DozorovaA.A_SecondLabWork #2
@ -16,6 +16,8 @@ namespace ArmoredVehicle
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BodyColor = bodyColor;
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}
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/// <summary>
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/// Скорость
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/// </summary>
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@ -46,12 +46,14 @@ namespace ArmoredVehicle
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{
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ArmoredVehicle = new ArmoredVehicleEntity(speed, weight, bodyColor);
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}
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protected DrawingArmoredVehicle(int speed, float weight, Color bodyColor, int ArmoredVehicleWidth, int ArmoredVehicleHeight):
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this(speed, weight, bodyColor)
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public DrawingArmoredVehicle(int speed, float weight, Color bodyColor, int ArmoredVehicleWidth, int ArmoredVehicleHeight)
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:this(speed, weight, bodyColor)
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{
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_ArmoredVehicleHeight = ArmoredVehicleHeight;
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_ArmoredVehicleWidth = ArmoredVehicleWidth;
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_ArmoredVehicleHeight = ArmoredVehicleHeight + 50;
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_ArmoredVehicleWidth = ArmoredVehicleWidth + 150;
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}
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/// <summary>
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/// Установка позиции
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@ -9,10 +9,11 @@ namespace ArmoredVehicle
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internal class DrawingTank : DrawingArmoredVehicle
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{
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public DrawingTank(int speed, float weight, Color bodyColor, Color dopColor, bool machineGun, bool tower, bool gun)
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: base(speed, weight, bodyColor)
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: base(speed, weight, bodyColor, 200, 60)
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{
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ArmoredVehicle = new TankEnity(speed, weight, bodyColor, dopColor, machineGun, tower, gun);
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}
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public override void DrawTransport(Graphics g)
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{
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@ -21,33 +22,29 @@ namespace ArmoredVehicle
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return;
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}
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base.DrawTransport(g);
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Brush br = new SolidBrush(machine?.DopColor ?? Color.Black);
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Pen p = new Pen(machine?.DopColor ?? Color.Black, 5);
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_startPosY += 40;
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base.DrawTransport(g);
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_startPosY -= 40;
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if (machine.Tower)
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{
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g.FillRectangle(br, _startPosX + 60, _startPosY - 30, 80, 30);
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g.DrawLine(p, _startPosX + 90, _startPosY - 20, _startPosX + 250, _startPosY - 20);
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g.FillRectangle(br, _startPosX + 60, _startPosY + 10, 80, 30);
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g.DrawLine(p, _startPosX + 90, _startPosY +20, _startPosX + 250, _startPosY + 20);
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if (machine.MachineGun)
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{
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p = new Pen(machine?.DopColor ?? Color.Black, 3);
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g.DrawLine(p, _startPosX + 90, _startPosY - 45, _startPosX + 90, _startPosY - 30);
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g.DrawLine(p, _startPosX + 85, _startPosY - 35, _startPosX + 120, _startPosY - 35);
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g.DrawLine(p, _startPosX + 90, _startPosY, _startPosX + 90, _startPosY + 10);
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g.DrawLine(p, _startPosX + 85, _startPosY + 5, _startPosX + 120, _startPosY + 5);
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}
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}
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}
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/// <summary>
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/// Получение текущей позиции объекта
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/// </summary>
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/// <returns></returns>
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return (_startPosX + 15, _startPosY - 45, _startPosX + 250, _startPosY + 60);
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}
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}
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}
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@ -30,5 +30,6 @@
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{
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_machine.DrawTransport(g);
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}
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}
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}
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@ -8,6 +8,7 @@ namespace ArmoredVehicle
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{
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internal class HorizontalMap : AbstractMap
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{
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/// <summary>
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/// Цвет участка закрытого
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/// </summary>
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@ -33,5 +33,6 @@
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/// </summary>
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/// <returns></returns>
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(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
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}
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}
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@ -8,6 +8,16 @@ namespace ArmoredVehicle
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{
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internal class TankEnity : ArmoredVehicleEntity
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{
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="MachineGun">Признак наличия пулемета</param>
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/// <param name="Tower">Признак наличия башни</param>
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/// <param name="Gun">Признак наличия орудия</param>
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public TankEnity(int speed, float weight, Color bodyColor, Color dopColor, bool machineGun, bool tower, bool gun) : base(speed, weight, bodyColor)
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{
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@ -33,20 +43,6 @@ namespace ArmoredVehicle
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/// Признак наличия орудия
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/// </summary>
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public bool Gun { get; private set; }
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/// <summary>
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/// Признак наличия полосы
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/// </summary>
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public bool Line { get; private set; }
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="MachineGun">Признак наличия пулемета</param>
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/// <param name="Tower">Признак наличия башни</param>
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/// <param name="Gun">Признак наличия орудия</param>
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}
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