112 lines
2.7 KiB
C#
112 lines
2.7 KiB
C#
namespace ArmoredVehicle
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{
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class SetMachineGeneric<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private readonly T[] _places;
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/// <summary>
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/// Количество объектов в массиве
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/// </summary>
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public int Count => _places.Length;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="count"></param>
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public SetMachineGeneric(int count)
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{
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_places = new T[count];
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}
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/// <summary>
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/// Добавление объекта в набор
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/// </summary>
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/// <param name="machine">Добавляемая машина</param>
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/// <returns></returns>
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public bool Insert(T machine)
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{
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if(_places.Contains(null))
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{
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int pos = Array.IndexOf(_places, null);
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for(int i = pos; i > 0; i--)
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{
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_places[i] = _places[i - 1];
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}
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_places[0] = machine;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Добавление объекта в набор на конкретную позицию
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/// </summary>
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/// <param name="machine">Добавляемая машина</param>
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/// <param name="position">Позиция</param>
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/// <returns></returns>
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public bool Insert(T machine, int position)
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{
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if(_places[position] == null)
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{
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_places[position] = machine;
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return true;
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}
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else
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{
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bool empty = false;
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int pos = 0;
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for(int i = position; i < _places.Length; i++)
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{
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if(_places[i] == null)
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{
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empty = true;
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pos = i;
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break;
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}
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}
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if (empty)
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{
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for (int i = pos; i >= position; i--)
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{
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_places[i] = _places[i - 1];
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}
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_places[position] = machine;
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return true;
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}
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else return false;
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}
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}
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/// <summary>
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/// Удаление объекта из набора с конкретной позиции
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public bool Remove(int position)
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{
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if(_places[position] != null)
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{
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_places[position] = null;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Получение объекта из набора по позиции
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public T Get(int position)
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{
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// TODO проверка позиции
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if(_places[position] == null)
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{
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return null;
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}
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return _places[position];
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}
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}
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} |