Fierst Lab Work
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42
ArmoredVehicle/ArmoredVehicleEntity.cs
Normal file
42
ArmoredVehicle/ArmoredVehicleEntity.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ArmoredVehicle
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{
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internal class ArmoredVehicleEntity
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public float Weight { get; private set; }
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/// <summary>
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/// Цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public float Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <returns></returns>
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public void Init(int speed, float weight, Color bodyColor)
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{
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Random rnd = new();
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Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
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Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
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BodyColor = bodyColor;
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}
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}
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}
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19
ArmoredVehicle/Direction.cs
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19
ArmoredVehicle/Direction.cs
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@ -0,0 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ArmoredVehicle
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{
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/// <summary>
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/// Направление перемещения
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/// </summary>
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internal enum Direction
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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181
ArmoredVehicle/DrawingArmoredVehicle.cs
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181
ArmoredVehicle/DrawingArmoredVehicle.cs
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@ -0,0 +1,181 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ArmoredVehicle
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{
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internal class DrawingArmoredVehicle
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public ArmoredVehicleEntity ArmoredVehicle { get; private set; }
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/// <summary>
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/// Левая координата отрисовки корабля
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/// </summary>
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private float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки корабля
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/// </summary>
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private float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private int? _pictureWidth = null;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private int? _pictureHeight = null;
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/// <summary>
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/// Ширина отрисовки
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/// </summary>
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private readonly int _ArmoredVehicleWidth = 210;
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/// <summary>
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/// Высота отрисовки
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/// </summary>
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private readonly int _ArmoredVehicleHeight = 50;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес </param>
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/// <param name="bodyColor">Цвет</param>
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public void Init(int speed, float weight, Color bodyColor)
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{
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ArmoredVehicle = new ArmoredVehicleEntity();
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ArmoredVehicle.Init(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void SetPosition(int x, int y, int width, int height)
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{
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if(x > 0 && x < width)
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{
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_startPosX = x;
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}
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else
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{
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_startPosX = _ArmoredVehicleWidth;
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}
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if(y > 0 && y < height)
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{
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_startPosY = y;
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}
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else
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{
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_startPosY = _ArmoredVehicleHeight;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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}
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/// <summary>
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/// Изменение направления пермещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
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{
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return;
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}
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switch (direction)
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{
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// вправо
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case Direction.Right:
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if (_startPosX + _ArmoredVehicleWidth + ArmoredVehicle.Step < _pictureWidth)
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{
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_startPosX += ArmoredVehicle.Step;
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}
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break;
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//влево
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case Direction.Left:
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if (_startPosX - ArmoredVehicle.Step > 0)
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{
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_startPosX -= ArmoredVehicle.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - ArmoredVehicle.Step > 0)
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{
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_startPosY -= ArmoredVehicle.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + _ArmoredVehicleHeight + ArmoredVehicle.Step < _pictureHeight)
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{
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_startPosY += ArmoredVehicle.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Отрисовка
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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Pen penCircle = new(Color.Black, 4);
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for (int i = 10; i < 190; i += 30)
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{
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g.DrawEllipse(penCircle, _startPosX + 15 + i, _startPosY + 35, 20, 20);
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}
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Brush br = new SolidBrush(ArmoredVehicle?.BodyColor ?? Color.Black);
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g.FillRectangle(br, _startPosX + 50, _startPosY, 100, 40);
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g.FillRectangle(br, _startPosX + 15, _startPosY+20, 200, 20);
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//контур
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Pen pen = new(ArmoredVehicle?.BodyColor ?? Color.Black);
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g.DrawRectangle(pen, _startPosX + 50, _startPosY, 100, 20);
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g.DrawRectangle(pen, _startPosX + 15, _startPosY+20, 200, 20);
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g.DrawEllipse(pen, _startPosX + 15, _startPosY + 25, 200, 35);
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}
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/// <summary>
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/// Смена границ формы отрисовки
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/// </summary>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void ChangeBorders(int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureWidth <= _ArmoredVehicleWidth || _pictureHeight <= _ArmoredVehicleHeight)
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{
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_pictureWidth = null;
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_pictureHeight = null;
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return;
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}
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if (_startPosX + _ArmoredVehicleWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth.Value - _ArmoredVehicleWidth;
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}
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if (_startPosY + _ArmoredVehicleHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight.Value - _ArmoredVehicleHeight;
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}
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}
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}
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}
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39
ArmoredVehicle/Form1.Designer.cs
generated
39
ArmoredVehicle/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
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namespace ArmoredVehicle
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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@ -1,10 +0,0 @@
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namespace ArmoredVehicle
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
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@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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||||
that is mostly human readable. The generation and parsing of the
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||||
various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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||||
... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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||||
<resheader name="version">2.0</resheader>
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||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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||||
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||||
There are any number of "resheader" rows that contain simple
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||||
name/value pairs.
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||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
182
ArmoredVehicle/MainForm.Designer.cs
generated
Normal file
182
ArmoredVehicle/MainForm.Designer.cs
generated
Normal file
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|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
partial class MainForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
|
||||
this.ButtonDown = new System.Windows.Forms.Button();
|
||||
this.ButtonRight = new System.Windows.Forms.Button();
|
||||
this.ButtonLeft = new System.Windows.Forms.Button();
|
||||
this.ButtonUp = new System.Windows.Forms.Button();
|
||||
this.CreateButton = new System.Windows.Forms.Button();
|
||||
this.DrawingPictureBox = new System.Windows.Forms.PictureBox();
|
||||
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelColor = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.statusStrip = new System.Windows.Forms.StatusStrip();
|
||||
((System.ComponentModel.ISupportInitialize)(this.DrawingPictureBox)).BeginInit();
|
||||
this.statusStrip.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// ButtonDown
|
||||
//
|
||||
this.ButtonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonDown.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("ButtonDown.BackgroundImage")));
|
||||
this.ButtonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonDown.Location = new System.Drawing.Point(711, 373);
|
||||
this.ButtonDown.Name = "ButtonDown";
|
||||
this.ButtonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonDown.TabIndex = 13;
|
||||
this.ButtonDown.UseVisualStyleBackColor = true;
|
||||
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonRight
|
||||
//
|
||||
this.ButtonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonRight.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("ButtonRight.BackgroundImage")));
|
||||
this.ButtonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonRight.Location = new System.Drawing.Point(754, 326);
|
||||
this.ButtonRight.Name = "ButtonRight";
|
||||
this.ButtonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonRight.TabIndex = 12;
|
||||
this.ButtonRight.UseVisualStyleBackColor = true;
|
||||
this.ButtonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonLeft
|
||||
//
|
||||
this.ButtonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonLeft.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("ButtonLeft.BackgroundImage")));
|
||||
this.ButtonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonLeft.Location = new System.Drawing.Point(671, 328);
|
||||
this.ButtonLeft.Name = "ButtonLeft";
|
||||
this.ButtonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonLeft.TabIndex = 11;
|
||||
this.ButtonLeft.UseVisualStyleBackColor = true;
|
||||
this.ButtonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonUp
|
||||
//
|
||||
this.ButtonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonUp.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("ButtonUp.BackgroundImage")));
|
||||
this.ButtonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonUp.Location = new System.Drawing.Point(711, 278);
|
||||
this.ButtonUp.Name = "ButtonUp";
|
||||
this.ButtonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonUp.TabIndex = 10;
|
||||
this.ButtonUp.UseVisualStyleBackColor = true;
|
||||
this.ButtonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// CreateButton
|
||||
//
|
||||
this.CreateButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.CreateButton.Location = new System.Drawing.Point(12, 362);
|
||||
this.CreateButton.Name = "CreateButton";
|
||||
this.CreateButton.Size = new System.Drawing.Size(112, 34);
|
||||
this.CreateButton.TabIndex = 9;
|
||||
this.CreateButton.Text = "Создать";
|
||||
this.CreateButton.UseVisualStyleBackColor = true;
|
||||
this.CreateButton.Click += new System.EventHandler(this.CreateButton_Click);
|
||||
//
|
||||
// DrawingPictureBox
|
||||
//
|
||||
this.DrawingPictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.DrawingPictureBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.DrawingPictureBox.Name = "DrawingPictureBox";
|
||||
this.DrawingPictureBox.Size = new System.Drawing.Size(800, 418);
|
||||
this.DrawingPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.DrawingPictureBox.TabIndex = 7;
|
||||
this.DrawingPictureBox.TabStop = false;
|
||||
this.DrawingPictureBox.Resize += new System.EventHandler(this.DrawingPictureBox_Resize);
|
||||
//
|
||||
// toolStripStatusLabelSpeed
|
||||
//
|
||||
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
|
||||
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(89, 25);
|
||||
this.toolStripStatusLabelSpeed.Text = "Скорость";
|
||||
//
|
||||
// toolStripStatusLabelWeight
|
||||
//
|
||||
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
|
||||
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(39, 25);
|
||||
this.toolStripStatusLabelWeight.Text = "Вес";
|
||||
//
|
||||
// toolStripStatusLabelColor
|
||||
//
|
||||
this.toolStripStatusLabelColor.Name = "toolStripStatusLabelColor";
|
||||
this.toolStripStatusLabelColor.Size = new System.Drawing.Size(51, 25);
|
||||
this.toolStripStatusLabelColor.Text = "Цвет";
|
||||
//
|
||||
// statusStrip
|
||||
//
|
||||
this.statusStrip.ImageScalingSize = new System.Drawing.Size(24, 24);
|
||||
this.statusStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripStatusLabelSpeed,
|
||||
this.toolStripStatusLabelWeight,
|
||||
this.toolStripStatusLabelColor});
|
||||
this.statusStrip.Location = new System.Drawing.Point(0, 418);
|
||||
this.statusStrip.Name = "statusStrip";
|
||||
this.statusStrip.Size = new System.Drawing.Size(800, 32);
|
||||
this.statusStrip.TabIndex = 8;
|
||||
this.statusStrip.Text = "statusStrip1";
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 25F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.ButtonDown);
|
||||
this.Controls.Add(this.ButtonRight);
|
||||
this.Controls.Add(this.ButtonLeft);
|
||||
this.Controls.Add(this.ButtonUp);
|
||||
this.Controls.Add(this.CreateButton);
|
||||
this.Controls.Add(this.DrawingPictureBox);
|
||||
this.Controls.Add(this.statusStrip);
|
||||
this.Name = "MainForm";
|
||||
this.Text = "Военная машина";
|
||||
((System.ComponentModel.ISupportInitialize)(this.DrawingPictureBox)).EndInit();
|
||||
this.statusStrip.ResumeLayout(false);
|
||||
this.statusStrip.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Button ButtonDown;
|
||||
private Button ButtonRight;
|
||||
private Button ButtonLeft;
|
||||
private Button ButtonUp;
|
||||
private Button CreateButton;
|
||||
private PictureBox DrawingPictureBox;
|
||||
private ToolStripStatusLabel toolStripStatusLabelSpeed;
|
||||
private ToolStripStatusLabel toolStripStatusLabelWeight;
|
||||
private ToolStripStatusLabel toolStripStatusLabelColor;
|
||||
private StatusStrip statusStrip;
|
||||
}
|
||||
}
|
74
ArmoredVehicle/MainForm.cs
Normal file
74
ArmoredVehicle/MainForm.cs
Normal file
@ -0,0 +1,74 @@
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
public partial class MainForm : Form
|
||||
{
|
||||
private DrawingArmoredVehicle _ArmoredVehicle;
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Ìåòîä ïðîðèñîâêè ìàøèíû
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
Bitmap bmp = new(DrawingPictureBox.Width, DrawingPictureBox.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_ArmoredVehicle?.DrawTransport(gr);
|
||||
DrawingPictureBox.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void CreateButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_ArmoredVehicle = new DrawingArmoredVehicle();
|
||||
_ArmoredVehicle.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
_ArmoredVehicle.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), DrawingPictureBox.Width, DrawingPictureBox.Height);
|
||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_ArmoredVehicle.ArmoredVehicle.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_ArmoredVehicle.ArmoredVehicle.Weight}";
|
||||
toolStripStatusLabelColor.Text = $"Öâåò: {_ArmoredVehicle.ArmoredVehicle.BodyColor.Name}";
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
//ïîëó÷àåì èìÿ êíîïêè
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "ButtonUp":
|
||||
_ArmoredVehicle?.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "ButtonDown":
|
||||
_ArmoredVehicle?.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "ButtonLeft":
|
||||
_ArmoredVehicle?.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "ButtonRight":
|
||||
_ArmoredVehicle?.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void DrawingPictureBox_Resize(object sender, EventArgs e)
|
||||
{
|
||||
_ArmoredVehicle?.ChangeBorders(DrawingPictureBox.Width, DrawingPictureBox.Height);
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
3385
ArmoredVehicle/MainForm.resx
Normal file
3385
ArmoredVehicle/MainForm.resx
Normal file
File diff suppressed because it is too large
Load Diff
@ -11,7 +11,7 @@ namespace ArmoredVehicle
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
}
|
||||
}
|
BIN
ArmoredVehicle/Resources/arrowDown.jpg
Normal file
BIN
ArmoredVehicle/Resources/arrowDown.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 61 KiB |
BIN
ArmoredVehicle/Resources/arrowLeft.jpg
Normal file
BIN
ArmoredVehicle/Resources/arrowLeft.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
BIN
ArmoredVehicle/Resources/arrowRight.jpg
Normal file
BIN
ArmoredVehicle/Resources/arrowRight.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
BIN
ArmoredVehicle/Resources/arrowUp.jpg
Normal file
BIN
ArmoredVehicle/Resources/arrowUp.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 61 KiB |
Loading…
Reference in New Issue
Block a user