63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ArmoredVehicle
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{
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internal class VerticalMap : AbstractMap
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{ /// <summary>
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/// Цвет участка закрытого
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/// </summary>
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private readonly Brush barrierColor = new SolidBrush(Color.Brown);
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/// <summary>
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/// Цвет участка открытого
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/// </summary>
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private readonly Brush roadColor = new SolidBrush(Color.LightGray);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, (i + 1) * (_size_x + 1), (j + 1) * (_size_y + 1));
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}
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protected override void GenerateMap()
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{
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_map = new int[50, 50];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int counter = 0;
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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_map[i, j] = _freeRoad;
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}
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}
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while (counter < 7)
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{
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int x1 = _random.Next(0, 12);
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int x2 = _random.Next(12, _map.GetLength(0));
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int y1 = _random.Next(0, _map.GetLength(1));
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for (int i = x1; i < x2; i++)
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{
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if (_map[y1, i] == _freeRoad)
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{
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_map[y1, i] = _barrier;
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}
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}
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counter++;
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}
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}
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}
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}
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