PIbd-14 Pruidze_I.K. LabWork01 Simple #8
15
ProjectCruiser/DirectionType.cs
Normal file
15
ProjectCruiser/DirectionType.cs
Normal file
@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectCruiser;
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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189
ProjectCruiser/DrawningBase.cs
Normal file
189
ProjectCruiser/DrawningBase.cs
Normal file
@ -0,0 +1,189 @@
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using System.Drawing.Drawing2D;
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namespace ProjectCruiser;
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public class DrawningBase
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{
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// Класс-сущность
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public EntityBase? EntityB { get; private set; }
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private int? _pictureWidth; // Ширина окна
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private int? _pictureHeight; // Высота окна
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private int? _startPosX; // Левая координата прорисовки автомобиля
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private int? _startPosY; // Верхняя кооридната прорисовки автомобиля
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private readonly int _drawningWidth = 300; // Ширина прорисовки автомобиля
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private readonly int _drawningHeight = 42; // Высота прорисовки автомобиля
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// Инициализация свойств
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public void Init(int speed, double weight,
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Color bodyColor, Color additionalColor, bool pad,
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bool hangar, bool deckhouse)
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{
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EntityB = new EntityBase();
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EntityB.Init(speed, weight, bodyColor,
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additionalColor, pad, hangar, deckhouse);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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public int getHeight() // для создания объекта в нижнем левом углу (*)
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{
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return _drawningHeight;
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}
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// Установка границ поля
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public bool SetPictureSize(int w, int h)
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{
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if (w > _pictureWidth || h > _pictureHeight)
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{
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return false;
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}
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_pictureWidth = w;
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_pictureHeight = h;
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if (_startPosX != null || _startPosY != null)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x > _pictureWidth - _drawningWidth) _startPosX =
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_pictureWidth - _drawningWidth;
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else if (x < 0) _startPosX = 0;
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else _startPosX = x;
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if (y > _pictureHeight - _drawningHeight) _startPosY =
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_pictureHeight.Value - _drawningHeight;
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else if (y < 0) _startPosY = 0;
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else _startPosY = y;
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}
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityB == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityB.Step > 0)
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{
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_startPosX -= (int)EntityB.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityB.Step > 0)
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{
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_startPosY -= (int)EntityB.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningWidth + EntityB.Step
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< _pictureWidth.Value)
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{
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_startPosX += (int)EntityB.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningHeight + EntityB.Step
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< _pictureHeight.Value)
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{
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_startPosY += (int)EntityB.Step;
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}
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return true;
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default:
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return false;
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// Перемещение объекта (удалось перемещение - true \ false)
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (EntityB == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black, 2);
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Brush PadBrush = new HatchBrush(HatchStyle.DottedDiamond, Color.LightGray, Color.Black);
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Brush additionalBrush = new SolidBrush(EntityB.AdditionalColor);
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Brush mainBrush = new SolidBrush(EntityB.MainColor);
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//границы cruiser
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Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 7);
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Point point1 = new Point(_startPosX.Value + 2, _startPosY.Value + 30);
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Point point2 = new Point(_startPosX.Value + 184, _startPosY.Value + 42);
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Point point3 = new Point(_startPosX.Value + 260, _startPosY.Value + 34);
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Point point4 = new Point(_startPosX.Value + 300, _startPosY.Value + 22);
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Point point5 = new Point(_startPosX.Value + 260, _startPosY.Value + 10);
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Point point6 = new Point(_startPosX.Value + 184, _startPosY.Value + 2);
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Point[] boarders = {
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point0,
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point1,
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point2,
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point3,
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point4,
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point5,
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point6
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};
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g.DrawPolygon(pen, boarders);
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g.FillPolygon(mainBrush, boarders);
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// вертолетная площадка
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if (EntityB.HelicopterPads)
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{
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g.DrawEllipse(pen, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
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g.FillEllipse(PadBrush, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
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}
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// салон на верхней палубе
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if (EntityB.Deckhouse)
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{
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// random location
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int y_h = EntityB.values[1];
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g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24); // 40, 26
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g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
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g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
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g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
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}
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// ангар
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if (EntityB.Hangar)
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{
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int n = EntityB.values[2];
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if (n == 1) g.FillRectangle(additionalBrush, _startPosX.Value + 250, _startPosY.Value + 20, 14, 7);
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else
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 10, 10, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 12, 8, 12);
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}
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}
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}
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}
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36
ProjectCruiser/EntityBase.cs
Normal file
36
ProjectCruiser/EntityBase.cs
Normal file
@ -0,0 +1,36 @@
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namespace ProjectCruiser;
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public class EntityBase
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{
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// свойства
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public int Speed { get; private set; } // скорость
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public double Weight { get; private set; } // вес
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public Color MainColor { get; private set; } // основной цвет
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public Color AdditionalColor { get; private set; } // доп. цвет
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// признаки (наличия)
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public bool HelicopterPads { get; private set; } // вертолетная площадка
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public bool Hangar { get; private set; } // ангар
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public bool Deckhouse { get; private set; } // салон на верхней палубе
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public double Step => Speed * 100 / Weight;
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public int[] values = { 0, 0, 0 };
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public void Init(int speed, double weight,
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Color mainc, Color addtc, bool pad,
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bool hangar, bool deckhouse)
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{
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Random rn = new();
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Speed = speed;
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Weight = weight;
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MainColor = mainc;
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AdditionalColor = addtc;
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HelicopterPads = pad;
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Hangar = hangar;
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Deckhouse = deckhouse;
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values[0] = rn.Next(1, 4);
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values[1] = rn.Next(5, 10);
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values[2] = rn.Next(1, 3);
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}
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}
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114
ProjectCruiser/OceanForm1.Designer.cs
generated
Normal file
114
ProjectCruiser/OceanForm1.Designer.cs
generated
Normal file
@ -0,0 +1,114 @@
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namespace ProjectCruiser;
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partial class OceanForm1
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{
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/// Required designer variable.
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private System.ComponentModel.IContainer components = null;
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/// Clean up any resources being used.
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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private void InitializeComponent()
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{
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btnLeftArrow = new Button();
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btnDownArrow = new Button();
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btnRightArrow = new Button();
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btnUpArrow = new Button();
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btnCreateBase = new Button();
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pictureBoxCr = new PictureBox();
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((System.ComponentModel.ISupportInitialize)pictureBoxCr).BeginInit();
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SuspendLayout();
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//
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// btnLeftArrow
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//
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btnLeftArrow.Location = new Point(926, 634);
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btnLeftArrow.Name = "btnLeftArrow";
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btnLeftArrow.Size = new Size(141, 132);
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btnLeftArrow.TabIndex = 0;
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btnLeftArrow.UseVisualStyleBackColor = true;
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btnLeftArrow.Click += BtnMove_Click;
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//
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// btnDownArrow
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//
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btnDownArrow.Location = new Point(1073, 634);
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btnDownArrow.Name = "btnDownArrow";
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btnDownArrow.Size = new Size(141, 132);
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btnDownArrow.TabIndex = 1;
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btnDownArrow.UseVisualStyleBackColor = true;
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btnDownArrow.Click += BtnMove_Click;
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//
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// btnRightArrow
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//
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btnRightArrow.Location = new Point(1220, 634);
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btnRightArrow.Name = "btnRightArrow";
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btnRightArrow.Size = new Size(141, 132);
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btnRightArrow.TabIndex = 2;
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btnRightArrow.UseVisualStyleBackColor = true;
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btnRightArrow.Click += BtnMove_Click;
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//
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// btnUpArrow
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//
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btnUpArrow.Location = new Point(1073, 496);
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btnUpArrow.Name = "btnUpArrow";
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btnUpArrow.Size = new Size(141, 132);
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btnUpArrow.TabIndex = 3;
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btnUpArrow.UseVisualStyleBackColor = true;
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btnUpArrow.Click += BtnMove_Click;
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//
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// btnCreateBase
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//
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btnCreateBase.Location = new Point(928, 12);
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btnCreateBase.Name = "btnCreateBase";
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btnCreateBase.Size = new Size(435, 46);
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btnCreateBase.TabIndex = 4;
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btnCreateBase.Text = "Create";
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btnCreateBase.UseVisualStyleBackColor = true;
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btnCreateBase.Click += ButtonCreateBase_Click;
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//
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// pictureBoxCr
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//
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pictureBoxCr.Dock = DockStyle.Fill;
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pictureBoxCr.Location = new Point(0, 0);
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pictureBoxCr.Name = "pictureBoxCr";
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pictureBoxCr.Size = new Size(1375, 778);
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pictureBoxCr.TabIndex = 5;
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pictureBoxCr.TabStop = false;
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//
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// OceanForm1
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//
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AutoScaleDimensions = new SizeF(13F, 32F);
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AutoScaleMode = AutoScaleMode.Font;
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BackColor = Color.Turquoise;
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ClientSize = new Size(1375, 778);
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Controls.Add(btnCreateBase);
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Controls.Add(btnUpArrow);
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Controls.Add(btnRightArrow);
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Controls.Add(btnDownArrow);
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Controls.Add(btnLeftArrow);
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Controls.Add(pictureBoxCr);
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Name = "OceanForm1";
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Text = "OceanForm1";
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((System.ComponentModel.ISupportInitialize)pictureBoxCr).EndInit();
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ResumeLayout(false);
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}
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#endregion
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private Button btnLeftArrow;
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private Button btnDownArrow;
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private Button btnRightArrow;
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private Button btnUpArrow;
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private Button btnCreateBase;
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private PictureBox pictureBoxCr;
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}
|
89
ProjectCruiser/OceanForm1.cs
Normal file
89
ProjectCruiser/OceanForm1.cs
Normal file
@ -0,0 +1,89 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace ProjectCruiser
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{
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public partial class OceanForm1 : Form
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{
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// Поле-объект для прорисовки объекта
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private DrawningBase? _drawningCruiser;
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public OceanForm1()
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{
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InitializeComponent();
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}
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// Метод прорисовки transport
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private void Draw()
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{
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if (_drawningCruiser == null)
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{
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return;
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}
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Bitmap bmp = new(pictureBoxCr.Width,
|
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pictureBoxCr.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawningCruiser.DrawTransport(gr);
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pictureBoxCr.Image = bmp;
|
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}
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|
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// Обработка нажатия кнопки "Create"
|
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private void ButtonCreateBase_Click(object sender, EventArgs e)
|
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{
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Random random = new();
|
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_drawningCruiser = new DrawningBase();
|
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|
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_drawningCruiser.Init(random.Next(100, 300), random.Next(1000, 3000),
|
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
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Convert.ToBoolean(random.Next(0, 2)));
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|
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_drawningCruiser.SetPictureSize(pictureBoxCr.Width, pictureBoxCr.Height);
|
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_drawningCruiser.SetPosition(random.Next(10, 100),
|
||||
pictureBoxCr.Height - random.Next(10, 100) - _drawningCruiser.getHeight());
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
private void BtnMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "btnUpArrow":
|
||||
result =
|
||||
_drawningCruiser.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "btnDownArrow":
|
||||
result =
|
||||
_drawningCruiser.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "btnLeftArrow":
|
||||
result =
|
||||
_drawningCruiser.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "btnRightArrow":
|
||||
result =
|
||||
_drawningCruiser.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
ProjectCruiser/OceanForm1.resx
Normal file
120
ProjectCruiser/OceanForm1.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace ProjectCruiser
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new OceanForm1());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user