FirstLab_Incupsulation
This commit is contained in:
parent
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6
Cruiser_mech/Cruiser_Lab1/App.config
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Cruiser_mech/Cruiser_Lab1/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2" />
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</startup>
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</configuration>
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80
Cruiser_mech/Cruiser_Lab1/Cruiser_Lab1.csproj
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Cruiser_mech/Cruiser_Lab1/Cruiser_Lab1.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{1B4779B1-B9AA-4912-AE0A-AB506E8EF31B}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<RootNamespace>Cruiser_Lab1</RootNamespace>
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<AssemblyName>Cruiser_Lab1</AssemblyName>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Deployment" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Form1.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Form1.Designer.cs">
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<DependentUpon>Form1.cs</DependentUpon>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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40
Cruiser_mech/Cruiser_Lab1/Form1.Designer.cs
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40
Cruiser_mech/Cruiser_Lab1/Form1.Designer.cs
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namespace Cruiser_Lab1
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{
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partial class Form1
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{
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/// <summary>
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/// Обязательная переменная конструктора.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Освободить все используемые ресурсы.
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/// </summary>
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/// <param name="disposing">истинно, если управляемый ресурс должен быть удален; иначе ложно.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Код, автоматически созданный конструктором форм Windows
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/// <summary>
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/// Требуемый метод для поддержки конструктора — не изменяйте
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/// содержимое этого метода с помощью редактора кода.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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20
Cruiser_mech/Cruiser_Lab1/Form1.cs
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Cruiser_mech/Cruiser_Lab1/Form1.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Cruiser_Lab1
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
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22
Cruiser_mech/Cruiser_Lab1/Program.cs
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Cruiser_mech/Cruiser_Lab1/Program.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Cruiser_Lab1
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{
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internal static class Program
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{
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/// <summary>
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/// Главная точка входа для приложения.
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/// </summary>
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[STAThread]
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static void Main()
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{
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new Form1());
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}
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}
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}
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36
Cruiser_mech/Cruiser_Lab1/Properties/AssemblyInfo.cs
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Cruiser_mech/Cruiser_Lab1/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Общие сведения об этой сборке предоставляются следующим набором
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// набора атрибутов. Измените значения этих атрибутов для изменения сведений,
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// связанных со сборкой.
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[assembly: AssemblyTitle("Cruiser_Lab1")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Cruiser_Lab1")]
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[assembly: AssemblyCopyright("Copyright © 2024")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
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// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
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// COM, следует установить атрибут ComVisible в TRUE для этого типа.
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[assembly: ComVisible(false)]
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// Следующий GUID служит для идентификации библиотеки типов, если этот проект будет видимым для COM
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[assembly: Guid("1b4779b1-b9aa-4912-ae0a-ab506e8ef31b")]
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// Сведения о версии сборки состоят из указанных ниже четырех значений:
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//
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// Основной номер версии
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// Дополнительный номер версии
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// Номер сборки
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// Редакция
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//
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// Можно задать все значения или принять номера сборки и редакции по умолчанию
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// используя "*", как показано ниже:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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71
Cruiser_mech/Cruiser_Lab1/Properties/Resources.Designer.cs
generated
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Cruiser_mech/Cruiser_Lab1/Properties/Resources.Designer.cs
generated
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//------------------------------------------------------------------------------
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||||||
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// <auto-generated>
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||||||
|
// Этот код создан программным средством.
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||||||
|
// Версия среды выполнения: 4.0.30319.42000
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||||||
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//
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||||||
|
// Изменения в этом файле могут привести к неправильному поведению и будут утрачены, если
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||||||
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// код создан повторно.
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||||||
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// </auto-generated>
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//------------------------------------------------------------------------------
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||||||
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namespace Cruiser_Lab1.Properties
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||||||
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{
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||||||
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/// <summary>
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||||||
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/// Класс ресурсов со строгим типом для поиска локализованных строк и пр.
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||||||
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/// </summary>
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||||||
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// Этот класс был автоматически создан при помощи StronglyTypedResourceBuilder
|
||||||
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// класс с помощью таких средств, как ResGen или Visual Studio.
|
||||||
|
// Для добавления или удаления члена измените файл .ResX, а затем перезапустите ResGen
|
||||||
|
// с параметром /str или заново постройте свой VS-проект.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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||||||
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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||||||
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources
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||||||
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{
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources()
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||||||
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{
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||||||
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}
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||||||
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||||||
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/// <summary>
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||||||
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/// Возврат кэшированного экземпляра ResourceManager, используемого этим классом.
|
||||||
|
/// </summary>
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||||||
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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||||||
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internal static global::System.Resources.ResourceManager ResourceManager
|
||||||
|
{
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||||||
|
get
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||||||
|
{
|
||||||
|
if ((resourceMan == null))
|
||||||
|
{
|
||||||
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Cruiser_Lab1.Properties.Resources", typeof(Resources).Assembly);
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||||||
|
resourceMan = temp;
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||||||
|
}
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||||||
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return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
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/// <summary>
|
||||||
|
/// Переопределяет свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// подстановки ресурсов с помощью этого класса ресурсов со строгим типом.
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||||||
|
/// </summary>
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||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
117
Cruiser_mech/Cruiser_Lab1/Properties/Resources.resx
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117
Cruiser_mech/Cruiser_Lab1/Properties/Resources.resx
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|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
30
Cruiser_mech/Cruiser_Lab1/Properties/Settings.Designer.cs
generated
Normal file
30
Cruiser_mech/Cruiser_Lab1/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace Cruiser_Lab1.Properties
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||||
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||||
|
{
|
||||||
|
|
||||||
|
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
|
|
||||||
|
public static Settings Default
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return defaultInstance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
7
Cruiser_mech/Cruiser_Lab1/Properties/Settings.settings
Normal file
7
Cruiser_mech/Cruiser_Lab1/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<?xml version='1.0' encoding='utf-8'?>
|
||||||
|
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||||
|
<Profiles>
|
||||||
|
<Profile Name="(Default)" />
|
||||||
|
</Profiles>
|
||||||
|
<Settings />
|
||||||
|
</SettingsFile>
|
25
Cruiser_mech/Cruiser_mech.sln
Normal file
25
Cruiser_mech/Cruiser_mech.sln
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.8.34525.116
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Cruiser_Lab1", "Cruiser_Lab1\Cruiser_Lab1.csproj", "{1B4779B1-B9AA-4912-AE0A-AB506E8EF31B}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{1B4779B1-B9AA-4912-AE0A-AB506E8EF31B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{1B4779B1-B9AA-4912-AE0A-AB506E8EF31B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{1B4779B1-B9AA-4912-AE0A-AB506E8EF31B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{1B4779B1-B9AA-4912-AE0A-AB506E8EF31B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {07D0EA01-74E3-49A0-B66A-4280EB66E84D}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
43
WinF_Lab1_Cruiser/CruiserMech/Class_CruiserEntity.cs
Normal file
43
WinF_Lab1_Cruiser/CruiserMech/Class_CruiserEntity.cs
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
|
||||||
|
namespace CruiserMech
|
||||||
|
{
|
||||||
|
internal class Class_CruiserEntity
|
||||||
|
{
|
||||||
|
/// свойства
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
public Color MainC { get; private set; }
|
||||||
|
public Color AdditionalC { get; private set; }
|
||||||
|
|
||||||
|
/// признаки (наличия)
|
||||||
|
public bool HelicopterPads { get; private set; } /// вертолетная площадка
|
||||||
|
public bool Hangar { get; private set; } /// ангар
|
||||||
|
public bool Deckhouse { get; private set; } /// салон на верхней палубе
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
|
public int[] values = { 0, 0, 0 };
|
||||||
|
|
||||||
|
public void Init(int speed, double weight,
|
||||||
|
Color mainc, Color addtc, bool pad,
|
||||||
|
bool hangar, bool deckhouse, int p, int d_coordinates, int h)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
MainC = mainc;
|
||||||
|
AdditionalC = addtc;
|
||||||
|
HelicopterPads = pad;
|
||||||
|
Hangar = hangar;
|
||||||
|
Deckhouse = deckhouse;
|
||||||
|
values[0] = p;
|
||||||
|
values[1] = d_coordinates;
|
||||||
|
values[2] = h;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
33
WinF_Lab1_Cruiser/CruiserMech/CruiserMech.csproj
Normal file
33
WinF_Lab1_Cruiser/CruiserMech/CruiserMech.csproj
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<TargetFramework>net8.0-windows</TargetFramework>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<UseWindowsForms>true</UseWindowsForms>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Simplify.Windows.Forms" Version="1.1.3" />
|
||||||
|
<PackageReference Include="System.Windows.Extensions" Version="8.0.0" />
|
||||||
|
<PackageReference Include="System.Windows.Forms.Pictograms" Version="1.3.22" />
|
||||||
|
<PackageReference Include="System.Windows.Forms.Ribbon35" Version="3.5.8" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Properties\Resources.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Update="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
16
WinF_Lab1_Cruiser/CruiserMech/DirectionType.cs
Normal file
16
WinF_Lab1_Cruiser/CruiserMech/DirectionType.cs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace CruiserMech
|
||||||
|
{
|
||||||
|
internal enum DirectionType
|
||||||
|
{
|
||||||
|
Up = 1,
|
||||||
|
Down = 2,
|
||||||
|
Left = 3,
|
||||||
|
Right = 4
|
||||||
|
}
|
||||||
|
}
|
138
WinF_Lab1_Cruiser/CruiserMech/DrawingCanvas.Designer.cs
generated
Normal file
138
WinF_Lab1_Cruiser/CruiserMech/DrawingCanvas.Designer.cs
generated
Normal file
@ -0,0 +1,138 @@
|
|||||||
|
namespace CruiserMech
|
||||||
|
{
|
||||||
|
partial class DrawingCanvas
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
pictureBox1 = new PictureBox();
|
||||||
|
CreateButton = new Button();
|
||||||
|
buttonUp = new Button();
|
||||||
|
buttonLeft = new Button();
|
||||||
|
buttonDown = new Button();
|
||||||
|
buttonRight = new Button();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// pictureBox1
|
||||||
|
//
|
||||||
|
pictureBox1.Dock = DockStyle.Fill;
|
||||||
|
pictureBox1.Location = new Point(0, 0);
|
||||||
|
pictureBox1.Name = "pictureBox1";
|
||||||
|
pictureBox1.Size = new Size(548, 283);
|
||||||
|
pictureBox1.TabIndex = 0;
|
||||||
|
pictureBox1.TabStop = false;
|
||||||
|
//
|
||||||
|
// CreateButton
|
||||||
|
//
|
||||||
|
CreateButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
CreateButton.Location = new Point(12, 218);
|
||||||
|
CreateButton.Name = "CreateButton";
|
||||||
|
CreateButton.Size = new Size(75, 53);
|
||||||
|
CreateButton.TabIndex = 1;
|
||||||
|
CreateButton.Text = "Create object";
|
||||||
|
CreateButton.UseVisualStyleBackColor = true;
|
||||||
|
CreateButton.Click += buttonCr_Click;
|
||||||
|
//
|
||||||
|
// buttonUp
|
||||||
|
//
|
||||||
|
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonUp.BackgroundImage = Properties.Resources.up_arrow_res;
|
||||||
|
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
buttonUp.Location = new Point(440, 174);
|
||||||
|
buttonUp.Name = "buttonUp";
|
||||||
|
buttonUp.Size = new Size(45, 45);
|
||||||
|
buttonUp.TabIndex = 2;
|
||||||
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
buttonUp.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonLeft
|
||||||
|
//
|
||||||
|
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonLeft.BackgroundImage = Properties.Resources.left_arrow_res;
|
||||||
|
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
buttonLeft.Location = new Point(389, 225);
|
||||||
|
buttonLeft.Name = "buttonLeft";
|
||||||
|
buttonLeft.Size = new Size(45, 45);
|
||||||
|
buttonLeft.TabIndex = 3;
|
||||||
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
|
buttonLeft.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonDown
|
||||||
|
//
|
||||||
|
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonDown.BackgroundImage = Properties.Resources.down_arrow_res;
|
||||||
|
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
buttonDown.Location = new Point(440, 225);
|
||||||
|
buttonDown.Name = "buttonDown";
|
||||||
|
buttonDown.Size = new Size(45, 45);
|
||||||
|
buttonDown.TabIndex = 4;
|
||||||
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
|
buttonDown.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonRight
|
||||||
|
//
|
||||||
|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonRight.BackgroundImage = Properties.Resources.right_arrow_res;
|
||||||
|
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
buttonRight.Location = new Point(491, 225);
|
||||||
|
buttonRight.Name = "buttonRight";
|
||||||
|
buttonRight.Size = new Size(45, 45);
|
||||||
|
buttonRight.TabIndex = 5;
|
||||||
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
buttonRight.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// DrawingCanvas
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
AutoValidate = AutoValidate.EnableAllowFocusChange;
|
||||||
|
BackColor = Color.CornflowerBlue;
|
||||||
|
ClientSize = new Size(548, 283);
|
||||||
|
Controls.Add(buttonRight);
|
||||||
|
Controls.Add(buttonDown);
|
||||||
|
Controls.Add(buttonLeft);
|
||||||
|
Controls.Add(buttonUp);
|
||||||
|
Controls.Add(CreateButton);
|
||||||
|
Controls.Add(pictureBox1);
|
||||||
|
Margin = new Padding(2, 1, 2, 1);
|
||||||
|
Name = "DrawingCanvas";
|
||||||
|
StartPosition = FormStartPosition.Manual;
|
||||||
|
Text = "DrawingCanvas";
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBox1;
|
||||||
|
private Button CreateButton;
|
||||||
|
private Button buttonUp;
|
||||||
|
private Button buttonLeft;
|
||||||
|
private Button buttonDown;
|
||||||
|
private Button buttonRight;
|
||||||
|
}
|
||||||
|
}
|
87
WinF_Lab1_Cruiser/CruiserMech/DrawingCanvas.cs
Normal file
87
WinF_Lab1_Cruiser/CruiserMech/DrawingCanvas.cs
Normal file
@ -0,0 +1,87 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace CruiserMech
|
||||||
|
{
|
||||||
|
public partial class DrawingCanvas : Form
|
||||||
|
{
|
||||||
|
|
||||||
|
private DrawingCruiser? _DrCruiser;
|
||||||
|
|
||||||
|
public DrawingCanvas()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
//private DrawingCanvas_Load(object sender, EventArgs e);
|
||||||
|
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_DrCruiser == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_DrCruiser.DrawTransport(gr);
|
||||||
|
pictureBox1.Image = bmp;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buttonCr_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random rn = new();
|
||||||
|
|
||||||
|
Class_CruiserEntity CruiserEntity = new Class_CruiserEntity();
|
||||||
|
CruiserEntity.Init(rn.Next(100, 300), rn.Next(1000, 3000),
|
||||||
|
Color.FromArgb(rn.Next(0, 256), rn.Next(0, 256), rn.Next(0, 256)),
|
||||||
|
Color.FromArgb(rn.Next(0, 256), rn.Next(0, 256), rn.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(rn.Next(0, 2)), Convert.ToBoolean(rn.Next(0, 2)),
|
||||||
|
Convert.ToBoolean(rn.Next(0, 2)), rn.Next(1, 4), rn.Next(5, 10), rn.Next(1, 3));
|
||||||
|
|
||||||
|
_DrCruiser = new DrawingCruiser();
|
||||||
|
_DrCruiser.Init(CruiserEntity);
|
||||||
|
// 32, 44
|
||||||
|
_DrCruiser.SetPicSize(pictureBox1.Width, pictureBox1.Height);
|
||||||
|
_DrCruiser.SetPos(rn.Next(pictureBox1.Width - 600, pictureBox1.Width - _DrCruiser._CruiserMaxW), rn.Next(0, 100));
|
||||||
|
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_DrCruiser == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
bool result = false;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
result = _DrCruiser.MoveTransport(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
result = _DrCruiser.MoveTransport(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
result = _DrCruiser.MoveTransport(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
result = _DrCruiser.MoveTransport(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
120
WinF_Lab1_Cruiser/CruiserMech/DrawingCanvas.resx
Normal file
120
WinF_Lab1_Cruiser/CruiserMech/DrawingCanvas.resx
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
239
WinF_Lab1_Cruiser/CruiserMech/DrawingCruiser.cs
Normal file
239
WinF_Lab1_Cruiser/CruiserMech/DrawingCruiser.cs
Normal file
@ -0,0 +1,239 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing.Drawing2D;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace CruiserMech
|
||||||
|
{
|
||||||
|
internal class DrawingCruiser
|
||||||
|
{
|
||||||
|
/// Инициализация свойств (все параметры класса (сущности))
|
||||||
|
public Class_CruiserEntity? CruiserEntity { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
|
/// Передача размеров поля для прорисовки (размеры поля - 2 параметра)
|
||||||
|
private int? _pictureWidth;
|
||||||
|
private int? _pictureHeight;
|
||||||
|
|
||||||
|
|
||||||
|
public readonly int _CruiserMaxW = 302; // 262
|
||||||
|
public readonly int _CruiserMaxH = 72; // 92
|
||||||
|
|
||||||
|
|
||||||
|
/// Установка начальной позиции (координаты - 2 параметра:
|
||||||
|
/// левая верхняя точка, от которой рисуется объект)
|
||||||
|
private int? _startPosX;
|
||||||
|
private int? _startPosY;
|
||||||
|
|
||||||
|
|
||||||
|
public void Init(Class_CruiserEntity CruiserEntity)
|
||||||
|
{
|
||||||
|
CruiserEntity = new Class_CruiserEntity();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public bool SetPicSize(int w, int h)
|
||||||
|
{
|
||||||
|
if (w > _pictureWidth || h > _pictureHeight)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
_pictureWidth = w;
|
||||||
|
_pictureHeight = h;
|
||||||
|
|
||||||
|
if (_startPosX != null || _startPosY != null)
|
||||||
|
{
|
||||||
|
SetPos(_startPosX.Value, _startPosY.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPos(int x, int y)
|
||||||
|
{
|
||||||
|
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x > _pictureWidth - _CruiserMaxW) _startPosX = _pictureWidth - _CruiserMaxW;
|
||||||
|
else if (x < 0) _startPosX = 0;
|
||||||
|
else _startPosX = x;
|
||||||
|
|
||||||
|
if (y > _pictureHeight - _CruiserMaxH) _startPosY = _pictureHeight.Value - _CruiserMaxH;
|
||||||
|
else if (y < 0) _startPosY = 0;
|
||||||
|
else _startPosY = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool MoveTransport(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (CruiserEntity == null || !_startPosX.HasValue ||
|
||||||
|
!_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
//влево
|
||||||
|
case DirectionType.Left:
|
||||||
|
if (_startPosX.Value - CruiserEntity.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosX -= (int)CruiserEntity.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вверх
|
||||||
|
case DirectionType.Up:
|
||||||
|
if (_startPosY.Value - CruiserEntity.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosY -= (int)CruiserEntity.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
// вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
if (_startPosX.Value + _CruiserMaxW + CruiserEntity.Step < _pictureWidth.Value)
|
||||||
|
{
|
||||||
|
_startPosX += (int)CruiserEntity.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
if (_startPosY.Value + _CruiserMaxH + CruiserEntity.Step < _pictureHeight.Value)
|
||||||
|
{
|
||||||
|
_startPosY += (int)CruiserEntity.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Перемещение объекта (удалось перемещение - true \ false)
|
||||||
|
|
||||||
|
public void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (CruiserEntity == null || !_startPosX.HasValue ||
|
||||||
|
!_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pen pen = new(Color.Black, 2);
|
||||||
|
Brush PadBrush = new HatchBrush(HatchStyle.DottedDiamond, Color.LightGray, Color.Black);
|
||||||
|
Brush additionalBrush = new SolidBrush(CruiserEntity.AdditionalC);
|
||||||
|
Brush mainBrush = new SolidBrush(CruiserEntity.MainC);
|
||||||
|
|
||||||
|
Random random = new();
|
||||||
|
|
||||||
|
//границы cruiser
|
||||||
|
|
||||||
|
//Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 22);
|
||||||
|
//Point point1 = new Point(_startPosX.Value + 5, _startPosY.Value + 66);
|
||||||
|
//Point point2 = new Point(_startPosX.Value + 184, _startPosY.Value + 90); // max y : 92
|
||||||
|
//Point point3 = new Point(_startPosX.Value + 184, _startPosY.Value + 70); // max x : 262
|
||||||
|
//Point point4 = new Point(_startPosX.Value + 260, _startPosY.Value + 62);
|
||||||
|
//Point point5 = new Point(_startPosX.Value + 260, _startPosY.Value + 32);
|
||||||
|
//Point point6 = new Point(_startPosX.Value + 172, _startPosY.Value + 18);
|
||||||
|
//Point point7 = new Point(_startPosX.Value + 160, _startPosY.Value + 2);
|
||||||
|
//Point point8 = new Point(_startPosX.Value + 2, _startPosY.Value + 22);
|
||||||
|
|
||||||
|
Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 7);
|
||||||
|
Point point1 = new Point(_startPosX.Value + 2, _startPosY.Value + 30);
|
||||||
|
Point point2 = new Point(_startPosX.Value + 184, _startPosY.Value + 42);
|
||||||
|
Point point3 = new Point(_startPosX.Value + 260, _startPosY.Value + 34);
|
||||||
|
Point point4 = new Point(_startPosX.Value + 300, _startPosY.Value + 22);
|
||||||
|
Point point5 = new Point(_startPosX.Value + 260, _startPosY.Value + 10);
|
||||||
|
Point point6 = new Point(_startPosX.Value + 184, _startPosY.Value + 2);
|
||||||
|
//Point point7 = new Point(_startPosX.Value + 2, _startPosY.Value + 36);
|
||||||
|
|
||||||
|
Point[] boarders = {
|
||||||
|
point0,
|
||||||
|
point1,
|
||||||
|
point2,
|
||||||
|
point3,
|
||||||
|
point4,
|
||||||
|
point5,
|
||||||
|
point6,
|
||||||
|
//point7,
|
||||||
|
//point8
|
||||||
|
};
|
||||||
|
|
||||||
|
g.DrawPolygon(pen, boarders);
|
||||||
|
g.FillPolygon(mainBrush, boarders);
|
||||||
|
|
||||||
|
// вертолетная площадка (3)
|
||||||
|
|
||||||
|
//if (CruiserEntity.HelicopterPads)
|
||||||
|
//{
|
||||||
|
// random number of pads : from 1 to 3
|
||||||
|
// int n = CruiserEntity.values[0];
|
||||||
|
// int w = 15;
|
||||||
|
// int h = 41;
|
||||||
|
|
||||||
|
// for (int i = 1; i <= n; i++)
|
||||||
|
// {
|
||||||
|
// g.DrawEllipse(pen, _startPosX.Value + w, _startPosY.Value + h, 20, 20);
|
||||||
|
// g.FillEllipse(PadBrush, _startPosX.Value + w, _startPosY.Value + h, 20, 20);
|
||||||
|
// w += 28;
|
||||||
|
// h += 3;
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
|
||||||
|
if (CruiserEntity.HelicopterPads)
|
||||||
|
{
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
|
||||||
|
g.FillEllipse(PadBrush, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// салон на верхней палубе
|
||||||
|
if (CruiserEntity.Deckhouse)
|
||||||
|
{
|
||||||
|
// random location
|
||||||
|
int y_h = CruiserEntity.values[1];
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24); // 40, 26
|
||||||
|
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ангар (2)
|
||||||
|
//if (CruiserEntity.Hangar)
|
||||||
|
//{
|
||||||
|
// int n = CruiserEntity.values[2];
|
||||||
|
|
||||||
|
// if (n == 1)
|
||||||
|
// {
|
||||||
|
// g.FillRectangle(additionalBrush, _startPosX.Value + 105, _startPosY.Value + 18, 14, 7);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// g.FillRectangle(additionalBrush, _startPosX.Value + 146, _startPosY.Value + 52, 10, 26);
|
||||||
|
// g.FillRectangle(additionalBrush, _startPosX.Value + 160, _startPosY.Value + 58, 8, 12);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
if (CruiserEntity.Hangar)
|
||||||
|
{
|
||||||
|
int n = CruiserEntity.values[2];
|
||||||
|
if (n == 1) g.FillRectangle(additionalBrush, _startPosX.Value + 250, _startPosY.Value + 20, 14, 7);
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 10, 10, 20);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 12, 8, 12);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
17
WinF_Lab1_Cruiser/CruiserMech/Program.cs
Normal file
17
WinF_Lab1_Cruiser/CruiserMech/Program.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
namespace CruiserMech
|
||||||
|
{
|
||||||
|
internal static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
|
// see https://aka.ms/applicationconfiguration.
|
||||||
|
ApplicationConfiguration.Initialize();
|
||||||
|
Application.Run(new DrawingCanvas());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
113
WinF_Lab1_Cruiser/CruiserMech/Properties/Resources.Designer.cs
generated
Normal file
113
WinF_Lab1_Cruiser/CruiserMech/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,113 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace CruiserMech.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CruiserMech.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap down_arrow_res {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("down_arrow_res", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap left_arrow_res {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("left_arrow_res", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap right_arrow_res {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("right_arrow_res", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap up_arrow {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("up_arrow", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap up_arrow_res {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("up_arrow_res", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
136
WinF_Lab1_Cruiser/CruiserMech/Properties/Resources.resx
Normal file
136
WinF_Lab1_Cruiser/CruiserMech/Properties/Resources.resx
Normal file
@ -0,0 +1,136 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="right_arrow_res" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\right_arrow_res.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="up_arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\up_arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="up_arrow_res" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\up_arrow_res.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="left_arrow_res" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\left_arrow_res.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="down_arrow_res" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\down_arrow_res.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
BIN
WinF_Lab1_Cruiser/CruiserMech/Resources/down_arrow_res.png
Normal file
BIN
WinF_Lab1_Cruiser/CruiserMech/Resources/down_arrow_res.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 940 B |
BIN
WinF_Lab1_Cruiser/CruiserMech/Resources/left_arrow_res.png
Normal file
BIN
WinF_Lab1_Cruiser/CruiserMech/Resources/left_arrow_res.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 905 B |
BIN
WinF_Lab1_Cruiser/CruiserMech/Resources/right_arrow_res.png
Normal file
BIN
WinF_Lab1_Cruiser/CruiserMech/Resources/right_arrow_res.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 877 B |
BIN
WinF_Lab1_Cruiser/CruiserMech/Resources/up_arrow.png
Normal file
BIN
WinF_Lab1_Cruiser/CruiserMech/Resources/up_arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
BIN
WinF_Lab1_Cruiser/CruiserMech/Resources/up_arrow_res.png
Normal file
BIN
WinF_Lab1_Cruiser/CruiserMech/Resources/up_arrow_res.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 863 B |
25
WinF_Lab1_Cruiser/WinF_Lab1_Cruiser.sln
Normal file
25
WinF_Lab1_Cruiser/WinF_Lab1_Cruiser.sln
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.8.34525.116
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CruiserMech", "CruiserMech\CruiserMech.csproj", "{E4BB26A0-B2DE-4C25-99FA-C84AC5FAD361}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{E4BB26A0-B2DE-4C25-99FA-C84AC5FAD361}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{E4BB26A0-B2DE-4C25-99FA-C84AC5FAD361}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{E4BB26A0-B2DE-4C25-99FA-C84AC5FAD361}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{E4BB26A0-B2DE-4C25-99FA-C84AC5FAD361}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {7A9FCCBC-7DB9-4CE7-AA8B-6C609F3E0FB0}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
Loading…
Reference in New Issue
Block a user