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7bb72da200
...
311e0f7ca4
@ -1,15 +1,10 @@
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namespace ProjectBoat.Drawningsss;
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namespace ProjectBoat;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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237
ProjectBoat/ProjectBoat/DrawningBoat.cs
Normal file
237
ProjectBoat/ProjectBoat/DrawningBoat.cs
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@ -0,0 +1,237 @@
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namespace ProjectBoat;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningBoat
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBoat? EntityBoat { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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public int? _pictireWight;
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/// <summary>
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/// Высота окна
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/// </summary>
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public int? _pictireHeight;
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/// <summary>
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/// Левая координата прорисовки автобуса
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/// </summary>
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public int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки автобуса
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/// </summary>
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public int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автобуса
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/// </summary>
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public readonly int _drawningBoatWight = 150;
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/// <summary>
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/// Высота прорисовки автобуса
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/// </summary>
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public readonly int _drawningBoatHeight = 110;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="ladder">Признак наличия лестницы</param>
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/// <param name="flashlight">Признак наличия фонаря</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool ladder, bool flashlight)
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{
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EntityBoat = new EntityBoat();
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EntityBoat.Init(speed, weight, bodyColor, additionalColor, ladder, flashlight);
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_pictireWight = null;
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_pictireHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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_pictireWight = width;
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_pictireHeight = height;
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return true;
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}
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/// <summary>
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/// Установка позиций
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictireHeight.HasValue || !_pictireWight.HasValue)
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{
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return;
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}
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он омтавался в этих границах
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityBoat.Step > 0)
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{
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_startPosX -= (int)EntityBoat.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityBoat.Step > 0)
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{
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_startPosY -= (int)EntityBoat.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningBoatWight + EntityBoat.Step < _pictireWight)
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{
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_startPosX += (int)EntityBoat.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningBoatHeight + EntityBoat.Step < _pictireHeight)
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{
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_startPosY += (int)EntityBoat.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityBoat.AdditionalColor);
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Brush br = new SolidBrush(EntityBoat.BodyColor);
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Brush brRed = new SolidBrush(Color.Red);
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Brush brBlue = new SolidBrush(Color.Blue);
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Brush brBlack = new SolidBrush(Color.Black);
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// кузов
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value, 150, 100);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value, 150, 100);
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// фонари
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if (EntityBoat.Flashlight)
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{
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g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 55, 10, 10);
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g.FillEllipse(brRed, _startPosX.Value + 140, _startPosY.Value + 55, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 70, 10, 10);
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g.FillEllipse(brRed, _startPosX.Value + 140, _startPosY.Value + 70, 10, 10);
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}
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// дверь
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 30, 30, 60);
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g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 30, 30, 60);
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// ручка двери
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g.DrawRectangle(pen, _startPosX.Value + 66, _startPosY.Value + 50,7, 4);
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g.FillRectangle(brBlack, _startPosX.Value + 66, _startPosY.Value + 50, 7, 4);
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// окно видителя
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g.DrawRectangle(pen, _startPosX.Value + 135, _startPosY.Value + 5, 20, 40);
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g.FillRectangle(brBlue, _startPosX.Value + 135, _startPosY.Value + 5, 20, 40);
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// посажирские окна
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//
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// первый ряд
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g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 5, 16, 16);
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g.FillEllipse(brBlue, _startPosX.Value + 50, _startPosY.Value + 5, 16, 16);
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g.DrawEllipse(pen, _startPosX.Value + 71, _startPosY.Value + 5, 16, 16);
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g.FillEllipse(brBlue, _startPosX.Value + 71, _startPosY.Value + 5, 16, 16);
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g.DrawEllipse(pen, _startPosX.Value + 92, _startPosY.Value + 5, 16, 16);
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g.FillEllipse(brBlue, _startPosX.Value + 92, _startPosY.Value + 5, 16, 16);
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g.DrawEllipse(pen, _startPosX.Value + 113, _startPosY.Value + 5, 16, 16);
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g.FillEllipse(brBlue, _startPosX.Value + 113, _startPosY.Value + 5, 16, 16);
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// второй ряд
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g.DrawEllipse(pen, _startPosX.Value + 92, _startPosY.Value + 26, 16, 16);
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g.FillEllipse(brBlue, _startPosX.Value + 92, _startPosY.Value + 26, 16, 16);
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g.DrawEllipse(pen, _startPosX.Value + 113, _startPosY.Value + 26, 16, 16);
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g.FillEllipse(brBlue, _startPosX.Value + 113, _startPosY.Value + 26, 16, 16);
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// колёса
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g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 90, 20, 20);
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g.FillEllipse(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 90, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 130, _startPosY.Value + 90, 20, 20);
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g.FillEllipse(additionalBrush, _startPosX.Value + 130, _startPosY.Value + 90, 20, 20);
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// лестница
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if (EntityBoat.Ladder)
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{
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// вертикальные линии
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 15, 3, 42);
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g.FillRectangle(brBlack, _startPosX.Value + 20, _startPosY.Value + 15, 3, 42);
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g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 15, 3, 42);
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g.FillRectangle(brBlack, _startPosX.Value + 35, _startPosY.Value + 15, 3, 42);
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// горзонтальные линии
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 25, 30, 3);
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g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 25, 30, 3);
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 35, 30, 3);
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g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 35, 30, 3);
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 45, 30, 3);
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g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 45, 30, 3);
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}
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}
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}
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@ -1,76 +0,0 @@
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using ProjectBoat.Enities;
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using System.Drawing;
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namespace ProjectBoat.Drawningsss;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
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public class DrawningBoat : DrawningBoatt
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
|
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/// <param name="additionalColor">Дополнительный цвет</param>
|
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/// <param name="ladder">Признак наличия лестницы</param>
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/// <param name="flashlight">Признак наличия фонаря</param>
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public DrawningBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool ladder, bool flashlight) : base(150, 110)
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{
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EntityBoatt = new EntityBoat(speed, weight, bodyColor, additionalColor, ladder, flashlight);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityBoatt == null || EntityBoatt is not EntityBoat boat || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(boat.AdditionalColor);
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Brush br = new SolidBrush(boat.BodyColor);
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Brush brRed = new SolidBrush(Color.Red);
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Brush brBlue = new SolidBrush(Color.Blue);
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Brush brBlack = new SolidBrush(Color.Black);
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_startPosX += 10;
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_startPosY += 5;
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base.DrawTransport(g);
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_startPosX -= 10;
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_startPosY -= 5;
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// фонари
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if (boat.Flashlight)
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{
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g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 55, 10, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 140, _startPosY.Value + 55, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 70, 10, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 140, _startPosY.Value + 70, 10, 10);
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}
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|
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// лестница
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if (boat.Ladder)
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{
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// вертикальные линии
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 15, 3, 42);
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g.FillRectangle(brBlack, _startPosX.Value + 20, _startPosY.Value + 15, 3, 42);
|
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|
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g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 15, 3, 42);
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g.FillRectangle(brBlack, _startPosX.Value + 35, _startPosY.Value + 15, 3, 42);
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|
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// горзонтальные линии
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 25, 30, 3);
|
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g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 25, 30, 3);
|
||||
|
||||
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 35, 30, 3);
|
||||
g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 35, 30, 3);
|
||||
|
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 45, 30, 3);
|
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g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 45, 30, 3);
|
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}
|
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}
|
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}
|
@ -1,247 +0,0 @@
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using System;
|
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using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectBoat.Enities;
|
||||
|
||||
namespace ProjectBoat.Drawningsss;
|
||||
|
||||
public class DrawningBoatt
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityBoatt? EntityBoatt { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictireWight;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictireHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автобуса
|
||||
/// </summary>
|
||||
protected int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя координата прорисовки автобуса
|
||||
/// </summary>
|
||||
protected int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автобуса
|
||||
/// </summary>
|
||||
private readonly int _drawningBoatWight = 150;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки автобуса
|
||||
/// </summary>
|
||||
private readonly int _drawningBoatHeight = 110;
|
||||
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int? GetPosX => _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int? GetPosY => _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningBoatWight;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningBoatHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
private DrawningBoatt()
|
||||
{
|
||||
_pictireWight = null;
|
||||
_pictireHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningBoatt(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityBoatt = new EntityBoatt(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="drawningBoatWight">Ширина прорисовки автобуса</param>
|
||||
/// <param name="drawningBoatHeight">Высота прорисовки автобуса</param>
|
||||
protected DrawningBoatt(int drawningBoatWight, int drawningBoatHeight) : this()
|
||||
{
|
||||
_drawningBoatWight = drawningBoatWight;
|
||||
_drawningBoatHeight = drawningBoatHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
// TODO проверка, что объект "влезает" в размеры поля
|
||||
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
||||
_pictireWight = width;
|
||||
_pictireHeight = height;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиций
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictireHeight.HasValue || !_pictireWight.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
||||
// то надо изменить координаты, чтобы он омтавался в этих границах
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityBoatt == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityBoatt.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityBoatt.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityBoatt.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityBoatt.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
|
||||
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawningBoatWight + EntityBoatt.Step < _pictireWight)
|
||||
{
|
||||
_startPosX += (int)EntityBoatt.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawningBoatHeight + EntityBoatt.Step < _pictireHeight)
|
||||
{
|
||||
_startPosY += (int)EntityBoatt.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBoatt == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush br = new SolidBrush(EntityBoatt.BodyColor);
|
||||
Brush brRed = new SolidBrush(Color.Red);
|
||||
Brush brBlue = new SolidBrush(Color.Blue);
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
|
||||
// кузов
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value - 5, 150, 100);
|
||||
g.FillRectangle(br, _startPosX.Value, _startPosY.Value - 5, 150, 100);
|
||||
|
||||
|
||||
|
||||
// дверь
|
||||
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 25, 30, 60);
|
||||
g.FillRectangle(brRed, _startPosX.Value + 40, _startPosY.Value + 25, 30, 60);
|
||||
|
||||
// ручка двери
|
||||
g.DrawRectangle(pen, _startPosX.Value + 56, _startPosY.Value + 45, 7, 4);
|
||||
g.FillRectangle(brBlack, _startPosX.Value + 56, _startPosY.Value + 45, 7, 4);
|
||||
|
||||
// окно видителя
|
||||
|
||||
g.DrawRectangle(pen, _startPosX.Value + 125, _startPosY.Value, 20, 40);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 125, _startPosY.Value, 20, 40);
|
||||
|
||||
// посажирские окна
|
||||
//
|
||||
// первый ряд
|
||||
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value, 16, 16);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 40, _startPosY.Value, 16, 16);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX.Value + 61, _startPosY.Value, 16, 16);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 61, _startPosY.Value, 16, 16);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX.Value + 82, _startPosY.Value, 16, 16);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 82, _startPosY.Value, 16, 16);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value, 16, 16);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 103, _startPosY.Value, 16, 16);
|
||||
// второй ряд
|
||||
g.DrawEllipse(pen, _startPosX.Value + 82, _startPosY.Value + 21, 16, 16);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 82, _startPosY.Value + 21, 16, 16);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value + 21, 16, 16);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 103, _startPosY.Value + 21, 16, 16);
|
||||
|
||||
// колёса
|
||||
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 85, 20, 20);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 10, _startPosY.Value + 85, 20, 20);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX.Value + 120, _startPosY.Value + 85, 20, 20);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 120, _startPosY.Value + 85, 20, 20);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,46 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat.Enities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Автобус."
|
||||
/// </summary>
|
||||
public class EntityBoatt
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автобуса
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityBoatt(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -1,11 +1,23 @@
|
||||
using ProjectBoat.Enities;
|
||||
|
||||
namespace ProjectBoat;
|
||||
namespace ProjectBoat;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Автобус"
|
||||
/// </summary>
|
||||
public class EntityBoat : EntityBoatt
|
||||
public class EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
@ -22,7 +34,6 @@ public class EntityBoat : EntityBoatt
|
||||
/// </summary>
|
||||
public bool Flashlight { get; private set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автобуса
|
||||
/// </summary>
|
||||
@ -37,8 +48,11 @@ public class EntityBoat : EntityBoatt
|
||||
/// <param name="additionalColor">Дополнительный цвет </param>
|
||||
/// <param name="ladder">Признак наличия лестницы</param>
|
||||
/// <param name="flashlight">Признак наличия фонарей</param>
|
||||
public EntityBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool ladder, bool flashlight) : base(speed, weight, bodyColor)
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool ladder, bool flashlight)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Ladder = ladder;
|
||||
Flashlight = flashlight;
|
44
ProjectBoat/ProjectBoat/FormBoat.Designer.cs
generated
44
ProjectBoat/ProjectBoat/FormBoat.Designer.cs
generated
@ -34,9 +34,6 @@
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateBoatt = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttontrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -54,9 +51,9 @@
|
||||
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateBoat.Location = new Point(12, 378);
|
||||
buttonCreateBoat.Name = "buttonCreateBoat";
|
||||
buttonCreateBoat.Size = new Size(243, 29);
|
||||
buttonCreateBoat.Size = new Size(94, 29);
|
||||
buttonCreateBoat.TabIndex = 1;
|
||||
buttonCreateBoat.Text = "Создать безопасный автобус";
|
||||
buttonCreateBoat.Text = "Создать";
|
||||
buttonCreateBoat.UseVisualStyleBackColor = true;
|
||||
buttonCreateBoat.Click += ButtonCreateBoat_Click;
|
||||
//
|
||||
@ -108,45 +105,11 @@
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateBoatt
|
||||
//
|
||||
buttonCreateBoatt.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateBoatt.Location = new Point(261, 378);
|
||||
buttonCreateBoatt.Name = "buttonCreateBoatt";
|
||||
buttonCreateBoatt.Size = new Size(243, 29);
|
||||
buttonCreateBoatt.TabIndex = 6;
|
||||
buttonCreateBoatt.Text = "Создать автобус";
|
||||
buttonCreateBoatt.UseVisualStyleBackColor = true;
|
||||
buttonCreateBoatt.Click += ButtonCreateBoatt_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(635, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttontrategyStep
|
||||
//
|
||||
buttontrategyStep.Location = new Point(692, 46);
|
||||
buttontrategyStep.Name = "buttontrategyStep";
|
||||
buttontrategyStep.Size = new Size(94, 30);
|
||||
buttontrategyStep.TabIndex = 8;
|
||||
buttontrategyStep.Text = "Шаг";
|
||||
buttontrategyStep.UseVisualStyleBackColor = true;
|
||||
buttontrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormBoat
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(798, 419);
|
||||
Controls.Add(buttontrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateBoatt);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
@ -167,8 +130,5 @@
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateBoatt;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttontrategyStep;
|
||||
}
|
||||
}
|
@ -1,8 +1,4 @@
|
||||
using ProjectBoat.Drawningsss;
|
||||
using ProjectBoat.MovementStrategy;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ProjectBoat;
|
||||
namespace ProjectBoat;
|
||||
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Катер"
|
||||
@ -12,12 +8,7 @@ public partial class FormBoat : Form
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningBoatt? _drawningBoatt;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
private DrawningBoat? _drawningBoat;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
@ -25,7 +16,6 @@ public partial class FormBoat : Form
|
||||
public FormBoat()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -33,62 +23,33 @@ public partial class FormBoat : Form
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningBoatt == null)
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningBoatt.DrawTransport(gr);
|
||||
_drawningBoat.DrawTransport(gr);
|
||||
pictureBoxBoat.Image = bmp;
|
||||
}
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new Random();
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningBoatt):
|
||||
_drawningBoatt = new DrawningBoatt(random.Next(100, 500), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningBoat):
|
||||
_drawningBoatt = new DrawningBoat(random.Next(100, 500), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningBoatt.SetPictureSize(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
_drawningBoatt.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать безопасный автобус"
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningBoat));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать автобус"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateBoatt_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningBoatt));
|
||||
Random random = new();
|
||||
_drawningBoat = new DrawningBoat();
|
||||
_drawningBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningBoat.SetPictureSize(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -98,7 +59,7 @@ public partial class FormBoat : Form
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBoatt == null)
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -108,16 +69,16 @@ public partial class FormBoat : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningBoatt.MoveTransport(DirectionType.Up);
|
||||
result = _drawningBoat.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningBoatt.MoveTransport(DirectionType.Down);
|
||||
result = _drawningBoat.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningBoatt.MoveTransport(DirectionType.Left);
|
||||
result = _drawningBoat.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningBoatt.MoveTransport(DirectionType.Right);
|
||||
result = _drawningBoat.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
@ -125,44 +86,4 @@ public partial class FormBoat : Form
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBoatt == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableBoatt(_drawningBoatt), pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,142 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestination())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestination();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -1,42 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,55 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,66 +0,0 @@
|
||||
using ProjectBoat.Drawningsss;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningBoatt
|
||||
/// </summary>
|
||||
public class MoveableBoatt : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningBaott или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningBoatt? _boatt = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="bus">Объект класса DrawningBoatt</param>
|
||||
public MoveableBoatt(DrawningBoatt boatt)
|
||||
{
|
||||
_boatt = boatt;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_boatt == null || _boatt.EntityBoatt == null ||
|
||||
!_boatt.GetPosX.HasValue || !_boatt.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_boatt.GetPosX.Value, _boatt.GetPosY.Value, _boatt.GetWidth, _boatt.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_boatt?.EntityBoatt?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_boatt == null || _boatt.EntityBoatt == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _boatt.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -1,34 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat.MovementStrategy;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4,
|
||||
}
|
@ -1,78 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Всё готого к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user