This commit is contained in:
DavidMakarov 2023-09-24 18:18:22 +04:00
parent 42588c440b
commit f52bed00f4
11 changed files with 772 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.6.33815.320
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AirplaneWithRadar", "AirplaneWithRadar\AirplaneWithRadar.csproj", "{AF704CA3-06A3-4E16-BD8E-E38D724F52C4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AF704CA3-06A3-4E16-BD8E-E38D724F52C4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AF704CA3-06A3-4E16-BD8E-E38D724F52C4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AF704CA3-06A3-4E16-BD8E-E38D724F52C4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AF704CA3-06A3-4E16-BD8E-E38D724F52C4}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C29B6A34-9081-42AD-A30A-C976A7E636B5}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Plane
{
public class Class1
{
private int x;
public int y { private get; set; }
public int Sum(int num1, int num2)
{
return num1 + num2;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Plane
{
public enum Movement
{
Up = 1,
Down = 2,
Left = 3,
Right = 4,
}
}

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using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace Plane
{
public class Paint
{
public PlaneEntity? PlaneEntity { get; private set; }
private int pictWidth;
private int pictHeight;
private int startPosX;
private int startPosY;
private readonly int planeWidth = 140;
private readonly int planeHeight = 60;
public bool Init(int speed, double weight, Color mainColor, Color additColor, bool radarOnBoard, bool additFuelPod, int width, int height)
{
if (planeWidth > width || planeHeight > height) { return false; }
pictHeight = height;
pictWidth = width;
PlaneEntity = new PlaneEntity();
PlaneEntity.Init(speed, weight, mainColor, additColor, radarOnBoard, additFuelPod);
return true;
}
public void SetPosition(int x, int y)
{
if (x + planeWidth < pictWidth && y +planeHeight < planeHeight)
{
startPosX = x;
startPosY = y;
}
else
{
if (x > pictWidth)
{
while (x + planeWidth > pictWidth)
{
x -= 1;
}
}
if (y > pictWidth)
{
while (y + planeHeight > pictHeight)
{
y -= 1;
}
}
}
}
public void Move(Movement dir)
{
if (PlaneEntity == null)
{
return;
}
switch (dir)
{
case Movement.Left:
if (startPosX - PlaneEntity.Step > 0)
{
startPosX -= (int) PlaneEntity.Step;
}
break;
case Movement.Up:
if (startPosY - PlaneEntity.Step > 0)
{
startPosY -= (int) PlaneEntity.Step;
}
break;
case Movement.Right:
if (startPosX + planeWidth + PlaneEntity.Step < pictWidth)
{
startPosX += (int)PlaneEntity.Step;
}
break;
case Movement.Down:
if (startPosY + planeHeight + PlaneEntity.Step < pictHeight)
{
startPosY += (int)PlaneEntity.Step;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (PlaneEntity == null)
{
return;
}
Pen pen = new(Color.Black);
Brush mainBrush = new SolidBrush(PlaneEntity.MainColor);
Brush additBrush = new SolidBrush(PlaneEntity.AdditColor);
//основа
g.DrawLine(pen, new Point(startPosX + planeWidth / 44, startPosY + planeHeight / 2), new Point(startPosX + planeWidth - planeWidth / 6, startPosY + planeHeight / 2));
g.DrawLine(pen, new Point(startPosX + planeWidth / 44, startPosY + planeHeight - planeHeight / 8), new Point(startPosX + planeWidth - planeWidth / 6, startPosY + planeHeight - planeHeight / 8));
g.DrawArc(pen, new Rectangle(startPosX, startPosY + planeHeight / 2, planeWidth / 24, planeHeight/2 - planeHeight / 8), 90.0f, 180.0f);
DrawTriangle(g, pen,
startPosX + planeWidth - planeWidth / 6, startPosY + planeHeight / 2, // 1
startPosX + planeWidth, startPosY + 5 * planeHeight / 7, // 2
startPosX + planeWidth - planeWidth / 6, startPosY + planeHeight - planeHeight / 8); // 3
DrawTriangle(g, pen,
startPosX, startPosY, // 1
startPosX + planeWidth/4, startPosY + planeHeight/2, // 2
startPosX, startPosY + planeHeight / 2); // 3
g.DrawLine(pen, new Point(startPosX + planeWidth - planeWidth / 6, startPosY + 5 * planeHeight / 7),
new Point(startPosX + planeWidth, startPosY + 5 * planeHeight / 7));
// колеса
g.DrawLine(pen, new Point(startPosX + planeWidth / 4, startPosY + planeHeight - planeHeight / 8),
new Point(startPosX + planeWidth / 4, startPosY + planeHeight - planeHeight / 11));
g.DrawLine(pen, new Point(startPosX + planeWidth - 2 * planeWidth / 9, startPosY + planeHeight - planeHeight / 8),
new Point(startPosX + planeWidth - 2 * planeWidth / 9, startPosY + planeHeight - planeHeight / 11));
g.DrawEllipse(pen, new Rectangle(startPosX + planeWidth / 4 - planeWidth / 23, startPosY + 11 * planeHeight / 12,
planeHeight / 12, planeHeight / 12));
g.DrawEllipse(pen, new Rectangle(startPosX + planeWidth / 4 + planeWidth / 72, startPosY + 11 * planeHeight / 12,
planeHeight / 12, planeHeight / 12));
g.DrawEllipse(pen, new Rectangle(startPosX + planeWidth - 5 * planeWidth / 21, startPosY + 11 * planeHeight / 12,
planeHeight / 12, planeHeight / 12));
FillRoundedRectangle(g,new SolidBrush(Color.Black), new Rectangle(startPosX + 2*planeWidth / 9, startPosY + planeHeight / 2 + planeHeight / 7, planeWidth/2 ,planeHeight/7), 5);
FillRoundedRectangle(g, new SolidBrush(Color.Black), new Rectangle(startPosX, startPosY + planeHeight / 2 - planeHeight/9, planeWidth / 5, planeHeight / 6), 5);
if (PlaneEntity.RadarOnBoard) {
g.DrawLine(pen, new Point(startPosX + planeWidth / 3, startPosY + planeHeight / 2), new Point(startPosX + planeWidth / 3, startPosY + planeHeight / 3));
g.FillPie(additBrush, new Rectangle(startPosX + planeWidth / 4, startPosY + planeHeight / 10, planeWidth / 6, planeHeight / 4), 30.0f, 180.0f);
}
if (PlaneEntity.AdditFuelPod)
{
FillRoundedRectangle(g, additBrush, new Rectangle(startPosX, startPosY + planeHeight - 2*planeHeight / 5, planeWidth / 5, planeHeight / 6), 5);
}
}
private void DrawTriangle(Graphics g, Pen pen, int x1, int y1, int x2, int y2, int x3, int y3)
{
Point p1 = new Point(x1, y1);
Point p2 = new Point(x2, y2);
Point p3 = new Point(x3, y3);
g.DrawLine(pen, p1, p2);
g.DrawLine(pen, p2, p3);
g.DrawLine(pen, p3, p1);
}
private static GraphicsPath RoundedRect(Rectangle bounds, int radius)
{
int diameter = radius * 2;
Size size = new Size(diameter, diameter);
Rectangle arc = new Rectangle(bounds.Location, size);
GraphicsPath path = new GraphicsPath();
if (radius == 0)
{
path.AddRectangle(bounds);
return path;
}
// top left arc
path.AddArc(arc, 180, 90);
// top right arc
arc.X = bounds.Right - diameter;
path.AddArc(arc, 270, 90);
// bottom right arc
arc.Y = bounds.Bottom - diameter;
path.AddArc(arc, 0, 90);
// bottom left arc
arc.X = bounds.Left;
path.AddArc(arc, 90, 90);
path.CloseFigure();
return path;
}
private static void DrawRoundedRectangle(Graphics graphics, Pen pen, Rectangle bounds, int cornerRadius)
{
if (graphics == null)
throw new ArgumentNullException(nameof(graphics));
if (pen == null)
throw new ArgumentNullException(nameof(pen));
using (GraphicsPath path = RoundedRect(bounds, cornerRadius))
{
graphics.DrawPath(pen, path);
}
}
private static void FillRoundedRectangle(Graphics graphics, Brush brush, Rectangle bounds, int cornerRadius)
{
if (graphics == null)
throw new ArgumentNullException(nameof(graphics));
if (brush == null)
throw new ArgumentNullException(nameof(brush));
using (GraphicsPath path = RoundedRect(bounds, cornerRadius))
{
graphics.FillPath(brush, path);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Plane
{
public class PlaneEntity
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color MainColor { get; private set; }
public Color AdditColor { get; private set; }
public bool RadarOnBoard { get; private set; }
public bool AdditFuelPod { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color mainColor, Color additColor, bool radarOnBoard, bool additFuelPod)
{
Speed = speed;
Weight = weight;
MainColor = mainColor;
AdditColor = additColor;
RadarOnBoard = radarOnBoard;
AdditFuelPod = additFuelPod;
}
}
}

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namespace Plane
{
partial class PlaneVisual
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
CreateButton = new Button();
UpButton = new Button();
LeftButton = new Button();
DownButton = new Button();
RightButton = new Button();
PlanesPictureBox = new PictureBox();
((System.ComponentModel.ISupportInitialize)PlanesPictureBox).BeginInit();
SuspendLayout();
//
// CreateButton
//
CreateButton.Location = new Point(30, 391);
CreateButton.Name = "CreateButton";
CreateButton.Size = new Size(120, 40);
CreateButton.TabIndex = 0;
CreateButton.Text = "Создать";
CreateButton.UseVisualStyleBackColor = true;
CreateButton.Click += CreateButton_Click;
//
// UpButton
//
UpButton.Font = new Font("Segoe UI", 20F, FontStyle.Regular, GraphicsUnit.Point);
UpButton.Location = new Point(692, 345);
UpButton.Name = "UpButton";
UpButton.Size = new Size(40, 40);
UpButton.TabIndex = 1;
UpButton.Text = "↑";
UpButton.TextAlign = ContentAlignment.TopCenter;
UpButton.UseVisualStyleBackColor = true;
UpButton.Click += buttonMove_Click;
//
// LeftButton
//
LeftButton.Font = new Font("Segoe UI", 22F, FontStyle.Regular, GraphicsUnit.Point);
LeftButton.Location = new Point(646, 391);
LeftButton.Name = "LeftButton";
LeftButton.Size = new Size(40, 40);
LeftButton.TabIndex = 2;
LeftButton.Text = "←";
LeftButton.TextAlign = ContentAlignment.TopCenter;
LeftButton.UseVisualStyleBackColor = true;
LeftButton.Click += buttonMove_Click;
//
// DownButton
//
DownButton.Font = new Font("Segoe UI", 22F, FontStyle.Regular, GraphicsUnit.Point);
DownButton.Location = new Point(692, 391);
DownButton.Name = "DownButton";
DownButton.Size = new Size(40, 40);
DownButton.TabIndex = 3;
DownButton.Text = "↓";
DownButton.TextAlign = ContentAlignment.TopCenter;
DownButton.UseVisualStyleBackColor = true;
DownButton.Click += buttonMove_Click;
//
// RightButton
//
RightButton.Font = new Font("Segoe UI", 22F, FontStyle.Regular, GraphicsUnit.Point);
RightButton.Location = new Point(735, 391);
RightButton.Name = "RightButton";
RightButton.Size = new Size(40, 40);
RightButton.TabIndex = 4;
RightButton.Text = "→";
RightButton.UseVisualStyleBackColor = true;
RightButton.Click += buttonMove_Click;
//
// PlanesPictureBox
//
PlanesPictureBox.Dock = DockStyle.Fill;
PlanesPictureBox.Location = new Point(0, 0);
PlanesPictureBox.Name = "PlanesPictureBox";
PlanesPictureBox.Size = new Size(800, 450);
PlanesPictureBox.TabIndex = 5;
PlanesPictureBox.TabStop = false;
//
// PlaneVisual
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(RightButton);
Controls.Add(DownButton);
Controls.Add(LeftButton);
Controls.Add(UpButton);
Controls.Add(CreateButton);
Controls.Add(PlanesPictureBox);
Name = "PlaneVisual";
Text = "Flying Plane";
Load += Form1_Load;
((System.ComponentModel.ISupportInitialize)PlanesPictureBox).EndInit();
ResumeLayout(false);
}
#endregion
private Button CreateButton;
private Button UpButton;
private Button LeftButton;
private Button DownButton;
private Button RightButton;
private PictureBox PlanesPictureBox;
}
}

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using System;
namespace Plane
{
public partial class PlaneVisual : System.Windows.Forms.Form
{
private Paint? PaintPlanes;
private void Draw()
{
if (PaintPlanes == null)
{
return;
}
Bitmap bitmap = new Bitmap(PlanesPictureBox.Width, PlanesPictureBox.Height);
Graphics gr = Graphics.FromImage(bitmap);
PaintPlanes.DrawTransport(gr);
PlanesPictureBox.Image = bitmap;
}
public PlaneVisual()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (PaintPlanes == null) { return; }
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "UpButton":
PaintPlanes.Move(Movement.Up);
break;
case "DownButton":
PaintPlanes.Move(Movement.Down);
break;
case "LeftButton":
PaintPlanes.Move(Movement.Left);
break;
case "RightButton":
PaintPlanes.Move(Movement.Right);
break;
}
Draw();
}
private void CreateButton_Click(object sender, EventArgs e)
{
Random random = new Random();
PaintPlanes = new Paint();
PaintPlanes.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), PlanesPictureBox.Width, PlanesPictureBox.Height);
PaintPlanes.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,17 @@
namespace Plane
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new PlaneVisual());
}
}
}