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No commits in common. "0897fa70ef04d2439d2c8513b137633b107ee7f3" and "a30e8ac02c5bbbc40e25f8985085b5e9e60de0d2" have entirely different histories.
0897fa70ef
...
a30e8ac02c
@ -1,43 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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||||||
using System.Threading.Tasks;
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namespace CruiserMech
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{
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internal class Class_CruiserEntity
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{
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/// свойства
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||||||
public int Speed { get; private set; }
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||||||
public double Weight { get; private set; }
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||||||
public Color MainC { get; private set; }
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||||||
public Color AdditionalC { get; private set; }
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||||||
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/// признаки (наличия)
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||||||
public bool HelicopterPads { get; private set; } /// вертолетная площадка
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||||||
public bool Hangar { get; private set; } /// ангар
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public bool Deckhouse { get; private set; } /// салон на верхней палубе
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public double Step => Speed * 100 / Weight;
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public int[] values = { 0, 0, 0 };
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public void Init(int speed, double weight,
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Color mainc, Color addtc, bool pad,
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bool hangar, bool deckhouse, int p, int d_coordinates, int h)
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{
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Speed = speed;
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Weight = weight;
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MainC = mainc;
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AdditionalC = addtc;
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HelicopterPads = pad;
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Hangar = hangar;
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Deckhouse = deckhouse;
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values[0] = p;
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values[1] = d_coordinates;
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values[2] = h;
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}
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}
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}
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@ -1,33 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net8.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Simplify.Windows.Forms" Version="1.1.3" />
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<PackageReference Include="System.Windows.Extensions" Version="8.0.0" />
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<PackageReference Include="System.Windows.Forms.Pictograms" Version="1.3.22" />
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<PackageReference Include="System.Windows.Forms.Ribbon35" Version="3.5.8" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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||||||
</EmbeddedResource>
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||||||
</ItemGroup>
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||||||
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</Project>
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@ -1,16 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CruiserMech
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{
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internal enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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138
WinF_Lab1_Cruiser/CruiserMech/DrawingCanvas.Designer.cs
generated
138
WinF_Lab1_Cruiser/CruiserMech/DrawingCanvas.Designer.cs
generated
@ -1,138 +0,0 @@
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namespace CruiserMech
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{
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partial class DrawingCanvas
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{
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/// <summary>
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||||||
/// Required designer variable.
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||||||
/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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||||||
protected override void Dispose(bool disposing)
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||||||
{
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||||||
if (disposing && (components != null))
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||||||
{
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||||||
components.Dispose();
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||||||
}
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||||||
base.Dispose(disposing);
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||||||
}
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||||||
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||||||
#region Windows Form Designer generated code
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||||||
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||||||
/// <summary>
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||||||
/// Required method for Designer support - do not modify
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|
||||||
/// the contents of this method with the code editor.
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|
||||||
/// </summary>
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||||||
private void InitializeComponent()
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||||||
{
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pictureBox1 = new PictureBox();
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CreateButton = new Button();
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||||||
buttonUp = new Button();
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buttonLeft = new Button();
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buttonDown = new Button();
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||||||
buttonRight = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
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SuspendLayout();
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//
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// pictureBox1
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//
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pictureBox1.Dock = DockStyle.Fill;
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||||||
pictureBox1.Location = new Point(0, 0);
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||||||
pictureBox1.Name = "pictureBox1";
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||||||
pictureBox1.Size = new Size(548, 283);
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||||||
pictureBox1.TabIndex = 0;
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pictureBox1.TabStop = false;
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//
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// CreateButton
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//
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CreateButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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||||||
CreateButton.Location = new Point(12, 218);
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||||||
CreateButton.Name = "CreateButton";
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||||||
CreateButton.Size = new Size(75, 53);
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||||||
CreateButton.TabIndex = 1;
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||||||
CreateButton.Text = "Create object";
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||||||
CreateButton.UseVisualStyleBackColor = true;
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||||||
CreateButton.Click += buttonCr_Click;
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||||||
//
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||||||
// buttonUp
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||||||
//
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||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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||||||
buttonUp.BackgroundImage = Properties.Resources.up_arrow_res;
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||||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
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||||||
buttonUp.Location = new Point(440, 174);
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||||||
buttonUp.Name = "buttonUp";
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||||||
buttonUp.Size = new Size(45, 45);
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||||||
buttonUp.TabIndex = 2;
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||||||
buttonUp.UseVisualStyleBackColor = true;
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||||||
buttonUp.Click += ButtonMove_Click;
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||||||
//
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||||||
// buttonLeft
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||||||
//
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||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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||||||
buttonLeft.BackgroundImage = Properties.Resources.left_arrow_res;
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||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
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||||||
buttonLeft.Location = new Point(389, 225);
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|
||||||
buttonLeft.Name = "buttonLeft";
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|
||||||
buttonLeft.Size = new Size(45, 45);
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|
||||||
buttonLeft.TabIndex = 3;
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||||||
buttonLeft.UseVisualStyleBackColor = true;
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|
||||||
buttonLeft.Click += ButtonMove_Click;
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|
||||||
//
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||||||
// buttonDown
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||||||
//
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||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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||||||
buttonDown.BackgroundImage = Properties.Resources.down_arrow_res;
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||||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
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||||||
buttonDown.Location = new Point(440, 225);
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|
||||||
buttonDown.Name = "buttonDown";
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|
||||||
buttonDown.Size = new Size(45, 45);
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|
||||||
buttonDown.TabIndex = 4;
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||||||
buttonDown.UseVisualStyleBackColor = true;
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||||||
buttonDown.Click += ButtonMove_Click;
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||||||
//
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||||||
// buttonRight
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||||||
//
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||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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|
||||||
buttonRight.BackgroundImage = Properties.Resources.right_arrow_res;
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|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonRight.Location = new Point(491, 225);
|
|
||||||
buttonRight.Name = "buttonRight";
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|
||||||
buttonRight.Size = new Size(45, 45);
|
|
||||||
buttonRight.TabIndex = 5;
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|
||||||
buttonRight.UseVisualStyleBackColor = true;
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|
||||||
buttonRight.Click += ButtonMove_Click;
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|
||||||
//
|
|
||||||
// DrawingCanvas
|
|
||||||
//
|
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||||||
AutoScaleDimensions = new SizeF(7F, 15F);
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|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
AutoValidate = AutoValidate.EnableAllowFocusChange;
|
|
||||||
BackColor = Color.CornflowerBlue;
|
|
||||||
ClientSize = new Size(548, 283);
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|
||||||
Controls.Add(buttonRight);
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||||||
Controls.Add(buttonDown);
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|
||||||
Controls.Add(buttonLeft);
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||||||
Controls.Add(buttonUp);
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||||||
Controls.Add(CreateButton);
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||||||
Controls.Add(pictureBox1);
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|
||||||
Margin = new Padding(2, 1, 2, 1);
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||||||
Name = "DrawingCanvas";
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|
||||||
StartPosition = FormStartPosition.Manual;
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||||||
Text = "DrawingCanvas";
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
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|
||||||
ResumeLayout(false);
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|
||||||
}
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|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBox1;
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|
||||||
private Button CreateButton;
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|
||||||
private Button buttonUp;
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|
||||||
private Button buttonLeft;
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|
||||||
private Button buttonDown;
|
|
||||||
private Button buttonRight;
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|
||||||
}
|
|
||||||
}
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|
@ -1,87 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace CruiserMech
|
|
||||||
{
|
|
||||||
public partial class DrawingCanvas : Form
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|
||||||
{
|
|
||||||
|
|
||||||
private DrawingCruiser? _DrCruiser;
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|
||||||
|
|
||||||
public DrawingCanvas()
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|
||||||
{
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|
||||||
InitializeComponent();
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|
||||||
}
|
|
||||||
|
|
||||||
//private DrawingCanvas_Load(object sender, EventArgs e);
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|
||||||
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_DrCruiser == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
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|
||||||
_DrCruiser.DrawTransport(gr);
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|
||||||
pictureBox1.Image = bmp;
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|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void buttonCr_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random rn = new();
|
|
||||||
|
|
||||||
Class_CruiserEntity CruiserEntity = new Class_CruiserEntity();
|
|
||||||
CruiserEntity.Init(rn.Next(100, 300), rn.Next(1000, 3000),
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|
||||||
Color.FromArgb(rn.Next(0, 256), rn.Next(0, 256), rn.Next(0, 256)),
|
|
||||||
Color.FromArgb(rn.Next(0, 256), rn.Next(0, 256), rn.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(rn.Next(0, 2)), Convert.ToBoolean(rn.Next(0, 2)),
|
|
||||||
Convert.ToBoolean(rn.Next(0, 2)), rn.Next(1, 4), rn.Next(5, 10), rn.Next(1, 3));
|
|
||||||
|
|
||||||
_DrCruiser = new DrawingCruiser();
|
|
||||||
_DrCruiser.Init(CruiserEntity);
|
|
||||||
// 32, 44
|
|
||||||
_DrCruiser.SetPicSize(pictureBox1.Width, pictureBox1.Height);
|
|
||||||
_DrCruiser.SetPos(rn.Next(pictureBox1.Width - 600, pictureBox1.Width - _DrCruiser._CruiserMaxW), rn.Next(0, 100));
|
|
||||||
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_DrCruiser == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
bool result = false;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
result = _DrCruiser.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
result = _DrCruiser.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
result = _DrCruiser.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
result = _DrCruiser.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,120 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -1,237 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Drawing.Drawing2D;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace CruiserMech
|
|
||||||
{
|
|
||||||
internal class DrawingCruiser
|
|
||||||
{
|
|
||||||
/// Инициализация свойств (все параметры класса (сущности))
|
|
||||||
public Class_CruiserEntity? CruiserEntity { get; private set; }
|
|
||||||
|
|
||||||
|
|
||||||
/// Передача размеров поля для прорисовки (размеры поля - 2 параметра)
|
|
||||||
private int? _pictureWidth;
|
|
||||||
private int? _pictureHeight;
|
|
||||||
|
|
||||||
|
|
||||||
public readonly int _CruiserMaxW = 302; // 262
|
|
||||||
public readonly int _CruiserMaxH = 72; // 92
|
|
||||||
|
|
||||||
|
|
||||||
/// Установка начальной позиции (координаты - 2 параметра:
|
|
||||||
/// левая верхняя точка, от которой рисуется объект)
|
|
||||||
private int? _startPosX;
|
|
||||||
private int? _startPosY;
|
|
||||||
|
|
||||||
|
|
||||||
public void Init(Class_CruiserEntity CruiserEntity)
|
|
||||||
{
|
|
||||||
CruiserEntity = new Class_CruiserEntity();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public bool SetPicSize(int w, int h)
|
|
||||||
{
|
|
||||||
if (w > _pictureWidth || h > _pictureHeight)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
_pictureWidth = w;
|
|
||||||
_pictureHeight = h;
|
|
||||||
|
|
||||||
if (_startPosX != null || _startPosY != null)
|
|
||||||
{
|
|
||||||
SetPos(_startPosX.Value, _startPosY.Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetPos(int x, int y)
|
|
||||||
{
|
|
||||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (x > _pictureWidth - _CruiserMaxW) _startPosX = _pictureWidth - _CruiserMaxW;
|
|
||||||
else if (x < 0) _startPosX = 0;
|
|
||||||
else _startPosX = x;
|
|
||||||
|
|
||||||
if (y > _pictureHeight - _CruiserMaxH) _startPosY = _pictureHeight.Value - _CruiserMaxH;
|
|
||||||
else if (y < 0) _startPosY = 0;
|
|
||||||
else _startPosY = y;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (CruiserEntity == null || !_startPosX.HasValue ||
|
|
||||||
!_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
//влево
|
|
||||||
case DirectionType.Left:
|
|
||||||
if (_startPosX.Value - CruiserEntity.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosX -= (int)CruiserEntity.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//вверх
|
|
||||||
case DirectionType.Up:
|
|
||||||
if (_startPosY.Value - CruiserEntity.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= (int)CruiserEntity.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
// вправо
|
|
||||||
case DirectionType.Right:
|
|
||||||
if (_startPosX.Value + _CruiserMaxW + CruiserEntity.Step < _pictureWidth.Value)
|
|
||||||
{
|
|
||||||
_startPosX += (int)CruiserEntity.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//вниз
|
|
||||||
case DirectionType.Down:
|
|
||||||
if (_startPosY.Value + _CruiserMaxH + CruiserEntity.Step < _pictureHeight.Value)
|
|
||||||
{
|
|
||||||
_startPosY += (int)CruiserEntity.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Перемещение объекта (удалось перемещение - true \ false)
|
|
||||||
|
|
||||||
public void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (CruiserEntity == null || !_startPosX.HasValue ||
|
|
||||||
!_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black, 2);
|
|
||||||
Brush PadBrush = new HatchBrush(HatchStyle.DottedDiamond, Color.LightGray, Color.Black);
|
|
||||||
Brush additionalBrush = new SolidBrush(CruiserEntity.AdditionalC);
|
|
||||||
Brush mainBrush = new SolidBrush(CruiserEntity.MainC);
|
|
||||||
|
|
||||||
Random random = new();
|
|
||||||
|
|
||||||
//границы cruiser
|
|
||||||
|
|
||||||
//Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 22);
|
|
||||||
//Point point1 = new Point(_startPosX.Value + 5, _startPosY.Value + 66);
|
|
||||||
//Point point2 = new Point(_startPosX.Value + 184, _startPosY.Value + 90); // max y : 92
|
|
||||||
//Point point3 = new Point(_startPosX.Value + 184, _startPosY.Value + 70); // max x : 262
|
|
||||||
//Point point4 = new Point(_startPosX.Value + 260, _startPosY.Value + 62);
|
|
||||||
//Point point5 = new Point(_startPosX.Value + 260, _startPosY.Value + 32);
|
|
||||||
//Point point6 = new Point(_startPosX.Value + 172, _startPosY.Value + 18);
|
|
||||||
//Point point7 = new Point(_startPosX.Value + 160, _startPosY.Value + 2);
|
|
||||||
//Point point8 = new Point(_startPosX.Value + 2, _startPosY.Value + 22);
|
|
||||||
|
|
||||||
Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 7);
|
|
||||||
Point point1 = new Point(_startPosX.Value + 2, _startPosY.Value + 30);
|
|
||||||
Point point2 = new Point(_startPosX.Value + 184, _startPosY.Value + 42);
|
|
||||||
Point point3 = new Point(_startPosX.Value + 260, _startPosY.Value + 34);
|
|
||||||
Point point4 = new Point(_startPosX.Value + 300, _startPosY.Value + 22);
|
|
||||||
Point point5 = new Point(_startPosX.Value + 260, _startPosY.Value + 10);
|
|
||||||
Point point6 = new Point(_startPosX.Value + 184, _startPosY.Value + 2);
|
|
||||||
//Point point7 = new Point(_startPosX.Value + 2, _startPosY.Value + 36);
|
|
||||||
|
|
||||||
Point[] boarders = {
|
|
||||||
point0,
|
|
||||||
point1,
|
|
||||||
point2,
|
|
||||||
point3,
|
|
||||||
point4,
|
|
||||||
point5,
|
|
||||||
point6,
|
|
||||||
//point7,
|
|
||||||
//point8
|
|
||||||
};
|
|
||||||
|
|
||||||
g.DrawPolygon(pen, boarders);
|
|
||||||
g.FillPolygon(mainBrush, boarders);
|
|
||||||
|
|
||||||
// вертолетная площадка (3)
|
|
||||||
//if (CruiserEntity.HelicopterPads)
|
|
||||||
//{
|
|
||||||
// random number of pads : from 1 to 3
|
|
||||||
// int n = CruiserEntity.values[0];
|
|
||||||
// int w = 15;
|
|
||||||
// int h = 41;
|
|
||||||
|
|
||||||
// for (int i = 1; i <= n; i++)
|
|
||||||
// {
|
|
||||||
// g.DrawEllipse(pen, _startPosX.Value + w, _startPosY.Value + h, 20, 20);
|
|
||||||
// g.FillEllipse(PadBrush, _startPosX.Value + w, _startPosY.Value + h, 20, 20);
|
|
||||||
// w += 28;
|
|
||||||
// h += 3;
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
|
|
||||||
if (CruiserEntity.HelicopterPads)
|
|
||||||
{
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
|
|
||||||
g.FillEllipse(PadBrush, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// салон на верхней палубе
|
|
||||||
if (CruiserEntity.Deckhouse)
|
|
||||||
{
|
|
||||||
// random location
|
|
||||||
int y_h = CruiserEntity.values[1];
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24); // 40, 26
|
|
||||||
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ангар (2)
|
|
||||||
//if (CruiserEntity.Hangar)
|
|
||||||
//{
|
|
||||||
// int n = CruiserEntity.values[2];
|
|
||||||
|
|
||||||
// if (n == 1)
|
|
||||||
// {
|
|
||||||
// g.FillRectangle(additionalBrush, _startPosX.Value + 105, _startPosY.Value + 18, 14, 7);
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// g.FillRectangle(additionalBrush, _startPosX.Value + 146, _startPosY.Value + 52, 10, 26);
|
|
||||||
// g.FillRectangle(additionalBrush, _startPosX.Value + 160, _startPosY.Value + 58, 8, 12);
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
if (CruiserEntity.Hangar)
|
|
||||||
{
|
|
||||||
int n = CruiserEntity.values[2];
|
|
||||||
if (n == 1) g.FillRectangle(additionalBrush, _startPosX.Value + 250, _startPosY.Value + 20, 14, 7);
|
|
||||||
|
|
||||||
else
|
|
||||||
{
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 10, 10, 20);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 12, 8, 12);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@ -1,17 +0,0 @@
|
|||||||
namespace CruiserMech
|
|
||||||
{
|
|
||||||
internal static class Program
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The main entry point for the application.
|
|
||||||
/// </summary>
|
|
||||||
[STAThread]
|
|
||||||
static void Main()
|
|
||||||
{
|
|
||||||
// To customize application configuration such as set high DPI settings or default font,
|
|
||||||
// see https://aka.ms/applicationconfiguration.
|
|
||||||
ApplicationConfiguration.Initialize();
|
|
||||||
Application.Run(new DrawingCanvas());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,113 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace CruiserMech.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CruiserMech.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap down_arrow_res {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("down_arrow_res", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap left_arrow_res {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("left_arrow_res", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap right_arrow_res {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("right_arrow_res", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap up_arrow {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("up_arrow", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap up_arrow_res {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("up_arrow_res", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,136 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
|
||||||
<data name="right_arrow_res" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\right_arrow_res.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="up_arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\up_arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="up_arrow_res" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\up_arrow_res.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="left_arrow_res" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\left_arrow_res.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="down_arrow_res" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\down_arrow_res.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
|
Binary file not shown.
Before Width: | Height: | Size: 940 B |
Binary file not shown.
Before Width: | Height: | Size: 905 B |
Binary file not shown.
Before Width: | Height: | Size: 877 B |
Binary file not shown.
Before Width: | Height: | Size: 24 KiB |
Binary file not shown.
Before Width: | Height: | Size: 863 B |
@ -1,25 +0,0 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio Version 17
|
|
||||||
VisualStudioVersion = 17.8.34525.116
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CruiserMech", "CruiserMech\CruiserMech.csproj", "{E4BB26A0-B2DE-4C25-99FA-C84AC5FAD361}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|Any CPU = Debug|Any CPU
|
|
||||||
Release|Any CPU = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{E4BB26A0-B2DE-4C25-99FA-C84AC5FAD361}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{E4BB26A0-B2DE-4C25-99FA-C84AC5FAD361}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{E4BB26A0-B2DE-4C25-99FA-C84AC5FAD361}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{E4BB26A0-B2DE-4C25-99FA-C84AC5FAD361}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
|
||||||
SolutionGuid = {7A9FCCBC-7DB9-4CE7-AA8B-6C609F3E0FB0}
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
Loading…
Reference in New Issue
Block a user