставался в этих границах
|
||||
|
||||
if (x + _drawningMonorailWidth > _pictureWidth.Value || x < 0)
|
||||
{
|
||||
Random random = new();
|
||||
_startPositionX = random.Next(0, _pictureWidth.Value - _drawningMonorailWidth);
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPositionX = x;
|
||||
}
|
||||
|
||||
if (y + _drawningMonorailHeight > _pictureHeight.Value || y < 0)
|
||||
{
|
||||
Random random = new();
|
||||
_startPositionY = random.Next(0, _pictureHeight.Value - _drawningMonorailHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPositionY = y;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityMonorail == null || !_startPositionX.HasValue || !_startPositionY.HasValue) return false;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case DirectionType.Left:
|
||||
if (_startPositionX.Value - EntityMonorail.Step > 0)
|
||||
{
|
||||
_startPositionX -= (int)EntityMonorail.Step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Up:
|
||||
if (_startPositionY.Value - EntityMonorail.Step > 0)
|
||||
{
|
||||
_startPositionY -= (int)EntityMonorail.Step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Right:
|
||||
if (_startPositionX.Value + EntityMonorail.Step + _drawningMonorailWidth < _pictureWidth)
|
||||
{
|
||||
_startPositionX += (int)EntityMonorail.Step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Down:
|
||||
if (_startPositionY.Value + EntityMonorail.Step + _drawningMonorailHeight < _pictureHeight)
|
||||
{
|
||||
_startPositionY += (int)EntityMonorail.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityMonorail == null || !_startPositionX.HasValue || !_startPositionY.HasValue) return;
|
||||
|
||||
Pen pen_Body = new Pen(EntityMonorail.BodyColor, 1.5f);
|
||||
Pen pen_Additional = new Pen(EntityMonorail.AdditionalColor, 1.5f);
|
||||
|
||||
Brush brush_Body = new SolidBrush(EntityMonorail.BodyColor);
|
||||
Brush brush_Additional = new SolidBrush(EntityMonorail.AdditionalColor);
|
||||
|
||||
|
||||
//Кузов монорельса
|
||||
GraphicsPath pointsMonorailBody_LeftBody = new GraphicsPath();
|
||||
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 8, _startPositionY.Value + 10, _startPositionX.Value + 13, _startPositionY.Value);
|
||||
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 13, _startPositionY.Value, _startPositionX.Value + 80, _startPositionY.Value);
|
||||
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 80, _startPositionY.Value, _startPositionX.Value + 80, _startPositionY.Value + 25);
|
||||
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 80, _startPositionY.Value + 25, _startPositionX.Value + 8, _startPositionY.Value + 25);
|
||||
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 8, _startPositionY.Value + 25, _startPositionX.Value + 8, _startPositionY.Value + 10);
|
||||
g.DrawLine(pen_Body, _startPositionX.Value + 8, _startPositionY.Value + 10, _startPositionX.Value + 30, _startPositionY.Value + 10);
|
||||
g.DrawLine(pen_Body, _startPositionX.Value + 39, _startPositionY.Value + 10, _startPositionX.Value + 80, _startPositionY.Value + 10);
|
||||
g.DrawPath(pen_Body, pointsMonorailBody_LeftBody);
|
||||
|
||||
//Дверь
|
||||
g.DrawRectangle(pen_Body, _startPositionX.Value + 30, _startPositionY.Value + 5, 9, 15);
|
||||
|
||||
//Окна
|
||||
g.DrawRectangle(pen_Additional, _startPositionX.Value + 14, _startPositionY.Value + 2, 5, 6);
|
||||
g.DrawRectangle(pen_Additional, _startPositionX.Value + 21, _startPositionY.Value + 2, 5, 6);
|
||||
g.DrawRectangle(pen_Additional, _startPositionX.Value + 70, _startPositionY.Value + 2, 5, 6);
|
||||
|
||||
//Связка монорельса
|
||||
g.FillRectangle(brush_Body, _startPositionX.Value + 80, _startPositionY.Value + 2, 7, 22);
|
||||
|
||||
//Нижняя часть монорельса
|
||||
PointF[] pointsLowerPartMonorail_LeftSide = new PointF[8];
|
||||
pointsLowerPartMonorail_LeftSide[0] = new PointF(_startPositionX.Value, _startPositionY.Value + 30);
|
||||
pointsLowerPartMonorail_LeftSide[1] = new PointF(_startPositionX.Value + 8, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_LeftSide[2] = new PointF(_startPositionX.Value + 72, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_LeftSide[3] = new PointF(_startPositionX.Value + 36, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_LeftSide[4] = new PointF(_startPositionX.Value + 36, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_LeftSide[5] = new PointF(_startPositionX.Value + 15, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_LeftSide[6] = new PointF(_startPositionX.Value + 15, _startPositionY.Value + 35);
|
||||
pointsLowerPartMonorail_LeftSide[7] = new PointF(_startPositionX.Value, _startPositionY.Value + 32);
|
||||
g.FillPolygon(brush_Body, pointsLowerPartMonorail_LeftSide);
|
||||
|
||||
PointF[] pointsLowerPartMonorail_RightSide = new PointF[7];
|
||||
pointsLowerPartMonorail_RightSide[0] = new PointF(_startPositionX.Value + 86, _startPositionY.Value + 30);
|
||||
pointsLowerPartMonorail_RightSide[1] = new PointF(_startPositionX.Value + 80, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_RightSide[2] = new PointF(_startPositionX.Value + 50, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_RightSide[3] = new PointF(_startPositionX.Value + 50, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_RightSide[4] = new PointF(_startPositionX.Value + 69, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_RightSide[5] = new PointF(_startPositionX.Value + 79, _startPositionY.Value + 35);
|
||||
pointsLowerPartMonorail_RightSide[6] = new PointF(_startPositionX.Value + 86, _startPositionY.Value + 32);
|
||||
g.FillPolygon(brush_Body, pointsLowerPartMonorail_RightSide);
|
||||
g.FillRectangle(brush_Body, _startPositionX.Value + 8, _startPositionY.Value + 25, 70, 3);
|
||||
|
||||
if (EntityMonorail.MonorailTrack)
|
||||
{
|
||||
if (EntityMonorail.Cabin)
|
||||
{
|
||||
g.FillRectangle(brush_Additional, _startPositionX.Value, _startPositionY.Value + 35, 170, 5);
|
||||
}
|
||||
else
|
||||
{
|
||||
g.FillRectangle(brush_Additional, _startPositionX.Value, _startPositionY.Value + 35, 86, 5);
|
||||
}
|
||||
}
|
||||
|
||||
//Колеса
|
||||
Brush brush_White = new SolidBrush(Color.White);
|
||||
g.FillEllipse(brush_White, _startPositionX.Value + 10, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value + 10, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
g.FillEllipse(brush_White, _startPositionX.Value + 25, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value + 25, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
g.FillEllipse(brush_White, _startPositionX.Value + 65, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value + 65, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
g.FillEllipse(brush_White, _startPositionX.Value + 50, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value + 50, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
|
||||
if (EntityMonorail.Cabin)
|
||||
{
|
||||
int offset = 170;
|
||||
//Кузов монорельса
|
||||
GraphicsPath pointsMonorailBody_RightBody = new GraphicsPath();
|
||||
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 8 + offset, _startPositionY.Value + 10, _startPositionX.Value - 13 + offset, _startPositionY.Value);
|
||||
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 13 + offset, _startPositionY.Value, _startPositionX.Value - 80 + offset, _startPositionY.Value);
|
||||
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 80 + offset, _startPositionY.Value, _startPositionX.Value - 80 + offset, _startPositionY.Value + 25);
|
||||
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 80 + offset, _startPositionY.Value + 25, _startPositionX.Value - 8 + offset, _startPositionY.Value + 25);
|
||||
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 8 + offset, _startPositionY.Value + 25, _startPositionX.Value - 8 + offset, _startPositionY.Value + 10);
|
||||
g.DrawLine(pen_Body, _startPositionX.Value - 8 + offset, _startPositionY.Value + 10, _startPositionX.Value - 30 + offset, _startPositionY.Value + 10);
|
||||
g.DrawLine(pen_Body, _startPositionX.Value - 39 + offset, _startPositionY.Value + 10, _startPositionX.Value - 80 + offset, _startPositionY.Value + 10);
|
||||
g.DrawPath(pen_Body, pointsMonorailBody_RightBody);
|
||||
|
||||
//Дверь
|
||||
g.DrawRectangle(pen_Body, _startPositionX.Value - 39 + offset, _startPositionY.Value + 5, 9, 15);
|
||||
|
||||
//Окна
|
||||
g.DrawRectangle(pen_Additional, _startPositionX.Value - 20 + offset, _startPositionY.Value + 2, 5, 6);
|
||||
g.DrawRectangle(pen_Additional, _startPositionX.Value - 27 + offset, _startPositionY.Value + 2, 5, 6);
|
||||
g.DrawRectangle(pen_Additional, _startPositionX.Value - 76 + offset, _startPositionY.Value + 2, 5, 6);
|
||||
|
||||
//Связка монорельса
|
||||
g.FillRectangle(brush_Body, _startPositionX.Value - 87 + offset, _startPositionY.Value + 2, 7, 22);
|
||||
|
||||
//Нижняя часть монорельса
|
||||
PointF[] pointsLowerPartMonorail_2_LeftSide = new PointF[8];
|
||||
pointsLowerPartMonorail_2_LeftSide[0] = new PointF(_startPositionX.Value + offset, _startPositionY.Value + 30);
|
||||
pointsLowerPartMonorail_2_LeftSide[1] = new PointF(_startPositionX.Value - 8 + offset, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_2_LeftSide[2] = new PointF(_startPositionX.Value - 72 + offset, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_2_LeftSide[3] = new PointF(_startPositionX.Value - 36 + offset, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_2_LeftSide[4] = new PointF(_startPositionX.Value - 36 + offset, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_2_LeftSide[5] = new PointF(_startPositionX.Value - 15 + offset, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_2_LeftSide[6] = new PointF(_startPositionX.Value - 15 + offset, _startPositionY.Value + 35);
|
||||
pointsLowerPartMonorail_2_LeftSide[7] = new PointF(_startPositionX.Value + offset, _startPositionY.Value + 32);
|
||||
g.FillPolygon(brush_Body, pointsLowerPartMonorail_2_LeftSide);
|
||||
|
||||
PointF[] pointsLowerPartMonorail_2_RightSide = new PointF[7];
|
||||
pointsLowerPartMonorail_2_RightSide[0] = new PointF(_startPositionX.Value - 86 + offset, _startPositionY.Value + 30);
|
||||
pointsLowerPartMonorail_2_RightSide[1] = new PointF(_startPositionX.Value - 80 + offset, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_2_RightSide[2] = new PointF(_startPositionX.Value - 50 + offset, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_2_RightSide[3] = new PointF(_startPositionX.Value - 50 + offset, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_2_RightSide[4] = new PointF(_startPositionX.Value - 69 + offset, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_2_RightSide[5] = new PointF(_startPositionX.Value - 79 + offset, _startPositionY.Value + 35);
|
||||
pointsLowerPartMonorail_2_RightSide[6] = new PointF(_startPositionX.Value - 86 + offset, _startPositionY.Value + 32);
|
||||
g.FillPolygon(brush_Body, pointsLowerPartMonorail_2_RightSide);
|
||||
g.FillRectangle(brush_Body, _startPositionX.Value - 80 + offset, _startPositionY.Value + 25, 70, 3);
|
||||
|
||||
|
||||
//Колеса
|
||||
g.FillEllipse(brush_White, _startPositionX.Value - 20 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value - 20 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
g.FillEllipse(brush_White, _startPositionX.Value - 35 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value - 35 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
g.FillEllipse(brush_White, _startPositionX.Value - 75 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value - 75 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
g.FillEllipse(brush_White, _startPositionX.Value - 60 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value - 60 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
59
ProjectSportCar/Scripts/Monorail/EntityMonorail.cs
Normal file
59
ProjectSportCar/Scripts/Monorail/EntityMonorail.cs
Normal file
@ -0,0 +1,59 @@
|
||||
namespace ProjectMonorail
|
||||
{
|
||||
public class EntityMonorail
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия монорельсового пути
|
||||
/// </summary>
|
||||
public bool MonorailTrack { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия кабины
|
||||
/// </summary>
|
||||
public bool Cabin { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициальзация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="monorailTrack">Признак наличия монорельсового пути</param>
|
||||
/// <param name="cabin">Признак наличия кабины</param>
|
||||
public void Initialization(int speed, double weight, Color bodyColor, Color additionalColor, bool monorailTrack, bool cabin)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
MonorailTrack = monorailTrack;
|
||||
Cabin = cabin;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user