diff --git a/ProjectBoat/ProjectBoat/DirectionType.cs b/ProjectBoat/ProjectBoat/DirectionType.cs
new file mode 100644
index 0000000..b37c0cc
--- /dev/null
+++ b/ProjectBoat/ProjectBoat/DirectionType.cs
@@ -0,0 +1,27 @@
+namespace ProjectBoat;
+
+///
+/// Направление перемещения
+///
+public enum DirectionType
+{
+ ///
+ /// Вверх
+ ///
+ Up = 1,
+
+ ///
+ /// Вниз
+ ///
+ Down = 2,
+
+ ///
+ /// Влево
+ ///
+ Left = 3,
+
+ ///
+ /// Вправо
+ ///
+ Right = 4,
+}
diff --git a/ProjectBoat/ProjectBoat/DrawningBoat.cs b/ProjectBoat/ProjectBoat/DrawningBoat.cs
new file mode 100644
index 0000000..972db75
--- /dev/null
+++ b/ProjectBoat/ProjectBoat/DrawningBoat.cs
@@ -0,0 +1,237 @@
+namespace ProjectBoat;
+///
+/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
+///
+public class DrawningBoat
+{
+ ///
+ /// Класс-сущность
+ ///
+ public EntityBoat? EntityBoat { get; private set; }
+
+ ///
+ /// Ширина окна
+ ///
+ public int? _pictireWight;
+
+ ///
+ /// Высота окна
+ ///
+ public int? _pictireHeight;
+
+ ///
+ /// Левая координата прорисовки автобуса
+ ///
+ public int? _startPosX;
+
+ ///
+ /// Верхняя координата прорисовки автобуса
+ ///
+ public int? _startPosY;
+
+ ///
+ /// Ширина прорисовки автобуса
+ ///
+ public readonly int _drawningBoatWight = 150;
+
+ ///
+ /// Высота прорисовки автобуса
+ ///
+ public readonly int _drawningBoatHeight = 110;
+
+ ///
+ /// Инициализация свойств
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ /// Дополнительный цвет
+ /// Признак наличия лестницы
+ /// Признак наличия фонаря
+ public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool ladder, bool flashlight)
+ {
+ EntityBoat = new EntityBoat();
+ EntityBoat.Init(speed, weight, bodyColor, additionalColor, ladder, flashlight);
+ _pictireWight = null;
+ _pictireHeight = null;
+ _startPosX = null;
+ _startPosY = null;
+ }
+
+ ///
+ /// Установка границ
+ ///
+ /// Ширина поля
+ /// Высота поля
+ /// true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах
+ public bool SetPictureSize(int width, int height)
+ {
+ // TODO проверка, что объект "влезает" в размеры поля
+ // если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
+ _pictireWight = width;
+ _pictireHeight = height;
+ return true;
+ }
+
+ ///
+ /// Установка позиций
+ ///
+ /// Координата X
+ /// Координата Y
+ public void SetPosition(int x, int y)
+ {
+ if (!_pictireHeight.HasValue || !_pictireWight.HasValue)
+ {
+ return;
+ }
+
+ // TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
+ // то надо изменить координаты, чтобы он омтавался в этих границах
+ _startPosX = x;
+ _startPosY = y;
+ }
+
+ ///
+ /// Изменение направления перемещения
+ ///
+ /// Направление
+ /// true - перемещение выполнено, false - перемещение невозможно
+ public bool MoveTransport(DirectionType direction)
+ {
+ if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
+ {
+ return false;
+ }
+ switch (direction)
+ {
+ //влево
+ case DirectionType.Left:
+ if (_startPosX.Value - EntityBoat.Step > 0)
+ {
+ _startPosX -= (int)EntityBoat.Step;
+ }
+ return true;
+ //вверх
+ case DirectionType.Up:
+ if (_startPosY.Value - EntityBoat.Step > 0)
+ {
+ _startPosY -= (int)EntityBoat.Step;
+ }
+ return true;
+
+
+
+ // вправо
+ case DirectionType.Right:
+ if (_startPosX.Value + _drawningBoatWight + EntityBoat.Step < _pictireWight)
+ {
+ _startPosX += (int)EntityBoat.Step;
+ }
+ return true;
+ //вниз
+ case DirectionType.Down:
+ if (_startPosY.Value + _drawningBoatHeight + EntityBoat.Step < _pictireHeight)
+ {
+ _startPosY += (int)EntityBoat.Step;
+ }
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ ///
+ /// Прорисовка объекта
+ ///
+ ///
+ public void DrawTransport(Graphics g)
+ {
+ if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
+ {
+ return;
+ }
+
+ Pen pen = new(Color.Black);
+ Brush additionalBrush = new SolidBrush(EntityBoat.AdditionalColor);
+ Brush br = new SolidBrush(EntityBoat.BodyColor);
+ Brush brRed = new SolidBrush(Color.Red);
+ Brush brBlue = new SolidBrush(Color.Blue);
+ Brush brBlack = new SolidBrush(Color.Black);
+
+ // кузов
+ g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value, 150, 100);
+ g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value, 150, 100);
+
+ // фонари
+ if (EntityBoat.Flashlight)
+ {
+ g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 55, 10, 10);
+ g.FillEllipse(brRed, _startPosX.Value + 140, _startPosY.Value + 55, 10, 10);
+
+ g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 70, 10, 10);
+ g.FillEllipse(brRed, _startPosX.Value + 140, _startPosY.Value + 70, 10, 10);
+ }
+
+ // дверь
+ g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 30, 30, 60);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 30, 30, 60);
+
+ // ручка двери
+ g.DrawRectangle(pen, _startPosX.Value + 66, _startPosY.Value + 50,7, 4);
+ g.FillRectangle(brBlack, _startPosX.Value + 66, _startPosY.Value + 50, 7, 4);
+
+ // окно видителя
+
+ g.DrawRectangle(pen, _startPosX.Value + 135, _startPosY.Value + 5, 20, 40);
+ g.FillRectangle(brBlue, _startPosX.Value + 135, _startPosY.Value + 5, 20, 40);
+
+ // посажирские окна
+ //
+ // первый ряд
+ g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 5, 16, 16);
+ g.FillEllipse(brBlue, _startPosX.Value + 50, _startPosY.Value + 5, 16, 16);
+
+ g.DrawEllipse(pen, _startPosX.Value + 71, _startPosY.Value + 5, 16, 16);
+ g.FillEllipse(brBlue, _startPosX.Value + 71, _startPosY.Value + 5, 16, 16);
+
+ g.DrawEllipse(pen, _startPosX.Value + 92, _startPosY.Value + 5, 16, 16);
+ g.FillEllipse(brBlue, _startPosX.Value + 92, _startPosY.Value + 5, 16, 16);
+
+ g.DrawEllipse(pen, _startPosX.Value + 113, _startPosY.Value + 5, 16, 16);
+ g.FillEllipse(brBlue, _startPosX.Value + 113, _startPosY.Value + 5, 16, 16);
+ // второй ряд
+ g.DrawEllipse(pen, _startPosX.Value + 92, _startPosY.Value + 26, 16, 16);
+ g.FillEllipse(brBlue, _startPosX.Value + 92, _startPosY.Value + 26, 16, 16);
+
+ g.DrawEllipse(pen, _startPosX.Value + 113, _startPosY.Value + 26, 16, 16);
+ g.FillEllipse(brBlue, _startPosX.Value + 113, _startPosY.Value + 26, 16, 16);
+
+ // колёса
+ g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 90, 20, 20);
+ g.FillEllipse(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 90, 20, 20);
+
+ g.DrawEllipse(pen, _startPosX.Value + 130, _startPosY.Value + 90, 20, 20);
+ g.FillEllipse(additionalBrush, _startPosX.Value + 130, _startPosY.Value + 90, 20, 20);
+
+ // лестница
+ if (EntityBoat.Ladder)
+ {
+ // вертикальные линии
+ g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 15, 3, 42);
+ g.FillRectangle(brBlack, _startPosX.Value + 20, _startPosY.Value + 15, 3, 42);
+
+ g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 15, 3, 42);
+ g.FillRectangle(brBlack, _startPosX.Value + 35, _startPosY.Value + 15, 3, 42);
+
+ // горзонтальные линии
+ g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 25, 30, 3);
+ g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 25, 30, 3);
+
+ g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 35, 30, 3);
+ g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 35, 30, 3);
+
+ g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 45, 30, 3);
+ g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 45, 30, 3);
+ }
+ }
+}
diff --git a/ProjectBoat/ProjectBoat/EntityBoat.cs b/ProjectBoat/ProjectBoat/EntityBoat.cs
new file mode 100644
index 0000000..ce1d372
--- /dev/null
+++ b/ProjectBoat/ProjectBoat/EntityBoat.cs
@@ -0,0 +1,60 @@
+namespace ProjectBoat;
+///
+/// Класс-сущность "Автобус"
+///
+public class EntityBoat
+{
+ ///
+ /// Скорость
+ ///
+ public int Speed { get; private set; }
+
+ ///
+ /// Вес
+ ///
+ public double Weight { get; private set; }
+
+ ///
+ /// Основной цвет
+ ///
+ public Color BodyColor { get; private set; }
+
+ ///
+ /// Дополнительный цвет (для опциональных элементов)
+ ///
+ public Color AdditionalColor { get; private set; }
+
+ ///
+ /// Признак (опция) наличия лестницы
+ ///
+ public bool Ladder { get; private set; }
+
+ ///
+ /// Признак (опция) наличия фонаря
+ ///
+ public bool Flashlight { get; private set; }
+
+ ///
+ /// Шаг перемещения автобуса
+ ///
+ public double Step => Speed * 100 / Weight;
+
+ ///
+ /// Инициализация полей объекта-класса автобуса
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ /// Дополнительный цвет
+ /// Признак наличия лестницы
+ /// Признак наличия фонарей
+ public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool ladder, bool flashlight)
+ {
+ Speed = speed;
+ Weight = weight;
+ BodyColor = bodyColor;
+ AdditionalColor = additionalColor;
+ Ladder = ladder;
+ Flashlight = flashlight;
+ }
+}
\ No newline at end of file
diff --git a/ProjectBoat/ProjectBoat/Form1.Designer.cs b/ProjectBoat/ProjectBoat/Form1.Designer.cs
deleted file mode 100644
index 4ab4912..0000000
--- a/ProjectBoat/ProjectBoat/Form1.Designer.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-namespace ProjectBoat
-{
- partial class Form1
- {
- ///
- /// Required designer variable.
- ///
- private System.ComponentModel.IContainer components = null;
-
- ///
- /// Clean up any resources being used.
- ///
- /// true if managed resources should be disposed; otherwise, false.
- protected override void Dispose(bool disposing)
- {
- if (disposing && (components != null))
- {
- components.Dispose();
- }
- base.Dispose(disposing);
- }
-
- #region Windows Form Designer generated code
-
- ///
- /// Required method for Designer support - do not modify
- /// the contents of this method with the code editor.
- ///
- private void InitializeComponent()
- {
- this.components = new System.ComponentModel.Container();
- this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
- this.ClientSize = new System.Drawing.Size(800, 450);
- this.Text = "Form1";
- }
-
- #endregion
- }
-}
diff --git a/ProjectBoat/ProjectBoat/Form1.cs b/ProjectBoat/ProjectBoat/Form1.cs
deleted file mode 100644
index 8e8c4e4..0000000
--- a/ProjectBoat/ProjectBoat/Form1.cs
+++ /dev/null
@@ -1,10 +0,0 @@
-namespace ProjectBoat
-{
- public partial class Form1 : Form
- {
- public Form1()
- {
- InitializeComponent();
- }
- }
-}
diff --git a/ProjectBoat/ProjectBoat/FormBoat.Designer.cs b/ProjectBoat/ProjectBoat/FormBoat.Designer.cs
new file mode 100644
index 0000000..c01d471
--- /dev/null
+++ b/ProjectBoat/ProjectBoat/FormBoat.Designer.cs
@@ -0,0 +1,134 @@
+namespace ProjectBoat
+{
+ partial class FormBoat
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ pictureBoxBoat = new PictureBox();
+ buttonCreateBoat = new Button();
+ buttonLeft = new Button();
+ buttonRight = new Button();
+ buttonDown = new Button();
+ buttonUp = new Button();
+ ((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
+ SuspendLayout();
+ //
+ // pictureBoxBoat
+ //
+ pictureBoxBoat.Dock = DockStyle.Fill;
+ pictureBoxBoat.Location = new Point(0, 0);
+ pictureBoxBoat.Name = "pictureBoxBoat";
+ pictureBoxBoat.Size = new Size(798, 419);
+ pictureBoxBoat.TabIndex = 0;
+ pictureBoxBoat.TabStop = false;
+ //
+ // buttonCreateBoat
+ //
+ buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCreateBoat.Location = new Point(12, 378);
+ buttonCreateBoat.Name = "buttonCreateBoat";
+ buttonCreateBoat.Size = new Size(94, 29);
+ buttonCreateBoat.TabIndex = 1;
+ buttonCreateBoat.Text = "Создать";
+ buttonCreateBoat.UseVisualStyleBackColor = true;
+ buttonCreateBoat.Click += ButtonCreateBoat_Click;
+ //
+ // buttonLeft
+ //
+ buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonLeft.BackgroundImage = Properties.Resources.влево;
+ buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonLeft.Location = new Point(668, 372);
+ buttonLeft.Name = "buttonLeft";
+ buttonLeft.Size = new Size(35, 35);
+ buttonLeft.TabIndex = 2;
+ buttonLeft.UseVisualStyleBackColor = true;
+ buttonLeft.Click += ButtonMove_Click;
+ //
+ // buttonRight
+ //
+ buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonRight.BackgroundImage = Properties.Resources.вправо;
+ buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonRight.Location = new Point(750, 372);
+ buttonRight.Name = "buttonRight";
+ buttonRight.Size = new Size(35, 35);
+ buttonRight.TabIndex = 3;
+ buttonRight.UseVisualStyleBackColor = true;
+ buttonRight.Click += ButtonMove_Click;
+ //
+ // buttonDown
+ //
+ buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonDown.BackgroundImage = Properties.Resources.вниз;
+ buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonDown.Location = new Point(709, 372);
+ buttonDown.Name = "buttonDown";
+ buttonDown.Size = new Size(35, 35);
+ buttonDown.TabIndex = 4;
+ buttonDown.UseVisualStyleBackColor = true;
+ buttonDown.Click += ButtonMove_Click;
+ //
+ // buttonUp
+ //
+ buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonUp.BackgroundImage = Properties.Resources.вверх;
+ buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonUp.Location = new Point(709, 328);
+ buttonUp.Name = "buttonUp";
+ buttonUp.Size = new Size(35, 35);
+ buttonUp.TabIndex = 5;
+ buttonUp.UseVisualStyleBackColor = true;
+ buttonUp.Click += ButtonMove_Click;
+ //
+ // FormBoat
+ //
+ AutoScaleDimensions = new SizeF(8F, 20F);
+ AutoScaleMode = AutoScaleMode.Font;
+ ClientSize = new Size(798, 419);
+ Controls.Add(buttonUp);
+ Controls.Add(buttonDown);
+ Controls.Add(buttonRight);
+ Controls.Add(buttonLeft);
+ Controls.Add(buttonCreateBoat);
+ Controls.Add(pictureBoxBoat);
+ Name = "FormBoat";
+ Text = "Катер";
+ ((System.ComponentModel.ISupportInitialize)pictureBoxBoat).EndInit();
+ ResumeLayout(false);
+ }
+
+ #endregion
+
+ private PictureBox pictureBoxBoat;
+ private Button buttonCreateBoat;
+ private Button buttonLeft;
+ private Button buttonRight;
+ private Button buttonDown;
+ private Button buttonUp;
+ }
+}
\ No newline at end of file
diff --git a/ProjectBoat/ProjectBoat/FormBoat.cs b/ProjectBoat/ProjectBoat/FormBoat.cs
new file mode 100644
index 0000000..7e97c3d
--- /dev/null
+++ b/ProjectBoat/ProjectBoat/FormBoat.cs
@@ -0,0 +1,89 @@
+namespace ProjectBoat;
+
+///
+/// Форма работы с объектом "Катер"
+///
+public partial class FormBoat : Form
+{
+ ///
+ /// Поле-объект для прорисовки объекта
+ ///
+ private DrawningBoat? _drawningBoat;
+
+ ///
+ /// Конструктор формы
+ ///
+ public FormBoat()
+ {
+ InitializeComponent();
+ }
+
+ ///
+ /// Метод прорисовки машины
+ ///
+ private void Draw()
+ {
+ if (_drawningBoat == null)
+ {
+ return;
+ }
+
+ Bitmap bmp = new(pictureBoxBoat.Width, pictureBoxBoat.Height);
+ Graphics gr = Graphics.FromImage(bmp);
+ _drawningBoat.DrawTransport(gr);
+ pictureBoxBoat.Image = bmp;
+ }
+
+ ///
+ /// Обработка нажатия кнопки "Создать"
+ ///
+ ///
+ ///
+ private void ButtonCreateBoat_Click(object sender, EventArgs e)
+ {
+ Random random = new();
+ _drawningBoat = new DrawningBoat();
+ _drawningBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
+ _drawningBoat.SetPictureSize(pictureBoxBoat.Width, pictureBoxBoat.Height);
+ _drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ Draw();
+ }
+
+ ///
+ /// Перемещения объекта по форме (нажатие кнопок навигации)
+ ///
+ ///
+ ///
+ private void ButtonMove_Click(object sender, EventArgs e)
+ {
+ if (_drawningBoat == null)
+ {
+ return;
+ }
+
+ string name = ((Button)sender)?.Name ?? string.Empty;
+ bool result = false;
+ switch (name)
+ {
+ case "buttonUp":
+ result = _drawningBoat.MoveTransport(DirectionType.Up);
+ break;
+ case "buttonDown":
+ result = _drawningBoat.MoveTransport(DirectionType.Down);
+ break;
+ case "buttonLeft":
+ result = _drawningBoat.MoveTransport(DirectionType.Left);
+ break;
+ case "buttonRight":
+ result = _drawningBoat.MoveTransport(DirectionType.Right);
+ break;
+ }
+ if (result)
+ {
+ Draw();
+ }
+ }
+}
diff --git a/ProjectBoat/ProjectBoat/Form1.resx b/ProjectBoat/ProjectBoat/FormBoat.resx
similarity index 93%
rename from ProjectBoat/ProjectBoat/Form1.resx
rename to ProjectBoat/ProjectBoat/FormBoat.resx
index 1af7de1..af32865 100644
--- a/ProjectBoat/ProjectBoat/Form1.resx
+++ b/ProjectBoat/ProjectBoat/FormBoat.resx
@@ -1,17 +1,17 @@
-
diff --git a/ProjectBoat/ProjectBoat/Program.cs b/ProjectBoat/ProjectBoat/Program.cs
index ea12be9..3195745 100644
--- a/ProjectBoat/ProjectBoat/Program.cs
+++ b/ProjectBoat/ProjectBoat/Program.cs
@@ -11,7 +11,7 @@ namespace ProjectBoat
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
- Application.Run(new Form1());
+ Application.Run(new FormBoat());
}
}
}
\ No newline at end of file
diff --git a/ProjectBoat/ProjectBoat/ProjectBoat.csproj b/ProjectBoat/ProjectBoat/ProjectBoat.csproj
index 663fdb8..af03d74 100644
--- a/ProjectBoat/ProjectBoat/ProjectBoat.csproj
+++ b/ProjectBoat/ProjectBoat/ProjectBoat.csproj
@@ -8,4 +8,19 @@
enable
+
+
+ True
+ True
+ Resources.resx
+
+
+
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+
+
+
\ No newline at end of file
diff --git a/ProjectBoat/ProjectBoat/Properties/Resources.Designer.cs b/ProjectBoat/ProjectBoat/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..01cb62f
--- /dev/null
+++ b/ProjectBoat/ProjectBoat/Properties/Resources.Designer.cs
@@ -0,0 +1,103 @@
+//------------------------------------------------------------------------------
+//
+// Этот код создан программой.
+// Исполняемая версия:4.0.30319.42000
+//
+// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
+// повторной генерации кода.
+//
+//------------------------------------------------------------------------------
+
+namespace ProjectBoat.Properties {
+ using System;
+
+
+ ///
+ /// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
+ ///
+ // Этот класс создан автоматически классом StronglyTypedResourceBuilder
+ // с помощью такого средства, как ResGen или Visual Studio.
+ // Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
+ // с параметром /str или перестройте свой проект VS.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ ///
+ /// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBoat.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Перезаписывает свойство CurrentUICulture текущего потока для всех
+ /// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap вверх {
+ get {
+ object obj = ResourceManager.GetObject("вверх", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap влево {
+ get {
+ object obj = ResourceManager.GetObject("влево", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap вниз {
+ get {
+ object obj = ResourceManager.GetObject("вниз", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap вправо {
+ get {
+ object obj = ResourceManager.GetObject("вправо", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+ }
+}
diff --git a/ProjectBoat/ProjectBoat/Properties/Resources.resx b/ProjectBoat/ProjectBoat/Properties/Resources.resx
new file mode 100644
index 0000000..22f6027
--- /dev/null
+++ b/ProjectBoat/ProjectBoat/Properties/Resources.resx
@@ -0,0 +1,133 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+
+ ..\Resources\вверх.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\влево.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\вниз.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\вправо.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
\ No newline at end of file
diff --git a/ProjectBoat/ProjectBoat/Resources/вверх.jpg b/ProjectBoat/ProjectBoat/Resources/вверх.jpg
new file mode 100644
index 0000000..4e01b8f
Binary files /dev/null and b/ProjectBoat/ProjectBoat/Resources/вверх.jpg differ
diff --git a/ProjectBoat/ProjectBoat/Resources/влево.jpg b/ProjectBoat/ProjectBoat/Resources/влево.jpg
new file mode 100644
index 0000000..a0de3d8
Binary files /dev/null and b/ProjectBoat/ProjectBoat/Resources/влево.jpg differ
diff --git a/ProjectBoat/ProjectBoat/Resources/вниз.jpg b/ProjectBoat/ProjectBoat/Resources/вниз.jpg
new file mode 100644
index 0000000..b67a3a7
Binary files /dev/null and b/ProjectBoat/ProjectBoat/Resources/вниз.jpg differ
diff --git a/ProjectBoat/ProjectBoat/Resources/вправо.jpg b/ProjectBoat/ProjectBoat/Resources/вправо.jpg
new file mode 100644
index 0000000..b9763b7
Binary files /dev/null and b/ProjectBoat/ProjectBoat/Resources/вправо.jpg differ