using ProjectStormtrooper.Drawnings;
namespace ProjectStormtrooper.MovementStrategy;
///
/// Класс-реализация IMoveableObject с использованием DrawningCar
///
public class MoveableAirplane : IMoveableObject
{
private DrawningAirplane? _drawningairplane;
public MoveableAirplane(DrawningAirplane? drawningairplane)
{
_drawningairplane = drawningairplane;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningairplane == null || _drawningairplane.EntityAirplane == null || !_drawningairplane.GetPosX.HasValue || !_drawningairplane.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_drawningairplane.GetPosX.Value, _drawningairplane.GetPosY.Value, _drawningairplane.GetWidth, _drawningairplane.GetHeight);
}
}
public int GetStep => (int)(_drawningairplane?.EntityAirplane?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_drawningairplane == null || _drawningairplane.EntityAirplane == null)
{
return false;
}
return _drawningairplane.MoveTransport(GetDirectionType(direction));
}
///
/// Конвертация из MovementDirection в DirectionType
///
/// MovementDirection
/// DirectionType
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}