PIbd-14 Pruidze_I.K. LabWork07 Simple #7
@ -1,15 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCruiser;
|
||||
|
||||
namespace ProjectCruiser;
|
||||
public enum DirectionType
|
||||
{
|
||||
Unknown = -1,
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
}
|
||||
}
|
@ -1,33 +1,39 @@
|
||||
using System.Drawing.Drawing2D;
|
||||
|
||||
namespace ProjectCruiser;
|
||||
namespace ProjectCruiser;
|
||||
public class DrawningBase
|
||||
{
|
||||
// Класс-сущность
|
||||
public EntityBase? EntityB { get; private set; }
|
||||
public EntityBase? EntityTransport { get; protected set; }
|
||||
private int? _pictureWidth; // Ширина окна
|
||||
private int? _pictureHeight; // Высота окна
|
||||
private int? _startPosX; // Левая координата прорисовки автомобиля
|
||||
private int? _startPosY; // Верхняя кооридната прорисовки автомобиля
|
||||
|
||||
protected int? _startPosX; // < protected
|
||||
protected int? _startPosY; // < protected
|
||||
|
||||
private readonly int _drawningWidth = 300; // Ширина прорисовки автомобиля
|
||||
private readonly int _drawningHeight = 42; // Высота прорисовки автомобиля
|
||||
|
||||
// Инициализация свойств
|
||||
public void Init(int speed, double weight,
|
||||
Color bodyColor, Color additionalColor, bool pad,
|
||||
bool hangar, bool deckhouse)
|
||||
// Инициализация свойств (теперь через конструктор)
|
||||
public DrawningBase(int speed, double weight,
|
||||
Color bodyColor)
|
||||
{
|
||||
EntityB = new EntityBase();
|
||||
EntityB.Init(speed, weight, bodyColor,
|
||||
additionalColor, pad, hangar, deckhouse);
|
||||
EntityTransport = new EntityBase(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
private DrawningBase()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
// protected >
|
||||
protected DrawningBase(int drawningCarWidth, int drawningCarHeight) : this()
|
||||
{
|
||||
_drawningWidth = drawningCarWidth;
|
||||
_pictureHeight = drawningCarHeight;
|
||||
}
|
||||
|
||||
public int getHeight() // для создания объекта в нижнем левом углу (*)
|
||||
{
|
||||
return _drawningHeight;
|
||||
@ -72,7 +78,7 @@ public class DrawningBase
|
||||
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityB == null || !_startPosX.HasValue ||
|
||||
if (EntityTransport == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
@ -82,32 +88,32 @@ public class DrawningBase
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityB.Step > 0)
|
||||
if (_startPosX.Value - EntityTransport.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityB.Step;
|
||||
_startPosX -= (int)EntityTransport.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityB.Step > 0)
|
||||
if (_startPosY.Value - EntityTransport.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityB.Step;
|
||||
_startPosY -= (int)EntityTransport.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawningWidth + EntityB.Step
|
||||
if (_startPosX.Value + _drawningWidth + EntityTransport.Step
|
||||
< _pictureWidth.Value)
|
||||
{
|
||||
_startPosX += (int)EntityB.Step;
|
||||
_startPosX += (int)EntityTransport.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawningHeight + EntityB.Step
|
||||
if (_startPosY.Value + _drawningHeight + EntityTransport.Step
|
||||
< _pictureHeight.Value)
|
||||
{
|
||||
_startPosY += (int)EntityB.Step;
|
||||
_startPosY += (int)EntityTransport.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
@ -117,18 +123,16 @@ public class DrawningBase
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawTransport(Graphics g)
|
||||
public virtual void DrawTransport(Graphics g) // < virtual
|
||||
{
|
||||
if (EntityB == null || !_startPosX.HasValue ||
|
||||
if (EntityTransport == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black, 2);
|
||||
Brush PadBrush = new HatchBrush(HatchStyle.DottedDiamond, Color.LightGray, Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntityB.AdditionalColor);
|
||||
Brush mainBrush = new SolidBrush(EntityB.MainColor);
|
||||
Brush mainBrush = new SolidBrush(EntityTransport.MainColor);
|
||||
|
||||
//границы cruiser
|
||||
Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 7);
|
||||
@ -152,38 +156,18 @@ public class DrawningBase
|
||||
g.DrawPolygon(pen, boarders);
|
||||
g.FillPolygon(mainBrush, boarders);
|
||||
|
||||
// вертолетная площадка
|
||||
if (EntityB.HelicopterPads)
|
||||
{
|
||||
g.DrawEllipse(pen, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
|
||||
g.FillEllipse(PadBrush, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
|
||||
}
|
||||
|
||||
// салон на верхней палубе
|
||||
if (EntityB.Deckhouse)
|
||||
{
|
||||
// random location
|
||||
int y_h = EntityB.values[1];
|
||||
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24); // 40, 26
|
||||
|
||||
g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
|
||||
}
|
||||
|
||||
// ангар
|
||||
if (EntityB.Hangar)
|
||||
{
|
||||
int n = EntityB.values[2];
|
||||
if (n == 1) g.FillRectangle(additionalBrush, _startPosX.Value + 250, _startPosY.Value + 20, 14, 7);
|
||||
|
||||
else
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 10, 10, 20);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 12, 8, 12);
|
||||
}
|
||||
}
|
||||
int y_h = EntityTransport.values[1];
|
||||
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
|
||||
g.FillRectangle(mainBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
|
||||
g.FillRectangle(mainBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
|
||||
}
|
||||
|
||||
public int? GetPosX => _startPosX;
|
||||
public int? GetPosY => _startPosY;
|
||||
public int GetWidth => _drawningWidth;
|
||||
public int GetHeight => _drawningHeight;
|
||||
}
|
||||
|
||||
|
81
ProjectCruiser/DrawningCruiser.cs
Normal file
81
ProjectCruiser/DrawningCruiser.cs
Normal file
@ -0,0 +1,81 @@
|
||||
using System.Drawing.Drawing2D;
|
||||
|
||||
namespace ProjectCruiser;
|
||||
internal class DrawningCruiser : DrawningBase
|
||||
{
|
||||
|
||||
private EntityCruiser EntityCruiser;
|
||||
|
||||
public DrawningCruiser(int speed, double weight, Color bodyColor,
|
||||
Color additionalColor, bool pads, bool hangar) : base(300, 42)
|
||||
// all additional featchures 'inside' object, so size remains
|
||||
{
|
||||
EntityCruiser = new EntityCruiser(speed, weight,
|
||||
bodyColor, additionalColor, pads, hangar);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black, 2);
|
||||
Brush PadBrush = new HatchBrush(HatchStyle.DottedDiamond, Color.LightGray, Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntityCruiser.AdditionalColor);
|
||||
Brush mainBrush = new SolidBrush(EntityTransport.MainColor);
|
||||
|
||||
//границы cruiser
|
||||
Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 7);
|
||||
Point point1 = new Point(_startPosX.Value + 2, _startPosY.Value + 30);
|
||||
Point point2 = new Point(_startPosX.Value + 184, _startPosY.Value + 42);
|
||||
Point point3 = new Point(_startPosX.Value + 260, _startPosY.Value + 34);
|
||||
Point point4 = new Point(_startPosX.Value + 300, _startPosY.Value + 22);
|
||||
Point point5 = new Point(_startPosX.Value + 260, _startPosY.Value + 10);
|
||||
Point point6 = new Point(_startPosX.Value + 184, _startPosY.Value + 2);
|
||||
|
||||
Point[] boarders = {
|
||||
point0,
|
||||
point1,
|
||||
point2,
|
||||
point3,
|
||||
point4,
|
||||
point5,
|
||||
point6
|
||||
};
|
||||
|
||||
g.DrawPolygon(pen, boarders);
|
||||
g.FillPolygon(mainBrush, boarders);
|
||||
|
||||
// салон на верхней палубе
|
||||
// random location
|
||||
int y_h = EntityCruiser.values[1];
|
||||
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24);
|
||||
|
||||
g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
|
||||
|
||||
// вертолетная площадка
|
||||
if (EntityCruiser.HelicopterPads)
|
||||
{
|
||||
g.DrawEllipse(pen, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
|
||||
g.FillEllipse(PadBrush, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
|
||||
}
|
||||
|
||||
// ангар
|
||||
if (EntityCruiser.Hangar)
|
||||
{
|
||||
int n = EntityTransport.values[2];
|
||||
if (n == 1) g.FillRectangle(additionalBrush, _startPosX.Value + 250, _startPosY.Value + 20, 14, 7);
|
||||
|
||||
else
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 10, 10, 20);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 12, 8, 12);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -6,29 +6,19 @@ public class EntityBase
|
||||
public int Speed { get; private set; } // скорость
|
||||
public double Weight { get; private set; } // вес
|
||||
public Color MainColor { get; private set; } // основной цвет
|
||||
public Color AdditionalColor { get; private set; } // доп. цвет
|
||||
|
||||
// признаки (наличия)
|
||||
public bool HelicopterPads { get; private set; } // вертолетная площадка
|
||||
public bool Hangar { get; private set; } // ангар
|
||||
public bool Deckhouse { get; private set; } // салон на верхней палубе
|
||||
// public bool Deckhouse { get; private set; } // салон на верхней палубе
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
public int[] values = { 0, 0, 0 };
|
||||
|
||||
public void Init(int speed, double weight,
|
||||
Color mainc, Color addtc, bool pad,
|
||||
bool hangar, bool deckhouse)
|
||||
public EntityBase(int speed, double weight,
|
||||
Color mainc) // (bool) deckhouse -> default TRUE now
|
||||
{
|
||||
Random rn = new();
|
||||
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
MainColor = mainc;
|
||||
AdditionalColor = addtc;
|
||||
HelicopterPads = pad;
|
||||
Hangar = hangar;
|
||||
Deckhouse = deckhouse;
|
||||
// Deckhouse = deckhouse;
|
||||
values[0] = rn.Next(1, 4);
|
||||
values[1] = rn.Next(5, 10);
|
||||
values[2] = rn.Next(1, 3);
|
||||
|
19
ProjectCruiser/EntityCruiser.cs
Normal file
19
ProjectCruiser/EntityCruiser.cs
Normal file
@ -0,0 +1,19 @@
|
||||
namespace ProjectCruiser;
|
||||
|
||||
public class EntityCruiser : EntityBase
|
||||
{
|
||||
public Color AdditionalColor { get; private set; } // доп. цвет
|
||||
|
||||
// признаки (наличия)
|
||||
public bool HelicopterPads { get; private set; } // вертолетная площадка
|
||||
public bool Hangar { get; private set; } // ангар
|
||||
|
||||
public EntityCruiser(int speed, double weight, Color mainc,
|
||||
Color additionalColor, bool pads, bool hangar)
|
||||
: base(speed, weight, mainc)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
HelicopterPads = pads;
|
||||
Hangar = hangar;
|
||||
}
|
||||
}
|
16
ProjectCruiser/IMoveableObj.cs
Normal file
16
ProjectCruiser/IMoveableObj.cs
Normal file
@ -0,0 +1,16 @@
|
||||
namespace ProjectCruiser;
|
||||
|
||||
// Интерфейс для работы с перемещаемым объектом
|
||||
public interface IMoveableObj
|
||||
{
|
||||
// Получение координат объекта
|
||||
ObjParameters? GetObjectPosition { get; }
|
||||
|
||||
// Получение шага объекта
|
||||
int GetStep { get; }
|
||||
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
54
ProjectCruiser/MoveableTransport.cs
Normal file
54
ProjectCruiser/MoveableTransport.cs
Normal file
@ -0,0 +1,54 @@
|
||||
namespace ProjectCruiser;
|
||||
|
||||
// Класс-реализация IMoveableObject с использованием DrawningBase
|
||||
public class MoveableTransport : IMoveableObj
|
||||
{
|
||||
// Поле-объект класса Drawning(Transport) или его наследника
|
||||
private readonly DrawningBase? _car = null;
|
||||
|
||||
public MoveableTransport(DrawningBase car)
|
||||
{
|
||||
_car = car;
|
||||
}
|
||||
|
||||
public ObjParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_car == null || _car.EntityTransport == null ||
|
||||
!_car.GetPosX.HasValue || !_car.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjParameters(_car.GetPosX.Value,
|
||||
_car.GetPosY.Value, _car.GetWidth, _car.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_car?.EntityTransport?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_car == null || _car.EntityTransport == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _car.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknown,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
16
ProjectCruiser/MovementDirection.cs
Normal file
16
ProjectCruiser/MovementDirection.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCruiser;
|
||||
|
||||
// Направление перемещения
|
||||
public enum MovementDirection
|
||||
{
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
}
|
29
ProjectCruiser/ObjParameters.cs
Normal file
29
ProjectCruiser/ObjParameters.cs
Normal file
@ -0,0 +1,29 @@
|
||||
namespace ProjectCruiser;
|
||||
|
||||
// Параметры-координаты объекта
|
||||
public class ObjParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
|
||||
private readonly int _width; // Ширина объекта
|
||||
private readonly int _height; // Высота объекта
|
||||
|
||||
public int LeftBorder => _x; // Левая граница
|
||||
public int TopBorder => _y; // Верхняя граница
|
||||
public int RightBorder => _x + _width; // Правая граница
|
||||
public int DownBorder => _y + _height; // Нижняя граница
|
||||
|
||||
// Вертикальная середина объекта
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
// Горизонтальная середина объекта
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
public ObjParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
19
ProjectCruiser/StrategyStatus.cs
Normal file
19
ProjectCruiser/StrategyStatus.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCruiser;
|
||||
|
||||
// Статус выполнения операции перемещения
|
||||
public enum StrategyStatus
|
||||
{
|
||||
// готово к началу
|
||||
NotInit,
|
||||
// Выполняется
|
||||
InProgress,
|
||||
// Завершено
|
||||
Finish
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user