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No commits in common. "ISEbd-21-Beklenishev-D.A.-Lab-Work-02" and "main" have entirely different histories.
ISEbd-21-B
...
main
@ -1,29 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Bombardirovshchik
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{
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
|
@ -1,191 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Bombardirovshchik;
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namespace Bombardirovshchik
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{
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public class DrawningBombardirovshchik
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{
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public EntityBombardirovshchik? EntityBombardirovshchik { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _bomberWidth = 160;
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private readonly int _bomberHeight = 156;
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, Color bombsColor, bool fuelTanks, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (width < _bomberWidth || height < _bomberHeight)
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{
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return false;
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}
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EntityBombardirovshchik = new EntityBombardirovshchik();
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EntityBombardirovshchik.Init(speed, weight, bodyColor, additionalColor, bombs, bombsColor, fuelTanks);
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _bomberWidth > _pictureWidth)
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{
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x = _pictureWidth - _bomberWidth;
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}
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if (y < 0 || y + _bomberWidth > _pictureHeight)
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{
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y = _pictureHeight - _bomberHeight;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(DirectionType direction)
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{
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if (EntityBombardirovshchik == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntityBombardirovshchik.Step > 0)
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{
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_startPosX -= (int)EntityBombardirovshchik.Step;
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}
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break;
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case DirectionType.Up:
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if (_startPosY - EntityBombardirovshchik.Step > 0)
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{
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_startPosY -= (int)EntityBombardirovshchik.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + EntityBombardirovshchik.Step + _bomberWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBombardirovshchik.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + EntityBombardirovshchik.Step + _bomberHeight < _pictureHeight)
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{
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_startPosY += (int)EntityBombardirovshchik.Step;
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}
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break;
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}
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}
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public void DrawBombardirovshchik(Graphics g)
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{
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if (EntityBombardirovshchik == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityBombardirovshchik.AdditionalColor);
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Brush bodyColor = new SolidBrush(EntityBombardirovshchik.BodyColor);
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Brush bombsColor = new SolidBrush(EntityBombardirovshchik.BombsColor);
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Brush wingsColor = new SolidBrush(Color.Red);
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if (EntityBombardirovshchik.Bombs)
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{
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g.FillEllipse(bombsColor, _startPosX + 90, _startPosY + 40, 15, 29);
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 40, 15, 29);
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g.FillEllipse(bombsColor, _startPosX + 90, _startPosY + 90, 15, 29);
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 90, 15, 29);
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g.FillEllipse(bombsColor, _startPosX + 140, _startPosY + 71, 29, 15);
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g.DrawEllipse(pen, _startPosX + 140, _startPosY + 71, 29, 15);
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}
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g.FillPolygon(additionalBrush, new Point[] //nose
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{
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new Point(_startPosX + 19, _startPosY + 70),
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new Point(_startPosX + 19, _startPosY + 89),
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new Point(_startPosX + 1, _startPosY + 79),
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}
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);
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g.FillRectangle(bodyColor, _startPosX + 20, _startPosY + 70, 120, 20); //body
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g.FillPolygon(additionalBrush, new Point[] //up left wing(передние)
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{
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new Point(_startPosX + 36, _startPosY + 69),
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new Point(_startPosX + 36, _startPosY ),
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new Point(_startPosX + 45, _startPosY ),
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new Point(_startPosX + 55, _startPosY + 69),
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}
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);
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g.FillPolygon(additionalBrush, new Point[] //down left wing(передние)
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{
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new Point(_startPosX + 36, _startPosY + 91),
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new Point(_startPosX + 36, _startPosY + 160),
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new Point(_startPosX + 45, _startPosY + 160),
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new Point(_startPosX + 54, _startPosY + 91),
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}
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);
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g.FillPolygon(wingsColor, new Point[] //up right wing(задние)
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{
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new Point(_startPosX + 120, _startPosY + 69),
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new Point(_startPosX + 120, _startPosY + 62),
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new Point(_startPosX + 140, _startPosY + 40),
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new Point(_startPosX + 140, _startPosY + 69),
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}
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);
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g.FillPolygon(wingsColor, new Point[] //down right wing(задние)
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{
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new Point(_startPosX + 120, _startPosY + 90),
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new Point(_startPosX + 120, _startPosY + 97),
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new Point(_startPosX + 140, _startPosY + 119),
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new Point(_startPosX + 140, _startPosY + 90),
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}
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);
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g.DrawPolygon(pen, new Point[] //nose
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{
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new Point(_startPosX + 20, _startPosY + 69),
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new Point(_startPosX + 20, _startPosY + 90),
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new Point(_startPosX, _startPosY + 79),
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}
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);
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g.DrawRectangle(pen, _startPosX + 19, _startPosY + 69, 121, 21); //body
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g.DrawPolygon(pen, new Point[] //up left wing
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{
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new Point(_startPosX + 35, _startPosY + 69),
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new Point(_startPosX + 35, _startPosY),
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new Point(_startPosX + 45, _startPosY),
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new Point(_startPosX + 55, _startPosY + 69),
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}
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);
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g.DrawPolygon(pen, new Point[] //down left wing
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{
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new Point(_startPosX + 36, _startPosY + 91),
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new Point(_startPosX + 36, _startPosY + 160),
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new Point(_startPosX + 45, _startPosY + 160),
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new Point(_startPosX + 54, _startPosY + 91),
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||||
}
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);
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g.DrawPolygon(pen, new Point[] //up right wing
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{
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new Point(_startPosX + 120, _startPosY + 69),
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new Point(_startPosX + 120, _startPosY + 62),
|
||||
new Point(_startPosX + 140, _startPosY + 40),
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new Point(_startPosX + 140, _startPosY + 69),
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}
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);
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g.DrawPolygon(pen, new Point[] //down right wing
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{
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new Point(_startPosX + 120, _startPosY + 90),
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new Point(_startPosX + 120, _startPosY + 97),
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new Point(_startPosX + 140, _startPosY + 119),
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new Point(_startPosX + 140, _startPosY + 90),
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}
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);
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if (EntityBombardirovshchik.FuelTanks)
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{
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g.FillRectangle(additionalBrush, _startPosX + 63, _startPosY + 54, 20, 15);
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g.DrawRectangle(pen, _startPosX + 63, _startPosY + 54, 20, 15);
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g.FillRectangle(additionalBrush, _startPosX + 63, _startPosY + 90, 20, 15);
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g.DrawRectangle(pen, _startPosX + 63, _startPosY + 90, 20, 15);
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||||
}
|
||||
}
|
||||
}
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||||
}
|
@ -1,32 +0,0 @@
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||||
using System;
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||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Bombardirovshchik;
|
||||
|
||||
namespace Bombardirovshchik
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||||
{
|
||||
public class EntityBombardirovshchik
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||||
{
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||||
public int Speed { get; private set; }
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||||
public double Weight { get; private set; }
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||||
public Color BodyColor { get; private set; }
|
||||
public Color AdditionalColor { get; private set; }
|
||||
public bool Bombs { get; private set; }
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||||
public Color BombsColor { get; private set; }
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||||
public bool FuelTanks { get; private set; }
|
||||
public double Step => (double)Speed * 100 / Weight;
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||||
public void Init(int speed, double weight, Color bodyColor, Color
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||||
additionalColor, bool bombs, Color bombsColor, bool fuelTanks)
|
||||
{
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||||
Speed = speed;
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||||
Weight = weight;
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||||
BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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||||
Bombs = bombs;
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||||
BombsColor = bombsColor;
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||||
FuelTanks = fuelTanks;
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||||
}
|
||||
}
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||||
}
|
39
ProjectBombardirovshchik/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
|
||||
namespace ProjectBombardirovshchik
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
10
ProjectBombardirovshchik/Form1.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace ProjectBombardirovshchik
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
@ -1,133 +0,0 @@
|
||||
namespace ProjectBombardirovshchik
|
||||
{
|
||||
partial class FormBombardirovshchik
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxBombardirovshchik = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBombardirovshchik).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxBombardirovshchik
|
||||
//
|
||||
pictureBoxBombardirovshchik.Dock = DockStyle.Fill;
|
||||
pictureBoxBombardirovshchik.Location = new Point(0, 0);
|
||||
pictureBoxBombardirovshchik.Name = "pictureBoxBombardirovshchik";
|
||||
pictureBoxBombardirovshchik.Size = new Size(882, 453);
|
||||
pictureBoxBombardirovshchik.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxBombardirovshchik.TabIndex = 0;
|
||||
pictureBoxBombardirovshchik.TabStop = false;
|
||||
pictureBoxBombardirovshchik.Click += pictureBoxBombardirovshchik_Click;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 413);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(118, 27);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(768, 413);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.ArrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(840, 413);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(804, 377);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 5;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(804, 413);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
//
|
||||
// FormBombardirovshchik
|
||||
//
|
||||
ClientSize = new Size(882, 453);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxBombardirovshchik);
|
||||
Name = "FormBombardirovshchik";
|
||||
StartPosition = FormStartPosition.CenterParent;
|
||||
Text = "Бомбардировщик";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBombardirovshchik).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxBombardirovshchik;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
}
|
||||
}
|
@ -1,76 +0,0 @@
|
||||
using Bombardirovshchik;
|
||||
using Bombardirovshchik;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectBombardirovshchik
|
||||
{
|
||||
public partial class FormBombardirovshchik : Form
|
||||
{
|
||||
private DrawningBombardirovshchik? _drawningBombardirovshchik;
|
||||
public FormBombardirovshchik()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningBombardirovshchik == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxBombardirovshchik.Width, pictureBoxBombardirovshchik.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningBombardirovshchik.DrawBombardirovshchik(gr);
|
||||
pictureBoxBombardirovshchik.Image = bmp;
|
||||
}
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningBombardirovshchik = new DrawningBombardirovshchik();
|
||||
_drawningBombardirovshchik.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), pictureBoxBombardirovshchik.Width, pictureBoxBombardirovshchik.Height);
|
||||
|
||||
_drawningBombardirovshchik.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBombardirovshchik == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningBombardirovshchik.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningBombardirovshchik.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningBombardirovshchik.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningBombardirovshchik.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void pictureBoxBombardirovshchik_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,5 +1,3 @@
|
||||
using Bombardirovshchik;
|
||||
|
||||
namespace ProjectBombardirovshchik
|
||||
{
|
||||
internal static class Program
|
||||
@ -13,7 +11,7 @@ namespace ProjectBombardirovshchik
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormBombardirovshchik());
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,19 +8,4 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -1,133 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectBombardirovshchik.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBombardirovshchik.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowDown1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowDown1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowDown2 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowDown2", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowDown3 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowDown3", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap HbXYd7GRpGs {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("HbXYd7GRpGs", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,142 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="ArrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ArrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ArrowDown1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ArrowDown1.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ArrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\ArrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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<data name="HbXYd7GRpGs" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\HbXYd7GRpGs.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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<data name="ArrowDown3" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\ArrowDown3.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="ArrowDown2" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\ArrowDown2.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="ArrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\ArrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 12 KiB |