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cb015204b9
...
49eff77c1a
15
ProjectCruiser/DirectionType.cs
Normal file
15
ProjectCruiser/DirectionType.cs
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@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectCruiser;
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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@ -1,39 +1,33 @@
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using ProjectCruiser.Entities;
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using System.Drawing.Drawing2D;
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namespace ProjectCruiser.DrawningSamples;
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namespace ProjectCruiser;
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public class DrawningBase
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public class DrawningBase
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{
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{
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// Класс-сущность
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// Класс-сущность
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public EntityBase? EntityTransport { get; protected set; }
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public EntityBase? EntityB { get; private set; }
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private int? _pictureWidth; // Ширина окна
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private int? _pictureWidth; // Ширина окна
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private int? _pictureHeight; // Высота окна
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private int? _pictureHeight; // Высота окна
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private int? _startPosX; // Левая координата прорисовки автомобиля
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private int? _startPosY; // Верхняя кооридната прорисовки автомобиля
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protected int? _startPosX; // < protected
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private readonly int _drawningWidth = 300; // Ширина прорисовки автомобиля
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protected int? _startPosY; // < protected
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private readonly int _drawningWidth = 302; // Ширина прорисовки автомобиля
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private readonly int _drawningHeight = 42; // Высота прорисовки автомобиля
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private readonly int _drawningHeight = 42; // Высота прорисовки автомобиля
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// Инициализация свойств (теперь через конструктор)
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// Инициализация свойств
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public DrawningBase(int speed, double weight, Color bodyColor) : this()
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public void Init(int speed, double weight,
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Color bodyColor, Color additionalColor, bool pad,
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bool hangar, bool deckhouse)
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{
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{
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EntityTransport = new EntityBase(speed, weight, bodyColor);
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EntityB = new EntityBase();
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}
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EntityB.Init(speed, weight, bodyColor,
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additionalColor, pad, hangar, deckhouse);
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private DrawningBase()
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{
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_pictureWidth = null;
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_pictureWidth = null;
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_pictureHeight = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosX = null;
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_startPosY = null;
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_startPosY = null;
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}
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}
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// protected >
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protected DrawningBase(int drawningCarWidth, int drawningCarHeight) : this()
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{
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_drawningWidth = drawningCarWidth;
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_pictureHeight = drawningCarHeight;
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}
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public int getHeight() // для создания объекта в нижнем левом углу (*)
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public int getHeight() // для создания объекта в нижнем левом углу (*)
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{
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{
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return _drawningHeight;
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return _drawningHeight;
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@ -42,8 +36,7 @@ public class DrawningBase
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// Установка границ поля
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// Установка границ поля
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public bool SetPictureSize(int w, int h)
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public bool SetPictureSize(int w, int h)
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{
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{
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if (w < _drawningWidth || h < _drawningHeight)
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if (w > _pictureWidth || h > _pictureHeight)
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// canvas always bigger then obj to fit it
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{
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{
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return false;
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return false;
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}
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}
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@ -79,7 +72,8 @@ public class DrawningBase
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public bool MoveTransport(DirectionType direction)
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public bool MoveTransport(DirectionType direction)
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{
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{
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if (EntityTransport == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityB == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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{
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return false;
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return false;
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}
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}
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@ -88,32 +82,32 @@ public class DrawningBase
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{
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{
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//влево
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//влево
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case DirectionType.Left:
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case DirectionType.Left:
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if (_startPosX.Value - EntityTransport.Step > 0)
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if (_startPosX.Value - EntityB.Step > 0)
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{
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{
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_startPosX -= (int)EntityTransport.Step;
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_startPosX -= (int)EntityB.Step;
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}
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}
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return true;
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return true;
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//вверх
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//вверх
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case DirectionType.Up:
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case DirectionType.Up:
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if (_startPosY.Value - EntityTransport.Step > 0)
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if (_startPosY.Value - EntityB.Step > 0)
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{
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{
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_startPosY -= (int)EntityTransport.Step;
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_startPosY -= (int)EntityB.Step;
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}
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}
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return true;
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return true;
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// вправо
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// вправо
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case DirectionType.Right:
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case DirectionType.Right:
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if (_startPosX.Value + _drawningWidth + EntityTransport.Step
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if (_startPosX.Value + _drawningWidth + EntityB.Step
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< _pictureWidth.Value)
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< _pictureWidth.Value)
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{
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{
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_startPosX += (int)EntityTransport.Step;
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_startPosX += (int)EntityB.Step;
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}
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}
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return true;
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return true;
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//вниз
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//вниз
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case DirectionType.Down:
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case DirectionType.Down:
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if (_startPosY.Value + _drawningHeight + EntityTransport.Step
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if (_startPosY.Value + _drawningHeight + EntityB.Step
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< _pictureHeight.Value)
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< _pictureHeight.Value)
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{
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{
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_startPosY += (int)EntityTransport.Step;
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_startPosY += (int)EntityB.Step;
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}
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}
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return true;
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return true;
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@ -123,16 +117,18 @@ public class DrawningBase
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}
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}
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}
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}
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public virtual void DrawTransport(Graphics g) // < virtual
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public void DrawTransport(Graphics g)
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{
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{
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if (EntityTransport == null || !_startPosX.HasValue ||
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if (EntityB == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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!_startPosY.HasValue)
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{
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{
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return;
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return;
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}
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}
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Pen pen = new(Color.Black, 2);
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Pen pen = new(Color.Black, 2);
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Brush mainBrush = new SolidBrush(EntityTransport.MainColor);
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Brush PadBrush = new HatchBrush(HatchStyle.DottedDiamond, Color.LightGray, Color.Black);
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Brush additionalBrush = new SolidBrush(EntityB.AdditionalColor);
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Brush mainBrush = new SolidBrush(EntityB.MainColor);
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//границы cruiser
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//границы cruiser
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Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 7);
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Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 7);
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@ -156,18 +152,38 @@ public class DrawningBase
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g.DrawPolygon(pen, boarders);
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g.DrawPolygon(pen, boarders);
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g.FillPolygon(mainBrush, boarders);
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g.FillPolygon(mainBrush, boarders);
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// салон на верхней палубе
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// вертолетная площадка
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int y_h = EntityTransport.values[1];
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if (EntityB.HelicopterPads)
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g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24);
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{
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g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
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g.DrawEllipse(pen, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
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g.FillRectangle(mainBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
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g.FillEllipse(PadBrush, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
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g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
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}
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g.FillRectangle(mainBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
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}
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public int? GetPosX => _startPosX;
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// салон на верхней палубе
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public int? GetPosY => _startPosY;
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if (EntityB.Deckhouse)
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public int GetWidth => _drawningWidth;
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{
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public int GetHeight => _drawningHeight;
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// random location
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int y_h = EntityB.values[1];
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g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24); // 40, 26
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g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
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g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
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g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
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}
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// ангар
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if (EntityB.Hangar)
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{
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int n = EntityB.values[2];
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if (n == 1) g.FillRectangle(additionalBrush, _startPosX.Value + 250, _startPosY.Value + 20, 14, 7);
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else
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 10, 10, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 12, 8, 12);
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}
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}
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}
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}
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}
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@ -1,9 +0,0 @@
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namespace ProjectCruiser.DrawningSamples;
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public enum DirectionType
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{
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Unknown = -1,
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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@ -1,54 +0,0 @@
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using System.Drawing.Drawing2D;
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using ProjectCruiser.Entities;
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namespace ProjectCruiser.DrawningSamples;
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public class DrawningCruiser : DrawningBase
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{
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// Инициализация свойств (все параметры класса (сущности))
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public DrawningCruiser(int speed, double weight, Color bodyColor,
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Color additionalColor, bool pads, bool hangar) : base(302, 42)
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// all additional featchures 'inside' object, so size remains
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{
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EntityTransport = new EntityCruiser(speed, weight,
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bodyColor, additionalColor, pads, hangar);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityTransport == null || EntityTransport is not EntityCruiser ship ||
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!_startPosX.HasValue || !_startPosY.HasValue) // [ !!! ] :O
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{
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return;
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}
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Pen pen = new(Color.Black, 2);
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Brush PadBrush = new HatchBrush(HatchStyle.DottedDiamond, Color.LightGray, Color.Black);
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Brush additionalBrush = new SolidBrush(ship.AdditionalColor);
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//границы cruiser <...>
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// &
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// салон на верхней палубе :
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base.DrawTransport(g);
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// вертолетная площадка
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if (ship.HelicopterPads)
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{
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g.DrawEllipse(pen, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
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g.FillEllipse(PadBrush, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
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}
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// ангар
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if (ship.Hangar)
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{
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int n = EntityTransport.values[2];
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if (n == 1) g.FillRectangle(additionalBrush, _startPosX.Value + 250, _startPosY.Value + 20, 14, 7);
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else
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 10, 10, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 12, 8, 12);
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}
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}
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}
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}
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@ -1,27 +0,0 @@
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namespace ProjectCruiser.Entities;
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public class EntityBase
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|
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{
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|
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// свойства
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|
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public int Speed { get; private set; } // скорость
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public double Weight { get; private set; } // вес
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public Color MainColor { get; private set; } // основной цвет
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|
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// public bool Deckhouse { get; private set; } // салон на верхней палубе
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|
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public double Step => Speed * 100 / Weight;
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|
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public int[] values = { 0, 0, 0 };
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|
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public EntityBase(int speed, double weight, Color mainc)
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|
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// (bool) deckhouse -> default TRUE now
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|
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{
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Random rn = new();
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|
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Speed = speed;
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|
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Weight = weight;
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|
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MainColor = mainc;
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// Deckhouse = deckhouse;
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|
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values[0] = rn.Next(1, 4);
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|
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values[1] = rn.Next(5, 10);
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|
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values[2] = rn.Next(1, 3);
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||||||
}
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}
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@ -1,19 +0,0 @@
|
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namespace ProjectCruiser.Entities;
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|
||||||
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|
||||||
public class EntityCruiser : EntityBase
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|
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{
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|
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public Color AdditionalColor { get; private set; } // доп. цвет
|
|
||||||
|
|
||||||
// признаки (наличия)
|
|
||||||
public bool HelicopterPads { get; private set; } // вертолетная площадка
|
|
||||||
public bool Hangar { get; private set; } // ангар
|
|
||||||
|
|
||||||
public EntityCruiser(int speed, double weight, Color mainc,
|
|
||||||
Color additionalColor, bool pads, bool hangar)
|
|
||||||
: base(speed, weight, mainc)
|
|
||||||
{
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
HelicopterPads = pads;
|
|
||||||
Hangar = hangar;
|
|
||||||
}
|
|
||||||
}
|
|
36
ProjectCruiser/EntityBase.cs
Normal file
36
ProjectCruiser/EntityBase.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
namespace ProjectCruiser;
|
||||||
|
|
||||||
|
public class EntityBase
|
||||||
|
{
|
||||||
|
// свойства
|
||||||
|
public int Speed { get; private set; } // скорость
|
||||||
|
public double Weight { get; private set; } // вес
|
||||||
|
public Color MainColor { get; private set; } // основной цвет
|
||||||
|
public Color AdditionalColor { get; private set; } // доп. цвет
|
||||||
|
|
||||||
|
// признаки (наличия)
|
||||||
|
public bool HelicopterPads { get; private set; } // вертолетная площадка
|
||||||
|
public bool Hangar { get; private set; } // ангар
|
||||||
|
public bool Deckhouse { get; private set; } // салон на верхней палубе
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
|
public int[] values = { 0, 0, 0 };
|
||||||
|
|
||||||
|
public void Init(int speed, double weight,
|
||||||
|
Color mainc, Color addtc, bool pad,
|
||||||
|
bool hangar, bool deckhouse)
|
||||||
|
{
|
||||||
|
Random rn = new();
|
||||||
|
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
MainColor = mainc;
|
||||||
|
AdditionalColor = addtc;
|
||||||
|
HelicopterPads = pad;
|
||||||
|
Hangar = hangar;
|
||||||
|
Deckhouse = deckhouse;
|
||||||
|
values[0] = rn.Next(1, 4);
|
||||||
|
values[1] = rn.Next(5, 10);
|
||||||
|
values[2] = rn.Next(1, 3);
|
||||||
|
}
|
||||||
|
}
|
@ -1,88 +0,0 @@
|
|||||||
namespace ProjectCruiser.MoveStrategy;
|
|
||||||
|
|
||||||
public abstract class AbstractStrategy
|
|
||||||
{
|
|
||||||
// Перемещаемый объект
|
|
||||||
private IMoveableObj? _moveableObject;
|
|
||||||
|
|
||||||
// Статус перемещения (default установка)
|
|
||||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
|
||||||
|
|
||||||
// Ширина поля
|
|
||||||
protected int FieldWidth { get; private set; }
|
|
||||||
|
|
||||||
// Высота поля
|
|
||||||
protected int FieldHeight { get; private set; }
|
|
||||||
|
|
||||||
// Получение статуса
|
|
||||||
public StrategyStatus GetStatus() { return _state; }
|
|
||||||
|
|
||||||
// Установка данных
|
|
||||||
public void SetData(IMoveableObj moveableObject, int width, int height)
|
|
||||||
{
|
|
||||||
if (moveableObject == null)
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.NotInit;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_state = StrategyStatus.InProgress;
|
|
||||||
_moveableObject = moveableObject;
|
|
||||||
FieldWidth = width;
|
|
||||||
FieldHeight = height;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Шаг перемещения
|
|
||||||
public void MakeStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (IsTargetDestination())
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.Finish;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
MoveToTarget();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Результаты перемещения
|
|
||||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
|
||||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
|
||||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
|
||||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
|
||||||
|
|
||||||
|
|
||||||
// Параметры объекта
|
|
||||||
protected ObjParameters? GetObjectParameters =>
|
|
||||||
_moveableObject?.GetObjectPosition;
|
|
||||||
|
|
||||||
// Шаг объекта
|
|
||||||
protected int? GetStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _moveableObject?.GetStep;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Перемещение к цели
|
|
||||||
protected abstract void MoveToTarget();
|
|
||||||
|
|
||||||
// Проверка, достигнута ли цель
|
|
||||||
protected abstract bool IsTargetDestination();
|
|
||||||
|
|
||||||
|
|
||||||
/// Попытка перемещения в требуемом направлении
|
|
||||||
/// <param name="movementDirection">Направление</param>
|
|
||||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
private bool MoveTo(MovementDirection movementDirection)
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,16 +0,0 @@
|
|||||||
namespace ProjectCruiser.MoveStrategy;
|
|
||||||
|
|
||||||
// Интерфейс для работы с перемещаемым объектом
|
|
||||||
public interface IMoveableObj
|
|
||||||
{
|
|
||||||
// Получение координат объекта
|
|
||||||
ObjParameters? GetObjectPosition { get; }
|
|
||||||
|
|
||||||
// Получение шага объекта
|
|
||||||
int GetStep { get; }
|
|
||||||
|
|
||||||
/// Попытка переместить объект в указанном направлении
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
|
||||||
bool TryMoveObject(MovementDirection direction);
|
|
||||||
}
|
|
@ -1,53 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectCruiser.MoveStrategy;
|
|
||||||
|
|
||||||
public class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestination()
|
|
||||||
{
|
|
||||||
ObjParameters? objP = GetObjectParameters;
|
|
||||||
if (objP == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return FieldWidth - GetStep() < objP.RightBorder
|
|
||||||
&& FieldHeight - GetStep() < objP.DownBorder;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjParameters? objP = GetObjectParameters;
|
|
||||||
if (objP == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int s = (int)GetStep();
|
|
||||||
|
|
||||||
int diffx = objP.RightBorder - FieldWidth;
|
|
||||||
if (Math.Abs(diffx) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffx > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else { MoveRight(); }
|
|
||||||
}
|
|
||||||
|
|
||||||
int diffy = objP.DownBorder - FieldHeight; // (... - s) - step unnecessary
|
|
||||||
if (Math.Abs(diffy) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffy > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else { MoveDown(); }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,50 +0,0 @@
|
|||||||
namespace ProjectCruiser.MoveStrategy;
|
|
||||||
|
|
||||||
public class MoveToCentre : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestination()
|
|
||||||
{
|
|
||||||
ObjParameters? objP = GetObjectParameters;
|
|
||||||
if (objP == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return objP.ObjectMiddleHorizontal - GetStep()
|
|
||||||
<= FieldWidth / 2 && objP.ObjectMiddleHorizontal
|
|
||||||
+ GetStep() >= FieldWidth / 2
|
|
||||||
|
|
||||||
&& objP.ObjectMiddleVertical - GetStep()
|
|
||||||
<= FieldHeight / 2 && objP.ObjectMiddleVertical
|
|
||||||
+ GetStep() >= FieldHeight / 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjParameters? objP = GetObjectParameters;
|
|
||||||
if (objP == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int diffx = objP.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffx) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffx > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else { MoveRight(); }
|
|
||||||
}
|
|
||||||
|
|
||||||
int diffy = objP.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffy) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffy > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else { MoveDown(); }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,56 +0,0 @@
|
|||||||
using ProjectCruiser.DrawningSamples;
|
|
||||||
|
|
||||||
namespace ProjectCruiser.MoveStrategy;
|
|
||||||
|
|
||||||
// Класс-реализация IMoveableObject с использованием DrawningBase
|
|
||||||
public class MoveableTransport : IMoveableObj
|
|
||||||
{
|
|
||||||
// Поле-объект класса Drawning(Transport) или его наследника
|
|
||||||
private readonly DrawningBase? _car = null;
|
|
||||||
|
|
||||||
public MoveableTransport(DrawningBase car)
|
|
||||||
{
|
|
||||||
_car = car;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ObjParameters? GetObjectPosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_car == null || _car.EntityTransport == null ||
|
|
||||||
!_car.GetPosX.HasValue || !_car.GetPosY.HasValue)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new ObjParameters(_car.GetPosX.Value,
|
|
||||||
_car.GetPosY.Value, _car.GetWidth, _car.GetHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int GetStep => (int)(_car?.EntityTransport?.Step ?? 0);
|
|
||||||
|
|
||||||
public bool TryMoveObject(MovementDirection direction)
|
|
||||||
{
|
|
||||||
if (_car == null || _car.EntityTransport == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _car.MoveTransport(GetDirectionType(direction));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Конвертация из MovementDirection в DirectionType
|
|
||||||
/// <param name="direction">MovementDirection</param>
|
|
||||||
/// <returns>DirectionType</returns>
|
|
||||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
|
||||||
{
|
|
||||||
return direction switch
|
|
||||||
{
|
|
||||||
MovementDirection.Left => DirectionType.Left,
|
|
||||||
MovementDirection.Right => DirectionType.Right,
|
|
||||||
MovementDirection.Up => DirectionType.Up,
|
|
||||||
MovementDirection.Down => DirectionType.Down,
|
|
||||||
_ => DirectionType.Unknown,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,10 +0,0 @@
|
|||||||
namespace ProjectCruiser.MoveStrategy;
|
|
||||||
|
|
||||||
// Направление перемещения
|
|
||||||
public enum MovementDirection
|
|
||||||
{
|
|
||||||
Up = 1,
|
|
||||||
Down = 2,
|
|
||||||
Left = 3,
|
|
||||||
Right = 4
|
|
||||||
}
|
|
@ -1,29 +0,0 @@
|
|||||||
namespace ProjectCruiser.MoveStrategy;
|
|
||||||
|
|
||||||
// Параметры-координаты объекта
|
|
||||||
public class ObjParameters
|
|
||||||
{
|
|
||||||
private readonly int _x;
|
|
||||||
private readonly int _y;
|
|
||||||
|
|
||||||
private readonly int _width; // Ширина объекта
|
|
||||||
private readonly int _height; // Высота объекта
|
|
||||||
|
|
||||||
public int LeftBorder => _x; // Левая граница
|
|
||||||
public int TopBorder => _y; // Верхняя граница
|
|
||||||
public int RightBorder => _x + _width; // Правая граница
|
|
||||||
public int DownBorder => _y + _height; // Нижняя граница
|
|
||||||
|
|
||||||
// Вертикальная середина объекта
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
|
||||||
// Горизонтальная середина объекта
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
|
|
||||||
public ObjParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,13 +0,0 @@
|
|||||||
namespace ProjectCruiser.MoveStrategy;
|
|
||||||
|
|
||||||
// Статус выполнения операции перемещения
|
|
||||||
public enum StrategyStatus
|
|
||||||
{
|
|
||||||
// готово к началу
|
|
||||||
NotInit,
|
|
||||||
// Выполняется
|
|
||||||
InProgress,
|
|
||||||
// Завершено
|
|
||||||
Finish
|
|
||||||
}
|
|
||||||
|
|
52
ProjectCruiser/OceanForm1.Designer.cs
generated
52
ProjectCruiser/OceanForm1.Designer.cs
generated
@ -27,15 +27,12 @@ partial class OceanForm1
|
|||||||
btnUpArrow = new Button();
|
btnUpArrow = new Button();
|
||||||
btnCreateBase = new Button();
|
btnCreateBase = new Button();
|
||||||
pictureBoxCr = new PictureBox();
|
pictureBoxCr = new PictureBox();
|
||||||
comboBoxStrategy = new ComboBox();
|
|
||||||
btnCreateAdvanced = new Button();
|
|
||||||
btnActivateStrategy = new Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxCr).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxCr).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
// btnLeftArrow
|
// btnLeftArrow
|
||||||
//
|
//
|
||||||
btnLeftArrow.Location = new Point(926, 445);
|
btnLeftArrow.Location = new Point(926, 634);
|
||||||
btnLeftArrow.Name = "btnLeftArrow";
|
btnLeftArrow.Name = "btnLeftArrow";
|
||||||
btnLeftArrow.Size = new Size(141, 132);
|
btnLeftArrow.Size = new Size(141, 132);
|
||||||
btnLeftArrow.TabIndex = 0;
|
btnLeftArrow.TabIndex = 0;
|
||||||
@ -44,7 +41,7 @@ partial class OceanForm1
|
|||||||
//
|
//
|
||||||
// btnDownArrow
|
// btnDownArrow
|
||||||
//
|
//
|
||||||
btnDownArrow.Location = new Point(1073, 445);
|
btnDownArrow.Location = new Point(1073, 634);
|
||||||
btnDownArrow.Name = "btnDownArrow";
|
btnDownArrow.Name = "btnDownArrow";
|
||||||
btnDownArrow.Size = new Size(141, 132);
|
btnDownArrow.Size = new Size(141, 132);
|
||||||
btnDownArrow.TabIndex = 1;
|
btnDownArrow.TabIndex = 1;
|
||||||
@ -53,7 +50,7 @@ partial class OceanForm1
|
|||||||
//
|
//
|
||||||
// btnRightArrow
|
// btnRightArrow
|
||||||
//
|
//
|
||||||
btnRightArrow.Location = new Point(1220, 445);
|
btnRightArrow.Location = new Point(1220, 634);
|
||||||
btnRightArrow.Name = "btnRightArrow";
|
btnRightArrow.Name = "btnRightArrow";
|
||||||
btnRightArrow.Size = new Size(141, 132);
|
btnRightArrow.Size = new Size(141, 132);
|
||||||
btnRightArrow.TabIndex = 2;
|
btnRightArrow.TabIndex = 2;
|
||||||
@ -62,7 +59,7 @@ partial class OceanForm1
|
|||||||
//
|
//
|
||||||
// btnUpArrow
|
// btnUpArrow
|
||||||
//
|
//
|
||||||
btnUpArrow.Location = new Point(1073, 307);
|
btnUpArrow.Location = new Point(1073, 496);
|
||||||
btnUpArrow.Name = "btnUpArrow";
|
btnUpArrow.Name = "btnUpArrow";
|
||||||
btnUpArrow.Size = new Size(141, 132);
|
btnUpArrow.Size = new Size(141, 132);
|
||||||
btnUpArrow.TabIndex = 3;
|
btnUpArrow.TabIndex = 3;
|
||||||
@ -73,11 +70,11 @@ partial class OceanForm1
|
|||||||
//
|
//
|
||||||
btnCreateBase.Location = new Point(928, 12);
|
btnCreateBase.Location = new Point(928, 12);
|
||||||
btnCreateBase.Name = "btnCreateBase";
|
btnCreateBase.Name = "btnCreateBase";
|
||||||
btnCreateBase.Size = new Size(433, 46);
|
btnCreateBase.Size = new Size(435, 46);
|
||||||
btnCreateBase.TabIndex = 4;
|
btnCreateBase.TabIndex = 4;
|
||||||
btnCreateBase.Text = "Create base object";
|
btnCreateBase.Text = "Create";
|
||||||
btnCreateBase.UseVisualStyleBackColor = true;
|
btnCreateBase.UseVisualStyleBackColor = true;
|
||||||
btnCreateBase.Click += btnCreateBase_Click;
|
btnCreateBase.Click += ButtonCreateBase_Click;
|
||||||
//
|
//
|
||||||
// pictureBoxCr
|
// pictureBoxCr
|
||||||
//
|
//
|
||||||
@ -88,44 +85,12 @@ partial class OceanForm1
|
|||||||
pictureBoxCr.TabIndex = 5;
|
pictureBoxCr.TabIndex = 5;
|
||||||
pictureBoxCr.TabStop = false;
|
pictureBoxCr.TabStop = false;
|
||||||
//
|
//
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
comboBoxStrategy.Items.AddRange(new object[] { "centre", "border" });
|
|
||||||
comboBoxStrategy.Location = new Point(928, 120);
|
|
||||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
comboBoxStrategy.Size = new Size(435, 40);
|
|
||||||
comboBoxStrategy.TabIndex = 6;
|
|
||||||
//
|
|
||||||
// btnCreateAdvanced
|
|
||||||
//
|
|
||||||
btnCreateAdvanced.Location = new Point(928, 58);
|
|
||||||
btnCreateAdvanced.Name = "btnCreateAdvanced";
|
|
||||||
btnCreateAdvanced.Size = new Size(433, 46);
|
|
||||||
btnCreateAdvanced.TabIndex = 7;
|
|
||||||
btnCreateAdvanced.Text = "Create advanced object";
|
|
||||||
btnCreateAdvanced.UseVisualStyleBackColor = true;
|
|
||||||
btnCreateAdvanced.Click += btnCreateAdvanced_Click;
|
|
||||||
//
|
|
||||||
// btnActivateStrategy
|
|
||||||
//
|
|
||||||
btnActivateStrategy.Location = new Point(928, 166);
|
|
||||||
btnActivateStrategy.Name = "btnActivateStrategy";
|
|
||||||
btnActivateStrategy.Size = new Size(435, 46);
|
|
||||||
btnActivateStrategy.TabIndex = 8;
|
|
||||||
btnActivateStrategy.Text = "Activate path";
|
|
||||||
btnActivateStrategy.UseVisualStyleBackColor = true;
|
|
||||||
btnActivateStrategy.Click += ButtonStrategyStep_Click;
|
|
||||||
//
|
|
||||||
// OceanForm1
|
// OceanForm1
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(13F, 32F);
|
AutoScaleDimensions = new SizeF(13F, 32F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
BackColor = Color.Turquoise;
|
BackColor = Color.Turquoise;
|
||||||
ClientSize = new Size(1375, 778);
|
ClientSize = new Size(1375, 778);
|
||||||
Controls.Add(btnActivateStrategy);
|
|
||||||
Controls.Add(btnCreateAdvanced);
|
|
||||||
Controls.Add(comboBoxStrategy);
|
|
||||||
Controls.Add(btnCreateBase);
|
Controls.Add(btnCreateBase);
|
||||||
Controls.Add(btnUpArrow);
|
Controls.Add(btnUpArrow);
|
||||||
Controls.Add(btnRightArrow);
|
Controls.Add(btnRightArrow);
|
||||||
@ -146,7 +111,4 @@ partial class OceanForm1
|
|||||||
private Button btnUpArrow;
|
private Button btnUpArrow;
|
||||||
private Button btnCreateBase;
|
private Button btnCreateBase;
|
||||||
private PictureBox pictureBoxCr;
|
private PictureBox pictureBoxCr;
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button btnCreateAdvanced;
|
|
||||||
private Button btnActivateStrategy;
|
|
||||||
}
|
}
|
@ -1,5 +1,12 @@
|
|||||||
using ProjectCruiser.DrawningSamples;
|
using System;
|
||||||
using ProjectCruiser.MoveStrategy;
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
namespace ProjectCruiser
|
namespace ProjectCruiser
|
||||||
{
|
{
|
||||||
@ -8,13 +15,9 @@ namespace ProjectCruiser
|
|||||||
// Поле-объект для прорисовки объекта
|
// Поле-объект для прорисовки объекта
|
||||||
private DrawningBase? _drawningCruiser;
|
private DrawningBase? _drawningCruiser;
|
||||||
|
|
||||||
// Стратегия перемещения
|
|
||||||
private AbstractStrategy? _strategy;
|
|
||||||
|
|
||||||
public OceanForm1()
|
public OceanForm1()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
_strategy = null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Метод прорисовки transport
|
// Метод прорисовки transport
|
||||||
@ -24,52 +27,32 @@ namespace ProjectCruiser
|
|||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Bitmap bmp = new(pictureBoxCr.Width, pictureBoxCr.Height);
|
Bitmap bmp = new(pictureBoxCr.Width,
|
||||||
|
pictureBoxCr.Height);
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
_drawningCruiser.DrawTransport(gr);
|
_drawningCruiser.DrawTransport(gr);
|
||||||
pictureBoxCr.Image = bmp;
|
pictureBoxCr.Image = bmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Обработка нажатия кнопок "Create(...)"
|
// Обработка нажатия кнопки "Create"
|
||||||
|
private void ButtonCreateBase_Click(object sender, EventArgs e)
|
||||||
private void btnCreateBase_Click(object sender, EventArgs e) =>
|
|
||||||
CreateObject(nameof(DrawningBase));
|
|
||||||
|
|
||||||
private void btnCreateAdvanced_Click(object sender, EventArgs e) =>
|
|
||||||
CreateObject(nameof(DrawningCruiser));
|
|
||||||
|
|
||||||
// Создание объекта класса-перемещения
|
|
||||||
/// <param name="type">Тип создаваемого объекта</param>
|
|
||||||
private void CreateObject(string type)
|
|
||||||
{
|
{
|
||||||
Random random = new();
|
Random random = new();
|
||||||
switch (type)
|
_drawningCruiser = new DrawningBase();
|
||||||
{
|
|
||||||
case nameof(DrawningBase):
|
|
||||||
_drawningCruiser = new DrawningBase(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case nameof(DrawningCruiser):
|
_drawningCruiser.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
_drawningCruiser = new DrawningCruiser(random.Next(100, 300), random.Next(1000, 3000),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
Convert.ToBoolean(random.Next(0, 2)));
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_drawningCruiser.SetPictureSize(pictureBoxCr.Width, pictureBoxCr.Height);
|
_drawningCruiser.SetPictureSize(pictureBoxCr.Width, pictureBoxCr.Height);
|
||||||
_drawningCruiser.SetPosition(random.Next(10, 100),
|
_drawningCruiser.SetPosition(random.Next(10, 100),
|
||||||
pictureBoxCr.Height - random.Next(10, 100) - _drawningCruiser.getHeight());
|
pictureBoxCr.Height - random.Next(10, 100) - _drawningCruiser.getHeight());
|
||||||
|
|
||||||
_strategy = null;
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void BtnMove_Click(object sender, EventArgs e)
|
private void BtnMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (_drawningCruiser == null)
|
if (_drawningCruiser == null)
|
||||||
@ -102,41 +85,5 @@ namespace ProjectCruiser
|
|||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningCruiser == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCentre(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_strategy.SetData(new MoveableTransport(_drawningCruiser),
|
|
||||||
pictureBoxCr.Width, pictureBoxCr.Height);
|
|
||||||
}
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
_strategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
|
|
||||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user