This commit is contained in:
danila 2024-11-21 10:37:07 +04:00
parent 0425857c40
commit b4e8aadc1f
29 changed files with 1060 additions and 41 deletions

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@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Entities.Enums
{
public enum Manufacturer
{
None = 0,
China = 1,
USA = 2,
Russia = 3
}
}

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Entities.Enums
{
[Flags]
public enum ShoesType
{
None = 0,
Classic_Shoe = 1,
Sneakers = 2,
HighHeelShoes = 4,
Sandals = 8
}
}

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@ -0,0 +1,27 @@
using ShoeStore.Entities.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Entities;
public class Factory
{
public int Id { get; private set; }
public string FactoryName { get; private set; } = string.Empty;
public string LastName { get; private set; } = string.Empty;
public Manufacturer Manufacturer { get; private set; }
public static Factory CreateEntity(int id, string factoryName, string last,
Manufacturer manufacturer)
{
return new Factory
{
Id = id,
FactoryName = factoryName ?? string.Empty,
LastName = last ?? string.Empty,
Manufacturer = manufacturer
};
}
}

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@ -0,0 +1,23 @@
using ShoeStore.Entities.Enums;
namespace ShoeStore.Entities;
public class Shoes
{
public int Id { get; private set; }
public ShoesType ShoesType { get; private set; } /*= ShoesType.Classic_Shoe | ShoesType.Sandals;*/
public string Name { get; private set; } = string.Empty;
public string Description { get; private set; } = string.Empty;
public static Shoes CreateEntity(int id, ShoesType shoesType, string name, string description)
{
return new Shoes
{
Id = id,
ShoesType = shoesType,
Name = name,
Description = description
};
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Entities;
public class ShoesReplenishment
{
public int Id { get; private set; }
public int FactoryId { get; private set; }
public DateTime DateReceipt { get; private set; }
public IEnumerable<ShoesShoesReplenishment> ShoesShoesReplenishment
{
get;
private set;
} = [];
public static ShoesReplenishment CreateOpeartion(int id, int factoryId,
IEnumerable<ShoesShoesReplenishment> shoesShoesReplenishment)
{
return new ShoesReplenishment
{
Id = id,
FactoryId = factoryId,
DateReceipt = DateTime.Now,
ShoesShoesReplenishment = shoesShoesReplenishment
};
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Entities;
public class ShoesSale
{
public int Id { get; private set; }
public int ShoesId { get; private set; }
public int FactoryId { get; private set; }
public int StoreId { get; private set; }
public DateTime SaleDate { get; private set; }
public int Specificity { get; private set; }
public static ShoesSale CreateOpeartion(int id, int shoesId, int
factoryId, int storeId, int specificity)
{
return new ShoesSale
{
Id = id,
ShoesId = shoesId,
FactoryId = factoryId,
StoreId = storeId,
SaleDate = DateTime.Now,
Specificity = specificity
};
}
}

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@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Entities;
public class ShoesShoesReplenishment
{
public int Id { get; private set; }
public int ShoesId { get; private set; }
public int Count { get; private set; }
public static ShoesShoesReplenishment CreateElement(int id, int shoesId, int
count)
{
return new ShoesShoesReplenishment
{
Id = id,
ShoesId = shoesId,
Count = count
};
}
}

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@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Entities;
public class Store
{
public int Id { get; private set; }
public string StoreType { get; private set; } = string.Empty;
public string StoreName { get; private set; } = string.Empty;
public int Employees { get; private set; }
public double Visitors { get; private set; }
public static Store CreateEntity(int id, string StoreType, string
StoreName, int employees, double visitors)
{
return new Store
{
Id = id,
StoreType = StoreType ?? string.Empty,
StoreName = StoreName ?? string.Empty,
Employees = employees,
Visitors = visitors
};
}
}

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@ -0,0 +1,132 @@
namespace ShoeStore
{
partial class FormStorage
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
menuStrip1 = new MenuStrip();
справочникиToolStripMenuItem = new ToolStripMenuItem();
фабрикиToolStripMenuItem = new ToolStripMenuItem();
магазиныToolStripMenuItem = new ToolStripMenuItem();
обувьToolStripMenuItem = new ToolStripMenuItem();
операцииToolStripMenuItem = new ToolStripMenuItem();
продажаОбувиToolStripMenuItem = new ToolStripMenuItem();
закупкаОбувиToolStripMenuItem = new ToolStripMenuItem();
отчетыToolStripMenuItem = new ToolStripMenuItem();
menuStrip1.SuspendLayout();
SuspendLayout();
//
// menuStrip1
//
menuStrip1.Items.AddRange(new ToolStripItem[] { справочникиToolStripMenuItem, операцииToolStripMenuItem, отчетыToolStripMenuItem });
menuStrip1.Location = new Point(0, 0);
menuStrip1.Name = "menuStrip1";
menuStrip1.Size = new Size(784, 24);
menuStrip1.TabIndex = 0;
menuStrip1.Text = "menuStrip1";
//
// справочникиToolStripMenuItem
//
справочникиToolStripMenuItem.DropDownItems.AddRange(new ToolStripItem[] { фабрикиToolStripMenuItem, магазиныToolStripMenuItem, обувьToolStripMenuItem });
справочникиToolStripMenuItem.Name = "справочникиToolStripMenuItem";
справочникиToolStripMenuItem.Size = new Size(94, 20);
справочникиToolStripMenuItem.Text = "Справочники";
//
// фабрикиToolStripMenuItem
//
фабрикиToolStripMenuItem.Name = абрикиToolStripMenuItem";
фабрикиToolStripMenuItem.Size = new Size(130, 22);
фабрикиToolStripMenuItem.Text = "Фабрики";
//
// магазиныToolStripMenuItem
//
магазиныToolStripMenuItem.Name = агазиныToolStripMenuItem";
магазиныToolStripMenuItem.Size = new Size(130, 22);
магазиныToolStripMenuItem.Text = "Магазины";
//
// обувьToolStripMenuItem
//
обувьToolStripMenuItem.Name = "обувьToolStripMenuItem";
обувьToolStripMenuItem.Size = new Size(130, 22);
обувьToolStripMenuItem.Text = "Обувь";
//
// операцииToolStripMenuItem
//
операцииToolStripMenuItem.DropDownItems.AddRange(new ToolStripItem[] { продажаОбувиToolStripMenuItem, закупкаОбувиToolStripMenuItem });
операцииToolStripMenuItem.Name = "операцииToolStripMenuItem";
операцииToolStripMenuItem.Size = new Size(75, 20);
операцииToolStripMenuItem.Text = "Операции";
//
// продажаОбувиToolStripMenuItem
//
продажаОбувиToolStripMenuItem.Name = "продажаОбувиToolStripMenuItem";
продажаОбувиToolStripMenuItem.Size = new Size(160, 22);
продажаОбувиToolStripMenuItem.Text = "Продажа обуви";
//
// закупкаОбувиToolStripMenuItem
//
закупкаОбувиToolStripMenuItem.Name = акупкаОбувиToolStripMenuItem";
закупкаОбувиToolStripMenuItem.Size = new Size(160, 22);
закупкаОбувиToolStripMenuItem.Text = "Закупка обуви";
//
// отчетыToolStripMenuItem
//
отчетыToolStripMenuItem.Name = "отчетыToolStripMenuItem";
отчетыToolStripMenuItem.Size = new Size(60, 20);
отчетыToolStripMenuItem.Text = "Отчеты";
//
// FormStorage
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
BackgroundImage = Properties.Resources.fb3882d00f3138e7a504134cff73630f;
BackgroundImageLayout = ImageLayout.Stretch;
ClientSize = new Size(784, 411);
Controls.Add(menuStrip1);
MainMenuStrip = menuStrip1;
Name = "FormStorage";
StartPosition = FormStartPosition.CenterScreen;
Text = "Склад";
menuStrip1.ResumeLayout(false);
menuStrip1.PerformLayout();
ResumeLayout(false);
PerformLayout();
}
#endregion
private MenuStrip menuStrip1;
private ToolStripMenuItem справочникиToolStripMenuItem;
private ToolStripMenuItem фабрикиToolStripMenuItem;
private ToolStripMenuItem магазиныToolStripMenuItem;
private ToolStripMenuItem обувьToolStripMenuItem;
private ToolStripMenuItem операцииToolStripMenuItem;
private ToolStripMenuItem продажаОбувиToolStripMenuItem;
private ToolStripMenuItem закупкаОбувиToolStripMenuItem;
private ToolStripMenuItem отчетыToolStripMenuItem;
}
}

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@ -1,8 +1,8 @@
namespace ShoeStore namespace ShoeStore
{ {
public partial class Form1 : Form public partial class FormStorage : Form
{ {
public Form1() public FormStorage()
{ {
InitializeComponent(); InitializeComponent();
} }

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@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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@ -1,14 +1,14 @@
namespace ShoeStore namespace ShoeStore.Forms
{ {
partial class Form1 partial class FormStore
{ {
/// <summary> /// <summary>
/// Required designer variable. /// Required designer variable.
/// </summary> /// </summary>
private System.ComponentModel.IContainer components = null; private System.ComponentModel.IContainer components = null;
/// <summary> /// <summary>
/// Clean up any resources being used. /// Clean up any resources being used.
/// </summary> /// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing) protected override void Dispose(bool disposing)
@ -23,17 +23,24 @@
#region Windows Form Designer generated code #region Windows Form Designer generated code
/// <summary> /// <summary>
/// Required method for Designer support - do not modify /// Required method for Designer support - do not modify
/// the contents of this method with the code editor. /// the contents of this method with the code editor.
/// </summary> /// </summary>
private void InitializeComponent() private void InitializeComponent()
{ {
this.components = new System.ComponentModel.Container(); SuspendLayout();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; //
this.ClientSize = new System.Drawing.Size(800, 450); // FormStore
this.Text = "Form1"; //
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Name = "FormStore";
Text = "FormStore";
Load += FormStore_Load;
ResumeLayout(false);
} }
#endregion #endregion
} }
} }

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@ -0,0 +1,87 @@
using ShoeStore.Forms;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ShoeStore.Forms
{
public partial class FormStore : Form
{
private readonly IStoreRepository _storeRepository;
private int? _storeId;
public int Id
{
set
{
try
{
var store =
_storeRepository.ReadStoreById(value);
if (store == null)
{
throw new InvalidDataException(nameof(store));
}
textBoxAnimalSpecies.Text = store.AnimalSpecies;
textBoxAnimalNickName.Text =
store.AnimalNickName;
numericUpDownAge.Value = store.Age;
numericUpDownWeight.Value =
(decimal)store.Weight;
_storeId = value;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Ошибка при получении данных", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
}
}
public FormAnimal(IAnimalRepository storeRepository)
{
InitializeComponent();
_storeRepository = storeRepository ??
throw new
ArgumentNullException(nameof(storeRepository));
}
private void ButtonSave_Click(object sender, EventArgs e)
{
try
{
if (string.IsNullOrWhiteSpace(textBoxAnimalSpecies.Text) || string.IsNullOrWhiteSpace(textBoxAnimalNickName.Text))
{
throw new Exception("Имеются незаполненные поля");
}
if (_storeId.HasValue)
{
_storeRepository.UpdateAnimal(CreateAnimal(_storeId.Value));
}
else
{
_storeRepository.CreateAnimal(CreateAnimal(0));
}
Close();
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Ошибка при сохранении",
MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void ButtonCancel_Click(object sender, EventArgs e) =>
Close();
private Animal CreateAnimal(int id) => Animal.CreateEntity(id,
textBoxAnimalSpecies.Text,
textBoxAnimalNickName.Text,
Convert.ToInt32(numericUpDownAge.Value),
Convert.ToDouble(numericUpDownWeight.Value));
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root> <root>
<!-- <!--
Microsoft ResX Schema Microsoft ResX Schema
Version 2.0 Version 2.0
The primary goals of this format is to allow a simple XML format The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes various data types are done through the TypeConverter classes
associated with the data types. associated with the data types.
Example: Example:
... ado.net/XML headers & schema ... ... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader> <resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment> <comment>This is a comment</comment>
</data> </data>
There are any number of "resheader" rows that contain simple There are any number of "resheader" rows that contain simple
name/value pairs. name/value pairs.
Each data row contains a name, and value. The row also contains a Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture. text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the Classes that don't support this are serialized and stored with the
mimetype set. mimetype set.
The mimetype is used for serialized objects, and tells the The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly: extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below. read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64 mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64 mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64 mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter : using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
--> -->

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@ -1,9 +1,14 @@
using ShoeStore.Repositories.Implementations;
using ShoeStore.Repositories;
using Unity.Lifetime;
using Unity;
namespace ShoeStore namespace ShoeStore
{ {
internal static class Program internal static class Program
{ {
/// <summary> /// <summary>
/// The main entry point for the application. /// The main entry point for the application.
/// </summary> /// </summary>
[STAThread] [STAThread]
static void Main() static void Main()
@ -11,7 +16,22 @@ namespace ShoeStore
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(CreateContainer().Resolve<FormStorage>());
}
private static IUnityContainer CreateContainer()
{
var container = new UnityContainer();
container.RegisterType<IFactoryRepository,
FactoryRepository>(new TransientLifetimeManager());
container.RegisterType<IStoreRepository,
StoreRepository>(new TransientLifetimeManager());
container.RegisterType<IShoesRepository, ShoesRepository>(new
TransientLifetimeManager());
container.RegisterType<IShoesSaleRepository,
ShoesSaleRepository>(new TransientLifetimeManager());
container.RegisterType<IShoesReplenishmentRepository,
ShoesReplenishmentRepository>(new TransientLifetimeManager());
return container;
} }
} }
} }

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@ -0,0 +1,73 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ShoeStore.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ShoeStore.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap fb3882d00f3138e7a504134cff73630f {
get {
object obj = ResourceManager.GetObject("fb3882d00f3138e7a504134cff73630f", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,124 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="fb3882d00f3138e7a504134cff73630f" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\fb3882d00f3138e7a504134cff73630f.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -0,0 +1,17 @@
using ShoeStore.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Repositories;
public interface IFactoryRepository
{
IEnumerable<Factory> ReadFactorys();
Factory ReadFactoryById(int id);
void CreateFactory(Factory factory);
void UpdateFactory(Factory factory);
void DeleteFactory(int id);
}

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@ -0,0 +1,17 @@
using ShoeStore.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Repositories;
public interface IShoesReplenishmentRepository
{
IEnumerable<ShoesReplenishment> ReadShoesReplenishment(DateTime? dateForm =
null, DateTime? dateTo = null,
int? shoesId = null, int? factoryId = null);
void CreateShoesReplenishment(ShoesReplenishment shoesReplenishment);
void DeleteShoesReplenishment(int id);
}

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@ -0,0 +1,17 @@
using ShoeStore.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Repositories;
public interface IShoesRepository
{
IEnumerable<Shoes> ReadShoess();
Shoes ReadShoesById(int id);
void CreateShoes(Shoes shoes);
void UpdateShoes(Shoes shoes);
void DeleteShoes(int id);
}

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@ -0,0 +1,16 @@
using ShoeStore.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Repositories;
public interface IShoesSaleRepository
{
IEnumerable<ShoesSale> ReadShoesSales(DateTime? dateForm = null,
DateTime? dateTo = null, int? shoesId = null,
int? factoryId = null, int? storeId = null);
void CreateShoesSale(ShoesSale shoesSale);
}

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@ -0,0 +1,17 @@
using ShoeStore.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Repositories;
public interface IStoreRepository
{
IEnumerable<Store> ReadStores();
Store ReadStoreById(int id);
void CreateStore(Store store);
void UpdateStore(Store store);
void DeleteStore(int id);
}

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@ -0,0 +1,35 @@
using ShoeStore.Entities;
using ShoeStore.Entities.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Repositories.Implementations;
public class FactoryRepository : IFactoryRepository
{
public void CreateFactory(Factory factory)
{
}
public void DeleteFactory(int id)
{
}
public Factory ReadFactoryById(int id)
{
return Factory.CreateEntity(0, string.Empty, string.Empty,
Manufacturer.None);
}
public IEnumerable<Factory> ReadFactorys()
{
return [];
}
public void UpdateFactory(Factory factory)
{
}
}

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@ -0,0 +1,25 @@
using ShoeStore.Entities;
using ShoeStore.Entities.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Repositories.Implementations;
public class ShoesReplenishmentRepository : IShoesReplenishmentRepository
{
public void CreateShoesReplenishment(ShoesReplenishment shoesReplenishment)
{
}
public void DeleteShoesReplenishment(int id)
{
}
public IEnumerable<ShoesReplenishment> ReadShoesReplenishment(DateTime? dateForm = null, DateTime? dateTo = null, int? shoesId = null, int? factoryId = null)
{
return [];
}
}

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@ -0,0 +1,36 @@
using Microsoft.VisualBasic.FileIO;
using ShoeStore.Entities;
using ShoeStore.Entities.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Repositories.Implementations;
public class ShoesRepository : IShoesRepository
{
public void CreateShoes(Shoes shoes)
{
}
public void DeleteShoes(int id)
{
}
public Shoes ReadShoesById(int id)
{
return Shoes.CreateEntity(0, ShoesType.None, string.Empty,
string.Empty);
}
public IEnumerable<Shoes> ReadShoess()
{
return [];
}
public void UpdateShoes(Shoes shoes)
{
}
}

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@ -0,0 +1,20 @@
using ShoeStore.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Repositories.Implementations;
public class ShoesSaleRepository : IShoesSaleRepository
{
public void CreateShoesSale(ShoesSale shoesSale)
{
}
public IEnumerable<ShoesSale> ReadShoesSales(DateTime? dateForm = null, DateTime? dateTo = null, int? shoesId = null, int? factoryId = null, int? storeId = null)
{
return [];
}
}

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@ -0,0 +1,34 @@
using ShoeStore.Entities;
using ShoeStore.Entities.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoeStore.Repositories.Implementations;
public class StoreRepository : IStoreRepository
{
public void CreateStore(Store store)
{
}
public void DeleteStore(int id)
{
}
public Store ReadStoreById(int id)
{
return Store.CreateEntity(0, string.Empty, string.Empty, 0, 0);
}
public IEnumerable<Store> ReadStores()
{
return [];
}
public void UpdateStore(Store store)
{
}
}

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@ -8,4 +8,23 @@
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<PackageReference Include="Unity" Version="5.11.10" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>