169 lines
5.9 KiB
C#
169 lines
5.9 KiB
C#
|
namespace ArmoredVehicle
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Карта с набром объектов под нее
|
|||
|
/// </summary>
|
|||
|
/// <typeparam name="T"></typeparam>
|
|||
|
/// <typeparam name="U"></typeparam>
|
|||
|
internal class MapWithSetMachineGeneric<T, U>
|
|||
|
where T : class, IDrawningObject
|
|||
|
where U : AbstractMap
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Ширина окна отрисовки
|
|||
|
/// </summary>
|
|||
|
private readonly int _pictureWidth;
|
|||
|
/// <summary>
|
|||
|
/// Высота окна отрисовки
|
|||
|
/// </summary>
|
|||
|
private readonly int _pictureHeight;
|
|||
|
/// <summary>
|
|||
|
/// Размер занимаемого объектом места (ширина)
|
|||
|
/// </summary>
|
|||
|
private readonly int _placeSizeWidth = 210;
|
|||
|
/// <summary>
|
|||
|
/// Размер занимаемого объектом места (высота)
|
|||
|
/// </summary>
|
|||
|
private readonly int _placeSizeHeight = 90;
|
|||
|
/// <summary>
|
|||
|
/// Набор объектов
|
|||
|
/// </summary>
|
|||
|
private readonly SetMachineGeneric<T> _setMachines;
|
|||
|
/// <summary>
|
|||
|
/// Карта
|
|||
|
/// </summary>
|
|||
|
private readonly U _map;
|
|||
|
/// <summary>
|
|||
|
/// Конструктор
|
|||
|
/// </summary>
|
|||
|
/// <param name="picWidth"></param>
|
|||
|
/// <param name="picHeight"></param>
|
|||
|
/// <param name="map"></param>
|
|||
|
public MapWithSetMachineGeneric(int picWidth, int picHeight, U map)
|
|||
|
{
|
|||
|
int width = picWidth / _placeSizeWidth;
|
|||
|
int height = picHeight / _placeSizeHeight;
|
|||
|
_setMachines = new SetMachineGeneric<T>(width * height);
|
|||
|
_pictureWidth = picWidth;
|
|||
|
_pictureHeight = picHeight;
|
|||
|
_map = map;
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// Перегрузка оператора сложения
|
|||
|
/// </summary>
|
|||
|
/// <param name="map"></param>
|
|||
|
/// <param name="car"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static bool operator +(MapWithSetMachineGeneric<T, U> map, T car)
|
|||
|
{
|
|||
|
return map._setMachines.Insert(car);
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// Перегрузка оператора вычитания
|
|||
|
/// </summary>
|
|||
|
/// <param name="map"></param>
|
|||
|
/// <param name="position"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static bool operator -(MapWithSetMachineGeneric<T, U> map, int position)
|
|||
|
{
|
|||
|
return map._setMachines.Remove(position);
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// Вывод всего набора объектов
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
public Bitmap ShowSet()
|
|||
|
{
|
|||
|
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
|||
|
Graphics gr = Graphics.FromImage(bmp);
|
|||
|
DrawBackground(gr);
|
|||
|
DrawMachine(gr);
|
|||
|
return bmp;
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// Просмотр объекта на карте
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
public Bitmap ShowOnMap()
|
|||
|
{
|
|||
|
Shaking();
|
|||
|
for (int i = 0; i < _setMachines.Count; i++)
|
|||
|
{
|
|||
|
var car = _setMachines.Get(i);
|
|||
|
if (car != null)
|
|||
|
{
|
|||
|
return _map.CreateMap(_pictureWidth, _pictureHeight, car);
|
|||
|
}
|
|||
|
}
|
|||
|
return new(_pictureWidth, _pictureHeight);
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// Перемещение объекта по крате
|
|||
|
/// </summary>
|
|||
|
/// <param name="direction"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public Bitmap MoveObject(Direction direction)
|
|||
|
{
|
|||
|
if (_map != null)
|
|||
|
{
|
|||
|
return _map.MoveObject(direction);
|
|||
|
}
|
|||
|
return new(_pictureWidth, _pictureHeight);
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
|
|||
|
/// </summary>
|
|||
|
private void Shaking()
|
|||
|
{
|
|||
|
int j = _setMachines.Count - 1;
|
|||
|
for (int i = 0; i < _setMachines.Count; i++)
|
|||
|
{
|
|||
|
if (_setMachines.Get(i) == null)
|
|||
|
{
|
|||
|
for (; j > i; j--)
|
|||
|
{
|
|||
|
var car = _setMachines.Get(j);
|
|||
|
if (car != null)
|
|||
|
{
|
|||
|
_setMachines.Insert(car, i);
|
|||
|
_setMachines.Remove(j);
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
if (j <= i)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// Метод отрисовки фона
|
|||
|
/// </summary>
|
|||
|
/// <param name="g"></param>
|
|||
|
private void DrawBackground(Graphics g)
|
|||
|
{
|
|||
|
Pen pen = new(Color.Black, 3);
|
|||
|
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
|||
|
{
|
|||
|
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
|
|||
|
{//линия рамзетки места
|
|||
|
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
|
|||
|
}
|
|||
|
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
|
|||
|
}
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// Метод прорисовки объектов
|
|||
|
/// </summary>
|
|||
|
/// <param name="g"></param>
|
|||
|
private void DrawMachine(Graphics g)
|
|||
|
{
|
|||
|
for (int i = 0; i < _setMachines.Count; i++)
|
|||
|
{
|
|||
|
// TODO установка позиции
|
|||
|
_setMachines.Get(i)?.DrawningObject(g);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|