66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
namespace Excavator;
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/// <summary>
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/// Класс-сущность "Экскаватор"
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/// </summary>
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public class EntityExcavator
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{
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public int m;
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия ковша
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/// </summary>
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public bool Bucket { get; private set; }
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/// <summary>
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/// Признак (опция) наличия опор
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/// </summary>
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public bool Supports { get; private set; }
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/// <summary>
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/// Шаг перемещения экскаватора
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bucket">Признак наличия ковша</param>
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/// <param name="supports">Признак наличия опор</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Bucket = bucket;
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Supports = supports;
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}
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} |