46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ArmoredVehicle
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{
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internal class DrawingTank : DrawingArmoredVehicle
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{
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public DrawingTank(int speed, float weight, Color bodyColor, Color dopColor, bool machineGun, bool tower, bool gun)
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: base(speed, weight, bodyColor)
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{
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ArmoredVehicle = new TankEnity(speed, weight, bodyColor, dopColor, machineGun, tower, gun);
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}
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public override void DrawTransport(Graphics g)
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{
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if (ArmoredVehicle is not TankEnity machine)
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{
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return;
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}
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base.DrawTransport(g);
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Brush br = new SolidBrush(machine?.DopColor ?? Color.Black);
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Pen p = new Pen(machine?.DopColor ?? Color.Black, 5);
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if (machine.Tower)
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{
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g.FillRectangle(br, _startPosX + 60, _startPosY - 30, 80, 30);
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g.DrawLine(p, _startPosX + 90, _startPosY - 20, _startPosX + 250, _startPosY - 20);
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if (machine.MachineGun)
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{
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p = new Pen(machine?.DopColor ?? Color.Black, 3);
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g.DrawLine(p, _startPosX + 90, _startPosY - 45, _startPosX + 90, _startPosY - 30);
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g.DrawLine(p, _startPosX + 85, _startPosY - 35, _startPosX + 120, _startPosY - 35);
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}
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}
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}
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}
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}
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