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19 changed files with 76 additions and 780 deletions

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@ -1,29 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bombardirovshchik
{
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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@ -1,191 +0,0 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bombardirovshchik;
namespace Bombardirovshchik
{
public class DrawningBombardirovshchik
{
public EntityBombardirovshchik? EntityBombardirovshchik { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _bomberWidth = 160;
private readonly int _bomberHeight = 156;
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, Color bombsColor, bool fuelTanks, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (width < _bomberWidth || height < _bomberHeight)
{
return false;
}
EntityBombardirovshchik = new EntityBombardirovshchik();
EntityBombardirovshchik.Init(speed, weight, bodyColor, additionalColor, bombs, bombsColor, fuelTanks);
return true;
}
public void SetPosition(int x, int y)
{
if (x < 0 || x + _bomberWidth > _pictureWidth)
{
x = _pictureWidth - _bomberWidth;
}
if (y < 0 || y + _bomberWidth > _pictureHeight)
{
y = _pictureHeight - _bomberHeight;
}
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(DirectionType direction)
{
if (EntityBombardirovshchik == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityBombardirovshchik.Step > 0)
{
_startPosX -= (int)EntityBombardirovshchik.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityBombardirovshchik.Step > 0)
{
_startPosY -= (int)EntityBombardirovshchik.Step;
}
break;
case DirectionType.Right:
if (_startPosX + EntityBombardirovshchik.Step + _bomberWidth < _pictureWidth)
{
_startPosX += (int)EntityBombardirovshchik.Step;
}
break;
case DirectionType.Down:
if (_startPosY + EntityBombardirovshchik.Step + _bomberHeight < _pictureHeight)
{
_startPosY += (int)EntityBombardirovshchik.Step;
}
break;
}
}
public void DrawBombardirovshchik(Graphics g)
{
if (EntityBombardirovshchik == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityBombardirovshchik.AdditionalColor);
Brush bodyColor = new SolidBrush(EntityBombardirovshchik.BodyColor);
Brush bombsColor = new SolidBrush(EntityBombardirovshchik.BombsColor);
Brush wingsColor = new SolidBrush(Color.Red);
if (EntityBombardirovshchik.Bombs)
{
g.FillEllipse(bombsColor, _startPosX + 90, _startPosY + 40, 15, 29);
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 40, 15, 29);
g.FillEllipse(bombsColor, _startPosX + 90, _startPosY + 90, 15, 29);
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 90, 15, 29);
g.FillEllipse(bombsColor, _startPosX + 140, _startPosY + 71, 29, 15);
g.DrawEllipse(pen, _startPosX + 140, _startPosY + 71, 29, 15);
}
g.FillPolygon(additionalBrush, new Point[] //nose
{
new Point(_startPosX + 19, _startPosY + 70),
new Point(_startPosX + 19, _startPosY + 89),
new Point(_startPosX + 1, _startPosY + 79),
}
);
g.FillRectangle(bodyColor, _startPosX + 20, _startPosY + 70, 120, 20); //body
g.FillPolygon(additionalBrush, new Point[] //up left wing(передние)
{
new Point(_startPosX + 36, _startPosY + 69),
new Point(_startPosX + 36, _startPosY ),
new Point(_startPosX + 45, _startPosY ),
new Point(_startPosX + 55, _startPosY + 69),
}
);
g.FillPolygon(additionalBrush, new Point[] //down left wing(передние)
{
new Point(_startPosX + 36, _startPosY + 91),
new Point(_startPosX + 36, _startPosY + 160),
new Point(_startPosX + 45, _startPosY + 160),
new Point(_startPosX + 54, _startPosY + 91),
}
);
g.FillPolygon(wingsColor, new Point[] //up right wing(задние)
{
new Point(_startPosX + 120, _startPosY + 69),
new Point(_startPosX + 120, _startPosY + 62),
new Point(_startPosX + 140, _startPosY + 40),
new Point(_startPosX + 140, _startPosY + 69),
}
);
g.FillPolygon(wingsColor, new Point[] //down right wing(задние)
{
new Point(_startPosX + 120, _startPosY + 90),
new Point(_startPosX + 120, _startPosY + 97),
new Point(_startPosX + 140, _startPosY + 119),
new Point(_startPosX + 140, _startPosY + 90),
}
);
g.DrawPolygon(pen, new Point[] //nose
{
new Point(_startPosX + 20, _startPosY + 69),
new Point(_startPosX + 20, _startPosY + 90),
new Point(_startPosX, _startPosY + 79),
}
);
g.DrawRectangle(pen, _startPosX + 19, _startPosY + 69, 121, 21); //body
g.DrawPolygon(pen, new Point[] //up left wing
{
new Point(_startPosX + 35, _startPosY + 69),
new Point(_startPosX + 35, _startPosY),
new Point(_startPosX + 45, _startPosY),
new Point(_startPosX + 55, _startPosY + 69),
}
);
g.DrawPolygon(pen, new Point[] //down left wing
{
new Point(_startPosX + 36, _startPosY + 91),
new Point(_startPosX + 36, _startPosY + 160),
new Point(_startPosX + 45, _startPosY + 160),
new Point(_startPosX + 54, _startPosY + 91),
}
);
g.DrawPolygon(pen, new Point[] //up right wing
{
new Point(_startPosX + 120, _startPosY + 69),
new Point(_startPosX + 120, _startPosY + 62),
new Point(_startPosX + 140, _startPosY + 40),
new Point(_startPosX + 140, _startPosY + 69),
}
);
g.DrawPolygon(pen, new Point[] //down right wing
{
new Point(_startPosX + 120, _startPosY + 90),
new Point(_startPosX + 120, _startPosY + 97),
new Point(_startPosX + 140, _startPosY + 119),
new Point(_startPosX + 140, _startPosY + 90),
}
);
if (EntityBombardirovshchik.FuelTanks)
{
g.FillRectangle(additionalBrush, _startPosX + 63, _startPosY + 54, 20, 15);
g.DrawRectangle(pen, _startPosX + 63, _startPosY + 54, 20, 15);
g.FillRectangle(additionalBrush, _startPosX + 63, _startPosY + 90, 20, 15);
g.DrawRectangle(pen, _startPosX + 63, _startPosY + 90, 20, 15);
}
}
}
}

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@ -1,32 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bombardirovshchik;
namespace Bombardirovshchik
{
public class EntityBombardirovshchik
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Bombs { get; private set; }
public Color BombsColor { get; private set; }
public bool FuelTanks { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool bombs, Color bombsColor, bool fuelTanks)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Bombs = bombs;
BombsColor = bombsColor;
FuelTanks = fuelTanks;
}
}
}

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@ -0,0 +1,39 @@
namespace ProjectBombardirovshchik
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -0,0 +1,10 @@
namespace ProjectBombardirovshchik
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -1,24 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -1,133 +0,0 @@
namespace ProjectBombardirovshchik
{
partial class FormBombardirovshchik
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxBombardirovshchik = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBombardirovshchik).BeginInit();
SuspendLayout();
//
// pictureBoxBombardirovshchik
//
pictureBoxBombardirovshchik.Dock = DockStyle.Fill;
pictureBoxBombardirovshchik.Location = new Point(0, 0);
pictureBoxBombardirovshchik.Name = "pictureBoxBombardirovshchik";
pictureBoxBombardirovshchik.Size = new Size(882, 453);
pictureBoxBombardirovshchik.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxBombardirovshchik.TabIndex = 0;
pictureBoxBombardirovshchik.TabStop = false;
pictureBoxBombardirovshchik.Click += pictureBoxBombardirovshchik_Click;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 413);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(118, 27);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(768, 413);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.ArrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(840, 413);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(804, 377);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(804, 413);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// FormBombardirovshchik
//
ClientSize = new Size(882, 453);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxBombardirovshchik);
Name = "FormBombardirovshchik";
StartPosition = FormStartPosition.CenterParent;
Text = "Бомбардировщик";
((System.ComponentModel.ISupportInitialize)pictureBoxBombardirovshchik).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxBombardirovshchik;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonRight;
private Button buttonUp;
private Button buttonDown;
}
}

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@ -1,76 +0,0 @@
using Bombardirovshchik;
using Bombardirovshchik;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectBombardirovshchik
{
public partial class FormBombardirovshchik : Form
{
private DrawningBombardirovshchik? _drawningBombardirovshchik;
public FormBombardirovshchik()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningBombardirovshchik == null)
{
return;
}
Bitmap bmp = new(pictureBoxBombardirovshchik.Width, pictureBoxBombardirovshchik.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBombardirovshchik.DrawBombardirovshchik(gr);
pictureBoxBombardirovshchik.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningBombardirovshchik = new DrawningBombardirovshchik();
_drawningBombardirovshchik.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), pictureBoxBombardirovshchik.Width, pictureBoxBombardirovshchik.Height);
_drawningBombardirovshchik.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningBombardirovshchik == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningBombardirovshchik.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningBombardirovshchik.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningBombardirovshchik.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningBombardirovshchik.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void pictureBoxBombardirovshchik_Click(object sender, EventArgs e)
{
}
}
}

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@ -1,5 +1,3 @@
using Bombardirovshchik;
namespace ProjectBombardirovshchik
{
internal static class Program
@ -13,7 +11,7 @@ namespace ProjectBombardirovshchik
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormBombardirovshchik());
Application.Run(new Form1());
}
}
}

View File

@ -8,19 +8,4 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -1,133 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectBombardirovshchik.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBombardirovshchik.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowDown {
get {
object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowDown1 {
get {
object obj = ResourceManager.GetObject("ArrowDown1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowDown2 {
get {
object obj = ResourceManager.GetObject("ArrowDown2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowDown3 {
get {
object obj = ResourceManager.GetObject("ArrowDown3", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowLeft {
get {
object obj = ResourceManager.GetObject("ArrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowRight {
get {
object obj = ResourceManager.GetObject("ArrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap HbXYd7GRpGs {
get {
object obj = ResourceManager.GetObject("HbXYd7GRpGs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -1,142 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="ArrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowDown1" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowDown1.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="HbXYd7GRpGs" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\HbXYd7GRpGs.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowDown3" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowDown3.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowDown2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowDown2.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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