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start ... Lab2

Author SHA1 Message Date
3e17af2218 Directions(Centre&Boarder) 2024-04-16 08:45:59 +04:00
0897fa70ef For2Tranports_remade_Incapsulation_1 2024-03-03 17:39:49 +04:00
90ce4321f0 Incapsulation_1 2024-03-03 17:36:01 +04:00
6a4009d6ba FirstLab_Incupsulation 2024-03-03 16:11:54 +04:00
26 changed files with 1471 additions and 0 deletions

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
<ForceDesignerDPIUnaware>true</ForceDesignerDPIUnaware>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Simplify.Windows.Forms" Version="1.1.3" />
<PackageReference Include="System.Windows.Extensions" Version="8.0.0" />
<PackageReference Include="System.Windows.Forms.Pictograms" Version="1.3.22" />
<PackageReference Include="System.Windows.Forms.Ribbon35" Version="3.5.8" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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using System.Drawing.Printing;
using System.Windows.Forms;
using static System.Net.Mime.MediaTypeNames;
using System.Xml.Linq;
namespace CruiserMech
{
partial class DrawingCanvas
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBox1 = new PictureBox();
CreateButton = new Button();
CreateButton2 = new Button();
buttonUp = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
ButtonActivate = new Button();
comboBox = new ComboBox();
Activate = new Button();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
SuspendLayout();
//
// pictureBox1
//
pictureBox1.Dock = DockStyle.Fill;
pictureBox1.Location = new Point(0, 0);
pictureBox1.Margin = new Padding(6);
pictureBox1.Name = "pictureBox1";
pictureBox1.Size = new Size(1018, 604);
pictureBox1.TabIndex = 0;
pictureBox1.TabStop = false;
//
// CreateButton
//
CreateButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
CreateButton.Location = new Point(22, 465);
CreateButton.Margin = new Padding(6);
CreateButton.Name = "CreateButton";
CreateButton.Size = new Size(139, 113);
CreateButton.TabIndex = 1;
CreateButton.Text = "Create object";
CreateButton.UseVisualStyleBackColor = true;
CreateButton.Click += buttonCr_Click;
//
// CreateButton2
//
CreateButton2.Location = new Point(22, 26);
CreateButton2.Margin = new Padding(6);
CreateButton2.Name = "CreateButton2";
CreateButton2.Size = new Size(139, 113);
CreateButton2.TabIndex = 2;
CreateButton2.Text = "Cr Updated Object";
CreateButton2.UseVisualStyleBackColor = true;
CreateButton2.Click += buttonCr2_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up_arrow_res;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(817, 371);
buttonUp.Margin = new Padding(6);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(84, 96);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left_arrow_res;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(722, 480);
buttonLeft.Margin = new Padding(6);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(84, 96);
buttonLeft.TabIndex = 4;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down_arrow_res;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(817, 480);
buttonDown.Margin = new Padding(6);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(84, 96);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right_arrow_res;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(912, 480);
buttonRight.Margin = new Padding(6);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(84, 96);
buttonRight.TabIndex = 6;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// ListComboBox
//
//
// ButtonActivate
//
ButtonActivate.Anchor = AnchorStyles.Right;
ButtonActivate.Location = new Point(22, 149);
ButtonActivate.Margin = new Padding(6);
ButtonActivate.Name = "ButtonActivate";
ButtonActivate.Size = new Size(84, 96);
ButtonActivate.TabIndex = 8;
ButtonActivate.UseVisualStyleBackColor = true;
ButtonActivate.Click += comboBox_Activate;
//
// comboBox1
//
comboBox.FormattingEnabled = true;
comboBox.Items.AddRange(new object[] { "Center", "Boarder" });
comboBox.Location = new Point(188, 26);
comboBox.Name = "Directions";
comboBox.Size = new Size(203, 40);
comboBox.TabIndex = 9;
//
// Activate
//
Activate.Location = new Point(188, 93);
Activate.Name = "Activate";
Activate.Size = new Size(203, 46);
Activate.TabIndex = 10;
Activate.Text = "ActivateStep";
Activate.UseVisualStyleBackColor = true;
Activate.Click += comboBox_Activate;
//
// DrawingCanvas
//
AutoScaleDimensions = new SizeF(13F, 32F);
AutoScaleMode = AutoScaleMode.Font;
AutoValidate = AutoValidate.EnableAllowFocusChange;
BackColor = Color.CornflowerBlue;
ClientSize = new Size(1018, 604);
Controls.Add(Activate);
Controls.Add(comboBox);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(CreateButton);
Controls.Add(CreateButton2);
Controls.Add(pictureBox1);
Controls.Add(ButtonActivate);
Margin = new Padding(4, 2, 4, 2);
Name = "DrawingCanvas";
StartPosition = FormStartPosition.Manual;
Text = "DrawingCanvas";
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBox1;
private Button CreateButton;
private Button CreateButton2;
private Button buttonUp;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button ButtonActivate;
private ComboBox comboBox;
private Button Activate;
}
}

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using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using CruiserMech.Drawing_tools;
using CruiserMech.Entity_Folder;
using CruiserMech.Move_Strategy;
namespace CruiserMech
{
public partial class DrawingCanvas : Form
{
private DrawingBase? _DrCruiser;
private AbstractStrategy _strategy;
public DrawingCanvas()
{
InitializeComponent();
_strategy = null;
}
//private DrawingCanvas_Load(object sender, EventArgs e);
private void Draw()
{
if (_DrCruiser == null)
{
return;
}
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
Graphics gr = Graphics.FromImage(bmp); _DrCruiser.DrawTransport(gr);
pictureBox1.Image = bmp;
}
private void CreateObj(string type)
{
Random rn = new Random();
switch (type)
{
case nameof(DrawingBase):
_DrCruiser = new DrawingBase(rn.Next(100, 300), rn.Next(1000, 3000), Color.FromArgb(rn.Next(0, 256), rn.Next(0, 256), rn.Next(0, 256)));
break;
case nameof(DrawingCruiser):
Class_CruiserEntity Obj = new Class_CruiserEntity(rn.Next(100, 300), rn.Next(1000, 3000),
Color.FromArgb(rn.Next(0, 256), rn.Next(0, 256), rn.Next(0, 256)), Color.FromArgb(rn.Next(0, 256), rn.Next(0, 256), rn.Next(0, 256)),
Convert.ToBoolean(rn.Next(0, 2)), Convert.ToBoolean(rn.Next(0, 2)), rn.Next(1, 4), rn.Next(5, 10), rn.Next(1, 3));
_DrCruiser = new DrawingCruiser(Obj);
break;
default:
return;
}
_DrCruiser.SetPicSize(pictureBox1.Width, pictureBox1.Height);
_DrCruiser.SetPos(rn.Next(pictureBox1.Width - 600, pictureBox1.Width - _DrCruiser._CruiserMaxW), rn.Next(0, 100)); _strategy = null;
comboBox.Enabled = true;
Draw();
}
private void comboBox_Activate(object sender, EventArgs e)
{
if (_DrCruiser == null) return;
if (comboBox.Enabled)
{
_strategy = comboBox.SelectedIndex switch
{
0 => new Center(),
1 => new Boarder()
};
if (_strategy == null) return;
_strategy.SetData(new MovableCruiser(_DrCruiser), pictureBox1.Width, pictureBox1.Height);
}
if (_strategy == null) return;
comboBox.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == Status.Finish)
{
comboBox.Enabled = true;
_strategy = null;
}
}
private void buttonCr2_Click(object sender, EventArgs e) => CreateObj(nameof(DrawingCruiser));
private void buttonCr_Click(object sender, EventArgs e) => CreateObj(nameof(DrawingBase));
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_DrCruiser == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _DrCruiser.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _DrCruiser.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _DrCruiser.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _DrCruiser.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CruiserMech.Drawing_tools
{
public enum DirectionType
{
Unknown = -1,
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CruiserMech.Entity_Folder;
namespace CruiserMech.Drawing_tools
{
public class DrawingBase
{
/// Инициализация свойств (все параметры класса (сущности))
public Base_Class_Cruiser? BaseEntity { get; protected set; }
/// Передача размеров поля & объекта
private int? _pictureWidth;
private int? _pictureHeight;
public readonly int _CruiserMaxW = 302;
public readonly int _CruiserMaxH = 72;
/// Установка позиции
protected int? _startPosX;
protected int? _startPosY;
// for relationship with Moves*
public int? GetPosX => _startPosX;
public int? GetPosY => _startPosY;
public int GetWidth => _CruiserMaxW;
public int GetHeight => _CruiserMaxH;
private DrawingBase()
{
_pictureHeight = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
public DrawingBase(int speed, double weight, Color mainc) : this()
{
BaseEntity = new Base_Class_Cruiser(speed, weight, mainc);
}
protected DrawingBase(int MaxW, int MaxH) : this()
{
_CruiserMaxW = MaxW;
_CruiserMaxH = MaxH;
}
public bool SetPicSize(int w, int h)
{
if (w > _pictureWidth || h > _pictureHeight)
{
return false;
}
_pictureWidth = w;
_pictureHeight = h;
if (_startPosX != null || _startPosY != null)
{
SetPos(_startPosX.Value, _startPosY.Value);
}
return true;
}
public void SetPos(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x > _pictureWidth - _CruiserMaxW) _startPosX = _pictureWidth - _CruiserMaxW;
else if (x < 0) _startPosX = 0;
else _startPosX = x;
if (y > _pictureHeight - _CruiserMaxH) _startPosY = _pictureHeight.Value - _CruiserMaxH;
else if (y < 0) _startPosY = 0;
else _startPosY = y;
}
public bool MoveTransport(DirectionType direction) // public Direction (?)
{
if (BaseEntity == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - BaseEntity.Step > 0)
{
_startPosX -= (int)BaseEntity.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - BaseEntity.Step > 0)
{
_startPosY -= (int)BaseEntity.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _CruiserMaxW + BaseEntity.Step < _pictureWidth.Value)
{
_startPosX += (int)BaseEntity.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _CruiserMaxH + BaseEntity.Step < _pictureHeight.Value)
{
_startPosY += (int)BaseEntity.Step;
}
return true;
default:
return false;
}
}
public virtual void DrawTransport(Graphics g)
{
if (BaseEntity == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black, 2);
Brush PadBrush = new HatchBrush(HatchStyle.DottedDiamond, Color.LightGray, Color.Black);
// Brush additionalBrush = new SolidBrush(BaseEntity.AdditionalC);
Brush mainBrush = new SolidBrush(BaseEntity.MainC);
Random random = new();
// границы cruiser
Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 7);
Point point1 = new Point(_startPosX.Value + 2, _startPosY.Value + 30);
Point point2 = new Point(_startPosX.Value + 184, _startPosY.Value + 42);
Point point3 = new Point(_startPosX.Value + 260, _startPosY.Value + 34);
Point point4 = new Point(_startPosX.Value + 300, _startPosY.Value + 22);
Point point5 = new Point(_startPosX.Value + 260, _startPosY.Value + 10);
Point point6 = new Point(_startPosX.Value + 184, _startPosY.Value + 2);
Point[] boarders = {
point0,
point1,
point2,
point3,
point4,
point5,
point6,
};
g.DrawPolygon(pen, boarders);
g.FillPolygon(mainBrush, boarders);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 7, 38, 24);
g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + 7, 20, 12);
g.FillRectangle(mainBrush, _startPosX.Value + 110, _startPosY.Value + 7, 20, 12);
g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + 18, 6, 20);
g.FillRectangle(mainBrush, _startPosX.Value + 117, _startPosY.Value + 18, 6, 20);
// салон на верхней палубе
//if (BaseEntity.Deckhouse)
//{
// // random location
// int y_h = BaseEntity.values[1];
// g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24); // 40, 26
//
// g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
// g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
// g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
// g.FillRectangle(additionalBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
//}
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CruiserMech.Entity_Folder;
namespace CruiserMech.Drawing_tools
{
internal class DrawingCruiser : DrawingBase
{
/// Инициализация свойств (все параметры класса (сущности))
// public Class_CruiserEntity? CE { get; private set; }
// CE = new Class_CruiserEntity( <...> );
// public DrawingCruiser(int speed, double weight,
// Color mainc, Color addtc, bool pad,
// bool hangar, int p, int d_coordinates, int h) : base(302, 72) // <...>
//{
// BaseEntity = new Class_CruiserEntity(speed, weight, mainc, addtc, pad, hangar, p, d_coordinates, h);
//}
public DrawingCruiser(Class_CruiserEntity Obj) : base(302, 72)
{
BaseEntity = Obj;
}
public override void DrawTransport(Graphics g)
{
if (BaseEntity is not Class_CruiserEntity cruiser || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
base.DrawTransport(g);
Pen pen = new(Color.Black, 2);
Brush PadBrush = new HatchBrush(HatchStyle.DottedDiamond, Color.LightGray, Color.Black);
Brush additionalBrush = new SolidBrush(cruiser.AdditionalC);
Random random = new();
//границы cruiser <...>
if (cruiser.HelicopterPads)
{
g.DrawEllipse(pen, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
g.FillEllipse(PadBrush, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
}
// салон на верхней палубе - Deckhouse <...>
if (cruiser.Hangar)
{
int n = cruiser.values[2];
if (n == 1) g.FillRectangle(additionalBrush, _startPosX.Value + 250, _startPosY.Value + 20, 14, 7);
else
{
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 10, 10, 20);
g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 12, 8, 12);
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CruiserMech.Entity_Folder
{
public class Base_Class_Cruiser
{
/// MAIN свойства
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color MainC { get; private set; }
public double Step => Speed * 100 / Weight;
/// Конструктор
public Base_Class_Cruiser(int speed, double weight,
Color mainc)
{
Speed = speed;
Weight = weight;
MainC = mainc;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CruiserMech.Entity_Folder
{
internal class Class_CruiserEntity : Base_Class_Cruiser
{
/// ADDITIONAL свойства
public Color AdditionalC { get; private set; }
/// признаки (наличия)
public bool HelicopterPads { get; private set; } /// вертолетная площадка
public bool Hangar { get; private set; } /// ангар
public bool Deckhouse { get; private set; } /// салон на верхней палубе
public int[] values = { 0, 0, 0 };
public Class_CruiserEntity(int speed, double weight,
Color mainc, Color addtc, bool pad,
bool hangar, int p, int d_coordinates, int h) : base(speed, weight, mainc)
{
// NOT PUBLIC, so: -> impossible
//base.Speed = speed;
//base.Weight = weight;
//base.MainC = mainc;
AdditionalC = addtc;
HelicopterPads = pad;
Hangar = hangar;
values[0] = p;
values[1] = d_coordinates;
values[2] = h;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CruiserMech.Move_Strategy
{
public abstract class AbstractStrategy
{
private IMO? _movableObj;
private Status _state = Status.NotInit;
protected int FieldHeight { get; private set; }
protected int FieldWidth { get; private set; }
public Status GetStatus() { return _state; } // => _state;
public void SetData(IMO movableObj, int width, int height)
{
if (movableObj == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_movableObj = movableObj;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDes())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(Moves.Left);
protected bool MoveRight() => MoveTo(Moves.Right);
protected bool MoveUp() => MoveTo(Moves.Up);
protected bool MoveDown() => MoveTo(Moves.Down);
protected ObjectParam? GetObjParam => _movableObj?.GetPos;
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _movableObj?.GetStep;
}
protected virtual void MoveToTarget()
{
ObjectParam? objParams = GetObjParam;
if (objParams == null) { return; }
int diffx = objParams.MiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffx) > GetStep())
{
if (diffx > 0) MoveLeft();
else MoveRight();
}
int diffy = objParams.MiddleVertical - FieldHeight / 2;
if (Math.Abs(diffy) > GetStep())
{
if (diffy > 0) MoveUp();
else MoveDown();
}
}
protected virtual bool IsTargetDes()
{
ObjectParam? objParams = GetObjParam;
if (objParams == null) { return false; }
return objParams.MiddleHorizontal - GetStep() <= FieldWidth / 2 &&
objParams.MiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.MiddleVertical - GetStep() <= FieldHeight / 2 &&
objParams.MiddleVertical + GetStep() >= FieldHeight / 2;
}
private bool MoveTo(Moves moves)
{
if (_state != Status.InProgress)
{
return false;
}
return _movableObj?.TryMoveObj(moves) ?? false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CruiserMech.Move_Strategy;
public class Boarder : AbstractStrategy
{
protected override bool IsTargetDes()
{
ObjectParam? objP = GetObjParam;
if (objP == null)
{
return false;
}
return FieldWidth - GetStep() < objP.SecondCoordX
&& FieldHeight - GetStep() < objP.SecondCoordY;
}
protected override void MoveToTarget()
{
ObjectParam? objP = GetObjParam;
if (objP == null)
{
return;
}
int s = (int)GetStep();
int diffx = objP.SecondCoordX - (FieldWidth - s);
if (Math.Abs(diffx) > GetStep())
{
if (diffx > 0)
{
MoveLeft();
// MoveRight();
}
else { MoveRight(); }
}
int diffy = objP.SecondCoordY - (FieldHeight - s);
if (Math.Abs(diffy) > GetStep())
{
if (diffy > 0)
{
MoveUp();
// MoveDown();
}
else { MoveDown(); }
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CruiserMech.Move_Strategy;
public class Center : AbstractStrategy
{
protected override bool IsTargetDes()
{
ObjectParam? objP = GetObjParam;
if (objP == null)
{
return false;
}
return objP.MiddleHorizontal - GetStep() <= FieldWidth / 2 && objP.MiddleHorizontal + GetStep() >= FieldWidth / 2
&& objP.MiddleVertical - GetStep() <= FieldHeight / 2 && objP.MiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParam? objP = GetObjParam;
if (objP == null)
{
return;
}
int diffx = objP.MiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffx) > GetStep())
{
if (diffx > 0)
{
MoveLeft();
}
else { MoveRight(); }
}
int diffy = objP.MiddleVertical - FieldHeight / 2;
if (Math.Abs(diffy) > GetStep())
{
if (diffy > 0)
{
MoveUp();
}
else { MoveDown(); }
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CruiserMech.Move_Strategy
{
public interface IMO
{
// methods ! only
ObjectParam? GetPos { get; }
int GetStep { get; }
bool TryMoveObj(Moves direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CruiserMech.Drawing_tools;
namespace CruiserMech.Move_Strategy
{
public class MovableCruiser : IMO
{
private readonly DrawingBase? _DrBase = null;
public MovableCruiser(DrawingBase drBase)
{
_DrBase = drBase;
}
public ObjectParam? GetPos
{
get
{
if (_DrBase == null || _DrBase.BaseEntity == null || !_DrBase.GetPosX.HasValue || !_DrBase.GetPosY.HasValue)
{
return null;
}
return new ObjectParam(_DrBase.GetPosX.Value, _DrBase.GetPosY.Value, _DrBase.GetWidth, _DrBase.GetHeight);
}
}
public int GetStep => (int)(_DrBase?.BaseEntity?.Step ?? 0);
public bool TryMoveObj(Moves direction)
{
if (_DrBase == null || _DrBase.BaseEntity == null)
{
return false;
}
return _DrBase.MoveTransport(GetDirectionType(direction));
}
private static DirectionType GetDirectionType(Moves direction)
{
return direction switch
{
Moves.Left => DirectionType.Left,
Moves.Right => DirectionType.Right,
Moves.Up => DirectionType.Up,
Moves.Down => DirectionType.Down,
_ => DirectionType.Unknown
};
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CruiserMech.Move_Strategy
{
public enum Moves
{
Unknown = -1,
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CruiserMech.Move_Strategy
{
public class ObjectParam
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int RightBorder => _x + _width;
public int TopBorder => _y;
public int BottomBorder => _y + _height;
public int MiddleHorizontal => _x + _width / 2;
public int MiddleVertical => _y + _height / 2;
public int SecondCoordY => _y + _height;
public int SecondCoordX => _x + _width;
public ObjectParam(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CruiserMech.Move_Strategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}

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namespace CruiserMech
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new DrawingCanvas());
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CruiserMech.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CruiserMech.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down_arrow_res {
get {
object obj = ResourceManager.GetObject("down_arrow_res", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left_arrow_res {
get {
object obj = ResourceManager.GetObject("left_arrow_res", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right_arrow_res {
get {
object obj = ResourceManager.GetObject("right_arrow_res", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up_arrow {
get {
object obj = ResourceManager.GetObject("up_arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up_arrow_res {
get {
object obj = ResourceManager.GetObject("up_arrow_res", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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The mimetype is used for serialized objects, and tells the
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that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34525.116
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CruiserMech", "CruiserMech\CruiserMech.csproj", "{E4BB26A0-B2DE-4C25-99FA-C84AC5FAD361}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E4BB26A0-B2DE-4C25-99FA-C84AC5FAD361}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E4BB26A0-B2DE-4C25-99FA-C84AC5FAD361}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E4BB26A0-B2DE-4C25-99FA-C84AC5FAD361}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E4BB26A0-B2DE-4C25-99FA-C84AC5FAD361}.Release|Any CPU.Build.0 = Release|Any CPU
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobal