using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArmoredVehicle { internal class DrawingTank : DrawingArmoredVehicle { public DrawingTank(int speed, float weight, Color bodyColor, Color dopColor, bool machineGun, bool tower, bool gun) : base(speed, weight, bodyColor, 200, 60) { ArmoredVehicle = new TankEnity(speed, weight, bodyColor, dopColor, machineGun, tower, gun); } public override void DrawTransport(Graphics g) { if (ArmoredVehicle is not TankEnity machine) { return; } Brush br = new SolidBrush(machine?.DopColor ?? Color.Black); Pen p = new Pen(machine?.DopColor ?? Color.Black, 5); _startPosY += 40; base.DrawTransport(g); _startPosY -= 40; if (machine.Tower) { g.FillRectangle(br, _startPosX + 60, _startPosY + 10, 80, 30); g.DrawLine(p, _startPosX + 90, _startPosY +20, _startPosX + 250, _startPosY + 20); if (machine.MachineGun) { p = new Pen(machine?.DopColor ?? Color.Black, 3); g.DrawLine(p, _startPosX + 90, _startPosY, _startPosX + 90, _startPosY + 10); g.DrawLine(p, _startPosX + 85, _startPosY + 5, _startPosX + 120, _startPosY + 5); } } } } }