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C#
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2024-04-10 01:14:09 +04:00
using ProjectStormtrooper.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectStormtrooper.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningCar
/// </summary>
public class MoveableCar : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningCar или его наследника
/// </summary>
private readonly DrawningAirplane? _car = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningCar</param>
public MoveableCar(DrawningAirplane car)
{
_car = car;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_car == null || _car.EntityAirplane == null || !_car.GetPosX.HasValue || !_car.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_car.GetPosX.Value, _car.GetPosY.Value, _car.GetWidth, _car.GetHeight);
}
}
public int GetStep => (int)(_car?.EntityAirplane?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_car == null || _car.EntityAirplane == null)
{
return false;
}
return _car.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}