add iterator
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@ -47,14 +47,15 @@ public class MapWithSetArmoredCarsGeneric<T extends IDrawingObject, U extends Ab
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public Image ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setCars.getCount(); i++)
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while(_setCars.iter.hasNext())
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{
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var car = _setCars.Get(i);
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var car = _setCars.iter.next();
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if (car != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, car);
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}
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}
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return new BufferedImage(_pictureWidth, _pictureHeight, BufferedImage.TYPE_INT_BGR);
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}
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@ -112,12 +113,13 @@ public class MapWithSetArmoredCarsGeneric<T extends IDrawingObject, U extends Ab
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private void DrawArmoredCars(Graphics g)
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{
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int width = _pictureWidth / _placeSizeWidth;
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for (int i = 0; i < _setCars.getCount(); i++)
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int i = 0;
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while(_setCars.iter.hasNext())
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{
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if (_setCars.Get(i) != null) {
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_setCars.Get(i).SetObject(i % width * _placeSizeWidth + 5, i / width * _placeSizeHeight + 10, _pictureWidth, _pictureHeight);
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_setCars.Get(i).DrawingObject((Graphics2D) g);
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}
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_setCars.iter.next().SetObject(i % width * _placeSizeWidth + 5, i / width * _placeSizeHeight + 10, _pictureWidth, _pictureHeight);
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_setCars.iter.next().DrawingObject((Graphics2D) g);
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i++;
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}
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}
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}
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@ -1,12 +1,15 @@
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import java.lang.reflect.Array;
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import java.util.ArrayList;
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import java.util.Iterator;
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public class SetArmoredCarsGeneric<T> {
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private ArrayList<T> _places;
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private int _MaxCount;
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Iterator<T> iter = _places.iterator();
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public SetArmoredCarsGeneric(int count)
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{
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_places = new ArrayList<T>(count);
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_MaxCount = count;
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_places = new ArrayList<T>();
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}
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public int getCount() {
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@ -15,7 +18,8 @@ public class SetArmoredCarsGeneric<T> {
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public int Insert(T armoredCar)
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{
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return Insert(armoredCar, 0);
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if(_places.size()+1 < _MaxCount) return Insert(armoredCar, 0);
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else return -1;
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}
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public int Insert(T armoredCar, int position)
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@ -50,17 +54,20 @@ public class SetArmoredCarsGeneric<T> {
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public T Remove(int position)
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{
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if (position < 0 || position >= getCount())
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if (position < 0 || position >= getCount() || _places.get(position) == null)
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return null;
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T armoredCar = _places.get(position);
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_places.set(position, null);
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return armoredCar;
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}
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public T Get(int position)
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{
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if (position < 0 || position >= getCount())
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return null;
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return _places.get(position);
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}
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public T getMachine()
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{
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if(iter.hasNext())
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{
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return iter.next();
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}
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else return null;
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}
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}
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