This commit is contained in:
Dariaaaa6 2024-03-13 03:15:49 +04:00
parent f221e55ab4
commit 59fc016821
19 changed files with 867 additions and 96 deletions

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namespace ProjectStormtrooper;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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namespace ProjectStormtrooper;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningStormtrooper
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityStormtrooper? EntityStormtrooper { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawningStormtrooperWidth = 150;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningStormtrooperHeight = 120;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="dvigatel">Признак наличия обвеса</param>
/// <param name="vint">Признак наличия антикрыла</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool dvigatel, bool vint)
{
EntityStormtrooper = new EntityStormtrooper();
EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, dvigatel, vint);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя
public bool SetPictureSize(int width, int height)
{
if (_drawningStormtrooperWidth <= width && _drawningStormtrooperHeight <= height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawningStormtrooperWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningStormtrooperWidth;
}
if (_startPosY + _drawningStormtrooperHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningStormtrooperHeight;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0) x = 0;
else if (x + _drawningStormtrooperWidth > _pictureWidth) x = _pictureWidth.Value - _drawningStormtrooperWidth;
if (y < 0) y = 0;
else if (y + _drawningStormtrooperHeight > _pictureHeight) y = _pictureHeight.Value - _drawningStormtrooperHeight;
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityStormtrooper.Step > 0)
_startPosX -= (int)EntityStormtrooper.Step;
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityStormtrooper.Step > 0)
_startPosY -= (int)EntityStormtrooper.Step;
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningStormtrooperWidth + EntityStormtrooper.Step < _pictureWidth)
_startPosX += (int)EntityStormtrooper.Step;
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningStormtrooperHeight + EntityStormtrooper.Step < _pictureHeight)
_startPosY += (int)EntityStormtrooper.Step;
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
Brush nosBrush = new SolidBrush(Color.Black);
///отрисовка носа
Point p = new Point(_startPosX.Value +10, _startPosY.Value + 60 );
Point p2 = new Point(_startPosX.Value + 30, _startPosY.Value + 50);
Point p3 = new Point(_startPosX.Value + 30, _startPosY.Value + 70);
Point p4 = new Point(_startPosX.Value +10, _startPosY.Value + 60);
Brush bortBrush = new SolidBrush(EntityStormtrooper.BodyColor);
///отрисовка борта
g.FillRectangle(bortBrush, _startPosX.Value + 30, _startPosY.Value + 50, 130, 20);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 50, 130, 20);
///отрисовка вепхнего крыла
Point p5 = new Point(_startPosX.Value + 50, _startPosY.Value);
Point p6 = new Point(_startPosX.Value + 65, _startPosY.Value);
Point p7 = new Point(_startPosX.Value + 80, _startPosY.Value + 50);
Point p8 = new Point(_startPosX.Value + 50, _startPosY.Value + 50);
Point p9 = new Point(_startPosX.Value + 50, _startPosY.Value);
///отрисовка нижнего крыла
Point p10 = new Point(_startPosX.Value +50, _startPosY.Value + 70);
Point p11 = new Point(_startPosX.Value +80, _startPosY.Value + 70);
Point p12 = new Point(_startPosX.Value +65, _startPosY.Value + 120);
Point p13 = new Point(_startPosX.Value +50, _startPosY.Value + 120);
Point p14 = new Point(_startPosX.Value +50, _startPosY.Value + 70);
///отрисовка верхнего хвоста
Point p15 = new Point(_startPosX.Value + 125, _startPosY.Value + 50);
Point p16 = new Point(_startPosX.Value + 125, _startPosY.Value + 37);
Point p17 = new Point(_startPosX.Value + 150, _startPosY.Value + 20);
Point p18 = new Point(_startPosX.Value + 150, _startPosY.Value + 50);
Point p19 = new Point(_startPosX.Value + 125, _startPosY.Value + 50);
///отрисовка нижнего хвоста
Point p20 = new Point(_startPosX.Value + 125, _startPosY.Value + 70);
Point p21 = new Point(_startPosX.Value + 125, _startPosY.Value + 83);
Point p22 = new Point(_startPosX.Value + 150, _startPosY.Value + 100);
Point p23 = new Point(_startPosX.Value + 150, _startPosY.Value + 70);
Point p24 = new Point(_startPosX.Value + 125, _startPosY.Value + 70);
///отрисовка винта
Point p25 = new Point(_startPosX.Value +10, _startPosY.Value + 60);
Point p26 = new Point(_startPosX.Value +5, _startPosY.Value + 35);
Point p27 = new Point(_startPosX.Value + 15, _startPosY.Value + 35);
Point p28 = new Point(_startPosX.Value +10, _startPosY.Value + 60);
Point p29 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
Point p30 = new Point(_startPosX.Value + 5, _startPosY.Value + 85);
Point p31 = new Point(_startPosX.Value + 15, _startPosY.Value + 85);
Point p32 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
if (EntityStormtrooper.Vint)
{
Point[] p_vint = { p25, p26, p27, p28, p29, p30, p31, p32 };
g.DrawPolygon(pen, p_vint);
}
///отрисовка двигателей
if (EntityStormtrooper.Dvigatel)
{
g.FillEllipse(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 25, 15, 15);
g.FillEllipse(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 75, 15, 15);
}
Point[] p_nos = { p, p2, p3, p4, };
Point[] p_krilo1 = { p5, p6, p7, p8, p9 };
Point[] p_krilo2 = { p10, p11, p12, p13, p14 };
Point[] p_hvost1 = { p15, p16, p17, p18, p19 };
Point[] p_hvost2 = { p20, p21, p22, p23, p24 };
g.FillPolygon(nosBrush, p_nos);
g.FillPolygon(bortBrush, p_krilo1);
g.FillPolygon(bortBrush, p_krilo2);
g.FillPolygon(bortBrush, p_hvost1);
g.FillPolygon(bortBrush, p_hvost2);
g.DrawPolygon(pen, p_krilo1);
g.DrawPolygon(pen, p_krilo2);
g.DrawPolygon(pen, p_hvost1);
g.DrawPolygon(pen, p_hvost2);
}
}

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namespace ProjectStormtrooper;
/// <summary>
/// Класс-сущность "Спортивный автомобиль"
/// </summary>
public class EntityStormtrooper
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия обвеса
/// </summary>
public bool Dvigatel { get; private set; }
/// <summary>
/// Признак (опция) наличия антикрыла
/// </summary>
public bool Vint { get; private set; }
/// <summary>
/// Признак (опция) наличия гоночной полосы
/// </summary>
public bool SportLine { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="dvigatel">Признак наличия обвеса</param>
/// <param name="vint">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool dvigatel, bool vint)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Dvigatel = dvigatel;
Vint = vint;
}
}

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namespace ProjectStormtrooper;
partial class FormStormtrooper
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxStormtrooper = new PictureBox();
buttonCreate = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonLeft = new Button();
buttonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
SuspendLayout();
//
// pictureBoxStormtrooper
//
pictureBoxStormtrooper.Dock = DockStyle.Fill;
pictureBoxStormtrooper.Location = new Point(0, 0);
pictureBoxStormtrooper.Name = "pictureBoxStormtrooper";
pictureBoxStormtrooper.Size = new Size(1228, 518);
pictureBoxStormtrooper.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxStormtrooper.TabIndex = 0;
pictureBoxStormtrooper.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 477);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreateStormtrooper_Click;
//
// buttonRight
//
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(1163, 466);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(40, 40);
buttonRight.TabIndex = 2;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(1117, 420);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(40, 40);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(1071, 466);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(40, 40);
buttonLeft.TabIndex = 4;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(1117, 466);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(40, 40);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// FormStormtrooper
//
ClientSize = new Size(1228, 518);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxStormtrooper);
Name = "FormStormtrooper";
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxStormtrooper;
private Button buttonCreate;
private Button buttonRight;
private Button buttonUp;
private Button buttonLeft;
private Button buttonDown;
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectStormtrooper;
public partial class FormStormtrooper : Form
{
private DrawningStormtrooper? _drawningStormtrooper;
public FormStormtrooper()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningStormtrooper == null)
{
return;
}
Bitmap bmp = new(pictureBoxStormtrooper.Width,
pictureBoxStormtrooper.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningStormtrooper.DrawTransport(gr);
pictureBoxStormtrooper.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateStormtrooper_Click(object sender, EventArgs e)
{
Random random = new();
_drawningStormtrooper = new DrawningStormtrooper();
_drawningStormtrooper.Init(random.Next(650, 700), random.Next(15760,
16130),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width,
pictureBoxStormtrooper.Height);
_drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningStormtrooper == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result =
_drawningStormtrooper.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningStormtrooper.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningStormtrooper.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawningStormtrooper.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}

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namespace ProjectStormtrooper
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormStormtrooper());
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectStormtrooper.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectStormtrooper.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -1,9 +1,9 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.9.34622.214
VisualStudioVersion = 17.8.34330.188
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Projectc", "Projectc\Projectc.csproj", "{9D9C70C9-8CF4-47AD-80A1-24FD6C137D95}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectStormtrooper", "ProjectSportCar\ProjectStormtrooper.csproj", "{7FB62E78-175F-490A-B5F2-2FF676947033}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,15 +11,15 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9D9C70C9-8CF4-47AD-80A1-24FD6C137D95}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9D9C70C9-8CF4-47AD-80A1-24FD6C137D95}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9D9C70C9-8CF4-47AD-80A1-24FD6C137D95}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9D9C70C9-8CF4-47AD-80A1-24FD6C137D95}.Release|Any CPU.Build.0 = Release|Any CPU
{7FB62E78-175F-490A-B5F2-2FF676947033}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7FB62E78-175F-490A-B5F2-2FF676947033}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7FB62E78-175F-490A-B5F2-2FF676947033}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7FB62E78-175F-490A-B5F2-2FF676947033}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {67E4C089-495F-462B-9EF3-04B590A2108E}
SolutionGuid = {78BFA3C9-3BCC-4037-9217-9197133D11B5}
EndGlobalSection
EndGlobal

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@ -1,46 +0,0 @@
namespace Projectc
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// Form1
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Name = "Form1";
Text = "Form1";
Load += Form1_Load;
ResumeLayout(false);
}
#endregion
}
}

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@ -1,15 +0,0 @@
namespace Projectc
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
}

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@ -1,17 +0,0 @@
namespace Projectc
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

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@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>