PIbd-14 Pruidze_I.K. LabWork03 Simple #3
@ -1,15 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectCruiser;
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namespace ProjectCruiser;
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public enum DirectionType
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{
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Unknown = -1,
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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@ -1,33 +1,39 @@
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using System.Drawing.Drawing2D;
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namespace ProjectCruiser;
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namespace ProjectCruiser;
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public class DrawningBase
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{
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// Класс-сущность
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public EntityBase? EntityB { get; private set; }
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public EntityBase? EntityTransport { get; protected set; }
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private int? _pictureWidth; // Ширина окна
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private int? _pictureHeight; // Высота окна
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private int? _startPosX; // Левая координата прорисовки автомобиля
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private int? _startPosY; // Верхняя кооридната прорисовки автомобиля
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protected int? _startPosX; // < protected
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protected int? _startPosY; // < protected
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private readonly int _drawningWidth = 300; // Ширина прорисовки автомобиля
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private readonly int _drawningHeight = 42; // Высота прорисовки автомобиля
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// Инициализация свойств
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public void Init(int speed, double weight,
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Color bodyColor, Color additionalColor, bool pad,
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bool hangar, bool deckhouse)
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// Инициализация свойств (теперь через конструктор)
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public DrawningBase(int speed, double weight,
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Color bodyColor)
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{
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EntityB = new EntityBase();
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EntityB.Init(speed, weight, bodyColor,
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additionalColor, pad, hangar, deckhouse);
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EntityTransport = new EntityBase(speed, weight, bodyColor);
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}
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private DrawningBase()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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// protected >
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protected DrawningBase(int drawningCarWidth, int drawningCarHeight) : this()
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{
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_drawningWidth = drawningCarWidth;
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_pictureHeight = drawningCarHeight;
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}
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public int getHeight() // для создания объекта в нижнем левом углу (*)
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{
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return _drawningHeight;
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@ -72,7 +78,7 @@ public class DrawningBase
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityB == null || !_startPosX.HasValue ||
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if (EntityTransport == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return false;
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@ -82,32 +88,32 @@ public class DrawningBase
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityB.Step > 0)
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if (_startPosX.Value - EntityTransport.Step > 0)
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{
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_startPosX -= (int)EntityB.Step;
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_startPosX -= (int)EntityTransport.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityB.Step > 0)
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if (_startPosY.Value - EntityTransport.Step > 0)
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{
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_startPosY -= (int)EntityB.Step;
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_startPosY -= (int)EntityTransport.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningWidth + EntityB.Step
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if (_startPosX.Value + _drawningWidth + EntityTransport.Step
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< _pictureWidth.Value)
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{
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_startPosX += (int)EntityB.Step;
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_startPosX += (int)EntityTransport.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningHeight + EntityB.Step
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if (_startPosY.Value + _drawningHeight + EntityTransport.Step
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< _pictureHeight.Value)
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{
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_startPosY += (int)EntityB.Step;
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_startPosY += (int)EntityTransport.Step;
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}
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return true;
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@ -117,18 +123,16 @@ public class DrawningBase
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}
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}
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g) // < virtual
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{
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if (EntityB == null || !_startPosX.HasValue ||
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if (EntityTransport == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black, 2);
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Brush PadBrush = new HatchBrush(HatchStyle.DottedDiamond, Color.LightGray, Color.Black);
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Brush additionalBrush = new SolidBrush(EntityB.AdditionalColor);
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Brush mainBrush = new SolidBrush(EntityB.MainColor);
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Brush mainBrush = new SolidBrush(EntityTransport.MainColor);
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//границы cruiser
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Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 7);
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@ -152,38 +156,18 @@ public class DrawningBase
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g.DrawPolygon(pen, boarders);
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g.FillPolygon(mainBrush, boarders);
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// вертолетная площадка
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if (EntityB.HelicopterPads)
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{
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g.DrawEllipse(pen, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
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g.FillEllipse(PadBrush, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
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}
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// салон на верхней палубе
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if (EntityB.Deckhouse)
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{
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// random location
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int y_h = EntityB.values[1];
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g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24); // 40, 26
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g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
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g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
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g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
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}
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// ангар
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if (EntityB.Hangar)
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{
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int n = EntityB.values[2];
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if (n == 1) g.FillRectangle(additionalBrush, _startPosX.Value + 250, _startPosY.Value + 20, 14, 7);
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else
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 10, 10, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 12, 8, 12);
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}
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}
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int y_h = EntityTransport.values[1];
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g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24);
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g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
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g.FillRectangle(mainBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
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g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
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g.FillRectangle(mainBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
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}
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public int? GetPosX => _startPosX;
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public int? GetPosY => _startPosY;
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public int GetWidth => _drawningWidth;
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public int GetHeight => _drawningHeight;
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}
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81
ProjectCruiser/DrawningCruiser.cs
Normal file
81
ProjectCruiser/DrawningCruiser.cs
Normal file
@ -0,0 +1,81 @@
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using System.Drawing.Drawing2D;
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namespace ProjectCruiser;
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internal class DrawningCruiser : DrawningBase
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{
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private EntityCruiser EntityCruiser;
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public DrawningCruiser(int speed, double weight, Color bodyColor,
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Color additionalColor, bool pads, bool hangar) : base(300, 42)
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// all additional featchures 'inside' object, so size remains
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{
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EntityCruiser = new EntityCruiser(speed, weight,
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bodyColor, additionalColor, pads, hangar);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black, 2);
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Brush PadBrush = new HatchBrush(HatchStyle.DottedDiamond, Color.LightGray, Color.Black);
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Brush additionalBrush = new SolidBrush(EntityCruiser.AdditionalColor);
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Brush mainBrush = new SolidBrush(EntityTransport.MainColor);
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//границы cruiser
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Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 7);
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Point point1 = new Point(_startPosX.Value + 2, _startPosY.Value + 30);
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Point point2 = new Point(_startPosX.Value + 184, _startPosY.Value + 42);
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Point point3 = new Point(_startPosX.Value + 260, _startPosY.Value + 34);
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Point point4 = new Point(_startPosX.Value + 300, _startPosY.Value + 22);
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Point point5 = new Point(_startPosX.Value + 260, _startPosY.Value + 10);
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Point point6 = new Point(_startPosX.Value + 184, _startPosY.Value + 2);
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Point[] boarders = {
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point0,
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point1,
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point2,
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point3,
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point4,
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point5,
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point6
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};
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g.DrawPolygon(pen, boarders);
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g.FillPolygon(mainBrush, boarders);
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// салон на верхней палубе
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// random location
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int y_h = EntityCruiser.values[1];
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g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24);
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g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
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g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
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g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
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// вертолетная площадка
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if (EntityCruiser.HelicopterPads)
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{
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g.DrawEllipse(pen, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
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g.FillEllipse(PadBrush, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
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}
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// ангар
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if (EntityCruiser.Hangar)
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{
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int n = EntityTransport.values[2];
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if (n == 1) g.FillRectangle(additionalBrush, _startPosX.Value + 250, _startPosY.Value + 20, 14, 7);
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else
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 10, 10, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 12, 8, 12);
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}
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}
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}
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}
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@ -6,29 +6,19 @@ public class EntityBase
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public int Speed { get; private set; } // скорость
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public double Weight { get; private set; } // вес
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public Color MainColor { get; private set; } // основной цвет
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public Color AdditionalColor { get; private set; } // доп. цвет
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// признаки (наличия)
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public bool HelicopterPads { get; private set; } // вертолетная площадка
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public bool Hangar { get; private set; } // ангар
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public bool Deckhouse { get; private set; } // салон на верхней палубе
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// public bool Deckhouse { get; private set; } // салон на верхней палубе
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public double Step => Speed * 100 / Weight;
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public int[] values = { 0, 0, 0 };
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public void Init(int speed, double weight,
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Color mainc, Color addtc, bool pad,
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bool hangar, bool deckhouse)
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public EntityBase(int speed, double weight,
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Color mainc) // (bool) deckhouse -> default TRUE now
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{
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Random rn = new();
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Speed = speed;
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Weight = weight;
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MainColor = mainc;
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AdditionalColor = addtc;
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HelicopterPads = pad;
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Hangar = hangar;
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Deckhouse = deckhouse;
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// Deckhouse = deckhouse;
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values[0] = rn.Next(1, 4);
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values[1] = rn.Next(5, 10);
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values[2] = rn.Next(1, 3);
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|
19
ProjectCruiser/EntityCruiser.cs
Normal file
19
ProjectCruiser/EntityCruiser.cs
Normal file
@ -0,0 +1,19 @@
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namespace ProjectCruiser;
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public class EntityCruiser : EntityBase
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{
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public Color AdditionalColor { get; private set; } // доп. цвет
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// признаки (наличия)
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public bool HelicopterPads { get; private set; } // вертолетная площадка
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public bool Hangar { get; private set; } // ангар
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public EntityCruiser(int speed, double weight, Color mainc,
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Color additionalColor, bool pads, bool hangar)
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: base(speed, weight, mainc)
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{
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AdditionalColor = additionalColor;
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HelicopterPads = pads;
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Hangar = hangar;
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}
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}
|
16
ProjectCruiser/IMoveableObj.cs
Normal file
16
ProjectCruiser/IMoveableObj.cs
Normal file
@ -0,0 +1,16 @@
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namespace ProjectCruiser;
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// Интерфейс для работы с перемещаемым объектом
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public interface IMoveableObj
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{
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// Получение координат объекта
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ObjParameters? GetObjectPosition { get; }
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// Получение шага объекта
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int GetStep { get; }
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/// Попытка переместить объект в указанном направлении
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/// <param name="direction">Направление</param>
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/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
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bool TryMoveObject(MovementDirection direction);
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}
|
54
ProjectCruiser/MoveableTransport.cs
Normal file
54
ProjectCruiser/MoveableTransport.cs
Normal file
@ -0,0 +1,54 @@
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namespace ProjectCruiser;
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||||
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// Класс-реализация IMoveableObject с использованием DrawningBase
|
||||
public class MoveableTransport : IMoveableObj
|
||||
{
|
||||
// Поле-объект класса Drawning(Transport) или его наследника
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||||
private readonly DrawningBase? _car = null;
|
||||
|
||||
public MoveableTransport(DrawningBase car)
|
||||
{
|
||||
_car = car;
|
||||
}
|
||||
|
||||
public ObjParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_car == null || _car.EntityTransport == null ||
|
||||
!_car.GetPosX.HasValue || !_car.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjParameters(_car.GetPosX.Value,
|
||||
_car.GetPosY.Value, _car.GetWidth, _car.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_car?.EntityTransport?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_car == null || _car.EntityTransport == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _car.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknown,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
16
ProjectCruiser/MovementDirection.cs
Normal file
16
ProjectCruiser/MovementDirection.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCruiser;
|
||||
|
||||
// Направление перемещения
|
||||
public enum MovementDirection
|
||||
{
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
}
|
29
ProjectCruiser/ObjParameters.cs
Normal file
29
ProjectCruiser/ObjParameters.cs
Normal file
@ -0,0 +1,29 @@
|
||||
namespace ProjectCruiser;
|
||||
|
||||
// Параметры-координаты объекта
|
||||
public class ObjParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
|
||||
private readonly int _width; // Ширина объекта
|
||||
private readonly int _height; // Высота объекта
|
||||
|
||||
public int LeftBorder => _x; // Левая граница
|
||||
public int TopBorder => _y; // Верхняя граница
|
||||
public int RightBorder => _x + _width; // Правая граница
|
||||
public int DownBorder => _y + _height; // Нижняя граница
|
||||
|
||||
// Вертикальная середина объекта
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
// Горизонтальная середина объекта
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
public ObjParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
19
ProjectCruiser/StrategyStatus.cs
Normal file
19
ProjectCruiser/StrategyStatus.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCruiser;
|
||||
|
||||
// Статус выполнения операции перемещения
|
||||
public enum StrategyStatus
|
||||
{
|
||||
// готово к началу
|
||||
NotInit,
|
||||
// Выполняется
|
||||
InProgress,
|
||||
// Завершено
|
||||
Finish
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user