PIbd-14_Pruidze_I.K_Cruiser.../WinF_Lab1_Cruiser/CruiserMech/DrawingCruiser.cs

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C#
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2024-03-03 16:11:54 +04:00
using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CruiserMech
{
internal class DrawingCruiser
{
/// Инициализация свойств (все параметры класса (сущности))
public Class_CruiserEntity? CruiserEntity { get; private set; }
/// Передача размеров поля для прорисовки (размеры поля - 2 параметра)
private int? _pictureWidth;
private int? _pictureHeight;
public readonly int _CruiserMaxW = 302; // 262
public readonly int _CruiserMaxH = 72; // 92
/// Установка начальной позиции (координаты - 2 параметра:
/// левая верхняя точка, от которой рисуется объект)
private int? _startPosX;
private int? _startPosY;
public void Init(Class_CruiserEntity CruiserEntity)
{
CruiserEntity = new Class_CruiserEntity();
}
public bool SetPicSize(int w, int h)
{
if (w > _pictureWidth || h > _pictureHeight)
{
return false;
}
_pictureWidth = w;
_pictureHeight = h;
if (_startPosX != null || _startPosY != null)
{
SetPos(_startPosX.Value, _startPosY.Value);
}
return true;
}
public void SetPos(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x > _pictureWidth - _CruiserMaxW) _startPosX = _pictureWidth - _CruiserMaxW;
else if (x < 0) _startPosX = 0;
else _startPosX = x;
if (y > _pictureHeight - _CruiserMaxH) _startPosY = _pictureHeight.Value - _CruiserMaxH;
else if (y < 0) _startPosY = 0;
else _startPosY = y;
}
public bool MoveTransport(DirectionType direction)
{
if (CruiserEntity == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - CruiserEntity.Step > 0)
{
_startPosX -= (int)CruiserEntity.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - CruiserEntity.Step > 0)
{
_startPosY -= (int)CruiserEntity.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _CruiserMaxW + CruiserEntity.Step < _pictureWidth.Value)
{
_startPosX += (int)CruiserEntity.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _CruiserMaxH + CruiserEntity.Step < _pictureHeight.Value)
{
_startPosY += (int)CruiserEntity.Step;
}
return true;
default:
return false;
}
}
/// Перемещение объекта (удалось перемещение - true \ false)
public void DrawTransport(Graphics g)
{
if (CruiserEntity == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black, 2);
Brush PadBrush = new HatchBrush(HatchStyle.DottedDiamond, Color.LightGray, Color.Black);
Brush additionalBrush = new SolidBrush(CruiserEntity.AdditionalC);
Brush mainBrush = new SolidBrush(CruiserEntity.MainC);
Random random = new();
//границы cruiser
//Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 22);
//Point point1 = new Point(_startPosX.Value + 5, _startPosY.Value + 66);
//Point point2 = new Point(_startPosX.Value + 184, _startPosY.Value + 90); // max y : 92
//Point point3 = new Point(_startPosX.Value + 184, _startPosY.Value + 70); // max x : 262
//Point point4 = new Point(_startPosX.Value + 260, _startPosY.Value + 62);
//Point point5 = new Point(_startPosX.Value + 260, _startPosY.Value + 32);
//Point point6 = new Point(_startPosX.Value + 172, _startPosY.Value + 18);
//Point point7 = new Point(_startPosX.Value + 160, _startPosY.Value + 2);
//Point point8 = new Point(_startPosX.Value + 2, _startPosY.Value + 22);
Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 7);
Point point1 = new Point(_startPosX.Value + 2, _startPosY.Value + 30);
Point point2 = new Point(_startPosX.Value + 184, _startPosY.Value + 42);
Point point3 = new Point(_startPosX.Value + 260, _startPosY.Value + 34);
Point point4 = new Point(_startPosX.Value + 300, _startPosY.Value + 22);
Point point5 = new Point(_startPosX.Value + 260, _startPosY.Value + 10);
Point point6 = new Point(_startPosX.Value + 184, _startPosY.Value + 2);
//Point point7 = new Point(_startPosX.Value + 2, _startPosY.Value + 36);
Point[] boarders = {
point0,
point1,
point2,
point3,
point4,
point5,
point6,
//point7,
//point8
};
g.DrawPolygon(pen, boarders);
g.FillPolygon(mainBrush, boarders);
// вертолетная площадка (3)
//if (CruiserEntity.HelicopterPads)
//{
// random number of pads : from 1 to 3
// int n = CruiserEntity.values[0];
// int w = 15;
// int h = 41;
// for (int i = 1; i <= n; i++)
// {
// g.DrawEllipse(pen, _startPosX.Value + w, _startPosY.Value + h, 20, 20);
// g.FillEllipse(PadBrush, _startPosX.Value + w, _startPosY.Value + h, 20, 20);
// w += 28;
// h += 3;
// }
//}
if (CruiserEntity.HelicopterPads)
{
g.DrawEllipse(pen, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
g.FillEllipse(PadBrush, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
}
// салон на верхней палубе
if (CruiserEntity.Deckhouse)
{
// random location
int y_h = CruiserEntity.values[1];
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24); // 40, 26
g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
g.FillRectangle(additionalBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
}
// ангар (2)
//if (CruiserEntity.Hangar)
//{
// int n = CruiserEntity.values[2];
// if (n == 1)
// {
// g.FillRectangle(additionalBrush, _startPosX.Value + 105, _startPosY.Value + 18, 14, 7);
// }
// else
// {
// g.FillRectangle(additionalBrush, _startPosX.Value + 146, _startPosY.Value + 52, 10, 26);
// g.FillRectangle(additionalBrush, _startPosX.Value + 160, _startPosY.Value + 58, 8, 12);
// }
//}
if (CruiserEntity.Hangar)
{
int n = CruiserEntity.values[2];
if (n == 1) g.FillRectangle(additionalBrush, _startPosX.Value + 250, _startPosY.Value + 20, 14, 7);
else
{
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 10, 10, 20);
g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 12, 8, 12);
}
}
}
}
}