329 lines
11 KiB
C#
329 lines
11 KiB
C#
using System.Drawing.Drawing2D;
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using System.Net.Sockets;
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namespace Excavator;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningExcavator
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityExcavator? EntityExcavator { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки эскаватора
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки экскаватора
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки экскаватора
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/// </summary>
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private readonly int _drawningExcavatorWidth = 130;
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/// <summary>
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/// Высота прорисовки экскаватора
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/// </summary>
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private readonly int _drawningExcavatorHeight = 140;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bucket">Признак наличия ковша</param>
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/// <param name="supports">Признак наличия опор</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports)
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{
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EntityExcavator = new EntityExcavator();
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EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bucket, supports);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (width > _drawningExcavatorWidth && height > _drawningExcavatorHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX != null && _startPosY != null)
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{
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if (_startPosX.Value < 0)
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{
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_startPosX = 0;
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}
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if (_startPosY.Value < 0)
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{
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_startPosY = 0;
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}
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if (_startPosX.Value + _drawningExcavatorWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningExcavatorWidth;
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}
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if (_startPosY.Value + _drawningExcavatorHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningExcavatorHeight;
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}
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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else
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{
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_startPosX = x;
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_startPosY = y;
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if (_startPosX.Value < 0)
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{
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_startPosX = 0;
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}
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if (_startPosY.Value < 0)
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{
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_startPosY = 0;
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}
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if (_startPosX + _drawningExcavatorWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningExcavatorWidth;
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}
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if (_startPosY + _drawningExcavatorHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningExcavatorHeight;
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}
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityExcavator.Step > 0)
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{
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_startPosX -= (int)EntityExcavator.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityExcavator.Step > 0)
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{
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_startPosY -= (int)EntityExcavator.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX.Value + _drawningExcavatorWidth + EntityExcavator.Step < _pictureWidth)
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{
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_startPosX += (int)EntityExcavator.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в вниз
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if (_startPosY.Value + _drawningExcavatorHeight + EntityExcavator.Step < _pictureHeight)
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{
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_startPosY += (int)EntityExcavator.Step;
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}
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return true;
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default:
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return false;
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}
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}
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public static GraphicsPath RoundedRect(Graphics g, Rectangle bounds, int radius)
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{
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int diameter = radius * 2;
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Size size = new Size(diameter, diameter);
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Rectangle arc = new Rectangle(bounds.Location, size);
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GraphicsPath path = new GraphicsPath();
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if (radius == 0)
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{
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path.AddRectangle(bounds);
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return path;
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}
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// top left arc
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path.AddArc(arc, 180, 90);
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// top right arc
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arc.X = bounds.Right - diameter;
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path.AddArc(arc, 270, 90);
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// bottom right arc
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arc.Y = bounds.Bottom - diameter;
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path.AddArc(arc, 0, 90);
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// bottom left arc
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arc.X = bounds.Left;
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path.AddArc(arc, 90, 90);
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g.FillPath(Brushes.Black, path);
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path.CloseFigure();
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return path;
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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///
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public void DrawTransport(Graphics g)
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{
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if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
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Brush brBlue = new SolidBrush(Color.LightBlue);
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Brush brGray = new SolidBrush(Color.Gray);
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Brush brRed = new SolidBrush(Color.Red);
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Brush brYellow = new SolidBrush(Color.Yellow);
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Brush brBlack = new SolidBrush(Color.Black);
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//кузов
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g.DrawRectangle(pen, _startPosX.Value , _startPosY.Value, 150, 150);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 90, 40);
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g.FillRectangle(brGray, _startPosX.Value, _startPosY.Value, 90, 40);
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//труба
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value - 35, 7, 35);
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g.FillRectangle(brBlack, _startPosX.Value + 10, _startPosY.Value - 35, 7, 35);
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//кабина
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value - 40, 40, 40);
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g.FillRectangle(brBlue, _startPosX.Value + 50, _startPosY.Value - 40, 40, 40);
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//колеса
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g.DrawPath(pen, RoundedRect(g, new Rectangle(_startPosX.Value - 10, _startPosY.Value + 44, 110, 40), 15));
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Pen bPen = new(Color.Black);
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bPen.Width = 3;
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g.DrawEllipse(bPen, _startPosX.Value - 9, _startPosY.Value + 52, 25, 25);
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g.DrawEllipse(bPen, _startPosX.Value + 73, _startPosY.Value + 52, 25, 25);
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g.FillEllipse(brBlue, _startPosX.Value - 9, _startPosY.Value + 52, 25, 25);
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g.FillEllipse(brBlue, _startPosX.Value + 73, _startPosY.Value + 52, 25, 25);
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//колеса
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g.DrawEllipse(bPen, _startPosX.Value + 20, _startPosY.Value + 67, 13, 13);
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g.DrawEllipse(bPen, _startPosX.Value + 40, _startPosY.Value + 67, 13, 13);
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g.DrawEllipse(bPen, _startPosX.Value + 60, _startPosY.Value + 67, 13, 13);
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g.FillEllipse(brRed, _startPosX.Value + 20, _startPosY.Value + 67, 13, 13);
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g.FillEllipse(brRed, _startPosX.Value + 40, _startPosY.Value + 67, 13, 13);
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g.FillEllipse(brRed, _startPosX.Value + 60, _startPosY.Value + 67, 13, 13);
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g.DrawEllipse(bPen, _startPosX.Value + 30, _startPosY.Value + 48, 9, 9);
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g.DrawEllipse(bPen, _startPosX.Value + 55, _startPosY.Value + 48, 9, 9);
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g.FillEllipse(brYellow, _startPosX.Value + 30, _startPosY.Value + 48, 9, 9);
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g.FillEllipse(brYellow, _startPosX.Value + 55, _startPosY.Value + 48, 9, 9);
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// ковш
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if (EntityExcavator.Bucket)
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{
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g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 40, _startPosX.Value - 30, _startPosY.Value - 10);
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g.DrawLine(pen, _startPosX.Value - 30, _startPosY.Value - 10, _startPosX.Value, _startPosY.Value - 10);
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g.DrawLine(pen, _startPosX.Value, _startPosY.Value - 10, _startPosX.Value, _startPosY.Value + 40);
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PointF[] p = [new PointF(_startPosX.Value, _startPosY.Value + 40), new PointF(_startPosX.Value - 30, _startPosY.Value - 10), new PointF(_startPosX.Value, _startPosY.Value - 10)];
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g.FillPolygon(additionalBrush, p);
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}
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// опоры
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if (EntityExcavator.Supports)
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{
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g.DrawLine(bPen, _startPosX.Value + 90, _startPosY.Value + 20, _startPosX.Value + 112, _startPosY.Value + 20);
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g.DrawLine(bPen, _startPosX.Value + 112, _startPosY.Value + 20, _startPosX.Value + 112, _startPosY.Value + 80);
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g.DrawLine(bPen, _startPosX.Value + 112, _startPosY.Value + 80, _startPosX.Value + 120, _startPosY.Value + 80);
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}
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}
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}
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