PIbd-22_DozorovaAA_ArmoredV.../ArmoredVehicle/DrawingTank.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmoredVehicle
{
internal class DrawingTank : DrawingArmoredVehicle
{
public DrawingTank(int speed, float weight, Color bodyColor, Color dopColor, bool machineGun, bool tower, bool gun)
: base(speed, weight, bodyColor)
{
ArmoredVehicle = new TankEnity(speed, weight, bodyColor, dopColor, machineGun, tower, gun);
}
public override void DrawTransport(Graphics g)
{
if (ArmoredVehicle is not TankEnity machine)
{
return;
}
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base.DrawTransport(g);
Brush br = new SolidBrush(machine?.DopColor ?? Color.Black);
Pen p = new Pen(machine?.DopColor ?? Color.Black, 5);
if (machine.Tower)
{
g.FillRectangle(br, _startPosX + 60, _startPosY - 30, 80, 30);
g.DrawLine(p, _startPosX + 90, _startPosY - 20, _startPosX + 250, _startPosY - 20);
if (machine.MachineGun)
{
p = new Pen(machine?.DopColor ?? Color.Black, 3);
g.DrawLine(p, _startPosX + 90, _startPosY - 45, _startPosX + 90, _startPosY - 30);
g.DrawLine(p, _startPosX + 85, _startPosY - 35, _startPosX + 120, _startPosY - 35);
}
}
}
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/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX + 15, _startPosY - 45, _startPosX + 250, _startPosY + 60);
}
}
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}