using AirBomber.Drawnings; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AirBomber.MovementStrategy; internal class MoveableAirPlane : IMoveableObject { /// /// Поле-объект класса DrawningBoat или его наследника /// private readonly DrawningAirPlane? _airPlane = null; /// /// Конструктор /// /// Объект класса DrawningCar public MoveableAirPlane(DrawningAirPlane drawningAirPlane) { _airPlane = drawningAirPlane; } public ObjectParameters? GetObjectPosition { get { if (_airPlane == null || _airPlane.EntityAirPlane == null || !_airPlane.GetPosX.HasValue || !_airPlane.GetPosY.HasValue) { return null; } return new ObjectParameters(_airPlane.GetPosX.Value, _airPlane.GetPosY.Value, _airPlane.GetWidth, _airPlane.GetHeight); } } public int GetStep => (int)(_airPlane?.EntityAirPlane?.Step ?? 0); public bool TryMoveObject(MovementDirection direction) { if (_airPlane == null || _airPlane.EntityAirPlane == null) { return false; } return _airPlane.MoveTransport(GetDirectionType(direction)); } /// /// Конвертация из MovementDirection в DirectionType /// /// MovementDirection /// DirectionType private static DirectionType GetDirectionType(MovementDirection direction) { return direction switch { MovementDirection.Left => DirectionType.Left, MovementDirection.Right => DirectionType.Right, MovementDirection.Up => DirectionType.Up, MovementDirection.Down => DirectionType.Down, _ => DirectionType.Unknow, }; } }