using System.Drawing.Drawing2D; namespace ProjectCruiser; public class DrawningBase { // Класс-сущность public EntityBase? EntityB { get; private set; } private int? _pictureWidth; // Ширина окна private int? _pictureHeight; // Высота окна private int? _startPosX; // Левая координата прорисовки автомобиля private int? _startPosY; // Верхняя кооридната прорисовки автомобиля private readonly int _drawningWidth = 300; // Ширина прорисовки автомобиля private readonly int _drawningHeight = 42; // Высота прорисовки автомобиля // Инициализация свойств public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pad, bool hangar, bool deckhouse) { EntityB = new EntityBase(); EntityB.Init(speed, weight, bodyColor, additionalColor, pad, hangar, deckhouse); _pictureWidth = null; _pictureHeight = null; _startPosX = null; _startPosY = null; } public int getHeight() // для создания объекта в нижнем левом углу (*) { return _drawningHeight; } // Установка границ поля public bool SetPictureSize(int w, int h) { if (w > _pictureWidth || h > _pictureHeight) { return false; } _pictureWidth = w; _pictureHeight = h; if (_startPosX != null || _startPosY != null) { SetPosition(_startPosX.Value, _startPosY.Value); } return true; } public void SetPosition(int x, int y) { if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) { return; } if (x > _pictureWidth - _drawningWidth) _startPosX = _pictureWidth - _drawningWidth; else if (x < 0) _startPosX = 0; else _startPosX = x; if (y > _pictureHeight - _drawningHeight) _startPosY = _pictureHeight.Value - _drawningHeight; else if (y < 0) _startPosY = 0; else _startPosY = y; } public bool MoveTransport(DirectionType direction) { if (EntityB == null || !_startPosX.HasValue || !_startPosY.HasValue) { return false; } switch (direction) { //влево case DirectionType.Left: if (_startPosX.Value - EntityB.Step > 0) { _startPosX -= (int)EntityB.Step; } return true; //вверх case DirectionType.Up: if (_startPosY.Value - EntityB.Step > 0) { _startPosY -= (int)EntityB.Step; } return true; // вправо case DirectionType.Right: if (_startPosX.Value + _drawningWidth + EntityB.Step < _pictureWidth.Value) { _startPosX += (int)EntityB.Step; } return true; //вниз case DirectionType.Down: if (_startPosY.Value + _drawningHeight + EntityB.Step < _pictureHeight.Value) { _startPosY += (int)EntityB.Step; } return true; default: return false; // Перемещение объекта (удалось перемещение - true \ false) } } public void DrawTransport(Graphics g) { if (EntityB == null || !_startPosX.HasValue || !_startPosY.HasValue) { return; } Pen pen = new(Color.Black, 2); Brush PadBrush = new HatchBrush(HatchStyle.DottedDiamond, Color.LightGray, Color.Black); Brush additionalBrush = new SolidBrush(EntityB.AdditionalColor); Brush mainBrush = new SolidBrush(EntityB.MainColor); //границы cruiser Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 7); Point point1 = new Point(_startPosX.Value + 2, _startPosY.Value + 30); Point point2 = new Point(_startPosX.Value + 184, _startPosY.Value + 42); Point point3 = new Point(_startPosX.Value + 260, _startPosY.Value + 34); Point point4 = new Point(_startPosX.Value + 300, _startPosY.Value + 22); Point point5 = new Point(_startPosX.Value + 260, _startPosY.Value + 10); Point point6 = new Point(_startPosX.Value + 184, _startPosY.Value + 2); Point[] boarders = { point0, point1, point2, point3, point4, point5, point6 }; g.DrawPolygon(pen, boarders); g.FillPolygon(mainBrush, boarders); // вертолетная площадка if (EntityB.HelicopterPads) { g.DrawEllipse(pen, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20); g.FillEllipse(PadBrush, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20); } // салон на верхней палубе if (EntityB.Deckhouse) { // random location int y_h = EntityB.values[1]; g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24); // 40, 26 g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12); g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12); g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20); g.FillRectangle(additionalBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20); } // ангар if (EntityB.Hangar) { int n = EntityB.values[2]; if (n == 1) g.FillRectangle(additionalBrush, _startPosX.Value + 250, _startPosY.Value + 20, 14, 7); else { g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 10, 10, 20); g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 12, 8, 12); } } } }