Youdakova D.R. PIbd-21 LabWork02 #2
143
AircraftCarrier/AircraftCarrier/AbstractMap.cs
Normal file
143
AircraftCarrier/AircraftCarrier/AbstractMap.cs
Normal file
@ -0,0 +1,143 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AircraftCarrier
|
||||
{
|
||||
internal abstract class AbstractMap
|
||||
{
|
||||
private IDrawningObject _drawningObject = null;
|
||||
protected int[,] _map = null;
|
||||
protected int _width;
|
||||
protected int _height;
|
||||
protected float _size_x;
|
||||
protected float _size_y;
|
||||
protected readonly Random _random = new();
|
||||
protected readonly int _freeRoad = 0;
|
||||
protected readonly int _barrier = 1;
|
||||
public Bitmap CreateMap(int width, int height, IDrawningObject
|
||||
drawningObject)
|
||||
{
|
||||
_width = width;
|
||||
_height = height;
|
||||
_drawningObject = drawningObject;
|
||||
GenerateMap();
|
||||
while (!SetObjectOnMap())
|
||||
{
|
||||
GenerateMap();
|
||||
}
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
public Bitmap MoveObject(Direction direction)
|
||||
{
|
||||
// TODO проверка, что объект может переместится в требуемом
|
||||
(float leftX, float topY, float rightX, float bottomY) = _drawningObject.GetCurrentPosition();
|
||||
|
||||
float aircraftcarrierWidth = rightX - leftX;
|
||||
float aircraftcarrierHeight = bottomY - topY;
|
||||
for (int i = 0; i < _map.GetLength(0); i++)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); j++)
|
||||
{
|
||||
if (_map[i, j] == _barrier)
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case Direction.Up:
|
||||
if (_size_y * (j + 1) >= topY - _drawningObject.Step && _size_y * (j + 1) < topY && _size_x * (i + 1) > leftX
|
||||
&& _size_x * (i + 1) <= rightX)
|
||||
{
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
break;
|
||||
case Direction.Down:
|
||||
if (_size_y * j <= bottomY + _drawningObject.Step && _size_y * j > bottomY && _size_x * (i + 1) > leftX
|
||||
&& _size_x * (i + 1) <= rightX)
|
||||
{
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
break;
|
||||
case Direction.Left:
|
||||
if (_size_x * (i + 1) >= leftX - _drawningObject.Step && _size_x * (i + 1) < leftX && _size_y * (j + 1) < bottomY
|
||||
&& _size_y * (j + 1) >= topY)
|
||||
{
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
break;
|
||||
case Direction.Right:
|
||||
if (_size_x * i <= rightX + _drawningObject.Step && _size_x * i > leftX && _size_y * (j + 1) < bottomY
|
||||
&& _size_y * (j + 1) >= topY)
|
||||
{
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (true)
|
||||
{
|
||||
_drawningObject.MoveObject(direction);
|
||||
}
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
private bool SetObjectOnMap()
|
||||
{
|
||||
(float leftX, float topY, float rightX, float bottomY) = _drawningObject.GetCurrentPosition();
|
||||
if (_drawningObject == null || _map == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
float aircraftcarrierWidth = rightX - leftX;
|
||||
float aircraftcarrierHeight = bottomY - topY;
|
||||
int x = _random.Next(0, 10);
|
||||
int y = _random.Next(0, 10);
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
if (_map[i, j] == _barrier)
|
||||
{
|
||||
if (x + aircraftcarrierWidth >= _size_x * i && x <= _size_x * i && y + aircraftcarrierHeight > _size_y * j && y <= _size_y * j)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
_drawningObject.SetObject(x, y, _width, _height);
|
||||
return true;
|
||||
}
|
||||
private Bitmap DrawMapWithObject()
|
||||
{
|
||||
Bitmap bmp = new(_width, _height);
|
||||
if (_drawningObject == null || _map == null)
|
||||
{
|
||||
return bmp;
|
||||
}
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
if (_map[i, j] == _freeRoad)
|
||||
{
|
||||
DrawRoadPart(gr, i, j);
|
||||
}
|
||||
else if (_map[i, j] == _barrier)
|
||||
{
|
||||
DrawBarrierPart(gr, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
_drawningObject.DrawningObject(gr);
|
||||
return bmp;
|
||||
}
|
||||
protected abstract void GenerateMap();
|
||||
protected abstract void DrawRoadPart(Graphics g, int i, int j);
|
||||
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
|
||||
|
||||
}
|
||||
}
|
53
AircraftCarrier/AircraftCarrier/ComplexMap.cs
Normal file
53
AircraftCarrier/AircraftCarrier/ComplexMap.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AircraftCarrier
|
||||
{
|
||||
internal class ComplexMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Green);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.LightBlue);
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillEllipse(barrierColor, i * (_size_x - 1), j * (_size_y - 1), 40, 15);
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 5)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AircraftCarrier
|
||||
{
|
||||
internal class DrawningModernAircraftCarrier : DrawningAircraftCarrier
|
||||
{
|
||||
public DrawningModernAircraftCarrier(int speed, float weight, Color bodyColor, Color
|
||||
dopColor, bool flightDeck, bool hangarDeck, bool route) :
|
||||
base(speed, weight, bodyColor, 270, 150)
|
||||
{
|
||||
AircraftCarrier = new EntityModernAircraftCarrier(speed, weight, bodyColor, dopColor, flightDeck, hangarDeck, route);
|
||||
}
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (AircraftCarrier is not EntityModernAircraftCarrier ModernAircraftCarrier)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush dopBrush = new SolidBrush(ModernAircraftCarrier.DopColor);
|
||||
|
||||
if (ModernAircraftCarrier.FlightDeck)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX+10, _startPosY+5, 160, 10);
|
||||
g.DrawRectangle(pen, _startPosX+10, _startPosY + 75, 160, 10);
|
||||
g.FillRectangle(dopBrush, _startPosX+10, _startPosY + 5, 160, 10);
|
||||
g.FillRectangle(dopBrush, _startPosX+10, _startPosY + 75, 160, 10);
|
||||
}
|
||||
_startPosX += 10;
|
||||
_startPosY += 5;
|
||||
base.DrawTransport(g);
|
||||
_startPosX -= 10;
|
||||
_startPosY -= 5;
|
||||
if (ModernAircraftCarrier.HangarDeck)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 29, 20, 30);
|
||||
g.FillRectangle(dopBrush, _startPosX + 20, _startPosY + 29, 20, 30);
|
||||
}
|
||||
if (ModernAircraftCarrier.Route)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX, _startPosY + 19, 10, 5);
|
||||
g.DrawRectangle(pen, _startPosX, _startPosY + 74, 10, 5);
|
||||
g.FillRectangle(dopBrush, _startPosX, _startPosY + 19, 10, 5);
|
||||
g.FillRectangle(dopBrush, _startPosX , _startPosY + 74, 10, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user