209 lines
7.2 KiB
C#
209 lines
7.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ArmoredVehicle
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{
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internal abstract class AbstractMap
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{
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private IDrawningObject _drawningObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
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{
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_width = width;
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_height = height;
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_drawningObject = drawningObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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bool possibility = true;
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(float XTop, float YTop, float XBottom, float YBottom) = _drawningObject.GetCurrentPosition();
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bool busy = false;
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int i;
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int j;
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int jt;
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int i1;
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switch (direction)
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{
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// вправо
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case Direction.Right:
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busy = false;
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i = Math.Abs((int)Math.Ceiling(XBottom / _size_x));
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j = Math.Abs((int)Math.Ceiling(YBottom / _size_y));
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jt = Math.Abs((int)Math.Ceiling(YTop / _size_y));
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i1 = Math.Abs((int)Math.Ceiling((XBottom + _drawningObject.Step)/ _size_x));
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for (int r = i; r < i1; ++r)
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{
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for (int b = jt; b < j; ++b)
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{
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if (_map[r, b] == _barrier)
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{
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busy = true;
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break;
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}
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}
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if (busy)
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{
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break;
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}
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}
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break;
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//влево
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case Direction.Left:
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busy = false;
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i = (int)Math.Ceiling((XTop - _drawningObject.Step )/ _size_x);
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j = (int)Math.Ceiling(YBottom / _size_y);
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jt = (int)Math.Ceiling(YTop / _size_y);
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i1 = (int)Math.Ceiling((XTop)/ _size_x);
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for (int r = i; r < i1; ++r)
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{
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for (int b = jt; b < j; ++b)
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{
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if (_map[r, b] == _barrier)
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{
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busy = true;
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break;
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}
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}
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if (busy)
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{
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break;
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}
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}
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break;
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//вверх
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case Direction.Up:
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{
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busy = false;
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i = (int)Math.Ceiling((XTop) / _size_x);
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j = (int)((YTop)/ _size_y);
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jt = (int)((YTop - _drawningObject.Step )/ _size_y);
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i1 = (int)Math.Ceiling(XBottom / _size_x);
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for (int r = i; r < i1; ++r)
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{
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for (int b = jt; b < j; ++b)
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{
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if (_map[r, b] == _barrier)
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{
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busy = true;
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break;
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}
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}
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if (busy)
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{
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break;
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}
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}
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break;
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}
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//вниз
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case Direction.Down:
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{
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busy = false;
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i = (int)Math.Ceiling(XTop / _size_x);
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j = (int)((YBottom + _drawningObject.Step) / _size_y);
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jt = (int)(YBottom / _size_y);
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i1 = (int)Math.Ceiling(XBottom / _size_x);
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for (int r = i; r <= i1; r++)
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{
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for (int b = jt; b <= j; b++)
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{
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if (_map[r, b] == _barrier)
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{
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busy = true;
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break;
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}
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}
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if (busy)
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{
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break;
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}
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}
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break;
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}
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}
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if (busy)
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{
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possibility = false;
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}
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if (possibility)
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{
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_drawningObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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if (_drawningObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawningObject.SetObject(x, y, _width, _height);
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// TODO првоерка, что объект не "накладывается" на закрытые участки
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return true;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawningObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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DrawRec(gr, 50, 50);
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_drawningObject.DrawningObject(gr);
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return bmp;
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}
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public void DrawRec(Graphics g, int countI, int couJj)
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{
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Pen p = new Pen(Color.Black);
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for (int i = 0; i < countI; i++)
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{
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g.DrawLine(p, i * _size_x, 0, i * _size_x, 1000);
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g.DrawLine(p, 0, i * _size_y, 1000, i * _size_y);
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}
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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} |