PIbd-22_DozorovaAA_ArmoredV.../ArmoredVehicle/AbstractMap.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmoredVehicle
{
internal abstract class AbstractMap
{
private IDrawningObject _drawningObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
{
_width = width;
_height = height;
_drawningObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
bool possibility = true;
(float XTop, float YTop, float XBottom, float YBottom) = _drawningObject.GetCurrentPosition();
bool busy = false;
int i;
int j;
int jt;
int i1;
switch (direction)
{
// вправо
case Direction.Right:
busy = false;
i = Math.Abs((int)Math.Ceiling(XBottom / _size_x));
j = Math.Abs((int)Math.Ceiling(YBottom / _size_y));
jt = Math.Abs((int)Math.Ceiling(YTop / _size_y));
i1 = Math.Abs((int)Math.Ceiling((XBottom + _drawningObject.Step)/ _size_x));
for (int r = i; r < i1; ++r)
{
for (int b = jt; b < j; ++b)
{
if (_map[r, b] == _barrier)
{
busy = true;
break;
}
}
if (busy)
{
break;
}
}
break;
//влево
case Direction.Left:
busy = false;
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i = Math.Abs((int)Math.Ceiling((XTop - _drawningObject.Step )/ _size_x));
j = Math.Abs((int)Math.Ceiling(YBottom / _size_y));
jt = Math.Abs((int)Math.Ceiling(YTop / _size_y));
i1 = Math.Abs((int)Math.Ceiling((XTop)/ _size_x));
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for (int r = i; r < i1; ++r)
{
for (int b = jt; b < j; ++b)
{
if (_map[r, b] == _barrier)
{
busy = true;
break;
}
}
if (busy)
{
break;
}
}
break;
//вверх
case Direction.Up:
{
busy = false;
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i = Math.Abs((int)Math.Ceiling((XTop) / _size_x));
j = Math.Abs((int)((YTop)/ _size_y));
jt = Math.Abs((int)((YTop - _drawningObject.Step )/ _size_y));
i1 = Math.Abs((int)Math.Ceiling(XBottom / _size_x));
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for (int r = i; r < i1; ++r)
{
for (int b = jt; b < j; ++b)
{
if (_map[r, b] == _barrier)
{
busy = true;
break;
}
}
if (busy)
{
break;
}
}
break;
}
//вниз
case Direction.Down:
{
busy = false;
i = (int)Math.Ceiling(XTop / _size_x);
j = (int)((YBottom + _drawningObject.Step) / _size_y);
jt = (int)(YBottom / _size_y);
i1 = (int)Math.Ceiling(XBottom / _size_x);
for (int r = i; r <= i1; r++)
{
for (int b = jt; b <= j; b++)
{
if (_map[r, b] == _barrier)
{
busy = true;
break;
}
}
if (busy)
{
break;
}
}
break;
}
}
if (busy)
{
possibility = false;
}
if (possibility)
{
_drawningObject.MoveObject(direction);
}
return DrawMapWithObject();
}
private bool SetObjectOnMap()
{
if (_drawningObject == null || _map == null)
{
return false;
}
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(float XTop, float YTop, float XBottom, float YBottom) = _drawningObject.GetCurrentPosition();
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int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
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int beginI = (int)(x / _size_x);
int endI = (int)(XBottom / _size_x);
int beginJ = (int)(y / _size_y);
int endJ = (int)(YBottom / _size_y);
for (int i = beginI; i <= endI; i++)
{
for(int j = beginJ; j <= endJ; j++)
{
if(_map[i, j] == _barrier)
{
return false;
}
}
}
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_drawningObject.SetObject(x, y, _width, _height);
return true;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawningObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
DrawRec(gr, 50, 50);
_drawningObject.DrawningObject(gr);
return bmp;
}
public void DrawRec(Graphics g, int countI, int couJj)
{
Pen p = new Pen(Color.Black);
for (int i = 0; i < countI; i++)
{
g.DrawLine(p, i * _size_x, 0, i * _size_x, 1000);
g.DrawLine(p, 0, i * _size_y, 1000, i * _size_y);
}
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}