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namespace ProjectBoat.Drawningsss;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

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using ProjectBoat.Enities;
using System.Drawing;
namespace ProjectBoat.Drawningsss;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBoat : DrawningBoatt
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="ladder">Признак наличия лестницы</param>
/// <param name="flashlight">Признак наличия фонаря</param>
public DrawningBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool ladder, bool flashlight) : base(150, 110)
{
EntityBoatt = new EntityBoat(speed, weight, bodyColor, additionalColor, ladder, flashlight);
}
public override void DrawTransport(Graphics g)
{
if (EntityBoatt == null || EntityBoatt is not EntityBoat boat || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(boat.AdditionalColor);
Brush br = new SolidBrush(boat.BodyColor);
Brush brRed = new SolidBrush(Color.Red);
Brush brBlue = new SolidBrush(Color.Blue);
Brush brBlack = new SolidBrush(Color.Black);
_startPosX += 10;
_startPosY += 5;
base.DrawTransport(g);
_startPosX -= 10;
_startPosY -= 5;
// фонари
if (boat.Flashlight)
{
g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 55, 10, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 140, _startPosY.Value + 55, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 70, 10, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 140, _startPosY.Value + 70, 10, 10);
}
// лестница
if (boat.Ladder)
{
// вертикальные линии
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 15, 3, 42);
g.FillRectangle(brBlack, _startPosX.Value + 20, _startPosY.Value + 15, 3, 42);
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 15, 3, 42);
g.FillRectangle(brBlack, _startPosX.Value + 35, _startPosY.Value + 15, 3, 42);
// горзонтальные линии
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 25, 30, 3);
g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 25, 30, 3);
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 35, 30, 3);
g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 35, 30, 3);
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 45, 30, 3);
g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 45, 30, 3);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectBoat.Enities;
namespace ProjectBoat.Drawningsss;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
/// </summary>
public class DrawningBoatt
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBoatt? EntityBoatt { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictireWight;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictireHeight;
/// <summary>
/// Левая координата прорисовки автобуса
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки автобуса
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки автобуса
/// </summary>
private readonly int _drawningBoatWight = 150;
/// <summary>
/// Высота прорисовки автобуса
/// </summary>
private readonly int _drawningBoatHeight = 110;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningBoatWight;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningBoatHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningBoatt()
{
_pictireWight = null;
_pictireHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningBoatt(int speed, double weight, Color bodyColor) : this()
{
EntityBoatt = new EntityBoatt(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningBoatWight">Ширина прорисовки автобуса</param>
/// <param name="drawningBoatHeight">Высота прорисовки автобуса</param>
protected DrawningBoatt(int drawningBoatWight, int drawningBoatHeight) : this()
{
_drawningBoatWight = drawningBoatWight;
_drawningBoatHeight = drawningBoatHeight;
}
/// <summary>
/// Установка границ
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictireWight = width;
_pictireHeight = height;
return true;
}
/// <summary>
/// Установка позиций
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictireHeight.HasValue || !_pictireWight.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он омтавался в этих границах
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityBoatt == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityBoatt.Step > 0)
{
_startPosX -= (int)EntityBoatt.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityBoatt.Step > 0)
{
_startPosY -= (int)EntityBoatt.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningBoatWight + EntityBoatt.Step < _pictireWight)
{
_startPosX += (int)EntityBoatt.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningBoatHeight + EntityBoatt.Step < _pictireHeight)
{
_startPosY += (int)EntityBoatt.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityBoatt == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush br = new SolidBrush(EntityBoatt.BodyColor);
Brush brRed = new SolidBrush(Color.Red);
Brush brBlue = new SolidBrush(Color.Blue);
Brush brBlack = new SolidBrush(Color.Black);
// кузов
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value - 5, 150, 100);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value - 5, 150, 100);
// дверь
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 25, 30, 60);
g.FillRectangle(brRed, _startPosX.Value + 40, _startPosY.Value + 25, 30, 60);
// ручка двери
g.DrawRectangle(pen, _startPosX.Value + 56, _startPosY.Value + 45, 7, 4);
g.FillRectangle(brBlack, _startPosX.Value + 56, _startPosY.Value + 45, 7, 4);
// окно видителя
g.DrawRectangle(pen, _startPosX.Value + 125, _startPosY.Value, 20, 40);
g.FillRectangle(brBlue, _startPosX.Value + 125, _startPosY.Value, 20, 40);
// посажирские окна
//
// первый ряд
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value, 16, 16);
g.FillEllipse(brBlue, _startPosX.Value + 40, _startPosY.Value, 16, 16);
g.DrawEllipse(pen, _startPosX.Value + 61, _startPosY.Value, 16, 16);
g.FillEllipse(brBlue, _startPosX.Value + 61, _startPosY.Value, 16, 16);
g.DrawEllipse(pen, _startPosX.Value + 82, _startPosY.Value, 16, 16);
g.FillEllipse(brBlue, _startPosX.Value + 82, _startPosY.Value, 16, 16);
g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value, 16, 16);
g.FillEllipse(brBlue, _startPosX.Value + 103, _startPosY.Value, 16, 16);
// второй ряд
g.DrawEllipse(pen, _startPosX.Value + 82, _startPosY.Value + 21, 16, 16);
g.FillEllipse(brBlue, _startPosX.Value + 82, _startPosY.Value + 21, 16, 16);
g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value + 21, 16, 16);
g.FillEllipse(brBlue, _startPosX.Value + 103, _startPosY.Value + 21, 16, 16);
// колёса
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 85, 20, 20);
g.FillEllipse(brBlack, _startPosX.Value + 10, _startPosY.Value + 85, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 120, _startPosY.Value + 85, 20, 20);
g.FillEllipse(brBlack, _startPosX.Value + 120, _startPosY.Value + 85, 20, 20);
}
}

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using ProjectBoat.Enities;
namespace ProjectBoat;
/// <summary>
/// Класс-сущность "Автобус"
/// </summary>
public class EntityBoat : EntityBoatt
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия лестницы
/// </summary>
public bool Ladder { get; private set; }
/// <summary>
/// Признак (опция) наличия фонаря
/// </summary>
public bool Flashlight { get; private set; }
/// <summary>
/// Шаг перемещения автобуса
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса автобуса
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет </param>
/// <param name="ladder">Признак наличия лестницы</param>
/// <param name="flashlight">Признак наличия фонарей</param>
public EntityBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool ladder, bool flashlight) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Ladder = ladder;
Flashlight = flashlight;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat.Enities;
/// <summary>
/// Класс-сущность "Автобус."
/// </summary>
public class EntityBoatt
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автобуса
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBoatt(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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namespace ProjectBoat
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectBoat
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectBoat
{
partial class FormBoat
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxBoat = new PictureBox();
buttonCreateBoat = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonCreateBoatt = new Button();
comboBoxStrategy = new ComboBox();
buttontrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
SuspendLayout();
//
// pictureBoxBoat
//
pictureBoxBoat.Dock = DockStyle.Fill;
pictureBoxBoat.Location = new Point(0, 0);
pictureBoxBoat.Name = "pictureBoxBoat";
pictureBoxBoat.Size = new Size(798, 419);
pictureBoxBoat.TabIndex = 0;
pictureBoxBoat.TabStop = false;
//
// buttonCreateBoat
//
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBoat.Location = new Point(12, 378);
buttonCreateBoat.Name = "buttonCreateBoat";
buttonCreateBoat.Size = new Size(243, 29);
buttonCreateBoat.TabIndex = 1;
buttonCreateBoat.Text = "Создать безопасный автобус";
buttonCreateBoat.UseVisualStyleBackColor = true;
buttonCreateBoat.Click += ButtonCreateBoat_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.влево;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(668, 372);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.вправо;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(750, 372);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.вниз;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(709, 372);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.вверх;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(709, 328);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonCreateBoatt
//
buttonCreateBoatt.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBoatt.Location = new Point(261, 378);
buttonCreateBoatt.Name = "buttonCreateBoatt";
buttonCreateBoatt.Size = new Size(243, 29);
buttonCreateBoatt.TabIndex = 6;
buttonCreateBoatt.Text = "Создать автобус";
buttonCreateBoatt.UseVisualStyleBackColor = true;
buttonCreateBoatt.Click += ButtonCreateBoatt_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(635, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttontrategyStep
//
buttontrategyStep.Location = new Point(692, 46);
buttontrategyStep.Name = "buttontrategyStep";
buttontrategyStep.Size = new Size(94, 30);
buttontrategyStep.TabIndex = 8;
buttontrategyStep.Text = "Шаг";
buttontrategyStep.UseVisualStyleBackColor = true;
buttontrategyStep.Click += ButtonStrategyStep_Click;
//
// FormBoat
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(798, 419);
Controls.Add(buttontrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateBoatt);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateBoat);
Controls.Add(pictureBoxBoat);
Name = "FormBoat";
Text = "Катер";
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxBoat;
private Button buttonCreateBoat;
private Button buttonLeft;
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
private Button buttonCreateBoatt;
private ComboBox comboBoxStrategy;
private Button buttontrategyStep;
}
}

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using ProjectBoat.Drawningsss;
using ProjectBoat.MovementStrategy;
using System.Runtime.InteropServices;
namespace ProjectBoat;
/// <summary>
/// Форма работы с объектом "Катер"
/// </summary>
public partial class FormBoat : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningBoatt? _drawningBoatt;
/// <summary>
///
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormBoat()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningBoatt == null)
{
return;
}
Bitmap bmp = new(pictureBoxBoat.Width, pictureBoxBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBoatt.DrawTransport(gr);
pictureBoxBoat.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new Random();
switch (type)
{
case nameof(DrawningBoatt):
_drawningBoatt = new DrawningBoatt(random.Next(100, 500), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningBoat):
_drawningBoatt = new DrawningBoat(random.Next(100, 500), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningBoatt.SetPictureSize(pictureBoxBoat.Width, pictureBoxBoat.Height);
_drawningBoatt.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать безопасный автобус"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBoat_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningBoat));
}
/// <summary>
/// Обработка нажатия кнопки "Создать автобус"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBoatt_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningBoatt));
}
/// <summary>
/// Перемещения объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBoatt == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningBoatt.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningBoatt.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningBoatt.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningBoatt.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningBoatt == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableBoatt(_drawningBoatt), pictureBoxBoat.Width, pictureBoxBoat.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

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@ -0,0 +1,142 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestination();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

View File

@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,66 @@
using ProjectBoat.Drawningsss;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningBoatt
/// </summary>
public class MoveableBoatt : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningBaott или его наследника
/// </summary>
private readonly DrawningBoatt? _boatt = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="bus">Объект класса DrawningBoatt</param>
public MoveableBoatt(DrawningBoatt boatt)
{
_boatt = boatt;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_boatt == null || _boatt.EntityBoatt == null ||
!_boatt.GetPosX.HasValue || !_boatt.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_boatt.GetPosX.Value, _boatt.GetPosY.Value, _boatt.GetWidth, _boatt.GetHeight);
}
}
public int GetStep => (int)(_boatt?.EntityBoatt?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_boatt == null || _boatt.EntityBoatt == null)
{
return false;
}
return _boatt.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

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@ -0,0 +1,78 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Всё готого к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace ProjectBoat
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new FormBoat());
} }
} }
} }

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectBoat.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBoat.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вверх {
get {
object obj = ResourceManager.GetObject("вверх", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap влево {
get {
object obj = ResourceManager.GetObject("влево", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вниз {
get {
object obj = ResourceManager.GetObject("вниз", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вправо {
get {
object obj = ResourceManager.GetObject("вправо", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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-->
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<xsd:element name="root" msdata:IsDataSet="true">
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